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  1. - Top - End - #1
    Bugbear in the Playground
     
    Daemon

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    Default Hold on - how far CAN a Monk fall?

    All the Slow Fall ability says is it improves with level. But by how much before 20th? 20ft a level? 5ft a level?
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    WhiteWizardGirl

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    Default Re: Hold on - how far CAN a Monk fall?

    While text does "trump" table, when the two aren't in conflict, the table is a valid resource, and thus you have +10' every 2 levels until 20.
    BEEP.

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    Ogre in the Playground
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    Default Re: Hold on - how far CAN a Monk fall?

    20 feet at 4th
    30 at 6th
    40 at 8th
    50 at 10th
    60 at 12th
    70 at 14th
    80 at 16th
    90 at 18th
    unlimited at 20th


    Hope that helps!
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  4. - Top - End - #4
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    Default Re: Hold on - how far CAN a Monk fall?

    He can fall infinitely with a Ring of Feather Fall!
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    Hulking Hurler can get something like (10^83)d6 damage, which is many orders of magnitude greater than the number of particles in the universe.
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  5. - Top - End - #5
    Bugbear in the Playground
     
    Daemon

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    Default Re: Hold on - how far CAN a Monk fall?

    Quote Originally Posted by Kylarra View Post
    While text does "trump" table, when the two aren't in conflict, the table is a valid resource, and thus you have +10' every 2 levels until 20.
    See, I hadn't noticed it in the table (it's not so very obvious) so I was looking around all confused.
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  6. - Top - End - #6
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    Flickerdart's Avatar

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    Default Re: Hold on - how far CAN a Monk fall?

    Not as far as a Paladin.
    Quote Originally Posted by Inevitability View Post
    Greater
    \ˈgrā-tər \
    comparative adjective
    1. Describing basically the exact same monster but with twice the RHD.
    Quote Originally Posted by Artanis View Post
    I'm going to be honest, "the Welsh became a Great Power and conquered Germany" is almost exactly the opposite of the explanation I was expecting

  7. - Top - End - #7
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    Default Re: Hold on - how far CAN a Monk fall?

    Monks fall, everyone dies.
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  8. - Top - End - #8
    Firbolg in the Playground
     
    Person_Man's Avatar

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    Default Re: Hold on - how far CAN a Monk fall?

    Also, don't forget that in order for a Monk's Slow Fall ability to function, he needs to be "within arm’s reach of a wall." So at 20th level it's still weaker then a first level spell.

  9. - Top - End - #9
    Ogre in the Playground
     
    SolithKnightGuy

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    Default Re: Hold on - how far CAN a Monk fall?

    My favourite thing to make monks feel special is to run games that are low magic or magic free. That's when you realize that monks are somethign special. Yes, you can do almost anything a monk can using magic and do it better, but you still need the fact that you use magic. Feather fall spell won't work in an Anti-Magic zone, as a wizard in one party found out the hard way. The monk's abilities cannot be disabled like magic can. You want that level 1 spell that can be removed with an equally common form of antimagic? Fine, I'll stick witht he ability I can rely on EVERY time I use it.

  10. - Top - End - #10
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    Kurald Galain's Avatar

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    Default Re: Hold on - how far CAN a Monk fall?

    Quote Originally Posted by chess435 View Post
    unlimited at 20th
    There's a D&D'esque story (like OOTS but text-only) wherein a monk falls from orbit and takes zero damage because she ends up next to a wall.
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    Default Re: Hold on - how far CAN a Monk fall?

    Quote Originally Posted by Croverus View Post
    My favourite thing to make monks feel special is to run games that are low magic or magic free. That's when you realize that monks are somethign special. Yes, you can do almost anything a monk can using magic and do it better, but you still need the fact that you use magic. Feather fall spell won't work in an Anti-Magic zone, as a wizard in one party found out the hard way. The monk's abilities cannot be disabled like magic can. You want that level 1 spell that can be removed with an equally common form of antimagic? Fine, I'll stick witht he ability I can rely on EVERY time I use it.
    So monks become special if you force everyone else to be useless. Good to know.
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    But really, the important lesson here is this: Rather than making assumptions that don't fit with the text and then complaining about the text being wrong, why not just choose different assumptions that DO fit with the text?
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  12. - Top - End - #12
    Barbarian in the Playground
     
    MonkGirl

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    Default Re: Hold on - how far CAN a Monk fall?

