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    Default Equip Mah Rakshasa!

    That, pretty much.
    The Rakshasa is a Sorcerer 5/Mindspy 5/Mindbender 2 who is currently controlling a supposedly (mostly) democratic city council in competition with various other high and very high level creatures. He's very much a manipulator with plenty of minions and subordinates and people just under his control (magically or otherwise). He's recently been at the head of a crime ring stealing magic items from passing adventurers, so he's got the pick of a variety of items.
    Lots of money, lots of influence and lots of resources. I'm thinking twice the usual amount of treasure (according to the SRD the usual is standard coins, double goods, standard items or, for a... CR 22ish? creature... it's not working for me right now so I don't know ).
    So, if you were a high level Evil cat-magician behind-the-scenes politician manipulator with near-boundless resources, what stuff would you have?

    Advice on feats (x7) and/or spells (9/5/5/4/4/3/2 known) - after much debate I'm going with capture rather than kill but he should still be pretty deadly - would also be muchly appreciated.

    And yeah, I'm pretty aware that if the party manages to kill him on their own they're gonna be absolutely loaded. But, well, if they manage to kill him on their own, they bloody well deserve it. At least, that's the plan...
    Last edited by Serpentine; 2011-02-21 at 04:48 AM.

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    Default Re: Equip Mah Rakshasa!

    Third Eye: Conceal Pricey, but not much can crack it.

    Of course, you're going to want to give it stat boosters, runestaves, and healthy stack of scrolls.
    Last edited by faceroll; 2011-02-21 at 04:51 AM.

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    Default Re: Equip Mah Rakshasa!

    Hm. Could be handy, especially if I get the feat that lets you always Take 10 on Concentration checks.
    Unfamiliar with runestaves. Quick question, though: magic staves can be wielded like quarterstaffs or similar, can't they?

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    Default Re: Equip Mah Rakshasa!

    Quote Originally Posted by Serpentine View Post
    Hm. Could be handy, especially if I get the feat that lets you always Take 10 on Concentration checks.
    Unfamiliar with runestaves. Quick question, though: magic staves can be wielded like quarterstaffs or similar, can't they?
    I've always ruled that they can be, yes. In fact, I believe several staves wielded by powerful NPCs in books are enchanted as weapons. Staff of power is a +2 quarterstaff, for instance.

    Runestaves are from magic item compendium, have a theme, and let sorcerers cast the spells on the staff as if they knew those spells. Eternal Wands for stuff like mage armor or what have you could also be useful.

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    Default Re: Equip Mah Rakshasa!

    I'll have a look, but I think a normal staff would probably be better. Hm... Can you add weapon enhancements to them? I'm guessing Eternal Wands are from the same place.
    Very helpful so far, thanks
    edit: If anyone has a Cleric or similar appropriate for a minion for this Rakshasa lying around, that would be rather handy... Looking in particular for healing and spell removal capabilities.
    Last edited by Serpentine; 2011-02-21 at 06:52 AM.

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    Quote Originally Posted by Serpentine View Post
    Hm... Can you add weapon enhancements to them? I'm guessing Eternal Wands are from the same place.
    You're the DM; of course you can. Getting weapon enchantments on an already expensive item that wouldn't be used for much isn't DM abuse, by any means. There is certainly precedent that the really powerful staves are powerful weapons in their own right.

    And yes, eternal wands are in the same place.

    Other useful equipment might be a +1 soulfire buckler, mithral. It has 0% ACP and 0% ASF, which means no penalties for using it. It protects against negative energy effects. Quite handy.

    You also may want some protection against poison and ability score damage. Those are fast, easy ways to take down a powerful opponent, so it would be good to be protected against them, to prevent asymmetrical attacks.

    Things like miss chance, teleportation, high touch AC, and flight that aren't replicated by spells known should be represented by itemization.

    Metamagic rods are quite affordable for a CR 22 creature, which means you can get some pretty good ones. Make sure you pick up the ACF that lets you use metamagic normally, from PHB2 I believe. Have to trade out your familiar. Alternatively, you could pick up a feat from Complete Arcane (or Mage?).

    As for a cleric minion, what race? A loredrake spellhoarding wyrmling dragon with a bunch of wizard levels would be small and adorable, cast as a wizard, but have the capabilities to learn any spell that he has counterspelled and paid gems to add to his horde. This would make building the character relatively easy for you, as you could pretty much give it whatever spells you thought appropriate.
    Last edited by faceroll; 2011-02-21 at 07:26 AM.

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    Default Re: Equip Mah Rakshasa!

    Quote Originally Posted by faceroll View Post
    You're the DM; of course you can.
    Oh yeah :3
    Quote Originally Posted by faceroll View Post
    You also may want some protection against poison and ability score damage. Those are fast, easy ways to take down a powerful opponent, so it would be good to be protected against them, to prevent asymmetrical attacks.
    Things like miss chance, teleportation, high touch AC, and flight that aren't replicated by spells known should be represented by itemization
    Anything in particular to recommend?
    Quote Originally Posted by faceroll View Post
    Metamagic rods are quite affordable for a CR 22 creature, which means you can get some pretty good ones. Make sure you pick up the ACF that lets you use metamagic normally, from PHB2 I believe. Have to trade out your familiar. Alternatively, you could pick up a feat from Complete Arcane (or Mage?).
    Know what ACF that is?
    Quote Originally Posted by faceroll View Post
    As for a cleric minion, what race? A loredrake spellhoarding wyrmling dragon with a bunch of wizard levels would be small and adorable, cast as a wizard, but have the capabilities to learn any spell that he has counterspelled and paid gems to add to his horde. This would make building the character relatively easy for you, as you could pretty much give it whatever spells you thought appropriate.
    Any race, really. He's the "representative" of all the feline-type races in the city, and sworn enemy of (predictably) the canid-types. I thought of giving him a rat familiar (but may just make it a pet for the aforementioned feat), which gave me the idea of any "small mammal" type creatures being definitely not his allies, but potentially his terrified minions. But, in this place, any mammalian race is possible (including humans and goblinoids, but not so much the other core races), and reptilians are possible but less likely and more noticable.

    edit: Here's the feats I was looking at. He can have 7. Thoughts?

    Improved natural Armour (+1 NA)
    Combat Casting (+4 [ ])
    Extraordinary Concentration ([ ] on spell as Move)
    Hard to Fool (+2 vs. Illusion & on Sense Motive)
    Negotiator (+2 Persuasion & Sen Mot)
    Persuasive (+2 Bluff & Persuasion)
    Steady Concentration (Take 10 on [ ])
    Mobile Spellcasting (cast as part of move)
    Vatic Gaze (detect magic, tell highest spell in enemy)
    Force of Personality (Cha for Will vs. mind-effecting)
    Daunting Presence (shake enemies)
    Improved Initiative (+4 Init)
    Blind-Fight
    Eyes in the Back of Your Head (no flanking bonus)
    Commanding (+2 DC compulsion spells [Persuasive])
    Eschew Materials
    Arcane Mastery (Take 10 on CL checks)
    Battle Casting (+2 Dodge when casting spell [Combat Casting])
    Charming (+3 Mind Control checks [Negotiator])
    Combat Charm (no bonus to threatened enemies to resist charms)
    Last edited by Serpentine; 2011-02-21 at 08:39 AM.

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    Default Re: Equip Mah Rakshasa!

    Try this thread:
    http://www.giantitp.com/forums/showthread.php?t=187851

    I believe Doc Roc posted a link in that thread to BG which has an even larger, more comprehensive list of neat trinkets.

    MiC has the belt of battle, which is quite cheap for its ability to grant additional actions. If your Rakshasa is a loner, it may be a good idea to have him approach action parity with the party with one of those.

    I can't remember the exact name of the ACF, but it is in the PHB2 under the sorcerer bit. Trade in the familiar (which you can get back with the obtain familiar feat) to get the ability to apply metamagic 3+int mod times per day without raising the casting time.

