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Thread: Dragon Walkers

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    Pixie in the Playground
     
    SolithKnightGuy

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    Default Dragon Walkers

    It's going to be an rpg where you choose a dragon and you turn into it in battle and you compete with others! If you have any ideas don't be afraid to post them!

    ELAN RULES!!!!!!!!!!
    Example: Elan
    Dragon: the singing terror
    str: 5
    Bravery: 5
    Style: 999
    Last edited by Raekin; 2011-02-15 at 06:07 PM.
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    Dwarf in the Playground
     
    AssassinGuy

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    Default Re: Dragon Walkers

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    Krom
    Dragon: Iron High Drake
    str: 15
    Bravery: 12
    Style: 12
    HP: 37


    So...
    what is Str used for?
    what is bravery used for?
    how do you determine those numbers?
    Last edited by Land Outcast; 2011-02-15 at 06:15 PM.

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    Vadin's Avatar

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    Default Re: Dragon Walkers

    What...is it...why are...what does it mean?
    Avatar by Linguini


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    AssassinGuy

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    Default Re: Dragon Walkers

    Quote Originally Posted by Vadin View Post
    What...is it...why are...what does it mean?
    Yep, that was initial reaction... my second reaction was to post my own whatever-it-is

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    Vadin's Avatar

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    Default Re: Dragon Walkers

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    Tall Man
    Dragon: Man O' War
    Strength: 8
    Bravery: 4
    Style: 100


    Fair enough.
    Last edited by Vadin; 2011-02-15 at 05:23 PM.
    Avatar by Linguini


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    Troll in the Playground
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    Default Re: Dragon Walkers

    Quote Originally Posted by Raekin View Post
    It's going to be an rpg where you choose a dragon and you turn into it in battle and you compete with oyhers! If you have any ideas don't be afraid to post them!
    ...how, pray tell?
    ze/zir | she/her

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    SolithKnightGuy

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    wink Re: Dragon Walkers

    You roll a d20 to determine the bravery str and style.
    ( I only used 999 as a joke)
    by the way you don't need a picture
    Rules:
    one player challenges another
    roll dice to see who goes first post result( don't cheat)
    attacker(higher roll) chooses a catagory
    defender( lower roll) must either give up (dragon loses hp equal to catagory) or beat roll(then attacker loses hp)
    hp is rolled by a d20 3 times
    you level up every time you beat a dragon
    Level up: roll a d6 3 times and add that to one catagory of your choice
    Get it?
    some battles might take longer than others
    Last edited by Raekin; 2011-02-15 at 06:12 PM.
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    SolithKnightGuy

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    Default Re: Dragon Walkers

    Oh yeah.
    chooses an element
    fire beats ice, holy, and steel
    water beats fire
    ice beats water and steel
    earth beats fire
    grass beats ice and water
    steel beats earth and grass
    dark beats ice and steel
    holy beats dark
    if you win against the element then you get +5 in the battle catagory.
    "Just Go With It"
    WOOT! I leveled up!
    Current lv. 2
    "Aw Crap."

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    SolithKnightGuy

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    Default Re: Dragon Walkers

    name: Justice
    element: holy
    Hp: 32
    str: 13
    bravery: 4
    style: 6
    my dragon basically sucks except for str.
    Any challenges?
    Last edited by Raekin; 2011-02-15 at 06:11 PM.
    "Just Go With It"
    WOOT! I leveled up!
    Current lv. 2
    "Aw Crap."

