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    Default Craft Cheese: Ring of Divine Power

    If you were to craft a Ring of Divine Power, thus giving you Divine Power as a continuous effect, would it affect your BAB in regards to feat selection?

    For example, a Wizard normally has a BAB of +5 at level 10, with a Ring of Divine Power, his BAB is treated at a +10. Would he be able to take combat feats that required a BAB of +10 or would he still be limited by his natural BAB?

    My reasoning behind asking this is that the spells states

    Your base attack bonus becomes equal to your character level.
    It doesn't say it's an enhancement bonus, it just BECOMES it. Thoughts?
    Last edited by Rasman; 2011-02-13 at 05:43 PM.
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    Default Re: Craft Cheese: Ring of Divine Power

    RAW I'm pretty sure he could take ones that require BAB +10... but a DM might hit you.
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    Default Re: Craft Cheese: Ring of Divine Power

    Out of interest, what would the cost of such a ring be?
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    Default Re: Craft Cheese: Ring of Divine Power

    Quote Originally Posted by Zaydos View Post
    RAW I'm pretty sure he could take ones that require BAB +10... but a DM might hit you.
    That's ok, I have DR15/Dungeon Master's Guide and Bludgeoning.

    Quote Originally Posted by Reynard View Post
    Out of interest, what would the cost of such a ring be?
    Ring of Divine Power (continuous effect, persistent spell, CL 21, 1/day)

    With those stats, I BELIEVE 42,000gp.
    Last edited by Rasman; 2011-02-13 at 05:47 PM.
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    Default Re: Craft Cheese: Ring of Divine Power

    According to my calculations, it would cost 56000 gp.

    4 (spell level) * 7 (caster level) * 2000 (continuous effect price)= 56000.

    You could reduce the price by making it Command word, allowing you to gain the effect for 7 rounds by spending a standard action, making it:

    4 (spell level) * 7 (caster level) * 1800 (command word price)= 50400.

    [Edit]: With your calculations, you are persisting it, correct? If so, then unless you are using DMM, it should be increasing the spell slot by 6 levels. If you yourself are making it, this becomes easy if you have DMM. If you are hiring a cleric to make it, then you had better make sure that they have DMM, or you will be spending quite a bit of money.

    Alternatively, you appear to be buying it from an epic caster. If this is for an actual game, where would you find one? They usually hang out on their own personal demi-plane...
    Last edited by unosarta; 2011-02-13 at 05:57 PM.
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    Quote Originally Posted by Lix Lorn View Post
    NOTHING is simple. NO EXCEPTIONS. No, not even that.

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    Default Re: Craft Cheese: Ring of Divine Power

    Quote Originally Posted by Reynard View Post
    Out of interest, what would the cost of such a ring be?
    At 72,000 gp? Pretty much a steal, because the idea is to truly replicate the effect of Divine Power continuously. A 19th level item (as per Magic Item Compendium), but effectively makes you a better Fighter than the actual Fighter, completely eclipses the poor Paladin, and just about bashes every other martial character out of the water.

    Of course, you have to deal with the temporary hit point trouble, which means you have to pretty much customize it to grant permanent Hit Points.
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    Default Re: Craft Cheese: Ring of Divine Power

    Quote Originally Posted by Rasman View Post
    Ring of Divine Power (continuous effect, persistent spell, CL 21, 1/day)

    With those stats, I BELIEVE 42,000gp.
    Yeah, no, your math is still wrong. I just checked. Also, you could be save quite a bit of money by just using Command word activation, since you will be activating in the very beginning of the day anyway, and there is really no way that an action cost that minor is worth the extra price. Anyway;

    10 * 21 * 1800 = 378000.

    378000/5= 75600. So, at minimum, if you persist it, you actually spend more money than if you just use continuous.
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    Quote Originally Posted by Lix Lorn View Post
    NOTHING is simple. NO EXCEPTIONS. No, not even that.

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    Default Re: Craft Cheese: Ring of Divine Power

    The presented one would use Epic Rules for pricing (even if you use DMM it doesn't get around it for the effective spell level for magic items) and I'm not familiar with those. At 1/day, 210 x 1800 (as it would need to be command-word and not use activated in this case), that would be 42 x 1800 or 75600 if epic item pricing is the same (which I'm not sure of).

    With DMM to get a lower CL, you have a much cheaper item, but I'm not sure it would work RAW since it's a Level 10 Spell as far as the item is concerned and those have a minimum CL of 21? (17?).

    With the non-epic at all version it costs Spell Level 4 x Caster Level 7 x use activated 2000 x multiplier for making a round/level spell continuous (people always forget this in their custom items) or 224000... which makes it an epic item.
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    Default Re: Craft Cheese: Ring of Divine Power

    So, in the end, Command word is the actual effect that should be used? 7 rounds is plenty of time, and the duration can be increased by 11 rounds again by using extend spell, and increasing the cost by ~30k gp.
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    Quote Originally Posted by Lix Lorn View Post
    NOTHING is simple. NO EXCEPTIONS. No, not even that.

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    Default Re: Craft Cheese: Ring of Divine Power

    Quote Originally Posted by unosarta View Post
    [Edit]: With your calculations, you are persisting it, correct? If so, then unless you are using DMM, it should be increasing the spell slot by 6 levels. If you yourself are making it, this becomes easy if you have DMM. If you are hiring a cleric to make it, then you had better make sure that they have DMM, or you will be spending quite a bit of money.

    Alternatively, you appear to be buying it from an epic caster. If this is for an actual game, where would you find one? They usually hang out on their own personal demi-plane...
    Where he got the ring isn't really important since it's a high level/uber optimization game. I was assuming Divine Metamagic since that's a drastic reduction in price. Getting it from a guild cleric or something like that wouldn't be too far fetched considering we're fighting things like Advanced Psionic Psudonatural Shogoths. Ok...maybe not Psudonatural at level 16-18, but Advanced and Psionic...still...

    If it's a crafted magic item that isn't in the MIC or any other source, we tend to assume DMM considering the GM running the game is practically made of cheese.
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    Default Re: Craft Cheese: Ring of Divine Power

    Quote Originally Posted by Rasman View Post
    Where he got the ring isn't really important since it's a high level/uber optimization game. I was assuming Divine Metamagic since that's a drastic reduction in price. Getting it from a guild cleric or something like that wouldn't be too far fetched considering we're fighting things like Advanced Psionic Psudonatural Shogoths. Ok...maybe not Psudonatural at level 16-18, but Advanced and Psionic...still...

    If it's a crafted magic item that isn't in the MIC or any other source, we tend to assume DMM considering the GM running the game is practically made of cheese.
    Look at Zaydos' post. It is still 224000 gp, which is 95% of your wealth at 16, over half of your wealth at seventeen, and just around half at eighteen. Also, it is an epic item, since any item with a market price of 200k gp or more is epic.

    So, that isn't really an option.
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    Quote Originally Posted by Lix Lorn View Post
    NOTHING is simple. NO EXCEPTIONS. No, not even that.

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    Default Re: Craft Cheese: Ring of Divine Power

    Quote Originally Posted by unosarta View Post
    Look at Zaydos' post. It is still 224000 gp, which is 95% of your wealth at 16, over half of your wealth at seventeen, and just around half at eighteen. Also, it is an epic item, since any item with a market price of 200k gp or more is epic.

    So, that isn't really an option.
    But that was a continuously active one made by RAW and without metamagic. RAW magic item creation rules never take into account metamagic reducers which would change things significantly. With metamagic reducers in effect you could get a CL 20 version that is persisted and usable 1/day for a mere 28,800 GP (CL 20, Spell level 4, command word activated, 1/day). If the DM allows it to be applied. I'm not sure on epic pricing but with DMM allowed (RAW, RAI, and balance make me want to scream at even suggesting such a thing) CL 21, 1/day with command word would be 37,800 GP.
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    Default Re: Craft Cheese: Ring of Divine Power

    Quote Originally Posted by Zaydos View Post
    But that was a continuously active one made by RAW and without metamagic. RAW magic item creation rules never take into account metamagic reducers which would change things significantly. With metamagic reducers in effect you could get a CL 20 version that is persisted and usable 1/day for a mere 28,800 GP (CL 20, Spell level 4, command word activated, 1/day). If the DM allows it to be applied. I'm not sure on epic pricing but with DMM allowed (RAW, RAI, and balance make me want to scream at even suggesting such a thing) CL 21, 1/day with command word would be 37,800 GP.
    We-ell, if you are going to go down DMM lane, you could get it cheaper than that, more than likely.

