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Thread: Shifting and Anti-Magic Zones
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2011-02-12, 08:20 AM (ISO 8601)
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- Sep 2006
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Shifting and Anti-Magic Zones
I'm playing a Shifter (Barbarian/Warshaper/Were-Touched Master) in an Eberron game.
However a recent encounter with a Beholder seemed to show up a bit of a problem. I SUCK IN ANTI-MAGIC ZONES !
According to the G.M. AMZ's mean I can't Shift which means no Shifting stat advances, no claws, no use of my WarShaper abilities, no use of my Shifter feats and no use of my Were-Touched Master abilities.
So my questions: Is the G.M. right ?
and if he is is there anything I can do about it ?All Comicshorse's posts come with the advisor : This is just my opinion any difficulties arising from implementing my ideas are your own problem
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2011-02-12, 08:23 AM (ISO 8601)
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- Oct 2008
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- Xin-Shalast
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Re: Shifting and Anti-Magic Zones
If he is, then not without being a servant of Mystra as far as I can recall. ...Most ways of defeating AMF require one ot be a dedicated caster-type... :/
..Hmm... Well, first thing, is it an EX ability? Because if it's an Extraordinary ability, then he's just flat wrong without some kind of special exception.
I'm AFB or I'd just check it myself.
...I Think warshaper is Supernatural though, so one wouldn't be able to access it in an AMF. Whether warshaper things applied before AMFing stay in effect is beyond my recollection at the moment.
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2011-02-12, 08:25 AM (ISO 8601)
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- Dec 2009
Re: Shifting and Anti-Magic Zones
I dont have a copy of my books but is a Shifters shape changing ability an EX or SU ability.
If its SU, your GM is correct and it is stopped at an AMF, if its EX then your still golden, though any SU abilities you may have are still nullified
Edit: Sword Sage'd
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2011-02-12, 08:27 AM (ISO 8601)
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- Sep 2006
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Re: Shifting and Anti-Magic Zones
Shifting is a SU ability
All Comicshorse's posts come with the advisor : This is just my opinion any difficulties arising from implementing my ideas are your own problem
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2011-02-12, 08:38 AM (ISO 8601)
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- Dec 2009
Re: Shifting and Anti-Magic Zones
Then yes, your GM is correct that it is disabled in an AMF.
Perhaps pick up a ranged weapon and shoot inside? There is not much you can do in this situation...
AMFs are an emanation so, you could maybe do a variant on the hat trick to get close and attack, but at worst it would make you count as blind against him.
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2011-02-12, 08:46 AM (ISO 8601)
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2011-02-12, 08:52 AM (ISO 8601)
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- Dec 2009
Re: Shifting and Anti-Magic Zones
an Emanation is like a burst spell in the fact that it can not effect people who have total cover
Total cover is achieved when they have no line of effect to you, so if you have something large around you (like a big hat or box) then the AMF will not effect you or abilities.
This is called the hat trick because a caster could shrink a large sized box or something similar down to about the size of a hat and wear it. If they enter an AMF it will expand back to its full size protecting the caster to allow them to teleport away or escape before something bad happens to them.
Would be slightly more difficult to work this into melee but with some creative work im sure it can be figured out :D
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2011-02-12, 08:52 AM (ISO 8601)
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- Nov 2010
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- Drowning in the Abyss
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Re: Shifting and Anti-Magic Zones
The GMs probably right.
Why not lure your enemy outside the AMF? I did the opposite once, luring this giant slug-thing into an AMF to make it easier to defeat...
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2011-02-12, 08:55 AM (ISO 8601)
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- Dec 2009
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2011-02-12, 09:03 AM (ISO 8601)
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- Mar 2010
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- Rio de Janeiro, Brazil
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Re: Shifting and Anti-Magic Zones
Just get a tower shield and you should be safe.
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2011-02-12, 09:07 AM (ISO 8601)
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- Dec 2009
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2011-02-12, 09:51 AM (ISO 8601)
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- Mar 2010
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- Rio de Janeiro, Brazil
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2011-02-12, 09:59 AM (ISO 8601)
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- Sep 2006
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- England
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2011-02-12, 10:14 AM (ISO 8601)
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- Mar 2010
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- Rio de Janeiro, Brazil
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2011-02-12, 01:13 PM (ISO 8601)
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- Sep 2006
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Re: Shifting and Anti-Magic Zones
No rare magic items that render you immune to an AMF then ?
All Comicshorse's posts come with the advisor : This is just my opinion any difficulties arising from implementing my ideas are your own problem
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2011-02-12, 02:25 PM (ISO 8601)
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- Sep 2009
Re: Shifting and Anti-Magic Zones
Was trying to locate a way around this, but apparently the tower shield requires you to forfeit attacks to gain cover, and you are unable to bash with the tower shield. I see nothing which alters this wording either, as would be amusing to see someone charging about with a tower shield with permanent total cover flattening foes.
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2011-02-12, 04:33 PM (ISO 8601)
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- Mar 2008
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Re: Shifting and Anti-Magic Zones
Sorta, but not really so easily. Only thing I can think of that solves AMF for melee is Iron Heart Surge manevuer.
You could get a Iron Heart Vest from ToB to get Iron Heart Surge. However, you need another Iron Heart maneuver to qualify. You could either try to get differently slotted Iron Heart item or burn a feat on Martial Study. A level of Warblade would also work.Fair warning: I edit my posts fairly continuously, sometimes adding substantial amounts in the period immediately after I post originally. I blame grad school instilling a constant need to revise.
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2011-02-12, 04:40 PM (ISO 8601)
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- Jan 2011
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2011-02-12, 04:57 PM (ISO 8601)
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- Oct 2008
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- Xin-Shalast
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2011-02-12, 04:59 PM (ISO 8601)
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- Jan 2011
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2011-02-12, 05:03 PM (ISO 8601)
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- Oct 2009
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- Elsewhen
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Re: Shifting and Anti-Magic Zones
1.Knowledge (Dungeoneering) check to figure out the Antimagic is created from the beholder's central eye.
2. Stab the Beholder in its central eye.
3. No more AMF
~
The only thing I don't get is how your character isn't stronger in an AMF than a beholder when all of the beholder's good abilities are Supernatural and it suppresses those when it suppresses yours.
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2011-02-12, 05:24 PM (ISO 8601)
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- Oct 2008
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- Xin-Shalast
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Re: Shifting and Anti-Magic Zones
Come to think of it, yeah. Rage is EX, after all... or do Shifters have a racial substitution level that takes the EX rage away and replaces it completely? But, even then, one needs to be strong as a barbarian anyway... And one needs some kind of weapon for times when one doesn't want to actually touch one's enemies.
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2011-02-12, 07:31 PM (ISO 8601)
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- Sep 2006
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Re: Shifting and Anti-Magic Zones
All Comicshorse's posts come with the advisor : This is just my opinion any difficulties arising from implementing my ideas are your own problem
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2011-02-12, 11:12 PM (ISO 8601)
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- Mar 2010
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- Rio de Janeiro, Brazil
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