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    Pixie in the Playground
     
    SolithKnightGuy

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    Default Re: Dragon Walkers

    By the way Land Outcast....
    GOOD JOB!
    (for a beginner)
    just tweak the style down a little.
    "Just Go With It"
    WOOT! I leveled up!
    Current lv. 2
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    Troll in the Playground
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    Default Re: Dragon Walkers

    sooooo.. it is going to be based on your luck of the dice roll more then builds....

    so let me do this:

    Name:Mr unstopable
    Dragon:Too much luck
    Hp:60
    Str:20
    bravery:20
    Style:20
    Element:fire
    Last edited by super dark33; 2011-02-16 at 12:00 PM.
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    Hazzardevil's Avatar

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    Default Re: Dragon Walkers

    Quote Originally Posted by Raekin View Post
    Oh yeah.
    chooses an element
    fire beats ice, holy, and steel
    water beats fire
    ice beats water and steel
    earth beats fire
    grass beats ice and water
    steel beats earth and grass
    dark beats ice and steel
    holy beats dark
    if you win against the element then you get +5 in the battle catagory.
    To be honest I find this system unbalanced, the way I loko at it fire is the best element since it beats the most other elements. And please don't say tat some people will play what beats fire because I hate easy combacks liek that.
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    Vadin's Avatar

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    Default Re: Dragon Walkers

    The unbalanced elemental affinities do seem a rather unnecessary complication.

    Additionally, rolling d20s for stats is probably a poor choice. It's an incredibly random spread. Random initiative is something I'm actually ok with, actually.

    As is, let me break down what you have here:

    Stat One: 1 - 20
    Stat Two: 1 - 20
    Stat Three: 1 - 20
    Health: 3 -60.

    The stats come out so random that a dragon could be absolutely pathetic in all three stats but still have an ungodly amount of hp, leading to situations where winning is impossible and the game is just a countdown to 'finally out of health'.

    Try removing the randomness from character creation, giving the different stats unique meanings, and getting that elemental affinity business sorted out.
    Last edited by Vadin; 2011-02-16 at 05:03 PM.
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    AssassinGuy

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    Default Re: Dragon Walkers

    Sorry, it was too late when I realized I had redesigned most of it... you might take a look if interested...
    Spoiler
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    As an example, you might say the following:

    I don't see how a defending dragon could "beat the roll"/win if the one to go first selects the Stat to be tested.
    The one to win initiative chooses a Stat, but the defendant rolls randomly to determine what defense will be used and:

    Bravery gains +2 against Style and wins in a tie
    Strength gains +2 against Bravery and wins in a tie
    Style gains +2 against Strength and wins in a tie

    And...

    Strength: 6 + 2d6 (average 13, range 8-18)
    Bravery: 6 + 2d6 (average 13, range 8-18)
    Style: 2 + 4d4 (average 12.5, range 6-18)
    HP: Strength + Bravery + 1d20 (average 31.5, range 7-56)

    Strength & Bravery 6+2d6 give you more even results without changing everythign into mediocrity.

    Style 2+4d4 gives even more average results, can be the failsafe if Str and Bra result too low. But as a downside for that, will have a really hard time getting a "17" or "18".

    HP = Strength + Bravery again, gives you more even results while +1d20 allows for some decent variation.

    Example:
    Spoiler
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    KRAKEN!
    Strength: 18
    Bravery: 11
    Style: 13
    HP: 43

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    SolithKnightGuy

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    Default Re: Dragon Walkers

    I choose to go with Land Outcast's rules and you don't roll, you must have a higher number than the opponent.
    (ps SOMEONE FIGHT INSTEAD OF JUST TALKING)
    Last edited by Raekin; 2011-02-16 at 05:04 PM.
    "Just Go With It"
    WOOT! I leveled up!
    Current lv. 2
    "Aw Crap."

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    Pixie in the Playground
     
    SolithKnightGuy

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    Default Re: Dragon Walkers

    for any challengers... I rolled a 7 so choose a catagory
    "Just Go With It"
    WOOT! I leveled up!
    Current lv. 2
    "Aw Crap."

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    Vadin's Avatar

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    Default Re: Dragon Walkers

    Quote Originally Posted by Raekin View Post
    (ps SOMEONE FIGHT INSTEAD OF JUST TALKING)
    I think you might be better off making a post in Ongoing Games or Silly Message Board Games. This sub-forum is mostly for the talking and the homebrewing and such.
    Avatar by Linguini


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