    Quote Originally Posted by Psyren View Post
    So monks become special if you force everyone else to be useless. Good to know.
    No... just spellcasters.

    Barbarian, Rogues, ToB characters, etc., even Fighters all remain useful in a low/no magic setting.

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    RedSorcererGirl

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    Default Re: Hold on - how far CAN a Monk fall?

    Quote Originally Posted by Psyren View Post
    So monks become special if you force everyone else to be useless. Good to know.
    And that monk still gets his ass kicked in a fistfight with a fighter.

  14. - Top - End - #14
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    Default Re: Hold on - how far CAN a Monk fall?

    Quote Originally Posted by Croverus View Post
    My favourite thing to make monks feel special is to run games that are low magic or magic free. That's when you realize that monks are somethign special. Yes, you can do almost anything a monk can using magic and do it better, but you still need the fact that you use magic. Feather fall spell won't work in an Anti-Magic zone, as a wizard in one party found out the hard way. The monk's abilities cannot be disabled like magic can. You want that level 1 spell that can be removed with an equally common form of antimagic? Fine, I'll stick witht he ability I can rely on EVERY time I use it.
    The monk's abilities can be disabled by snapping its fragile little neck. The monk doesn't suck because there are wizards. The monk sucks because against any CR-appropriate encounter it can't contribute, and taking away resources won't change that.
    Quote Originally Posted by Inevitability View Post
    Greater
    \ˈgrā-tər \
    comparative adjective
    1. Describing basically the exact same monster but with twice the RHD.
    Quote Originally Posted by Artanis View Post
    I'm going to be honest, "the Welsh became a Great Power and conquered Germany" is almost exactly the opposite of the explanation I was expecting

  15. - Top - End - #15
    Bugbear in the Playground
     
    Daemon

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    Default Re: Hold on - how far CAN a Monk fall?

    I only wanted to know cos I removed the wall stipulation for my Monk fix (cos yeah, permanent Feather Fall isn't exactly overpowered) and I needed to know how it went up.

    Though I have made all the Monk's abilities extraordinary, partly because they're not based off any outside supernatural or magical force, but also because I'm building a prestige class which focuses on reinforcing universal law with its presence, damping magic, and their capstone is the ability to create an AM field, so I wanted Monks going into that to be able to use all their abilities to hunt spellcasters while doing that. So don't try flying to escape this guy - he'll follow you, grapple you, and AM field you. You'll fall and fall and fall and he'll hit the ground just fine by slowing 15ft above your corpse.
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  16. - Top - End - #16
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    Greenish's Avatar

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    Default Re: Hold on - how far CAN a Monk fall?

    Quote Originally Posted by Croverus View Post
    My favourite thing to make monks feel special is to run games that are low magic or magic free.
    So you ban monks? I mean, they do come jam-packed with magical abilities.
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  17. - Top - End - #17
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    NecromancerGirl

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    Default Re: Hold on - how far CAN a Monk fall?

    Quote Originally Posted by Flickerdart View Post
    Not as far as a Paladin.
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  18. - Top - End - #18
    Colossus in the Playground
     
    Flickerdart's Avatar

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    Default Re: Hold on - how far CAN a Monk fall?

    Quote Originally Posted by Cogidubnus View Post
    I only wanted to know cos I removed the wall stipulation for my Monk fix (cos yeah, permanent Feather Fall isn't exactly overpowered) and I needed to know how it went up.