    Cleric with 16 Charisma can sacrifice 6 turn attempts per day in order to persist the spell and create the item. They need a base level 3 for feats, (or less, with flaws/human) and a base 7 caster level for the spell.

    (4*7*1800)/5 = 10,080 gp.

    So... so much cheese...
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    Quote Originally Posted by Lix Lorn View Post
    NOTHING is simple. NO EXCEPTIONS. No, not even that.

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    Default Re: Craft Cheese: Ring of Divine Power

    Quote Originally Posted by unosarta View Post
    We-ell, if you are going to go down DMM lane, you could get it cheaper than that, more than likely.

    Cleric with 16 Charisma can sacrifice 6 turn attempts per day in order to persist the spell and create the item. They need a base level 3 for feats, (or less, with flaws/human) and a base 7 caster level for the spell.

    (4*7*1800)/5 = 10,080 gp.

    So... so much cheese...
    And it would get dispelled encounter 1. That's why I didn't list that as I assumed the initial CL 21 had some purpose.
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    Default Re: Craft Cheese: Ring of Divine Power

    Quote Originally Posted by unosarta View Post
    We-ell, if you are going to go down DMM lane, you could get it cheaper than that, more than likely.

    Cleric with 16 Charisma can sacrifice 6 turn attempts per day in order to persist the spell and create the item. They need a base level 3 for feats, (or less, with flaws/human) and a base 7 caster level for the spell.

    (4*7*1800)/5 = 10,080 gp.

    So... so much cheese...
    the thread is called "Craft Cheese" for a reason :D

    That price smells Gouda to me. Especially since I don't care about the Temp HP part of the spell anyway.

    Quote Originally Posted by Zaydos View Post
    And it would get dispelled encounter 1. That's why I didn't list that as I assumed the initial CL 21 had some purpose.
    Although...good point...
    Last edited by Rasman; 2011-02-13 at 07:13 PM.
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    Default Re: Craft Cheese: Ring of Divine Power

    Quote Originally Posted by Rasman View Post
    the thread is called "Craft Cheese" for a reason :D

    That price smells Gouda to me. Especially since I don't care about the Temp HP part of the spell anyway.
    Just make sure you can keep it from being dispelled.
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    Default Re: Craft Cheese: Ring of Divine Power

    Quote Originally Posted by Zaydos View Post
    Just make sure you can keep it from being dispelled.
    encase it in lead you say?

    I don't think we'll have a lot of trouble with Dispel, tbh. We don't speak of Disjunction for...reasons...
    Last edited by Rasman; 2011-02-13 at 07:16 PM.
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    Default Re: Craft Cheese: Ring of Divine Power

    I'll admit I am not heavily familiar with the magic item creation rules, but this is the first thread I have ever heard mention of using metamagic in the creation of a magic item.

    In fact, the SRD is quite clear on which items can be created with metamagic effects, rings are not one of them.

    Quote Originally Posted by SRD
    Magic Items and Metamagic Spells

    With the right item creation feat, you can store a metamagic version of a spell in a scroll, potion, or wand. Level limits for potions and wands apply to the spell’s higher spell level (after the application of the metamagic feat). A character doesn’t need the metamagic feat to activate an item storing a metamagic version of a spell.
    Emphasis mine. I'm just not going to comment on my thoughts regarding actually trying to play this at a table because I would probably end up with a warning or something.
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    Default Re: Craft Cheese: Ring of Divine Power

    Quote Originally Posted by Rasman View Post
    encase it in lead you say?

