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Thread: 4e DMing
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2011-02-15, 05:55 PM (ISO 8601)
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- May 2007
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4e DMing
I'm working up to DMing for a 4th-ed game for the first time. I've got a few questions for more experienced people.
First, are there any good modules that really help people get into the flow of 4E? I'm new to the system, a bit, too, so I'm also looking for something that'll show me how things flow.
Second, aside from the core, are there any resources you think are vital to have? There are already like 12 classes that don't show up in the PHB, so I'm wondering what I should consider an important asset before beginning.
Thanks to anyone who can help out!Drew
This is for everyone who squints hard at stuff in the hope they'll spontaneously develop telekinesis.
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2011-02-15, 05:57 PM (ISO 8601)
- Join Date
- Dec 2007
- Location
- UTC -6
Re: 4e DMing
Aside from the DMG 1 (and any appropriate flavor-heavy books like the Dark Sun Campaign Guide or the Draconomicon), all you need is a DDI subscription. I'm totally serious about this.
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2011-02-15, 06:26 PM (ISO 8601)
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- Jul 2009
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- In the T.A.R.D.I.S.
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Re: 4e DMing
I'd recommend Keep on the Shadowfell. It even comes with quickstart rules.
Originally Posted by The Doctor
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2011-02-15, 06:28 PM (ISO 8601)
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- Oct 2008
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- On A Boat
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Re: 4e DMing
Heck, my first adventure was just the back of the DMG, in Kobold Hall.
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2011-02-15, 06:45 PM (ISO 8601)
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- Sep 2009
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Re: 4e DMing
For total n00bs I second Kobold Hall. Then play Slaying Stone (1 of the few really good 4e modules).
Gary Gygax: "As an author, I also realize that there are limits to my creativity and imagination. Others will think of things I didn't, and devise things beyond my capabilities".
Also Gary Gygax: "The AD&D game system does not allow the injection of extraneous material. That is clearly stated in the rule books. It is thus a simple matter: Either one plays the AD&D game, or one plays something else."
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2011-02-15, 06:52 PM (ISO 8601)
- Join Date
- Feb 2006
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- Manila, PH
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Re: 4e DMing
Keeps of the shadowfell was painfully easy though.
My mother says: those on fire should roll.
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2011-02-15, 06:54 PM (ISO 8601)
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- Jul 2009
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- In the T.A.R.D.I.S.
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2011-02-15, 06:54 PM (ISO 8601)
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- Jun 2009
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- Euphonistan
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Re: 4e DMing
I have heard great things about the new adventures in the DM Kit and the Monster Vault which I also recommend on their own merits.
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2011-02-15, 07:30 PM (ISO 8601)
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- Jun 2010
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- Durham
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Re: 4e DMing
Agreed Kobold Hall or Keep on the Shadowfell or your own varieations of the listed.
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2011-02-15, 07:32 PM (ISO 8601)
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- Aug 2009
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- Sydney
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Re: 4e DMing
If you're still new and learning there's no reason you can't tell your players that you aren't comfortable handling things outside PHB yet. That's a triple negative, but temp limits on what you allow so you can learn to DM are not a bad idea.
When I started running games, I ran SW saga and no one was allowed to be a Jedi. And still I say no new player can be one.
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2011-02-15, 07:36 PM (ISO 8601)
- Join Date
- Jun 2007
Re: 4e DMing
There are lots of free ones for download at http://livingforgottenrealms.com - some of those are good, some are bad, but it's easy to spend a few hours paging through them to see what you like.
Second, aside from the core, are there any resources you think are vital to have?
No, not even the errata or other fixes. Don't worry about them; just starting from that one book (for players, and the DMG1 and MM1 for the DM) has plenty of possibilities.Guide to the Magus, the Pathfinder Gish class.
"I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums. I'm not joking one bit. I would buy the hell out of that." -- ChubbyRain
Crystal Shard Studios - Freeware games designed by Kurald and others!
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2011-02-15, 07:46 PM (ISO 8601)
- Join Date
- Dec 2007
- Location
- UTC -6
Re: 4e DMing
A subscription to DDI is cheaper than buying the PHB and MM 1s, though, and gives you more sheer stuff than most players will ever go through.