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Thread: 4e DMing

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    Bugbear in the Playground
     
    AssassinGuy

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    Default 4e DMing

    I'm working up to DMing for a 4th-ed game for the first time. I've got a few questions for more experienced people.

    First, are there any good modules that really help people get into the flow of 4E? I'm new to the system, a bit, too, so I'm also looking for something that'll show me how things flow.

    Second, aside from the core, are there any resources you think are vital to have? There are already like 12 classes that don't show up in the PHB, so I'm wondering what I should consider an important asset before beginning.

    Thanks to anyone who can help out!
    Drew

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    Titan in the Playground
     
    PaladinGuy

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    Default Re: 4e DMing

    Aside from the DMG 1 (and any appropriate flavor-heavy books like the Dark Sun Campaign Guide or the Draconomicon), all you need is a DDI subscription. I'm totally serious about this.

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    Ettin in the Playground
     
    dsmiles's Avatar

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    Default Re: 4e DMing

    I'd recommend Keep on the Shadowfell. It even comes with quickstart rules.
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    PirateCaptain

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    Default Re: 4e DMing

    Heck, my first adventure was just the back of the DMG, in Kobold Hall.

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    Ozreth's Avatar

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    Default Re: 4e DMing

    For total n00bs I second Kobold Hall. Then play Slaying Stone (1 of the few really good 4e modules).
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    HalflingRangerGuy

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    Default Re: 4e DMing

    Keeps of the shadowfell was painfully easy though.
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    Ettin in the Playground
     
    dsmiles's Avatar

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    Default Re: 4e DMing

    Quote Originally Posted by cupkeyk View Post
    Keeps of the shadowfell was painfully easy though.
    That's why I recommended it. The quickstart rules make it very easy to get new players into the 4e system. I ran it before Amazon even shipped my core set.
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    Ettin in the Playground
     
    Kobold

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    Default Re: 4e DMing

    I have heard great things about the new adventures in the DM Kit and the Monster Vault which I also recommend on their own merits.

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    BlackDragon

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    Default Re: 4e DMing

    Agreed Kobold Hall or Keep on the Shadowfell or your own varieations of the listed.
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    Katana_Geldar's Avatar

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    Default Re: 4e DMing

    Quote Originally Posted by appending_doom View Post
    Second, aside from the core, are there any resources you think are vital to have? There are already like 12 classes that don't show up in the PHB, so I'm wondering what I should consider an important asset before beginning.
    If you're still new and learning there's no reason you can't tell your players that you aren't comfortable handling things outside PHB yet. That's a triple negative, but temp limits on what you allow so you can learn to DM are not a bad idea.

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    Kurald Galain's Avatar

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    Default Re: 4e DMing

    Quote Originally Posted by appending_doom View Post
    First, are there any good modules that really help people get into the flow of 4E?
    There are lots of free ones for download at http://livingforgottenrealms.com - some of those are good, some are bad, but it's easy to spend a few hours paging through them to see what you like.

    Second, aside from the core, are there any resources you think are vital to have?
    Nothing outside the PHB1 is vital.

    No, not even the errata or other fixes. Don't worry about them; just starting from that one book (for players, and the DMG1 and MM1 for the DM) has plenty of possibilities.
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    PaladinGuy

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    Default Re: 4e DMing

    A subscription to DDI is cheaper than buying the PHB and MM 1s, though, and gives you more sheer stuff than most players will ever go through.

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