    Though I have made all the Monk's abilities extraordinary, partly because they're not based off any outside supernatural or magical force, but also because I'm building a prestige class which focuses on reinforcing universal law with its presence, damping magic, and their capstone is the ability to create an AM field, so I wanted Monks going into that to be able to use all their abilities to hunt spellcasters while doing that. So don't try flying to escape this guy - he'll follow you, grapple you, and AM field you. You'll fall and fall and fall and he'll hit the ground just fine by slowing 15ft above your corpse.
    By 20th level, anyone who's everyone travels on phantom steeds or zombie dragons with speeds far greater than the standard Monk gets. So if you're planning to match speed, you're going to need to zip around at 240ft while evading a hail of Orbs.
    Quote Originally Posted by Inevitability View Post
    Greater
    \ˈgrā-tər \
    comparative adjective
    1. Describing basically the exact same monster but with twice the RHD.
    Quote Originally Posted by Artanis View Post
    I'm going to be honest, "the Welsh became a Great Power and conquered Germany" is almost exactly the opposite of the explanation I was expecting

  19. - Top - End - #19
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    Starbuck_II's Avatar

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    Default Re: Hold on - how far CAN a Monk fall?

    Quote Originally Posted by Greenish View Post
    So you ban monks? I mean, they do come jam-packed with magical abilities.
    No, he makes them a special snowflake by making them only magical character as far as I can tell but I could be wrong. Which would work.
    Same as let only PC be a wizard would make magic awe inspiring as it can do things no one else can.

  20. - Top - End - #20
    Bugbear in the Playground
     
    DruidGuy

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    Default Re: Hold on - how far CAN a Monk fall?

    Quote Originally Posted by Kurald Galain View Post
    There's a D&D'esque story (like OOTS but text-only) wherein a monk falls from orbit and takes zero damage because she ends up next to a wall.
    Does the fall need to start next to a wall, end, next to a wall, or always be next to a wall? Depending on how you do it, 20th level monks (being outsiders) would make for good orbital messenger services.
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  21. - Top - End - #21
    Colossus in the Playground
     
    Flickerdart's Avatar

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    Default Re: Hold on - how far CAN a Monk fall?

    By the wording of the ability, the Monk needs to have the wall constantly within arm's reach. The trick here is to carry around a Wall of Iron inside a Bag of Holding.
    Last edited by Flickerdart; 2011-02-14 at 04:05 PM.
    Quote Originally Posted by Inevitability View Post
    Greater
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    comparative adjective
    1. Describing basically the exact same monster but with twice the RHD.
    Quote Originally Posted by Artanis View Post
    I'm going to be honest, "the Welsh became a Great Power and conquered Germany" is almost exactly the opposite of the explanation I was expecting

  22. - Top - End - #22
    Ettin in the Playground
     
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    Default Re: Hold on - how far CAN a Monk fall?

    Quote Originally Posted by The Cat Goddess View Post
    No... just spellcasters.

    Barbarian, Rogues, ToB characters, etc., even Fighters all remain useful in a low/no magic setting.
    This is a common view point, but you must remember that a lot of monsters have very deadly (ex) abilities, ones you need magical items to deal with. I would be very careful, as a GM, if I went in this direction. I am, in this case, speaking from experience. I nearly TPK'd a party by accident in what we refer to as the Antimagic Shield Incident.
    Last edited by Doc Roc; 2011-02-14 at 04:07 PM.
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  23. - Top - End - #23
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    Default Re: Hold on - how far CAN a Monk fall?

    Quote Originally Posted by The Cat Goddess View Post
    No... just spellcasters.

    Barbarian, Rogues, ToB characters, etc., even Fighters all remain useful in a low/no magic setting.
    1) ToB is designed to be effective even in high-magic. That's one of the requirements of T3 - you have to be able to keep up with the big dogs even if you can't outshine them.

    2) As Doc pointed out, you need to define what you consider "low magic." It's possible to make, say, a low-magic Dragon encounter (the game being called "Dungeons & Dragons" and all that) which will summarily mop the floor with your monk and fighter once they have no way to fend off the massive creature's claws, grapples, bites and breath. The rogue will also have no way to hide from its keen senses. The Barbarian can potentially do enough damage to drop it so long as he isn't grappled either.
    Quote Originally Posted by The Giant View Post
    But really, the important lesson here is this: Rather than making assumptions that don't fit with the text and then complaining about the text being wrong, why not just choose different assumptions that DO fit with the text?
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    Default Re: Hold on - how far CAN a Monk fall?

