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Thread: Splitting up PCs
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2011-02-12, 03:06 AM (ISO 8601)
- Join Date
- Aug 2008
Splitting up PCs
This isn't a Oh no, the split up, how do I prevent them from dying thread.
It is a "I want to split them up, how do I do this?" thread. I am curious if you guys have any good methods for it whenever you have the rare occasion that you want them to do it.Originally Posted by Alabenson
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2011-02-12, 03:10 AM (ISO 8601)
- Join Date
- Aug 2010
- Location
- Questing
- Gender
Re: Splitting up PCs
One surprisingly effective method is to have a barrier that only lets a certain type of creature in - such as about, say, half the party. Another good one is during a fight, you have the characters necessitate going off in different directions to engage the enemy, then you have a wall fall between them (or they fall into separate pits, that works too). Essentially, you just have to create a way that the players aren't able to get back to their compatriots - at least not easily.
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2011-02-12, 03:37 AM (ISO 8601)
- Join Date
- Oct 2010
- Gender
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2011-02-12, 04:50 AM (ISO 8601)
- Join Date
- Nov 2008
- Gender
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2011-02-12, 04:55 AM (ISO 8601)
- Join Date
- Jan 2010
- Location
- Old Jersiaise
- Gender
Re: Splitting up PCs
Do the PCs have any personal plots going, or is everyone following the main one?
If they have their own problems, like kidnapped parents or something, make them make the choice between following a really good lead on that, or staying with the rest of the party.
For example, while trawling through a shady nobles house, they find details of a slaving operation that mentions the name of [PC-with-missing-family-members] hometown. This note hints that the slaves are being taken in a direction far, far away from the current main events of the Plot.
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2011-02-12, 05:14 AM (ISO 8601)
- Join Date
- Sep 2007
Re: Splitting up PCs
Have two simultaneous important events that need to be taken care of as soon as possible?
Really, that's how %90 of the split ups happen in all works of media.
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2011-02-12, 05:34 AM (ISO 8601)
- Join Date
- Oct 2008
Re: Splitting up PCs
My PCs split rather naturally when they hit towns, and just last session, I had one dragged off by a voidmind werewolf cause he went to the bar alone(it helped that he was the new player in the group, but still)
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2011-02-12, 06:43 AM (ISO 8601)
- Join Date
- Jul 2010
- Location
- Brooklyn
- Gender
Re: Splitting up PCs
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2011-02-12, 07:27 AM (ISO 8601)
- Join Date
- Jan 2011
- Location
- Castle Sparrowcellar
- Gender
Re: Splitting up PCs
The next time [a Caster Class] casts a spell, it turns out that they're in some sort of Wild Magic area! Gasp! The magic fizzles, pops, crackles and all those other cereal sounds, resulting in the group being teleported. Shockingly, a Wild Magic area isn't easy to direct and the group is somewhat scattered with no way to find their compatriots.