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2011-02-28, 12:21 AM (ISO 8601)
- Join Date
- Nov 2010
Arcane Backdraft (Rework of Arcane Backlash)
The Vengeance Knight in Champions of Ruin have an ability called Arcane Backlash that I think is just to tasty to pass up. Many of my friends hate to play melee characters due to being destroyed by the casters.
Well with this it would make any caster think twice before sending a spell toward a melee foe.
This could be added on as a optional class feature, feats based on BAB, or just tack it on with what the classes already get.
Ok so I've changed many aspects of the original but kept the basic idea. To make things simple I'm creating these as feats (fighter bonus feats).
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Arcane BackDraft
Requirements
- BAB +3
- Inability to cast Arcane Magic
Special: If the character ever gains the ability to cast arcane spells (except through items/equipment) then this feat becomes inactive
When you save against any arcane spell that has you as the only target, the original caster takes 1d6/original caster level lethal damage. This damage is based on your character's alignment (CG character's would have backdraft energy be Chaotic and/or Good for overcoming DR).
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Supplement feats would include
- Include divine spells (take away ability to use divine spells)
- Change damage to non lethal damage
- +1d8/original caster level damage
- Failed save sends back half damage
- Ability to change alignment damage
- You no longer have to be the only target
- (Final feat which is able to take at around 18th level) Change lethal damage to ability score damage
Yes I know the last one is huge but so is the ability to fly and erase someone from reality (as wizards can do).
Example:
Karen the wizard (CL 19) shoots chain lightning at Edgar the Barbarian who has Arcane backdraft and has taken the supplement feat +1d8/cl damage and "Failed save for 1/2 damage". Edgar would send back either 19d8 or 9d8 damage depending on if he failed or saved his throw.
Yes this is a work in progress and constructive criticism is welcomed.
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2011-02-28, 01:29 AM (ISO 8601)
- Join Date
- Dec 2010
Re: Arcane Backdraft (Rework of Arcane Backlash)
As a person who despises casters and the like, I would jump on this feat in a heartbeat. However, when you say "original caster level", you mean "the level of the wizard who shot you", correct?
Given that as the case, I can see this being incredibly dangerous in conjunction with a monk, rogue, or other class that gets evasion. "Oh, you shot me with a lightning bolt? I take no damage, and you take the damage instead!" No one would play a caster again, unless they had the points to dump into CON for the extra health.
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2011-02-28, 01:55 AM (ISO 8601)
- Join Date
- Nov 2010
Re: Arcane Backdraft (Rework of Arcane Backlash)
Yep, that's the intent of the original power. Also it makes sense for it to go off from the other since it is their power you are throwing back at them.
Well Monk and Rogue have slower BAB progression so they wouldn't be able to take as many of these feats. Also I could put in a restriction about having evasion (or anything like it) just like having arcane spell casting makes the feat not work.
I don't think it would be to bad for a monk or rogue to have this. First of all there are many spells that target other defenses that this feat would work with... Plus outside of super awesome optimizing a rogue or monk aren't that high of a tier. If you are playing a monk then this won't break you :P. Rogues are a bit MAD but not to bad so this wouldn't be to bad....
Maybe make the requirement
Full BAB +3
3/4 BAB +5
Imightwill make a special part of it that says that the damage dice can't exceed the number that the caster uses... That way a spell that can do max 15d6 cast by a 19th level wizard won't get 19d6 sent back at them
EDIT:
Although keeping the Rogue and Monk as is would be great for what this feat/power is made for.
Casters beware
Shoot a bolt of lightning at the sneaky dexterous monk? You pay.Last edited by Dalek-K; 2011-02-28 at 02:14 AM.
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2011-02-28, 02:02 AM (ISO 8601)
- Join Date
- Aug 2009
- Location
- Erutnevda
Re: Arcane Backdraft (Rework of Arcane Backlash)
Don't have Full BAB and 3/4 BAB prerequisites that are different. Doesn't mesh well with 3.X in general and makes multiclassing a Wha?
As for the other you may want to consider that but also amend that it is only true for spells that deal damage.
Really though if they're using a Reflex half spell and only hitting one target they're making a mistake as it is.Peanut Half-Dragon Necromancer by Kurien.
Current Projects:
Group: The Harrowing Halloween Harvest of Horror Part 2
Personal Silliness: Vote what Soulknife "Fix"/Inspired Class Should I make??? Past Work Expansion Caricatures.
Old: My homebrew (updated 9/9)
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2011-02-28, 02:09 AM (ISO 8601)
- Join Date
- Nov 2010
Re: Arcane Backdraft (Rework of Arcane Backlash)
I figured a supplement feat would allow it to work for none damaging spells for less damage. There are many things like mind rape that need to have a way to be countered. Plus it is magical energy being targeting the melee combatant so it goes along with the thought of "pushing back" the energy.
- Evening the odds: When a non damaging spell targets the character and is saved against the Arcane Backdraft is 1d4/original caster level (alignment damage). This tells the character the general location of the caster.
A helpless character doesn't benefit from this feat
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2011-02-28, 02:14 AM (ISO 8601)
- Join Date
- Aug 2009
- Location
- Erutnevda
Re: Arcane Backdraft (Rework of Arcane Backlash)
So the initial feat only works on:
Damaging arcane spells that target only the character with the feat which allow a save which they succeeded on?
You do realize how few spells that actually includes, right?
Single target damage spells rarely allow saves and multitarget ones rarely are worth using unless they hit multiple targets. About the only thing this will normally work on is oddly the Orb of X spells.Peanut Half-Dragon Necromancer by Kurien.
Current Projects:
Group: The Harrowing Halloween Harvest of Horror Part 2
Personal Silliness: Vote what Soulknife "Fix"/Inspired Class Should I make??? Past Work Expansion Caricatures.
Old: My homebrew (updated 9/9)
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2011-02-28, 02:21 AM (ISO 8601)
- Join Date
- Nov 2010
Re: Arcane Backdraft (Rework of Arcane Backlash)
That is how the original ability was created, I'm trying to keep with that as much as possible.
But you are right, the lower level ones don't give saves.
But that's ok, at lower levels fighters/rogues/barbarians are strong enough to fight off a wizard/sorcerer so it really wouldn't be a problem
There will be a supplement that will allow for multiple target spells to trigger this also.Seems like I already addressed this in my op
Edit: It seems like from 3rd level spells onward more and more give saves.Last edited by Dalek-K; 2011-02-28 at 02:26 AM.
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2011-03-07, 04:47 PM (ISO 8601)
- Join Date
- Mar 2006
- Location
- Columbus, Ohio
- Gender
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2011-03-12, 08:39 PM (ISO 8601)
- Join Date
- Nov 2010
Re: Arcane Backdraft (Rework of Arcane Backlash)
Most races and most characters do not get natural flight. Stack up the numbers and see the difference.
Flight is a big issue and it is the reason why classes like Druid, Warlock, Wizard, and Sorcerer can delete (or kill) a fighter with ease.
With some sort of natural defense arcane and divine magic users wouldn't be so game breaking. Oh this applies to monsters too...their arcane and divine abilities but maybe not SU abilities? Hmmm
EDIT:
If core only is allowed then no base race gets flight and there seems to be tons of those :P.Last edited by Dalek-K; 2011-03-12 at 08:45 PM.
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