    For an epic level caster, there are spells to replicate virtually all the abilities those feats granted, or are otherwise too trivial to be worth a feat. But that's just me. I would instead be looking for feats that let the Rakshasa deal with common player tactics. I don't know what your players like to do, though, so it's your call. If you think having epically high bluff and sense motive checks are appropriate, go for it. Personally, I'd pick up some metamagic, like shape spell, split ray, extend spell, and heighten spell. Maybe an ability focus for detect thoughts. It really depends on your players, though.

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    Default Re: Equip Mah Rakshasa!

    Hm... Maybe I should work out the spell list to see which metamagics will be the most useful, first.
    I also kinda like the idea of giving him a template of some sort... Something that will make him look extra noble and proud and maybe shiny sorta thing. Not sure what, though... Something along the lines of celestial blood could be interesting - and a touch disturbing
    That link looks pretty handy, thanks.

    edit: Narrowing down that list of feats somewhat...

    Extraordinary Concentration ([ ] on spell as Move)
    Mobile Spellcasting (cast as part of move)
    Daunting Presence (shake enemies)
    Eschew Materials
    Arcane Mastery (Take 10 on CL checks)

    What about those and metamagics, maybe that ACF one you were talking about, and/or a Heritage feat (though I'd prefer a nice light template)?
    Last edited by Serpentine; 2011-02-21 at 09:21 AM.

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    Default Raja Mah Rakshasa!

    New thread title.

    Hmm. Benign/Baleful transposition seems like strong possibilities for wands on a support minion since he seems like he'll have minions to spare by setting up his guys advantageously to cycle who the party has access to that could play up the threat angle.
    Quote Originally Posted by Keld Denar View Post
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    Default Re: Equip Mah Rakshasa!

    I was considering those spells.

    Preliminary spell list:
    0
    Electric Jolt
    Sonic Snap
    Resistance
    Detect Magic
    Read Magic
    Daze
    Mage Hand
    Open/Close
    Prestidigitation

    1
    Thunderhead
    Ray of Clumsiness
    Charm Person
    Hypnotism
    Ray of Enfeeblement

    2
    Malevolent Miasma
    Entice Gift
    Phantasmal Assailants
    Touch of Idiocy
    Tasha’s Hideous Laughter

    3
    Bands of Steel
    Chain Missile
    Hold Person
    Suggestion

    4
    Ray Deflection
    Force Missiles
    Evard’s Black Tentacles
    Charm Monster

    5
    Wrack
    Dominate Person
    Hold Monster

    6
    Ray of Entropy
    Suggestion, Mass

    Considered but rejected spells that might be wandified or potionated or otherwise itemised:

    1
    Ectoplasmic Armour
    Ironguts
    Blood Wind
    Persistent Blade
    Serene Visage
    Backbiter
    Spirit Worm (1 Con dmg/rnd)
    Shield
    Grease
    Mage Armour
    Sleep
    Magic Missile
    Colour Spray
    Cause Fear
    Reduce Person

    2
    Blast of Force
    Combust
    Death Armour
    Ghoul Glyph
    Balor Nimbus
    Resist Energy
    Glitterdust
    Web
    Daze Monster
    Hypnotic Pattern
    Mirror Image
    Blindness/Deafness
    Scare

    3
    Mesmerizing Glare
    Great Thunderclap
    Manyjaws
    Cone of Dimness
    Deeper Darkvision
    Steeldance
    Dispel Magic
    Explosive Runes
    Displacement
    Ray of Exhaustion
    Blink

    4
    Dispelling Screen
    Defenestrating Sphere
    Burning Breath
    Backlash
    Dimensional Anchor
    Stoneskin
    Confusion
    Crushing Despair
    Geas, Lesser
    Otiluke’s Resiliant Sphere - Will almost certainly have a few of these lined up one way or another, and/or Force Cage of some sort
    Shout
    Fear
    Reduce Person, Mass

    5
    Contingent Energy Resistance
    Viscid Glob
    Blink, Greater
    Break Enchantment
    Feeblemind

    6
    Probe Thoughts
    Illusory Pit
    Fleshshiver
    Imperious Glare
    Stone Body
    Globe of Invulnerability
    Repulsion
    True Seeing
    Geas/Quest
    Symbol of Persuasion
    Flesh to Stone

    Thoughts?

    Also, a question: If I say the Rakshasa's home building is "warded against teleportation and interdimensional travel" (which makes sense for him - it'll be warded against divination, too), will that negate a Warlock's Dimension Door ability?

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    Default Raja Mah Rakshasa!

    ^: Oh, that reminds me, Knowstones, y/n?

    Quote Originally Posted by Serpentine View Post
    Also, a question: If I say the Rakshasa's home building is "warded against teleportation and interdimensional travel" (which makes sense for him - it'll be warded against divination, too), will that negate a Warlock's Dimension Door ability?
    Since you didn't pigeonhole yourself with your language by saying "spells" or specifying a type of effect, you should be fine to do so.
    Last edited by Coidzor; 2011-02-21 at 12:37 PM.
    Quote Originally Posted by Keld Denar View Post
    +3 Girlfriend is totally unoptimized. You are better off with a +1 Keen Witty girlfriend and then appling Greater Magic Make-up to increase her enhancement bonus.
    Homebrew
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    Default Re: Equip Mah Rakshasa!

    Are they the alternate scroll types (in which case yes, and I've used 'em), or something else? Is it, say, something that lets the spellcaster "know" a spell for the purpose of casting spells? I'm alright with that, and it seems like the sort of thing he'd use.
    Last edited by Serpentine; 2011-02-21 at 11:15 AM.

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    Default Re: Equip Mah Rakshasa!

    You could also rule that [teleporting] uses travel along the astral plane to get from A to B fast, and that planar travel there is blocked. Or at least fractured, so maybe Rakshasa only knows which handful of walls aren't teleport proof so he can pop in and out of fights if his sanctum is ever breached.

    Quote Originally Posted by Serpentine View Post
    Are they the alternate scroll types (in which case yes, and I've used 'em), or something else?
    They're an expensive magic item that a sorcerer can use to know additional spells.
    Last edited by faceroll; 2011-02-21 at 11:15 AM.

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    Default Re: Equip Mah Rakshasa!

    Then yes. Hrm... Is it too much to think that he might have exceptions built in for himself and perhaps a couple of his closer henchpeople?
    I was thinking he'd have a room - or two - specifically left out of these wards so he can scry for his own purposes, and teleport others (which will be important for when (.../if) he captures the party and gives them An Offer They Can't Refuse).

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    Default Re: Equip Mah Rakshasa!

    I'd suggest Anticipate Teleport (3rd, Abj, SpC) or Greater Anticipate Teleport (6th, Abj, SpC), as to keep your Raki safe from teleporation ambushes. In either case, he's got 6-18 seconds to prepare a trap or simply GTFO. They have very nice long durations, so its a morning set + forget type awesomeness.

    I find your lack of Freezing Fog (6th, Conj, SpC) disturbing. Look it up. Learn it. Love it. Everything you love about Solid Fog combined with everything you love about Grease combined with a half-strength Acid Fog.

    For feats, a BBEG can seldom EVER go wrong with the Quick Recovery feat (Lords of Madness). Single target screwage spells like Stun Ray or similar can REALLY bone a bad guy. Quick Recovery lets you overcome many things, even things that don't allow saves, simply by being awesome. It's what Iron Heart Surge should have been. It's so good, its almost cheaty, assuming you have good saves. I take it on almost every cleric I've ever played, its just THAT good.

    Otherwise, the things any good high level BBEG should have are:
    Mind Blank
    Freedom of Movement
    Short range tactical teleports
    whatever else is on Ernir's list
    Last edited by Keld Denar; 2011-02-21 at 11:48 AM.
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    Default Raga Mah Rakshasa!

    I just realized something. There is a decided lack of Wings of Cover in this thread.
    Quote Originally Posted by Keld Denar View Post
    +3 Girlfriend is totally unoptimized. You are better off with a +1 Keen Witty girlfriend and then appling Greater Magic Make-up to increase her enhancement bonus.
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    Default Re: Raga Mah Rakshasa!

