Results 1 to 14 of 14
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2011-02-20, 10:43 AM (ISO 8601)
- Join Date
- Mar 2010
- Location
- Rio de Janeiro, Brazil
- Gender
Who do you need to crew an airship? [3.5, Eberron]
OK, my game is not set in the Eberron setting but I use Eberron airships. I only see vague definitions on what do you need for an airship to operate correctly, so I'm trying to figure out what you should need on a crew. I talked to a few of my players tonight - we are looking for something like a mesh of Firefly and One Piece (one player wants to play a warforged that is the ship's figurehead, for example).
For now, I have:
- Captain. Doesn't actually need to know stuff about the ship; more of a leader figure.
- Pilot. Needs Use Magic Device or a dragonmark. Makes sure the elemental is running.
- Navigator. Makes sure people are going to the correct place. Needs high Knowledge (geography) and Survival.
- Medic. Every adventuring party should have one, IMHO. Heals diseases, ability damage, curses, negative levels, all that jazz. Makes sure you stay alive and kicking.
- Mr Fixit. Makes sure the ship is alive and kicking.
- Fighter. Somone needs to be very good at hitting people very very hard.
- Sniper. To use the ship's weapons well. As I dunno which weapons I'll give them yet, this one is kinda hard.
- Cook. People need to eat. Magic could fix this.
- Cleaner. Keeping the ship clean means you don't get sick. Prestidigitation could do this, but you need a lot of level 0 slots to cover a whole ship, I believe.
For now, they have an aasimar Witch 5 (helps with the Medic and Cleaner roles, backup Pilot) and a half-elf Bard 5/Spymaster 1 (possible Navigator). One player wants to be a heavy hitter Warforged, so that fills the Fighter role.
I'm looking for suggestions on what roles still need filling and how to fill those roles. We play 3.5 using stuff from Pathfinder eventually, all sources are initially open, I use refluffing with a lot of care (as in, no you can't refluff a spiked chain as a longsword because when you lose it you'll give me a headache and you can't refluff your spells as swinging your sword because that's silly and you can't refluff your magical equipment as crappy nonmagical equipment because that gives you an edge... well, you probably gor the picture already).Last edited by true_shinken; 2011-02-20 at 10:57 AM.
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2011-02-20, 10:53 AM (ISO 8601)
- Join Date
- Feb 2010
- Location
- Blacksburg, VA
- Gender
Re: Who do you need to crew an airship? [3.5, Eberron]
Intelligence is knowing that a tomato is a fruit. Wisdom is knowing not to put tomato in fruit salad. Charisma is convincing someone it's a good idea anyways.
I am a 12/13/13/17/15/17 True Neutral Sorcerer2.
Tainted Bonds, a newly-created Touhou x D&D 3.5 CYOA. Just read these before posting anywhere. Talk about it here.
Awesome remastered ballista avatar by Savannah!
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2011-02-20, 10:55 AM (ISO 8601)
- Join Date
- Mar 2010
- Location
- Rio de Janeiro, Brazil
- Gender
Re: Who do you need to crew an airship? [3.5, Eberron]
Last edited by true_shinken; 2011-02-20 at 10:56 AM.
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2011-02-20, 10:57 AM (ISO 8601)
- Join Date
- Sep 2005
- Location
- Edmonton, Canada
Re: Who do you need to crew an airship? [3.5, Eberron]
By the standard guidelines, 7,750gp gets you a resetting trap that provides food and water, flavoured and textured as desired (Create Food and Water and Prestidigitation). One casting of Unseen Servant takes care of the cleaning.
"We are what we pretend to be, so we must be careful about what we pretend to be." Kurt Vonnegut
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2011-02-20, 11:07 AM (ISO 8601)
- Join Date
- Feb 2010
- Location
- Finland
Re: Who do you need to crew an airship? [3.5, Eberron]
Well, it requires a watch of 20 to operate on maximum capability (without taking penalties to shiphandling), and has the crew compliment listed at 150.
The crew is needed to operate the control fins and rudders that are used for more precise steering. The elemental provides motive power, and is almost always suppressed before docking.Quotes:Praise for avatar may be directed to Derjuin.Spoiler
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2011-02-20, 02:29 PM (ISO 8601)
- Join Date
- Aug 2010
Re: Who do you need to crew an airship? [3.5, Eberron]
Entire Crew:
1.WizardSpell to Power Erudite with haunt shift, animate dead, control undead, unseen servant, create food and water, endure elements, psionic repair object, and locate city.
