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Thread: Avarage AC/Skills/etc.
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2011-02-14, 04:53 PM (ISO 8601)
- Join Date
- Jan 2011
Avarage AC/Skills/etc.
Okay, Is there a table indicating how hard to hit an AC something is? Or how good a skillmodifier x assumes you are? Or any other variable like attack bonus etc.? (I do know the generic class-member tables of the DMG, but I look for something smaller, more dumbed down, less PCish)
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2011-02-14, 04:59 PM (ISO 8601)
- Join Date
- Aug 2010
- Location
- Questing
- Gender
Re: Avarage AC/Skills/etc.
in general, if you want to be on the frontlines, a good rule of thumb is to have AC equal to your level +13, as that will make you reasonably hard to hit. of course, AC gets harder to support as you go, so generally you start getting easier to hit later on but have more health to make up for it. If your not on the frontlines, you probably shouldn't have to worry about it, but should fork over at least a little cash to make a token effort not to get an arrow through the teeth
Far as it goes though? There's no table. You have to judge for yourselfLast edited by Halae; 2011-02-14 at 05:00 PM.
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Awesome avatar by the wondrous Kurien.
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2011-02-14, 05:18 PM (ISO 8601)
- Join Date
- Apr 2008
- Location
- USA
- Gender
Re: Avarage AC/Skills/etc.
Last edited by Siosilvar; 2011-02-14 at 05:19 PM.
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2011-02-14, 05:21 PM (ISO 8601)
- Join Date
- Aug 2010
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- Questing
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2011-02-14, 05:36 PM (ISO 8601)
- Join Date
- Oct 2009
- Location
- Redmond, WA
- Gender
Re: Avarage AC/Skills/etc.