    Quote Originally Posted by Coidzor View Post
    I just realized something. There is a decided lack of Wings of Cover in this thread.
    Not enough Ruin Delver's Fortune as well.

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    Default Re: Equip Mah Rakshasa!

    Keep an eye on the Runestaves. Unlike Eternal Wands, they technically only let you cast the spells that are already on your class list; for example, one of them has Earthquake, which is only an arcane spell for Warmages and Wu Jen.
    Last edited by Cog; 2011-02-21 at 03:37 PM.

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    Default Re: Raja Mah Rakshasa!

    Quote Originally Posted by Coidzor View Post
    ^: Oh, that reminds me, Knowstones, y/n?
    Wouldn't a Drake Helm (Explorer's Handbook) be better/more accessible, given Knowstones are Dragon material and harder to get ahold of?
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    Default Re: Raja Mah Rakshasa!

    Quote Originally Posted by Cieyrin View Post
    Wouldn't a Drake Helm (Explorer's Handbook) be better/more accessible, given Knowstones are Dragon material and harder to get ahold of?
    Because Serpentine is the DM and Knowstones are the better known thing to me. Edit: So, I forgot about the drake helm and runestaves.
    Last edited by Coidzor; 2011-02-21 at 04:05 PM.
    Quote Originally Posted by Keld Denar View Post
    +3 Girlfriend is totally unoptimized. You are better off with a +1 Keen Witty girlfriend and then appling Greater Magic Make-up to increase her enhancement bonus.
    Homebrew
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    Default Re: Equip Mah Rakshasa!

    Quote Originally Posted by Keld Denar View Post
    I'd suggest Anticipate Teleport (3rd, Abj, SpC) or Greater Anticipate Teleport (6th, Abj, SpC), as to keep your Raki safe from teleporation ambushes. In either case, he's got 6-18 seconds to prepare a trap or simply GTFO. They have very nice long durations, so its a morning set + forget type awesomeness.
    Covered by warding his home (where this will probably take place), non? And probably by a henchman or his own arrogance when out and about.
    Quote Originally Posted by Keld Denar View Post
    I find your lack of Freezing Fog (6th, Conj, SpC) disturbing. Look it up. Learn it. Love it. Everything you love about Solid Fog combined with everything you love about Grease combined with a half-strength Acid Fog.
    Learned, Knowstoned (or similar) or itemized do it?
    Quote Originally Posted by Keld Denar View Post
    For feats, a BBEG can seldom EVER go wrong with the Quick Recovery feat (Lords of Madness). Single target screwage spells like Stun Ray or similar can REALLY bone a bad guy. Quick Recovery lets you overcome many things, even things that don't allow saves, simply by being awesome. It's what Iron Heart Surge should have been. It's so good, its almost cheaty, assuming you have good saves. I take it on almost every cleric I've ever played, its just THAT good.
    Covered by items that deal with stunning (as in that link), right? I'll check it out still, though.
    Quote Originally Posted by Coidzor View Post
    I just realized something. There is a decided lack of Wings of Cover in this thread.
    Quote Originally Posted by true_shinken View Post
    Not enough Ruin Delver's Fortune as well.
    What and/or where are those?
    Quote Originally Posted by Cieyrin View Post
    Wouldn't a Drake Helm (Explorer's Handbook) be better/more accessible, given Knowstones are Dragon material and harder to get ahold of?
    Well, I KNOW I've got a fair few Dragons but I'm not sure about Explorer's Handbook.
    *checks*
    Hm. Nope, no Handbook that I can see. Dragon #333: In my hot little hands. Oh, it's that one... Heheh, poisonberry pie.
    Hm... Knowstones do look pretty good. Might give him a necklace of 'em... How does it compare with the Drake Helm, though?

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    Default Re: Equip Mah Rakshasa!

    Quote Originally Posted by Serpentine View Post
    What and/or where are those?
    Wings of Cover, as an immediate action blocks line of effect and provides total cover against an attack or effect. It's a Sorcerer-only level 2 spell from Races of the Dragon on page 119, I believe.