    I don't think we'll have a lot of trouble with Dispel, tbh. We don't speak of Disjunction for...reasons...
    Not talking about the item, but it's effect (which means lead won't help at all). The cheap way presented is a 1/day item with CL 7 effect. Which means that it can be dispelled with a targeted Dispel Magic (3rd level spell) cast by a 10th level enemy 65% of the time. Throw in Greater Dispel Magic and you're almost certainly back down to your initial BAB.

    Now if you're saying you have spells up that protect you against dispel magic then that's good (I know of one that would be a +5 versus it so 40% chance; there might be more).

    Also note for 50400 GP you could have it at-will command word so you could laugh off the effects of it being dispelled.

    Disjunction is a whole different case of worms.
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    Default Re: Craft Cheese: Ring of Divine Power

    Quote Originally Posted by Rasman View Post
    If you were to craft a Ring of Divine Power, thus giving you Divine Power as a continuous effect, would it affect your BAB in regards to feat selection?

    For example, a Wizard normally has a BAB of +5 at level 10, with a Ring of Divine Power, his BAB is treated at a +10. Would he be able to take combat feats that required a BAB of +10 or would he still be limited by his natural BAB?

    My reasoning behind asking this is that the spells states



    It doesn't say it's an enhancement bonus, it just BECOMES it. Thoughts?
    I'd say no chance in hell of this working unless your DM is drunk at the time or something. Even if it's a permanent effect from an item - it's still treated as a temporary effect. It's much the same as having an item that gives you a bonus to your INT stat. Doesn't matter if you wear it 24/7 - you don't get extra skill points when you level up.

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    Default Re: Craft Cheese: Ring of Divine Power

    Quote Originally Posted by holywhippet View Post
    you don't get extra skill points when you level up.
    That's only because the rules for that explicitly tell you the item doesn't apply for that specific use. The vast, vast majority of situations don't make a distinction between 'temporary', 'permanent', 'innate', or any other source of a bonus- just whether or not you have it. Really. Go check. We'll wait. You may find it unacceptably cheesy, and if you're DM it's certainly with your prerogative to deny using an item or spell to qualify for something, but don't claim it's because RAW says it doesn't work.

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    Default Re: Craft Cheese: Ring of Divine Power

    Quote Originally Posted by holywhippet View Post
    Doesn't matter if you wear it 24/7 - you don't get extra skill points when you level up.
    That's actually a specific exception to the rules. You can use a Belt of Giant's Strength to qualify for Power Attack, and so on and so forth.

    Not that I think this item would fly in a normal game, but he did say it was high-op. *shrug*
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    Default Re: Craft Cheese: Ring of Divine Power

    Quote Originally Posted by Zaydos View Post
    Not talking about the item, but it's effect (which means lead won't help at all). The cheap way presented is a 1/day item with CL 7 effect. Which means that it can be dispelled with a targeted Dispel Magic (3rd level spell) cast by a 10th level enemy 65% of the time. Throw in Greater Dispel Magic and you're almost certainly back down to your initial BAB.

    Now if you're saying you have spells up that protect you against dispel magic then that's good (I know of one that would be a +5 versus it so 40% chance; there might be more).

    Also note for 50400 GP you could have it at-will command word so you could laugh off the effects of it being dispelled.

    Disjunction is a whole different case of worms.
    I both love and hate this game so much...SO many things to consider...it just makes you paranoid. At Will Command Word would be fitting though...do you mean a +50400 or 50400gp totaled?

    Quote Originally Posted by Jarian View Post
    That's actually a specific exception to the rules. You can use a Belt of Giant's Strength to qualify for Power Attack, and so on and so forth.

    Not that I think this item would fly in a normal game, but he did say it was high-op. *shrug*
    This game is pretty far from normal. Let me give you can example of something the DM GAVE a player.

    The player in question is a Dervish, that's only slightly important to consider until you learn that the weapon is Laminated and Serrated and Keen and Wounding and is a +5 Weapon, without the +5 from Weapon Enhancements (I can't remember what else is on it, but something with a +3, I think Speed)

    Needless to say, it's hard for him to NOT crit, his crit range is somewhere around 12-15 if I remember right, and when he does, it does nasty things.

