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Thread: Artsy Fartsy Games
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2011-02-23, 11:58 AM (ISO 8601)
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Artsy Fartsy Games
So, who else likes artsy fartsy games? A lot of flash games fall into the category, where the goal is not to win, but to experiment and to think. Of course, this being the Roleplaying Games forum, this is not about flash games. This is about tabletop RPGs.
Which artsy games do you know of that I can find online, either for free or for pay (which I prefer if I can get my money's worth)? I know there is Everyone is John, where everyone plays John, or some part of John, and Summerland, where most of the conflicts you can win is a background to your explorations and search for acceptance in the Sea of Leaves. But what else is there?
((Also, someone needs to start a site where they only sell artsy fartsy games so I can find them all in one place.))I use black for sarcasm.
Call me Rose, or The Rose Dragon. Rose Dragon is someone else entirely.
If you need me for something, please PM me about it. I am having difficulty keeping track of all my obligations.
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2011-02-23, 12:01 PM (ISO 8601)
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- Apr 2009
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Re: Artsy Fartsy Games
I think Mouseguard looks pretty artsy to me.
Also Blue Rose, but at it's core it's just another d20 game put into a very artsy book.Last edited by Yora; 2011-02-23 at 12:02 PM.
We are not standing on the shoulders of giants, but on very tall tower of other dwarves.
Spriggan's Den Heroic Fantasy Roleplaying
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2011-02-23, 12:13 PM (ISO 8601)
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Re: Artsy Fartsy Games
D&D can be with the right DM; I once played a Favoured Soul of a knowledge diety, and gave the character all sorts of out-of-character knowledge, including the knowledge that he was a character deterministically controlled by another being (and that his whole life was based on a series of equations which largely came down to random chance) and that his world was entirely an illusion; he also made literary and pop-culture allusions that he didn't get. We also had a paladin who got the saint template by breaking the paladin's code, thus sacrificing that which was dearest to him, in the name of good, and a barbarian whose rage wasn't at monsters or anything, but the future, in the hopes of beating civilization back so his culture could survive. After the Favoured Soul met a tragic fate, I rerolled a spy-esque rogue inspired by Foucauld.
Oh, D&D as played by Brown students.Former Ghosts?
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2011-02-23, 02:03 PM (ISO 8601)
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Re: Artsy Fartsy Games
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2011-02-23, 02:06 PM (ISO 8601)
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- Jan 2008
Re: Artsy Fartsy Games
D&D can hardly be what it's supposed to be. Trying to make it be anything else is a terrible idea (hello, d20 Modern!).
But no, I'm not talking about games that you can play artsy campaigns in. I'm talking about games that are inherently artsy, so much that trying to play anything else with them results in disaster, but which are great in their niche.I use black for sarcasm.
Call me Rose, or The Rose Dragon. Rose Dragon is someone else entirely.
If you need me for something, please PM me about it. I am having difficulty keeping track of all my obligations.
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2011-02-23, 02:24 PM (ISO 8601)
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Re: Artsy Fartsy Games
I don't know what an Artsy game is.
Sure, you've got those flash games where you don't have a win/lose scenario....but Everyone is John is very much a win/lose game. I don't know what they have in common.
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2011-02-23, 02:26 PM (ISO 8601)
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- Aug 2006
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Re: Artsy Fartsy Games
Anything by Jared Sorensen really.
Inspectres and Lacuna particularly.
Inspectres is a new way of doing mystery plots but with ghosts and worthless company stocks.
Lacuna is basically Inception. But was written way before Inception was a movie. It's uncanny! But I don't think there's a pdf of that one...
He recently did the Parsely games. They're so dumb. Basically the GM is a text parser and the players control a single character on a text adventure. There's a free one up at drive thru rpg.
Then there's FreeMarket. But that's a box set. You run a business on a happy, busy, competitive space station.Last edited by Totally Guy; 2011-02-23 at 02:28 PM.
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2011-02-23, 02:26 PM (ISO 8601)
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2011-02-23, 02:33 PM (ISO 8601)
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Re: Artsy Fartsy Games
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2011-02-23, 02:36 PM (ISO 8601)
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Lagren: I took Livers Need Not Apply, only reflavoured.
DocRoc: to?
Lagren: So whenever Harry wisecracks, he regains HP.
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2011-02-23, 03:37 PM (ISO 8601)
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2011-02-23, 03:52 PM (ISO 8601)
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- Jan 2008
Re: Artsy Fartsy Games
I use black for sarcasm.
Call me Rose, or The Rose Dragon. Rose Dragon is someone else entirely.
If you need me for something, please PM me about it. I am having difficulty keeping track of all my obligations.
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2011-02-23, 03:52 PM (ISO 8601)
- Join Date
- Apr 2007
Re: Artsy Fartsy Games
... Artsy Fartsy is a funny term.
I once ran a game where the players were epic heroes (every single one of them had the overconfidence disadvantage too) but they kept running away from battles. So I stuck them on a deserted island with no food or drinkable water and left them to die.
And we role-played it.
The result was pretty artsy fartsy I think. Very mellow, I was pretty surprised they survived. Let's see, they made it four weeks before a ship happened to pass by (I gave them a 2% chance each day).
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2011-02-23, 04:28 PM (ISO 8601)
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Re: Artsy Fartsy Games
Ok.... I'm really, really confused. What does 'artsy' mean in this context?
Because I also don't get the commonality between the listed games.Fire Emblem Optimizer and Game Balancer (apparently) in the Playground
A note on using my Fire Emblem rules:
Spoiler
I'm mostly retired from Fire Emblem PbPs, and indeed the PbPs in general at present. So if you wish to use my character creation rules, I would appreciate a PM, but feel free to start the game before I respond, as it might be a while.
Originally Posted by Kallisti
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2011-02-23, 04:36 PM (ISO 8601)
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Re: Artsy Fartsy Games
Nobilis is both really challenging and really heady. When you play a character who can lift mountains or create an entire species with a flick of his wrist, the game is by necessity artful and role-playing centric.
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2011-02-23, 05:18 PM (ISO 8601)
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2011-02-23, 05:53 PM (ISO 8601)
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Re: Artsy Fartsy Games
Black text is for sarcasm, also sincerity. You'll just have to read between the lines and infer from context like an animal
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2011-02-23, 06:15 PM (ISO 8601)
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Re: Artsy Fartsy Games
Polaris?
Narrative driven Fair Folk?
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2011-02-23, 07:28 PM (ISO 8601)
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Re: Artsy Fartsy Games
The Wuthering Heights RPG is a good example.
Plenty of indie RPGs should work; the one I immediately think of is Dogs in the Vineyard, in which you are vaguely Mormon-ish law enforcement personnel. The mechanics involve emotion and narrative causality, and are vaguely like playing poker.