    Ruin Delver's Fortune appeared in one of the Far Corners of the World web articles as a bard spell. Just found a reference to the Spell Compendium, Page 178, for the spell and that it's a 4th level sorc/wiz spell in addition to a bard spell. Is also an immediate action.
    Quote Originally Posted by Keld Denar View Post
    +3 Girlfriend is totally unoptimized. You are better off with a +1 Keen Witty girlfriend and then appling Greater Magic Make-up to increase her enhancement bonus.
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    Default Re: Equip Mah Rakshasa!

    Quote Originally Posted by Serpentine View Post
    What and/or where are those?
    Wings of Cover is from Races of the Dragon, 2nd level, that you can cast as an immediate action to provide full cover from an attack or spell, blocking line of effect.

    Ruin Delver's Fortune is from Spell Compendium, is 4th level, that you can cast as an immediate action to grant yourself a variety of effects as the situation calls for, usually a luck bonus equal to your Cha mod to one save plus an immunity to some effect or a good amount of temporary hitpoints. Lasts 1d4 rounds, good for getting out of Dodge when the excrement hits the rotating cooling device.

    EDIT: ninja'd on this part. :/

    Well, I KNOW I've got a fair few Dragons but I'm not sure about Explorer's Handbook.
    *checks*
    Hm. Nope, no Handbook that I can see. Dragon #333: In my hot little hands. Oh, it's that one... Heheh, poisonberry pie.
    Hm... Knowstones do look pretty good. Might give him a necklace of 'em... How does it compare with the Drake Helm, though?
    They both have their advantages, as Knowstones are slotless and cheaper. Drakehelms take up the head slot but can hold up to 4 spells known, which can be changed without getting another dragonshard, provided the shard is quality enough to hold spells of the level you want or lower. The shards work just like a ring of spell storing, except you learn to cast the spell while you're wearing the helm and it isn't expended when you use it.
    Last edited by Cieyrin; 2011-02-22 at 12:27 AM.
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    Default Re: Equip Mah Rakshasa!

    You may want to keep ruin delvers on an eternal wand, maybe wings of cover too. Having them both as spells known is redundant, imo.

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    Default Re: Equip Mah Rakshasa!

    Quote Originally Posted by faceroll View Post
    You may want to keep ruin delvers on an eternal wand, maybe wings of cover too. Having them both as spells known is redundant, imo.
    Having a regular wand of Ruin Delver's or WoC in a Casting Glove would probably be good, if we want to only take one and keep our hands open for other things.
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    Default Re: Equip Mah Rakshasa!

    Quote Originally Posted by Cieyrin View Post
    Having a regular wand of Ruin Delver's or WoC in a Casting Glove would probably be good, if we want to only take one and keep our hands open for other things.
    It's just sad that you can't use two caster gloves by RAW.
    I do allow it in my games, though.

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    Default Re: Equip Mah Rakshasa!

    Quote Originally Posted by true_shinken View Post
    It's just sad that you can't use two caster gloves by RAW.
    I do allow it in my games, though.
    I would so make a Caster Glove version of the Kimono of Storing in a heartbeat.
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    Default Re: Equip Mah Rakshasa!

    Personally I would recommend you get a set of Armor of Arrow Attration. What he needs to do is place it in his throne room place, in the corner in a orb of darkness or something. Your party is most likely going to shoot holy bolts at him, which is a instant kill no save, and that would be his biggest fear. The armor of arrow atraction should send that arrows towards that instead of the Rakshasa.
    Last edited by Sinpoder; 2011-02-22 at 07:22 PM.

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    Default Re: Equip Mah Rakshasa!

    Quote Originally Posted by Sinpoder View Post
    Personally I would recommend you get a set of Armor of Arrow Attration. What he needs to do is place it in his throne room place, in the corner in a orb of darkness or something. Your party is most likely going to shoot holy bolts at him, which is a instant kill no save, and that would be his biggest fear. The armor of arrow atraction should send that arrows towards that instead of the Rakshasa.
    It's not instant death in 3E, which this thread is clearly about (with talk of feats, prestige classes, Eberron material, etc.).
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