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2011-02-15, 02:12 PM (ISO 8601)
- Join Date
- Mar 2009
Acrobatic Attacks (Assassin's Creed style)
So I was running a game for a bunch of newbies (it went fine), and after the game I sort of passed out a questionnaire asking questions like "Serious vs. Silly, how often to play, is horror okay? etc."
At any rate, the rogue in the party said that he wanted to do more acrobatic tricks (Assassin's Creed style) for attack bonuses.
I'm playing DnD 4e. Any suggestions? So far I've just ruled that if he makes an appropriate Acrobatics check he gets a +1 to his attack roll.Spoiler
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2011-02-15, 03:01 PM (ISO 8601)
- Join Date
- Feb 2011
Re: Acrobatic Attacks (Assassin's Creed style)
If this was 3.5 I'd suggest going for Combat Expertise and Improved Feint... I don't know if there is any similar mechanic in 4e.
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2011-02-15, 03:03 PM (ISO 8601)
- Join Date
- Mar 2010
- Location
- Rio de Janeiro, Brazil
- Gender
Re: Acrobatic Attacks (Assassin's Creed style)
Maybe make him multiclass Monk...?
Essentials Thief is also pretty acrobatic, I believe.
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2011-02-15, 03:42 PM (ISO 8601)
- Join Date
- Dec 2009
Re: Acrobatic Attacks (Assassin's Creed style)
Personally i let my players get stunt bonuses. If they describe a move particularly well then they might a +2 to attack or a +3 to damage depending on the stunt (max +4). BUT they must describe it very well. It really encourages roleplay during combat.
Like a paladin might make a speech (its not limited to combat actions) right before he kills something "I'll let your gods sort you out, because mine certainly WON'T" As holy fire races up his arm and weapon to smite the evil being.
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2011-02-15, 03:45 PM (ISO 8601)
- Join Date
- Mar 2010
- Location
- Rio de Janeiro, Brazil
- Gender
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2011-02-15, 03:48 PM (ISO 8601)
- Join Date
- Jul 2009
Re: Acrobatic Attacks (Assassin's Creed style)
I'd rule it as an acrobatics check with a bonus of some sort (ie: The rogue gets +1 to hit or shifts one square or something)
Of course, if he fails the check (which, by RAW is 15...probably errataed so just use your judgement for the trick he wants) the player immediately lands prone in his square.
edit: You may want to rule he needs to use an action to do this depending on how powerful you allow the effects to be as well. Like a move action or something appropriate.Last edited by Sipex; 2011-02-15 at 03:49 PM.
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2011-02-15, 11:47 PM (ISO 8601)
- Join Date
- Dec 2009
Re: Acrobatic Attacks (Assassin's Creed style)
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2011-02-16, 12:42 AM (ISO 8601)
- Join Date
- Sep 2009
Re: Acrobatic Attacks (Assassin's Creed style)
Effectively how we rule in the game is if your character has some plausible way to perform the action, try and well enough to do this. After, do whatever you think is reasonable. Does his acrobatic move reposition him? Does this cause ranged weapons to be less likely to hit him? Do his opponents become flat-footed?
Last edited by Vangor; 2011-02-16 at 12:43 AM.