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  1. - Top - End - #1
    Ettin in the Playground
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    Mar 2010

    Default Effective sniper/assassin? (3.PF)

    I need a combat effective build for a ranged longbow sniper. Currently looking at Sniper Rogue (from PF APG) with maybe the Shadowdancer PrC. The character is built around hiding and killing enemies from afar.

    Unfortunately, I'm not that familiar with the stuff available to ranged characters. I've been asked to provide suggestions to a newer player for a build starting at level 11. The only restriction is no spellcasting - the player doesn't like the bookkeeping involved.

    Ideas?
    Hail to the Lord of Death and Destruction!
    CATNIP FOR THE CAT GOD! YARN FOR THE YARN THRONE! MILK FOR THE MILK BOWL!

  2. - Top - End - #2
    Ogre in the Playground
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    Default Re: Effective sniper/assassin? (3.PF)

    Well, if you want a sniper type you could use the Sniper variant for the Scout in Dragon 346. The gist of it is that you lose skirmish in the melee and fast movement. In exchange as a full-round action you get to make one shot at a target beyond 60ft. You deal your skirmish damage. You can't move during your turn, even a 5ft step. If the target has cover or concealment you don't get extra damage.

  3. - Top - End - #3
    Ettin in the Playground
    Join Date
    Mar 2010

    Default Re: Effective sniper/assassin? (3.PF)

    Quote Originally Posted by Waker View Post
    Well, if you want a sniper type you could use the Sniper variant for the Scout in Dragon 346. The gist of it is that you lose skirmish in the melee and fast movement. In exchange as a full-round action you get to make one shot at a target beyond 60ft. You deal your skirmish damage. You can't move during your turn, even a 5ft step. If the target has cover or concealment you don't get extra damage.
    I feel like that would fit the fluff well, but it wouldn't be used at all in the game. Something a little more useful for group combat would be better.
    Hail to the Lord of Death and Destruction!
    CATNIP FOR THE CAT GOD! YARN FOR THE YARN THRONE! MILK FOR THE MILK BOWL!

  4. - Top - End - #4
    Titan in the Playground
     
    Jack_Simth's Avatar

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    May 2006

    Default Re: Effective sniper/assassin? (3.PF)

    Quote Originally Posted by WarKitty View Post
    I feel like that would fit the fluff well, but it wouldn't be used at all in the game. Something a little more useful for group combat would be better.
    In that case, what you want is a fairly standard rogue build, with a Ring of Blinking, a shortbow, Point Blank Shot, and Precise Shot. The Ring of Blinking makes people flat-footed for you, precise shot lets you shoot into melee without penalties.
    Of course, by the time I finish this post, it will already be obsolete. C'est la vie.

  5. - Top - End - #5
    Ogre in the Playground
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    Default Re: Effective sniper/assassin? (3.PF)

    Yeah, didn't think it would be well loved. I just like to throw out the stuff that most people would otherwise overlook.
    Well you'll probably want Able Sniper (RotW), give you +2 damage on flat footed targets and gives you a +4 Hide after shooting someone.

  6. - Top - End - #6
    Barbarian in the Playground
     
    Rasman's Avatar

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    Default Re: Effective sniper/assassin? (3.PF)

    I'm actually playing a Sniper Rogue in a campaign atm that is a straight Rogue build, no need for PRCs or anything like that.

    For simplicities sake, I'll PM you a character sheet, but I'll go over the basics.

    Rather than a regular bow, use a Crossbow, you can't fire a normal bow while laying prone like you can a crossbow.

    "But I don't get extra damage from my Strength if I use a Crossbow!"

    That's ok, Crossbow Sniper lets you add 1/2 Dex later on and it's requirements are things you'd take anyway.

    If you have any questions about the build, just let me know either in PM or on here.
    The Super Special Awesome Yiuel made my very manly Avatar
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    He really has a heart of gold...encased in a framework of iron...in a carapace of steel.

  7. - Top - End - #7
    Ettin in the Playground
    Join Date
    Mar 2010

    Default Re: Effective sniper/assassin? (3.PF)

    The longbow really isn't optional, sorry. Other than that I'll take a look. But the bow is built into the character fluff.
    Hail to the Lord of Death and Destruction!
    CATNIP FOR THE CAT GOD! YARN FOR THE YARN THRONE! MILK FOR THE MILK BOWL!

  8. - Top - End - #8
    Troll in the Playground
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    Default Re: Effective sniper/assassin? (3.PF)

    Deepwood Sniper? Maybe? Its got sniper in the name so...

  9. - Top - End - #9
    Bugbear in the Playground
     
    Andion Isurand's Avatar

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    Default Re: Effective sniper/assassin? (3.PF)

    4 levels of Cragtop Archer is a nice addition to any sniper build.
    Last edited by Andion Isurand; 2011-02-13 at 10:37 PM.

  10. - Top - End - #10
    Barbarian in the Playground
     
    Shade Kerrin's Avatar

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    Apr 2010

    Default Re: Effective sniper/assassin? (3.PF)

    Spell:Hunters mercy, yet another thing that should be doable via mundane methods.
    A first level Ranger spell in the same vein as True strike, but giving an automatic critical instead of a +20 tohit. A point to make is that it specifies that it applies to your first hit in the next round, so you can miss a few times and still make things work out with your iteratives.
    Tactical feat(RoTW): Woodland Archer. A couple of minor benifits and this: Each time you miss, you get a +4 tohit until the end of the round. Not quite sniperey, but combines well with the above.
    If 3.0 material is open, Deepwood sniper(forgot which one) both boosts your range and increases your crit damage. With 10 levels and the above spell, you are spending a round of focus to gain 5*damage on your next hit. Combat sniper, done.

    Edit:Deepwood's from Masters of the Wild
    Last edited by Shade Kerrin; 2011-02-13 at 10:47 PM.
    Mima avatar by Memnarch

  11. - Top - End - #11
    Orc in the Playground
     
    MindFlayer

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    Oct 2009
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    Seattle
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    Default Re: Effective sniper/assassin? (3.PF)

    Sniper goggles from APG are rad. Sneak attacks at any distance, and +2 damage per die for ranged attacks within 30 ft.

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