    Quote Originally Posted by Psyren View Post
    1) ToB is designed to be effective even in high-magic. That's one of the requirements of T3 - you have to be able to keep up with the big dogs even if you can't outshine them.

    2) As Doc pointed out, you need to define what you consider "low magic." It's possible to make, say, a low-magic Dragon encounter (the game being called "Dungeons & Dragons" and all that) which will summarily mop the floor with your monk and fighter once they have no way to fend off the massive creature's claws, grapples, bites and breath. The rogue will also have no way to hide from its keen senses. The Barbarian can potentially do enough damage to drop it so long as he isn't grappled either.
    How about a dragon in an antimagic field so you can at least hurt it (they lose DR)? Doesn't help monk, but Barbarians still rock.

  25. - Top - End - #25
    Spamalot in the Playground
     
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    Default Re: Hold on - how far CAN a Monk fall?

    Quote Originally Posted by Starbuck_II View Post
    How about a dragon in an antimagic field so you can at least hurt it (they lose DR)? Doesn't help monk, but Barbarians still rock.
    Do you have a source for that ruling that DR/magic is automatically supernatural/able to be suppressed by AMF? The True Dragon entry does not support this, not does the DR ability page itself.
    Quote Originally Posted by The Giant View Post
    But really, the important lesson here is this: Rather than making assumptions that don't fit with the text and then complaining about the text being wrong, why not just choose different assumptions that DO fit with the text?
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  26. - Top - End - #26
    Pixie in the Playground
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    Default Re: Hold on - how far CAN a Monk fall?

    Quote Originally Posted by Psyren View Post
    Do you have a source for that ruling that DR/magic is automatically supernatural/able to be suppressed by AMF? The True Dragon entry does not support this, not does the DR ability page itself.
    Common sense doesn't support it either. I thought their scales were just really hard?

    Isn't it ironic that the counterargument about Feather Falls is: "If you use moderate-level magic, to which the Monk doesn't have access, to negate a wizard, the Monk is better than magic"?
    Last edited by linebackeru; 2011-02-14 at 05:11 PM.

  27. - Top - End - #27
    Pixie in the Playground
     
    GreenSorcererElf

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    Default Re: Hold on - how far CAN a Monk fall?

    Monks can kick plenty of butt, they just need to set it up right. Sneak up on a monster and FoB to the back of the head!

  28. - Top - End - #28
    Ogre in the Playground
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    Default Re: Hold on - how far CAN a Monk fall?

    Quote Originally Posted by mootoall View Post
    He can fall infinitely with a Ring of Feather Fall!
    He can fall infinitely, but that might not be such a great idea.
    Quote Originally Posted by Ring of Feather Falling
    Faint transmutation; CL 1st; Forge Ring, feather fall; Price 2,200 gp.
    Quote Originally Posted by Feather Fall spell
    Duration: Until landing or 1 round/level
    An off-the-shelf ring will save you from 65 feet of falling.

  29. - Top - End - #29
    Eldritch Horror in the Playground Moderator
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    Default Re: Hold on - how far CAN a Monk fall?

    Quote Originally Posted by Cog View Post
    He can fall infinitely, but that might not be such a great idea.


    An off-the-shelf ring will save you from 65 feet of falling.
    Strictly, the off-the-shelf ring will save you from any amount of falling.
    http://www.d20srd.org/srd/magicItems...featherFalling[/quote]
    This ring is crafted with a feather pattern all around its edge. It acts exactly like a feather fall spell, activated immediately if the wearer falls more than 5 feet.
    It activates automatically, so it'll be continually refreshing itself every 5ft. of falling distance with no wearer input required.

  30. - Top - End - #30
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    Default Re: Hold on - how far CAN a Monk fall?

    Quote Originally Posted by Cog View Post
    He can fall infinitely, but that might not be such a great idea.


    An off-the-shelf ring will save you from 65 feet of falling.
    At which point, if you are still falling, the ring activates again.
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