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  1. - Top - End - #1
    Colossus in the Playground
     
    Eldan's Avatar

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    Default How to Fix Astral Projection?

    So, I was fiddling around with my ritual magic rules a bit (I posted them once, now I'm working on them a again) and I stumbled over Astral Projection, arguably one of the more broken spells.

    Now, I must admit that I'm not the greatest balancer in the world, and I rarely play really high levels, but from what I understand, the problems seem to be these:

    1) it is basically an extra life and takes the mage out of almost all danger.

    2) the mage's equipment is doubled, leading to all sorts of shenanigans.

    So, I thought about two partial fixes to this:

    1) If the mage is slain while in astral form, his body falls into a coma as his spirit is lost in the farthest reaches of the astral plane, unable to return. He must be tracked down and found by another astral traveller.

    2) the mage's astral equipment is only quasi-real: once it leaves the mage's body, it slowly falls apart in 1d6 rounds. It has a silvery sheen to it and can not be mistaken for the real thing. If items or charges are used up by the mage, their "real" counterparts are also used, as the astral projection can not actually generate the magical energy of charged items, only channel their energy to his projection.


    Thoughts?
    Resident Vancian Apologist

  2. - Top - End - #2
    Eldritch Horror in the Playground Moderator
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    Default Re: How to Fix Astral Projection?

    My preferred answer is 3) It's merely a projection. The astral image can see, hear, speak, etc., but cannot interact in any meaningful way with the physical world. Its spells do nothing, its items are merely ornamental, and it has no way to harm or be harmed by anyone or anything.

    Your solutions work too.

  3. - Top - End - #3
    Colossus in the Playground
     
    NecromancerGuy

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    Default Re: How to Fix Astral Projection?

    Eh, 1. makes it into too much of a disadvantage and way too open-ended.
    Quote Originally Posted by Keld Denar View Post
    +3 Girlfriend is totally unoptimized. You are better off with a +1 Keen Witty girlfriend and then appling Greater Magic Make-up to increase her enhancement bonus.
    Homebrew
    To Do: Reboot and finish Riptide

  4. - Top - End - #4
    Colossus in the Playground
     
    Eldan's Avatar

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    Default Re: How to Fix Astral Projection?

    Quote Originally Posted by The Glyphstone View Post
    My preferred answer is 3) It's merely a projection. The astral image can see, hear, speak, etc., but cannot interact in any meaningful way with the physical world. Its spells do nothing, its items are merely ornamental, and it has no way to harm or be harmed by anyone or anything.

    Your solutions work too.
    That wouldn't be remotely worth a 9th level spell, though, would it?
    Resident Vancian Apologist

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    BlueWizardGirl

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    Default Re: How to Fix Astral Projection?

    I don't know. An indestructible and hard-to-stop scout that you have total control over is pretty powerful.

    And really, how hard to we need to defend the power of 9th level spells?
    "We are what we pretend to be, so we must be careful about what we pretend to be." Kurt Vonnegut

  6. - Top - End - #6
    Colossus in the Playground
     
    NecromancerGuy

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    Default Re: How to Fix Astral Projection?

    ^: Well, there's wish and miracle there. and shapechange. And gate. Such an effect just doesn't seem commensurate with them at all.
    Quote Originally Posted by Eldan View Post
    That wouldn't be remotely worth a 9th level spell, though, would it?
    More like... maybe 6th as far as I can reckon.
    Quote Originally Posted by Keld Denar View Post
    +3 Girlfriend is totally unoptimized. You are better off with a +1 Keen Witty girlfriend and then appling Greater Magic Make-up to increase her enhancement bonus.
    Homebrew
    To Do: Reboot and finish Riptide

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