New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Results 1 to 14 of 14
  1. - Top - End - #1
    Firbolg in the Playground
     
    Milo v3's Avatar

    Join Date
    Aug 2010
    Location
    Australia
    Gender
    Intersex

    Default Binding Elementals and Outsiders

    Background Info
    Spoiler
    Show
    We all know that to animate constructs you need to bind a elemental to it. In my campagin you can bind any creature thats soul "isn't" seperate from its body. So that means you can bind angels and devils.
    Also in my campaign you can bind these souls to creatures, objects, Constructs, Areas, ect. Its seen as evil but can be very useful.


    So what effects would binding them do to people, objects, constructs, and area?

    In my campaign their are the following Elementals:
    Spoiler
    Show

    • Air
    • Fire
    • Earth
    • Water
    • Positive
    • Negative
    • Wood
    • Arcana
    Spoiler: Old Avatar by Aruius
    Show
    http://i133.photobucket.com/albums/q56/Zeritho/Koboldbard.png

  2. - Top - End - #2
    Dwarf in the Playground
     
    AssassinGuy

    Join Date
    Feb 2011

    Default Re: Binding Elementals and Outsiders

    Well, if you have that window I belive it'd be wasted making every fire elemental give fire energy resistance and fire damage, or every celestial granting a holy weapon.
    What I mean is it'd be great to make the bindings on a case for case basis, say:

    Horned devil:

    Bound to a creature/construct: grants weapon proficiency with spiked chain, grants the ability to summon a evil-and-law-aligned spiked chain, grants the Stun ability whenever using that spiked chain. (Whenever a horned devil hits with a spiked chain attack, the opponent must succeed on a DC 27 Fortitude save or be stunned for 1d4 rounds.)

    Bound to an object: the object is detected as evil and law aligned, any damage dealt with it carries the effects of Infernal Wound, the object has DR 10/good and silver. (An injured creature loses 2 additional hit points each round. The wound does not heal naturally and resists healing spells. The continuing hit point loss can be stopped by a DC 24 Heal check, a cure spell, or a heal spell. However, a character attempting to cast a cure spell or a heal spell on a creature damaged by a horned devil’s tail must succeed on a DC 24 caster level check, or the spell has no effect on the injured character.)

    Bound to an area: the area detects as evil and law aligned, it is under a constant magic circle against good, and a creature in the area must succeed on a DC 23 Will save or be affected as though by a fear spell (caster level 15th). A creature that successfully saves cannot be affected again for 24 hours. Devils are immune to this effect.

    Note: There could be a variant granting spell-like abilities, but I belive this is far more flavorful
    Last edited by Land Outcast; 2011-02-25 at 01:18 AM.

  3. - Top - End - #3
    Firbolg in the Playground
     
    Milo v3's Avatar

    Join Date
    Aug 2010
    Location
    Australia
    Gender
    Intersex

    Default Re: Binding Elementals and Outsiders

    That's exactly the type of thing I was looking for.
    The thing is Elemental's are easier to bind. So they would be simpler then Outsiders with thier complex abilties.
    I didn't want something amazingly simple like "Fire Elemental give fire resistance". Thats boring.

    But just on thing. Wouldn't your example be more suited to Chain Devil?
    Spoiler: Old Avatar by Aruius
    Show
    http://i133.photobucket.com/albums/q56/Zeritho/Koboldbard.png

  4. - Top - End - #4
    Dwarf in the Playground
     
    AssassinGuy

    Join Date
    Feb 2011

    Default Re: Binding Elementals and Outsiders

    Quote Originally Posted by Milo v3 View Post
    That's exactly the type of thing I was looking for.
    The thing is Elemental's are easier to bind. So they would be simpler then Outsiders with thier complex abilties.
    I didn't want something amazingly simple like "Fire Elemental give fire resistance". Thats boring.
    Great! I see we agree
    But just on thing. Wouldn't your example be more suited to Chain Devil?
    Nope, the spiked chain, after all, is a staple of the Horned Devil... besides, remember that chain devils are far less powerful than horned devils (a difference of 10 in CR), so his abilities might not be as great:

    Chain Devil:

    Bound to a creature/construct: grants the Dancing Chains supernatural ability: control up to four chains within 20 feet as a standard action, making the chains dance or move as it wishes. In addition, can increase these chains’ length by up to 15 feet and cause them to sprout razor-edged barbs. These chains attack at "+10 melee (2d4+2/19-20)". If a chain is in another creature’s possession, the creature can attempt a DC 15 Will save to break the power over that chain. If the save is successful, the creature cannot attempt to control that particular chain again for 24 hours or until the chain leaves the creature’s possession. The chains are treated as evil-and-law-aligned.

    Bound to an object: the object is detected as evil and law aligned, the object has DR 5/good or silver.

    Bound to an area: the area detects as evil and law aligned, it is under a constant unnerve effect: Will DC 15 negates. Creatures are assaulted by constant memories of their departed loved ones or bitter enemies. Those who fail their saves take a -2 penalty on attack rolls while in the area.

  5. - Top - End - #5
    Firbolg in the Playground
     
    Milo v3's Avatar

    Join Date
    Aug 2010
    Location
    Australia
    Gender
    Intersex

    Default Re: Binding Elementals and Outsiders

    Guess your right
    Heres a list of Creatures that can be bound:
    Spoiler
    Show
    Archons
    Spoiler
    Show
    • Lantern Archon
    • Hound Archon
    • Trumpet Archon


    Demon
    Spoiler
    Show


    Devil
    Spoiler
    Show


    Eladrin
    Spoiler
    Show
    • Bralani
    • Ghaele


    Elemental
    Spoiler
    Show
    • Air Elemental
    • Arcana Elemental
    • Earth Elemental
    • Fire Elemental
    • Invisible Stalker
    • Positive Elemental
    • Magmin
    • Negative Elemental
    • Thoqqua
    • Wood Elemental


    Genie
    Spoiler
    Show
    • Djinni
    • Efreeti
    • Janni


    Guardinal
    Spoiler
    Show
    • Avoral
    • Leonal


    Mephit
    Spoiler
    Show
    • Air
    • Dust
    • Earth
    • Fire
    • Ice
    • Magma
    • Ooze
    • Salt
    • Steam
    • Water


    Slaad
    Spoiler
    Show
    • Red
    • Blue
    • Green
    • Gray
    • Death


    Other Outsiders
    Spoiler
    Show
    • Achaierai
    • Arrowhawk
    • Azer
    • Barghest
    • Couatl
    • Formian
    • Hell Hound
    • Howler
    • Lillend
    • Nightmare
    • Rakshasas
    • Rast
    • Ravid
    • Salamander
    • Shadow Mastiff
    • Titan
    • Tojanda
    • Vargouille
    • Xill
    • Xorn
    • Yeth Hound
    Last edited by Milo v3; 2011-02-25 at 05:23 PM.
    Spoiler: Old Avatar by Aruius
    Show
    http://i133.photobucket.com/albums/q56/Zeritho/Koboldbard.png

  6. - Top - End - #6
    Dwarf in the Playground
     
    AssassinGuy

    Join Date
    Feb 2011

    Default Re: Binding Elementals and Outsiders

    How do I add the link to the exact post?
    See the little number on the top right of each post? that's a link to the single post, for example:

    Horned devil
    http://www.giantitp.com/forums/showp...01&postcount=2

    And if you want to make the word itself into a hyperlink:
    [*URL="http://www.giantitp.com/forums/showpost.php?p=10444601&postcount=2"]Horned devil[/URL*]

    (without the asterisks)

  7. - Top - End - #7
    Bugbear in the Playground
     
    Daemon

    Join Date
    Aug 2010

    Default Re: Binding Elementals and Outsiders

    Let's not forget the single most popular demon among people who can't afford anything worthwhile: the humble dretch.

    Bound to a creature or construct, the dretch soul gives off a whiff of its famously noxious Stinking Cloud. Creatures within 5 feet of the dretchbound creature must make a Fortitude save (DC 10 + 1/2 HD + Con bonus, if any) or become sickened until they move away from it.

    Bound to an object, it gets a little of the dretch's Scare ability. A successful critical hit with the object renders its target shaken for 1d4 rounds. The object is also treated as chaotic and evil.

    Bound to a location, the area is filled with a disquieting odor. Good- or lawful-aligned creatures within the area must make a DC 12 Fortitude save or be sickened as long as they remain in the area.


    So it's not very impressive. What did you expect? It's a dretch.
    Last edited by Benly; 2011-02-25 at 11:41 AM.

  8. - Top - End - #8
    Banned
     
    Veyr's Avatar

    Join Date
    Feb 2011

    Default Re: Binding Elementals and Outsiders

    Make a series of Item Creation feats for this kind of thing? The Eberron Campaign Setting has Bind Elemental; you could add Bind Angel, Bind Fiend, maybe?

    Binding Modrons to machinery to make them more reliable?

  9. - Top - End - #9
    Barbarian in the Playground
    Join Date
    Feb 2011
    Location
    Curitiba, Brasil
    Gender
    Male

    Default Re: Binding Elementals and Outsiders

    You could just use eberron's idea and arbitrarily say that certain magic items need this x or y binding.

    It could also be the basis of your magic item creation, as in the Elder Scrolls games. Every permanent item would need a certain outsider, binding a more powerful one could give discount.

    And pardon me, but in my campaign setting there exists exactly the same elementals. What did you use for the non-classic ones? Never had to use the Life, Death, Wood and Magic elementals, but they will be needed sson, and if you already have something it would make my life easier.
    My Homebrew
    5e - The Artificer (of Alancia)
    AGE of Darkness, converting World of Darkness to AGE
    Dungeons & Dark Souls, bringing the Souls universe to your 5e


    My DMs Guild products

  10. - Top - End - #10
    Dwarf in the Playground
     
    AssassinGuy

    Join Date
    Feb 2011

    Default Re: Binding Elementals and Outsiders

    Glabrezu:

    Bound to a creature/construct: grants a natural pincer attack always at the following bonus (damage die varies per size of host, damage given for a medium host): "Pincer +20 melee (1d10+10)". The pincer replaces one of the creatures upper appendages and grants a +4 bonus on grapple checks. The pincer is treated as evil-and-chaos-aligned.

    Bound to an object: the object is detected as evil and chaos aligned, the object has DR 10/good. Should it be used to deal damage, as part of an attack action (but not a full attack action) it also has the effect of chaos hammer (DC 19, CL 14).

    Bound to an area: the area detects as evil and chaos aligned, creatures entering the area are targeted with dispel magic (DC 19, CL 14). Furthermore, all creatures inside the area see other creatures inside the area as per true sight.

  11. - Top - End - #11
    Ogre in the Playground
     
    LOTRfan's Avatar

    Join Date
    Oct 2009

    Default Re: Binding Elementals and Outsiders

    Inevitables and Modrons are Constructs. Can you bind all extraplanar creatures, or just Elementals/Outsiders?
    Extended Homebrew Signature

    Let's Read the Monster Manual II!

    Dwarf Cleric avatar by azuyomi244. Thanks!

    Saurial Soulknife avatar by Serpentine. Thanks!

    Warforged Fighter Avatar by C-Lam. Thanks!

  12. - Top - End - #12
    Firbolg in the Playground
     
    Milo v3's Avatar

    Join Date
    Aug 2010
    Location
    Australia
    Gender
    Intersex

    Default Re: Binding Elementals and Outsiders

    Constructs
    Spoiler
    Show
    Quote Originally Posted by Veyr View Post
    Make a series of Item Creation feats for this kind of thing? The Eberron Campaign Setting has Bind Elemental; you could add Bind Angel, Bind Fiend, maybe?

    Binding Modrons to machinery to make them more reliable?
    Fixed the inevitables. Also I'm currently making a class with Binding Elementals & Outsiders. Here it is Binder(Remember I haven't finished).


    Elementals
    Spoiler
    Show
    And pardon me, but in my campaign setting there exists exactly the same elementals. What did you use for the non-classic ones? Never had to use the Life, Death, Wood and Magic elementals, but they will be needed sson, and if you already have something it would make my life easier.
    In my campaign the elements are the Classic four, Arcane, and the three energies which power living, undead, and plants.
    Spoiler: Old Avatar by Aruius
    Show
    http://i133.photobucket.com/albums/q56/Zeritho/Koboldbard.png

  13. - Top - End - #13
    Banned
     
    Veyr's Avatar

    Join Date
    Feb 2011

    Default Re: Binding Elementals and Outsiders

    I'd consider another name for that class; 3.5 already has the Binder from Tome of Magic. Just a consideration; homebrewing for 3.5 often runs into these kinds of annoying name conflicts.

  14. - Top - End - #14
    Firbolg in the Playground
     
    Milo v3's Avatar

    Join Date
    Aug 2010
    Location
    Australia
    Gender
    Intersex

    Default Re: Binding Elementals and Outsiders

    Quote Originally Posted by Veyr View Post
    I'd consider another name for that class; 3.5 already has the Binder from Tome of Magic. Just a consideration; homebrewing for 3.5 often runs into these kinds of annoying name conflicts.
    It has no relation to the Binder from ToM. The Binder is being specifically designed for my setting "Blades Of Keran". Its like my variant Paladin.
    Spoiler: Old Avatar by Aruius
    Show
    http://i133.photobucket.com/albums/q56/Zeritho/Koboldbard.png

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •