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Thread: Sonic Immunity [3.5]
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2011-02-08, 12:59 AM (ISO 8601)
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Sonic Immunity [3.5]
Any monsters in 3.5 that have immunity to sonic/stunning? My google-fu has failed me.
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2011-02-08, 01:06 AM (ISO 8601)
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Re: Sonic Immunity [3.5]
Slaads do.
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2011-02-08, 01:06 AM (ISO 8601)
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Re: Sonic Immunity [3.5]
Destran (sp. most likely): A large, blind dinosaur-like thing that shoots sonic out of its mouth to attack. Will post more when I have the book
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2011-02-08, 01:07 AM (ISO 8601)
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Re: Sonic Immunity [3.5]
Constructs, Elementals, Plants, and Undead are immune to stunning.
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2011-02-08, 01:09 AM (ISO 8601)
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Re: Sonic Immunity [3.5]
Slaads are immune to sonic, and stunning immunity comes cheap. If you want both on one creature I'll need to check (or just suggest half-elemental slaad)
May I ask why you wanted to know?Peanut Half-Dragon Necromancer by Kurien.
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2011-02-08, 01:14 AM (ISO 8601)
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Re: Sonic Immunity [3.5]
Play a deaf character - we can probably assume that someone who can't hear will also be unaffected by something as explicitly sound-based as sonic damage. On stuns, I think going undead is your best bet.
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2011-02-08, 01:17 AM (ISO 8601)
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Re: Sonic Immunity [3.5]
Peanut Half-Dragon Necromancer by Kurien.
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2011-02-08, 01:19 AM (ISO 8601)
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Re: Sonic Immunity [3.5]
Sonic damage is more about devastating vibrations and such. Thus why many crystalline creatures have a vulnerability to it. Deafness won't protect you unless the attack in question explicitly calls it out.
Deafness will likely protect you from many non-damaging sonic abilities, as well as all language dependent effects, but it is not blanket immunity to sonic damage or the sonic descriptor.Last edited by Claudius Maximus; 2011-02-08 at 01:22 AM.
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2011-02-08, 01:48 AM (ISO 8601)
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Re: Sonic Immunity [3.5]
The Destrachan which, despite conventional DnD logic, is in no way immune to sonic at all. It gets a +4 bonus to saves vs sonic attacks. I must say I was quite confused by this when I read the entry in depth.
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2011-02-08, 02:00 AM (ISO 8601)
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Re: Sonic Immunity [3.5]
No, I do not believe there are any monsters in 3.5 that are immune to incredibly fast, blue, anthropomorphic hedgehogs. Although, if there are, I'm sure Dr. Robotnik would be glad to know.
More seriously, why do you need something that's immune to sonic damage?
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2011-02-08, 03:04 AM (ISO 8601)
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Re: Sonic Immunity [3.5]
Do I contradict myself?
Very well then I contradict myself. I am large, I contain multitudes. (W.Whitman)
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2011-02-08, 03:12 AM (ISO 8601)
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Re: Sonic Immunity [3.5]
Valkyries from Tome of Battle have immunity to cold, electricity, fear, and sonic. They're fun.
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2011-02-08, 03:16 AM (ISO 8601)
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Re: Sonic Immunity [3.5]
And that's why you don't allow 3.0 versions of feats that have been updated (note how in 3.5 it lists four energy types with the deliberate exclusion of sonic). Even then the real question is why sonic AND stunning? I know of sonic spells that do both (sound burst) but they tend not to be too much of a problem.
Peanut Half-Dragon Necromancer by Kurien.
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2011-02-08, 03:41 AM (ISO 8601)
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Re: Sonic Immunity [3.5]
Do I contradict myself?
Very well then I contradict myself. I am large, I contain multitudes. (W.Whitman)
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2011-02-08, 03:41 AM (ISO 8601)
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Re: Sonic Immunity [3.5]
there was some PRC iirc that made every spell cast deal an extra little of sonic damage and stun for a round. Storm something I think
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2011-02-08, 05:04 AM (ISO 8601)
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Re: Sonic Immunity [3.5]
Could also be he wants to build a character that little to no creatures are resistant or even immune to energy damage. Sonic damage and force damage are the two that creatures are least likely to resistant to.
As for Sonic Immunity a Pathfinder Bard gets Well Versed at 2nd level which grants a +4 to among others sonic effects in general.
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2011-02-08, 06:23 AM (ISO 8601)
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Re: Sonic Immunity [3.5]
Well, if deafness isn't that much of a hit (which, admittedly, was a rather smart-alecky idea, firmly rooted in the "perhaps his DM doesn't know that?" school of thought), try incorporeality. And deafness. That way, neither shockwaves nor particularly hideous noises can affect you much. Be a ghost, that nets you stun immunity as well.
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2011-02-08, 07:08 AM (ISO 8601)
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Re: Sonic Immunity [3.5]
Short answer: I need it.
Long answer: Spoilered for those who hate blocks of text.
SpoilerI recently picked up the Mongoose book "Crossbreeding: Flesh and Blood", so obviously the first thing I did was spend about three days without sleep devouring my way through all of the D&D books I own that could possibly make for fun/broken/brokenly fun/funnily broken things I could slap together with the power of magic. One of the things my DM asked me to make for him was a handful of monsters that could be used as a seige team. I made a foot soldier that utilizes (among other things) the Sand Hunter creature out of Sandstorm (page 183). It has an ability where the DC is determined by the number of creatures in the pack (basically, the number of them within 30 feet of each other; if you have them stand in a rank and file of 7x7, you get maximum efficiency), as well as their combined charisma modifier. (Yeah. I know.) They've only got Cha 12 (Didn't want to go TOO crazy with it...) so in this 7x7 formation, you get a total DC of 83. It affects anyone who is within 60 feet one of the creatures, and it's a will save. They're medium sized, so I decided to make something tiny sized that could stand amongst the ranks and cast dispel magic at will; so I combined Formian Workers (8 of them can cast cure serious wounds) with Myconids (mushroom people with the plant subtype- immune to stunning! Thank you faceroll for pointing out what my brain failed to do: realize that plants, undead, constructs and oozes are immune to stunning. I'm a moron.) with Avoral (the bird-like Guardinal that can cast dispel magic at will, CL 10). I shrank them down to Tiny size, and voila! A group of soldiers that will pretty much ruin the day of any city.Last edited by TroubleBrewing; 2011-02-08 at 07:10 AM.
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2011-02-08, 07:31 AM (ISO 8601)
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Re: Sonic Immunity [3.5]
Knell Beetles are immune to sonic. Not only are they immune, but they convert sonic damage into healing, and they have a sonic area-effect they can use to heal other knell beetles. Add some druids with Child of Winter or Vermin Trainer, and they'd make excellent mounts for some "shock" troops.
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2011-02-08, 09:50 AM (ISO 8601)
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Re: Sonic Immunity [3.5]
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Re: Sonic Immunity [3.5]
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Re: Sonic Immunity [3.5]
π = 4
Consider a 5' radius blast: this affects 4 squares which have a circumference of 40' — Actually it's worse than that.
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Re: Sonic Immunity [3.5]
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2011-02-08, 11:34 AM (ISO 8601)
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Re: Sonic Immunity [3.5]
half dragon template from the srd with the appropriate ancestor dragon can give you sonic immunity.
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2011-02-08, 01:15 PM (ISO 8601)
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Re: Sonic Immunity [3.5]
In the adaptation sidebar of Elemental Savant, you can modify it so you can focus on Sonic (Since Energy Substitution: Sonic is a feat), and thus gain Immunity to it. Not a spectacular PrC, but could do some serious damage
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2011-02-08, 01:42 PM (ISO 8601)
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Re: Sonic Immunity [3.5]
Golem are immune to most magic due to their Immunity to Magic. Only certain kinds of magic will work on them, and some energy types will even heal certain types of golems. Since they have construct traits they are also immune to stunning.
Edit: I just found a creature immune to sonic. The Howling Dragon native to Pandemonium. The Howling Dragon can be found in Draconomicon.Last edited by TurtleKing; 2011-02-08 at 03:05 PM.
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