2.A random redshirter with enough charisma to be a poltergeist.
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2011-02-20, 03:07 PM (ISO 8601)
- Join Date
- Mar 2010
- Location
- Rio de Janeiro, Brazil
- Gender
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2011-02-20, 03:37 PM (ISO 8601)
- Join Date
- Dec 2004
Re: Who do you need to crew an airship? [3.5, Eberron]
Animate Object + Permanency, cast either on the ship itself and just point it where to go, or cast on several humanoid-shaped objects to serve as unskilled crew.
Maybe just go with a Five Man Band trope, each player picks one of the five for his character to represent, and each character gets assigned multiple ship roles until all are filled. It would be up to each player to build a character capable of filling that role, if someone's character can't do their job(s) they may get fired or the party may have to hire an NPC to do it thus reducing the party's overall wealth.
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2011-02-20, 03:39 PM (ISO 8601)
- Join Date
- Mar 2010
- Location
- Rio de Janeiro, Brazil
- Gender
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2011-02-20, 05:23 PM (ISO 8601)
- Join Date
- Aug 2007
- Gender
Re: Who do you need to crew an airship? [3.5, Eberron]
**** Photobucket ; RIP avatars
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2011-02-20, 05:25 PM (ISO 8601)
- Join Date
- Feb 2010
- Location
- Blacksburg, VA
- Gender
Re: Who do you need to crew an airship? [3.5, Eberron]
I suddenly recall an Excel spreadsheet where someone took Leadership, and then statted out every single one of the followers, with one-line descriptions of relationships and personalities.
It. Was. Epic.
But I can't find it anymore.Intelligence is knowing that a tomato is a fruit. Wisdom is knowing not to put tomato in fruit salad. Charisma is convincing someone it's a good idea anyways.
I am a 12/13/13/17/15/17 True Neutral Sorcerer2.
Tainted Bonds, a newly-created Touhou x D&D 3.5 CYOA. Just read these before posting anywhere. Talk about it here.
Awesome remastered ballista avatar by Savannah!
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2011-02-20, 07:28 PM (ISO 8601)
- Join Date
- Jul 2007
- Location
- Milan,Italy
- Gender
Re: Who do you need to crew an airship? [3.5, Eberron]
I had a character who was the captain of an airship in a steampunk homebrewed setting. A lot of fun to play, even mine was a more serious game than One Piece. I took Leadership for the crew, while the other party members were the officers of the ship. The medic was a NPC Adept, the cook was a NPC Expert, the ship's weapons were manned by NPC Warriors, the mechanic was a NPC Expert, most of the crew were NPC Commoners (cleaning, repairing, aid in manning the ship's weapon and so on), some Fighters to provide the ship with a group of marines for security, the Cohort was the boatswain. First officer, navigator, the sarge (the guy who had command of the ship's marines) were the other characters.
Leadership is a great talent per se, almost mandatory for a ship captain.
Forever in debt with smuchmuch for the cyberpunk avatar.
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2011-02-20, 07:28 PM (ISO 8601)
- Join Date
- Dec 2007
Re: Who do you need to crew an airship? [3.5, Eberron]
I would think that the captain would need to know a good bit about running the ship to maintain the respect of the crew. After all, why would they follow him if he has no idea what he's doing? Not that he needs to be the BEST navigator or mechanic or defender....but he should at least know the basics.
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2011-02-21, 05:58 PM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Manila, PH
- Gender
Re: Who do you need to crew an airship? [3.5, Eberron]
This is actually Sisay and Girrard of the M:tG's Weatherlight. Totally funny chemistry too.
I think each ship has a listing of how many, minimum crewmembers each ship needs. There are unseen servant magic items for the menial labor. a lyrandar airship may have a Lyrandar helmsman, and a Cannith Artificer. The guys who binds the elemental top the ship is a Sivis Truenamer, who usually does not accompany the crew, but having one along is not totally out of the question since the ship will probably have its own Sivis Speaking Stones that need encrypting and decoding. Considering these three are all powerful spellcasters, i say the three of them and their bound, summoned, or created servants can man the entire ship. Heck, challenging a party of three dragonmark heirs is asking to get yourselfed struck by lightning, swarmed by automatons and named as jell-o and cursed to an lifetime as a light dessert.My mother says: those on fire should roll.