    Even if I had to pay full price of what was originally suggested, I REALLY wouldn't feel bad about it after, during character creation, he just let him have that at no cost.

    But as I said...this game is FAR from normal and the deadly factor is though the roof, so cheesed cheese is well in hand.
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    Default Re: Craft Cheese: Ring of Divine Power

    50,400 total; note that if it is dispelled it will still take a standard action to reactivate and 1d4 rounds of waiting, but it gives you something. So it's something to think about and consider.

    Does your DM often throw Dispel effects at the party?
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    Default Re: Craft Cheese: Ring of Divine Power

    If he does not use dispel before he might now.

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    Default Re: Craft Cheese: Ring of Divine Power

    Also, if you're worried about being dispelled, just grab a Ring of Spell-Battle (MIC 127, 12k gp)

    Automatically become aware of all spellcasting going on in an area around you, and 1/day redirect any spell you want to another area.

    Also, if you know the specific kinds of dispels being thrown at you (Greater dispel? Spell Theft? Reaving Dispel?) you can get a Ring of Counterspells with that in it, and refill it whenever you need to.
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    Default Re: Craft Cheese: Ring of Divine Power

    Quote Originally Posted by Zaydos View Post
    50,400 total; note that if it is dispelled it will still take a standard action to reactivate and 1d4 rounds of waiting, but it gives you something. So it's something to think about and consider.

    Does your DM often throw Dispel effects at the party?
    Not really. I think once in the 3 years I've played with him, and that was Pixies, so nothing I'm overly concerned with.

    Quote Originally Posted by Jarian View Post
    Also, if you're worried about being dispelled, just grab a Ring of Spell-Battle (MIC 127, 12k gp)

    Automatically become aware of all spellcasting going on in an area around you, and 1/day redirect any spell you want to another area.

    Also, if you know the specific kinds of dispels being thrown at you (Greater dispel? Spell Theft? Reaving Dispel?) you can get a Ring of Counterspells with that in it, and refill it whenever you need to.
    Ring of Spell-Battle might be golden. Does that technically mean I could force him to dispel himself?

    BTW Jarian, I just read the first link in your Sig, the one by Runestar...I think I almost luled my face off...
    Last edited by Rasman; 2011-02-13 at 09:21 PM.
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    Default Re: Craft Cheese: Ring of Divine Power

    Quote Originally Posted by Rasman View Post
    Ring of Spell-Battle might be golden. Does that technically mean I could force him to dispel himself?
    Him, his allies, his little dog... unless the spell specifically forbids that target or he's outside of the redirect range, you can do whatever you want with his targeting.

    Quote Originally Posted by Rasman View Post
    BTW Jarian, I just read the first link in your Sig, the one by Runestar...I think I almost luled my face off...
    TOB IS ANIME!1! WUXIAAAA!
    Last edited by Jarian; 2011-02-13 at 09:24 PM.
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    Default Re: Craft Cheese: Ring of Divine Power

    Quote Originally Posted by Jarian View Post
    Him, his allies, his little dog... unless the spell specifically forbids that target or he's outside of the redirect range, you can do whatever you want with his targeting.



    TOB IS ANIME!1! WUXIAAAA!
    *wrings hand manically* yeeeeeeeesssssssss...his little dog...

    It's damn good anime, at least it makes melee less boring though. I do love me some ToB.

    But, srsly, Psioncs is more anime than ToB...I didn't realize it until someone on the BG forums pointed it out...but it's true...
    Last edited by Rasman; 2011-02-13 at 09:37 PM.
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    Default Re: Craft Cheese: Ring of Divine Power

    I wonder what happens when you reach epic levels with that ring. Does it go to epic progression of BAB, or just make it equal to the hit dice of the caster?

    Either way, problem solved with the power of cheese!

    Also! Doesn't Abjurant Champion set the character's caster level equal to their BAB? Someone should take that and run with it. In fact, if you have the item when you leveled up, you could go straight Wizard 5>AbjChamp. And then some other prestige class, I don't know.

    Does anyone know if this is viable or not?
    Last edited by unosarta; 2011-02-13 at 09:46 PM.
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