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Thread: My Confusing Cleric 3.5
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2011-02-26, 08:29 PM (ISO 8601)
- Join Date
- Feb 2010
- Location
- Indiana
- Gender
My Confusing Cleric 3.5
So I've got a bit of a problem with my cleric. He's getting more powerful and I'm having trouble keeping his numbers straight. He's a human Cleric 11/ Fighter 1, with DMM Persist Divine Power cheese. So first, thats BAB of 12, which means 12/7/2. Divine Power gives him +6 STR, which brings him to 22, a +6 bonus. He's got a +1 large war hammer that he wields two handed. That right there is +19/+14/+9.
Now I've got Destruction and Strength domains, and those granted powers give me a +4 to hit/+11 to damage, and a +12 to strength respectively. Now the DM has ruled that the +12 to Str, is not for purposes of breaking only, but actually applies to hit/dam.
I also throw on Righteous Might when it all hits the fan, so thats a +4 size bonus to Str, and a big bonus to Con, but thats not important. My issue is that I'm having lots of numbers keeping the bonuses and how they stack straight. Could someone give me a hand?
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2011-02-26, 08:43 PM (ISO 8601)
- Join Date
- Sep 2009
Re: My Confusing Cleric 3.5
Divine Power and Strength Domain are both enhancement bonuses, but everything else stacks. With strictly Divine Power, Righteous Might, 16 Str base, and a +1 weapon, you should have 12BAB, 16+6+4Str, +1 to hit, -1 size, meaning 20/15/10 to hit with +12 damage on hit (due to 2h).
Destruction Domain power would make an attack with +4 to hit and +11 damage (only one attack). Strength Domain will give you 23/18/13 to hit with +16 damage on hit for the entire round.
Combined, you will have +27 damage on a single attack of either 27, 22, or 17 to hit.Last edited by Vangor; 2011-02-26 at 10:45 PM. Reason: +27 damage combined, not 17
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2011-02-26, 10:35 PM (ISO 8601)
- Join Date
- Feb 2010
- Location
- Indiana
- Gender
Re: My Confusing Cleric 3.5
Awesome thank you for the quick answer.