A Monster for Every Season: Summer 2
You can get A Monster for Every Season: Summer 2 now at Gumroad
Results 1 to 13 of 13
  1. - Top - End - #1
    Orc in the Playground
     
    Pentachoron's Avatar

    Join Date
    Dec 2010
    Location
    Kansas
    Gender
    Male

    Default Tomb of Horrors (4e)

    I want to steal the idea of this thread, but the problem is the campaign I'm currently running is 4e. Does anyone have any experience having run ToH in 4th edition?

    I loved it in past editions, how does it stand up? I'm concerned about the way that the edition handles traps not being conducive to it being as fun as in the past and I don't want to buy the adventure if it's not any fun.
    End of line.

  2. - Top - End - #2
    Ogre in the Playground
     
    BlueKnightGuy

    Join Date
    Jan 2007
    Location
    Chicago Suburbs
    Gender
    Male

    Default Re: Tomb of Horrors (4e)

    I've actually got a thread going on this topic already. I just finished my first read-through of the book tonight, I'll take another crack at it tomorrow.

    The third chapter details the Tomb as everyone knows it; nasty save-or-die traps, monsters fought under the WORST POSSIBLE CONDITIONS (gargoyles on a bridge, anyone?), puzzles that kill you for choosing the right answer, the wrong answer, and even the 'lobster' answer, and riddles galore. Fun times.
    Iron Chef Award!

    Spoiler
    Show

  3. - Top - End - #3
    Troll in the Playground
     
    Katana_Geldar's Avatar

    Join Date
    Aug 2009
    Location
    Sydney
    Gender
    Female

    Default Re: Tomb of Horrors (4e)

    For the love of Gygax, there are two Tomb of Horrors for 4E.

    The first one that came out was for RPGA members and is a simple conversion of the 3.5 module. It's not very deadly, but that can be arranged.

    The second one is a rather long campaign (with big gaps in it) that has more than one dungeon, and this includes the actual Tomb. The difference is that this is a sequel to Cordell's 2nd Ed Return to the Tomb of Horrors. So there are things that are rather different once you get to the tomb, which happens mid-way in the super-adventure.
    Avatar by Trixie.

    Running Tomb of Horrors 4E in all that horrific tombyness.

    My Blog The Level 1 GM


  4. - Top - End - #4
    Orc in the Playground
     
    Pentachoron's Avatar

    Join Date
    Dec 2010
    Location
    Kansas
    Gender
    Male

    Default Re: Tomb of Horrors (4e)

    Quote Originally Posted by Katana_Geldar View Post
    For the love of Gygax, there are two Tomb of Horrors for 4E.

    The first one that came out was for RPGA members and is a simple conversion of the 3.5 module. It's not very deadly, but that can be arranged.

    The second one is a rather long campaign (with big gaps in it) that has more than one dungeon, and this includes the actual Tomb. The difference is that this is a sequel to Cordell's 2nd Ed Return to the Tomb of Horrors. So there are things that are rather different once you get to the tomb, which happens mid-way in the super-adventure.
    I was unaware of the latter, asking specifically about the former. What makes it less deadly than previous incarnations?
    End of line.

  5. - Top - End - #5
    Troll in the Playground
     
    Katana_Geldar's Avatar

    Join Date
    Aug 2009
    Location
    Sydney
    Gender
    Female

    Default Re: Tomb of Horrors (4e)

    It's the edition itself and how it deals with things.

    Take the infamous sphere of annihilation in the statue's mouth. These days, spheres of annihilation attack until you are dead, then you crumble to dust that can be ressurected.

    There's also the fact that so much of the traps, which are rather specific in the original, can simply be combated with a dice throw and rather high DC (can't remember what it is).

    As I said, it's an adaptation of the 3.5 module, not the original. So Acererak is the construct (who also appears in the superadventure for story-related reasons).

    Unless you are an RPGA member, you're unlikely to get it. I managed to get it as I did a deal with a guy who had two and was willing to give one away.
    Avatar by Trixie.

    Running Tomb of Horrors 4E in all that horrific tombyness.

    My Blog The Level 1 GM


  6. - Top - End - #6
    Orc in the Playground
     
    Pentachoron's Avatar

    Join Date
    Dec 2010
    Location
    Kansas
    Gender
    Male

    Default Re: Tomb of Horrors (4e)

    Quote Originally Posted by Katana_Geldar View Post
    It's the edition itself and how it deals with things.

    Take the infamous sphere of annihilation in the statue's mouth. These days, spheres of annihilation attack until you are dead, then you crumble to dust that can be ressurected.

    There's also the fact that so much of the traps, which are rather specific in the original, can simply be combated with a dice throw and rather high DC (can't remember what it is).

    As I said, it's an adaptation of the 3.5 module, not the original. So Acererak is the construct (who also appears in the superadventure for story-related reasons).

    Unless you are an RPGA member, you're unlikely to get it. I managed to get it as I did a deal with a guy who had two and was willing to give one away.
    I see, thanks. I think I may just try to do my own conversion from the original module then, neither of the two printed sound like what I'm looking for.
    End of line.

  7. - Top - End - #7
    Bugbear in the Playground
     
    Dust's Avatar

    Join Date
    Feb 2009
    Location
    Canada, Eh!
    Gender
    Female

    Default Re: Tomb of Horrors (4e)

    I really recommend the latter. At least browse the official ToH 4e 'campaign' before you dismiss it outright - it was vastly superior to what I was expecting, though you'll have to improvise for a LOT of minis if you use 'em, as well as be able to be very creative with battlemaps.

  8. - Top - End - #8
    Troll in the Playground
     
    Katana_Geldar's Avatar

    Join Date
    Aug 2009
    Location
    Sydney
    Gender
    Female

    Default Re: Tomb of Horrors (4e)

    The super-adventure is really fun to run, it's not strictly speaking the Tomb of Horrors grinder, though there are elements of that, at times.

    Get some Blu-tac, helps with those curvy dungeon walls.
    Last edited by Katana_Geldar; 2011-03-08 at 10:23 PM.
    Avatar by Trixie.

    Running Tomb of Horrors 4E in all that horrific tombyness.

    My Blog The Level 1 GM


  9. - Top - End - #9
    Orc in the Playground
     
    Pentachoron's Avatar

    Join Date
    Dec 2010
    Location
    Kansas
    Gender
    Male

    Default Re: Tomb of Horrors (4e)

    Quote Originally Posted by Dust View Post
    I really recommend the latter. At least browse the official ToH 4e 'campaign' before you dismiss it outright - it was vastly superior to what I was expecting, though you'll have to improvise for a LOT of minis if you use 'em, as well as be able to be very creative with battlemaps.
    I'll probably still check it out, but because of the apparent scale of it, I don't think it'd be appropriate for the current ToH plans I have.
    End of line.

  10. - Top - End - #10
    Orc in the Playground
     
    AssassinGuy

    Join Date
    May 2010
    Location
    Melbourne, Australia
    Gender
    Male

    Default Re: Tomb of Horrors (4e)

    use it for multiple drinking game days... each dungeon for each drinking session

    Spoiler
    Show
    Quote Originally Posted by Marnath View Post
    Warforged: We can draw the guards away from the treasury if we set that orphanage two blocks down on fire.

    Paladin: wtf, NO! Why would you say something like that?

    Warforged: Fine, fine. I'll go burn down the church instead. I bet the screams of the monks will carry farther than the children's anyway, judging on their singing capacity.

    Paladin: I've got a better idea. You shut up and we'll send the rogue around back >.<

  11. - Top - End - #11
    Titan in the Playground
     
    MindFlayer

    Join Date
    Apr 2008
    Gender
    Male

    Default Re: Tomb of Horrors (4e)

    Katana_Geldar, is the 2nd incarnation you speak of the new 4th Edition suppliment/campaign/whatever book that came out last summer?

    What level characters would you say its geared towards, and how fatal/awesome is it? I mean, I've heard tales of how deadly and fun the original editions were, but I've also heard the new one was kinda... defanged. Less save-or-die things and whatnot. Would you still suggest picking it up?
    Anemoia: Nostalgia for a time you've never known.

  12. - Top - End - #12
    Barbarian in the Playground
     
    NinjaGuy

    Join Date
    Oct 2008

    Default Re: Tomb of Horrors (4e)

    Quote Originally Posted by mobdrazhar View Post
    use it for multiple drinking game days... each dungeon for each drinking session
    Drinking game:
    Every time you die take a shot
    Every time you TPK Chug.

    Quote Originally Posted by Lycan 01 View Post
    Katana_Geldar, is the 2nd incarnation you speak of the new 4th Edition suppliment/campaign/whatever book that came out last summer?

    What level characters would you say its geared towards, and how fatal/awesome is it? I mean, I've heard tales of how deadly and fun the original editions were, but I've also heard the new one was kinda... defanged. Less save-or-die things and whatnot. Would you still suggest picking it up?
    This is the Super Adventure:
    http://www.wizards.com/dnd/Product.a...dacc/253850000

    As far as your questions 10th level - 22nd; Havnt played it but hear good things; Save or Die has died out in 4e all together, except for the Beholder, but you have to fail three saving throws against it(if I remember correctly).

    I notice even though a lot of people that like Save or die strategies are sadistic DMs less so players. Unless I'm playing Paranoia I would lose a lot of players by killing off their main PC in an 1-hit KO.
    Haggis is Sheep's stomach filled with its intestines.

    My blog "Awkward GM"

  13. - Top - End - #13
    Titan in the Playground
     
    Kurald Galain's Avatar

    Join Date
    Jun 2007

    Default Re: Tomb of Horrors (4e)

    Quote Originally Posted by DuncanIdaho488 View Post
    I was unaware of the latter, asking specifically about the former. What makes it less deadly than previous incarnations?
    As the other KG says, it's indeed the edition.

    One infamous hallway starts to slope down into a gate to the elemental plane of fire. In earlier editions, this requires some rather difficult climbing checks and if you fall into the fire, you're dead. In 4E, this requires using the standard "run" action, and if you fall into the fire, you take 10 damage per turn.
    Guide to the Magus, the Pathfinder Gish class.

    "I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums. I'm not joking one bit. I would buy the hell out of that." -- ChubbyRain
    Crystal Shard Studios - Freeware games designed by Kurald and others!

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •