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  1. - Top - End - #1
    Bugbear in the Playground
    Join Date
    Jul 2005
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    Wasatch Front
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    Default 3.5/Pathfinder Variant Rule: Healing Surges

    http://kobolds-keep.blogspot.com/201...s-healing.html

    Because I like the idea of doing a dungeon crawl with no cleric.

    Feedback? Any ideas?
    "...I worry that modern gaming is gradually shrinking the wide spectrum of gameplay mechanics into a single narrow red bar with "KILL" written on it sideways. Exploration, navigation, puzzles, platforming, all gradually shrinking away until only one thing remains, being taken by the hand from room to room, moving on only when nothing remains alive in each one." - Yhatzee Crosshaw

    Check out our zombie survival sandbox video game!

  2. - Top - End - #2
    Ogre in the Playground
    Join Date
    Dec 2006
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    Brazil
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    Default Re: 3.5/Pathfinder Variant Rule: Healing Surges

    Interesting for games with little access to healing magic.
    I should also point out Reserve Points variant: http://www.d20srd.org/srd/variant/ad...ervePoints.htm
    I'm sure these could be combined to free up clerics from the healbot role.

    Member of the Hinjo fan club. Go Hinjo!
    "In Soviet Russia, the Darkness attacks you."
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  3. - Top - End - #3
    Dwarf in the Playground
     
    Wannabehero's Avatar

    Join Date
    Apr 2010
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    Default Re: 3.5/Pathfinder Variant Rule: Healing Surges

    In general I like it (especially the converting lethal to non-lethal, rather than just healing up HP, which makes temporary HP effects more powerful), though it is fairly powerful.

    In the past, in certain games we have house-ruled a different variant like this (sorta), where players each had 50% of their total HP in reserve. Players could either spend ten minutes of rest and a successful constitution check to replenish these extra hitpoints, or when stabilizing from zero or negative hit-points make an additional fortitude save to pop back up with these extra HP.

    It worked allright, but we no longer needed it once we switched to Pathfinder.
    Last edited by Wannabehero; 2011-02-11 at 01:53 PM.

  4. - Top - End - #4
    Bugbear in the Playground
    Join Date
    Jul 2005
    Location
    Wasatch Front
    Gender
    Male

    Default Re: 3.5/Pathfinder Variant Rule: Healing Surges

    Interesting, I wasn't aware of the Reserve Points variant. It looks okay, but it has the side-effect of making parties with dedicated healers able to run very long dungeon runs without stopping. The system I put together here requires PCs to use healing surges to benefit fully from healing magic so that the healers' importance is minimized.

    On the other hand, Reserve Points are dead simple, and make magical healing only useful in the middle of combat. But I do like using healing surges to help dying characters stabilize. I'd have to try this out in a campaign to see how well it works.
    Last edited by Thomar_of_Uointer; 2011-02-11 at 05:09 PM.
    "...I worry that modern gaming is gradually shrinking the wide spectrum of gameplay mechanics into a single narrow red bar with "KILL" written on it sideways. Exploration, navigation, puzzles, platforming, all gradually shrinking away until only one thing remains, being taken by the hand from room to room, moving on only when nothing remains alive in each one." - Yhatzee Crosshaw

    Check out our zombie survival sandbox video game!

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