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Thread: Flat-footedness
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2011-02-11, 10:11 AM (ISO 8601)
- Join Date
- Mar 2010
- Gender
Flat-footedness
Hi,
sorry if it has been discussed a lot, but the rules for the flat-footed condition continue to bug me.
At the start of a battle, before you have had a chance to act (specifically, before your first regular turn in the initiative order), you are flat-footed.
Am I reading it right?
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2011-02-11, 10:13 AM (ISO 8601)
- Join Date
- Jun 2009
- Location
- The One in the Middle
Re: Flat-footedness
By RAW, yes. Until you act, you are flat-footed. I've never been convinced that's a good idea, but there it is.
I drive a quantum car- every time I look down at the speedometer, I get lost.
_____________
As a juggler, I may not always be smarter than a banana. However, bananas aren't often surrounded by children asking for hugs and autographs.
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2011-02-11, 10:20 AM (ISO 8601)
- Join Date
- Mar 2010
- Gender
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2011-02-11, 10:36 AM (ISO 8601)
- Join Date
- Jun 2009
- Location
- The One in the Middle
Re: Flat-footedness
I've usually ignored it and just leave people flat-footed in a surprise round, though I've been using the rule correctly recently. The rule really helps rogues- they're likely to get two sneak attacks in before opponents get to act, but for most of the rest of the world it comes out as a wash.
I drive a quantum car- every time I look down at the speedometer, I get lost.
_____________
As a juggler, I may not always be smarter than a banana. However, bananas aren't often surrounded by children asking for hugs and autographs.
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2011-02-11, 06:08 PM (ISO 8601)
- Join Date
- Aug 2007
- Location
- Imagination Land
- Gender
Re: Flat-footedness
It's not that you're not trying to react to the enemies' attacks, just that you can't react properly until your turn arrives. Even somebody expecting to find an enemy can't react properly until they know where the attack will be coming from, so it's not like you can maintain a constant state of general combat readiness. The best you can do is to be ready for a combat to start (i.e., have all your stuff together and/or nearby) and do your best to react (by rolling Initiative) when an enemy presents itself.
That's the rationale behind being flat-footed.
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2011-02-11, 06:53 PM (ISO 8601)
- Join Date
- Jan 2011
- Location
- At Home
- Gender
Re: Flat-footedness
2 levels of Rogue fixes the problem. (Uncanny Dodge ftw!)
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2011-02-11, 07:20 PM (ISO 8601)
- Join Date
- Aug 2009
- Gender
Re: Flat-footedness
It's been my understanding that there is only a surprise round when you are unware of the enemy or vice versa. If both sides are aware of eachother and a fight breaks out, usually noone is flat-footed. And if a fight is underway and a third group appears, they act immedately and everyone is flat-footed to any attacks from the newcomers. I believe this is covered somwhere. I can't remember if it is the Combat Chapter of PHB or if it's in one of the DMGs.
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2011-02-11, 07:24 PM (ISO 8601)
- Join Date
- Apr 2007
- Location
- The Swamps of Vigia
- Gender
Re: Flat-footedness
Who watches the Watchmen?
Frontline Fighter? I barely know her!
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2011-02-11, 08:33 PM (ISO 8601)
- Join Date
- Aug 2007
- Location
- Imagination Land
- Gender
Re: Flat-footedness
No, even if there's no surprise round, everyone is still flat-footed until the beginning of their first turn. A Rogue with a high initiative roll can still get some Sneak Attacks.
Also, active combatants are not caught flat-footed when a new group enters the fight. See DMG page 24.