New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Results 1 to 5 of 5
  1. - Top - End - #1
    Barbarian in the Playground
    Join Date
    Oct 2009
    Location
    Redmond, WA
    Gender
    Male

    Default Hmm... City Building RPG?

    Some of my friends have recently expressed interest in playing a game where instead of adventuring into monster lairs to retrieve loot, the focus on the game is instead securing land to build an outpost, which grows into a town and eventually a city. However, none of the systems I know of would really work for such a game. I suppose I could adapt 3.5 using stuff from Arms & Equipment Guide, Strongold Builder's Guide and a healthy dose of houseruling, but there are so many things in 3.5 which would completely break the resource management aspect it almost seems better to start from scratch. So does anyone know of any good RPG systems which at least give a significant nod towards this, if not focusing on it?

  2. - Top - End - #2
    Titan in the Playground
     
    Ravens_cry's Avatar

    Join Date
    Sep 2008

    Default Re: Hmm... City Building RPG?

    The Pathfinder adventure path Kingmaker has just such a system. If you don't want to buy a whole adventure path just for the system, I don't blame you if you do, there is this. It is supposed to be a expanded reprint of the Kingmaker city building rules.
    I haven't used it personally, but I did play in the Kingmaker campaign and it was a lot of fun.
    Last edited by Ravens_cry; 2011-03-05 at 02:27 PM.
    Quote Originally Posted by Calanon View Post
    Raven_Cry's comments often have the effects of a +5 Tome of Understanding

  3. - Top - End - #3
    Bugbear in the Playground
     
    NecromancerGuy

    Join Date
    Dec 2008
    Location
    Wales, UK
    Gender
    Male

    Default Re: Hmm... City Building RPG?

    Houses of the Blooded has a whole part devoted to managing your province(s), which includes a village (which can become a city) and your castle, and the role playing part can also involve that heavily (who's sending all those spies who are blowing up my stuff? how can I bribe my enemy's vassals more efficiently?). Mind you, city building itself is quite limited here (you just use resources and wait for it to grow by next season, and you can build a few things extra), you have multiple regions and, eventually, many provinces as well. The setting is somewhat unusual as well, you are a noble, you don't go exploring dungeons, you have people to do that for you, and the system itself slightly resembles FATE, though it's mostly original.
    LGBTitP

  4. - Top - End - #4
    Ogre in the Playground
    Join Date
    Mar 2004
    Location
    In eternity.
    Gender
    Male

    Default Re: Hmm... City Building RPG?

    How well do these city building RPGs work if in a completely barren world where D&D 3.5 PCs are level 15+?
    Quote Originally Posted by GPuzzle View Post
    And I do agree that the right answer to the magic/mundane problem is to make everyone badass.
    Quote Originally Posted by Flickerdart View Post
    If you're of a philosophical bent, the powergamer is a great example of Heidegger's modern technological man, who treats a game's mechanics as a standing reserve of undifferentiated resources that are to be used for his goals.
    My Complete Tome of Battle Maneuver/Stance/Class Overhaul

    Arseplomancy = Fanatic Tarrasque!

  5. - Top - End - #5
    Titan in the Playground
     
    Ravens_cry's Avatar

    Join Date
    Sep 2008

    Default Re: Hmm... City Building RPG?

    Quote Originally Posted by Endarire View Post
    How well do these city building RPGs work if in a completely barren world where D&D 3.5 PCs are level 15+?
    For a Level 15 party they will probably work better because it is very easy to become very wealthy, when you are, well, running a city, to the point that money isn't exactly important if you are willing to wait. How barren is this barren land? What resource is there that would make people want to come to your city? Or if not resources, is it a natural meeting of trade routes, or a strategic location?
    Petra, despite being in inhospitable terrain, had water, which was damned important for people journeying along the Silk Road.
    Last edited by Ravens_cry; 2011-03-06 at 12:10 AM.
    Quote Originally Posted by Calanon View Post
    Raven_Cry's comments often have the effects of a +5 Tome of Understanding

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •