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Thread: non combat, non trap challenges
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2011-03-06, 06:42 PM (ISO 8601)
- Join Date
- Mar 2009
- Gender
non combat, non trap challenges
So I'm going to be running a game soon in a savage worlds system. First game is going to be a "Fix the radio tower" game and I want it to have 3-4 major sections to it.
- Difficulty traveling to the radio tower/center
- Find out what the big problem with the radio tower is (there's something hijacking the signal)
- Either fix the problem or make it worse
- Bonus: fix the antenna or break it.
Now I need ideas for traveling to radio tower, I need problems that can't be solved with "I attack it" or "I roll the skill to fix it."
Thank you for your suggestions.
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2011-03-06, 06:53 PM (ISO 8601)
- Join Date
- Sep 2010
Re: non combat, non trap challenges
Neat. Reminds me of the Lost Season 3 finale (they have to go to a radio tower and an underwater station to turn off an interfering signal and a jammer so they can broadcast their own SOS.)
Something with social interaction maybe. If they're good-aligned you could have inhabitants of the radio tower who don't want to let them use it, but aren't 'hostile' enough to 'justify' slaying. just make up a social scenario that they can't Diplomacy.
Puzzle to get it working.
Lost pieces they have to find in the area to get it working.
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2011-03-06, 11:12 PM (ISO 8601)
- Join Date
- Mar 2009
- Gender
Re: non combat, non trap challenges
Thanks, I got the idea from another RPG. mostly I'm looking for traveling troubles to throw against the players.
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2011-03-06, 11:26 PM (ISO 8601)
- Join Date
- May 2005
- Location
- Somerville, MA
- Gender
Re: non combat, non trap challenges
Sounds like a good place for physical obstacles as puzzles. Give the players a 60 foot chasm, 50 feet of rope, a Honda Accord, and some charcoal. Let them MacGuyver up a solution. Half the time I do these puzzles I don't even bother coming up with an answer, especially if they have magic.
If you like what I have to say, please check out my GMing Blog where I discuss writing and roleplaying in greater depth.
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2011-03-06, 11:40 PM (ISO 8601)
- Join Date
- Mar 2009
- Gender
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2011-03-07, 12:02 AM (ISO 8601)
- Join Date
- Mar 2009
Re: non combat, non trap challenges
one of the secrets of how to find the piece of maguffin to fix the antennae is known only by a scared, mute 6-yo orphan girl or some variation thereof?