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    Firbolg in the Playground
    Join Date
    Mar 2007

    Default NarutoITP OOC I: Reboots Are Genjutsu

    The official tag for NarutoITP threads is simply [NarutoITP]. Put that on any threads for this.

    Questions and answers:

    What is NarutoitP anyway?

    NarutoitP is a FFRP universe which is heavily influenced (read: alternate version of the universe of) by the Japanese manga/anime Naruto.

    Okay, but how is it different from, say, the Town or ACRONYM?

    It differs in several important ways.
    First, it is a lot more uniform that the Town and ACRONYM. NarutoitP has ninja, shinobi, samurai, and jinchūriki of various countries and clans. It does not have, say, cyborgs or sniper kittys.
    Second, the plot of NarutoitP is going to be more directed. There are the good, the bad, and the ugly, and they are mostly organised. As such, most plots and stuff will be interwoven into one big plot. Or at least that's the intention.
    Third, NarutoitP is NOT in any way connected to the Town, at least not in the way ACRONYM is. i.e. you cannot have a character travel between the two. If you want a character in NarutoitP, it is for NarutoitP. You can have a version of the same character for both ACRO/Town and NarutoitP, but they are different characters.

    How do I start?

    Well, you want to post a character in this thread, and the character registry when it goes up, so everyone can find information on your character and so people can give you helpful criticism on it.
    To prevent a pattern that is all too easy to fall into, it's good to point out the fact that passive actions don't tend to get much attention.
    With that in mind, make a post and begin!

    There are rules, right?

    Yes, there are.
    Firstly, no godmodding (or godmoding). A far better explanation of godmodding than I can give is here.
    Second, please remember that we plan to have a far more directed plot than ACRO or the Town. Please run any major spanners in the works past guys on this thread first.
    Third, don't ruin anyone else's fun. I can't stress this enough.
    Fourth, have fun!

    What the hell is going on?

    Spoiler
    Show
    The Third Great Shinobi War has only been ended for thirty years, but already the peace seems to be rankling under the skin of the countries that found themselves on the losing side. But the advent of new weapons, jinchūriki, and the awesome power of the beasts contained within them has kept open hostilities from breaking out once more. Now these fledgling weapons are growing into lives of their own, to the gain or detriment of their villages, and are causing chaos in the world of shinobi.

    Will another Great Shinobi War erupt from the stale peace? Or will the shinobi of the world figure out a way to live in harmony with one another? Only time will tell but evil always lurks just out of sight, waiting for weaknesses to exploit.


    Not a terribly enlightening history overview, but I'm leaving a lot of it to be determined by the players as a whole beyond a few basic guidelines of...

    -Every village is on their third or fourth kage.
    -The tailed beasts are unlikely to hold the same forms, but the same general power level.
    -Smaller countries and villages do exist but not in over-abundance.
    -An organization similar to Akatsuki exists as well under a different name and goal (though has a similar means)
    -This is alternate universe, the canon characters do NOT exist.

    Anything else can be determined as the game goes on and will be added to that summary as it becomes relavent.

    New and Improved (but loose) Rules v.1.1!
    These "rules" are more loose guidelines that serve another FFRPG very well so I adopted them into this one, because they work.

    1. Consider asking to join in fights before jumping in.
      Please respect that all plots might not be open. Alternatively, if you yourself want to keep a fight cordoned off from other participants, say so in the OOC, at the beginning of your post, or both.
    2. TALK major fights over with your opponent!
      This is to keep arguments about who's the better fighter, who should win, blablablablabla, out of the OOC. Of course, talk these things over in PM, or some kind of IM service. While arguments might break out over said PM/IM... It keeps it out of the OOC. Which is what we're trying to do here. On that note...
    3. Don't argue in the OOC!
      They make the atmosphere oppressive, they make things less fun, and generally unpleasant and maybe even make the arguments larger than they need be. So, if you have a problem with someone, try to talk it out in PM or IM before using the OOC.


    These guidelines/loose rules might be viable to change or be added on to as issues come up, but the bases are covered pretty well.

    Due to a logical worry brought up to me over an IM though, I suggest we stick to one Hidden Village at this time to keep people from spreading out too much. If, say, Kirigakure only had two PC's playing in it, then chances are it's going to die off very quickly because of lack of activity. In other words, once/if the game gets going good and you want to introduce one of the other villages or some other faction into the game, give your idea in the OOC and make sure you have enough people so the village or faction doesn't just disappear from inactivity before you go and set it up. This will ensure that a given faction or village gets the attention it deserves by the players in it, hopefully. This does NOT mean you can't have a character from such places, just try to keep from making a completely separate thread for them until you have enough interest.

    Due to recent concerns I've felt the need to put up this disclaimer. I, Callos_DeTerran, reserve the right to say 'no' to a character if I feel he/she/it wouldn't fit the setting or the game itself. This is not to say I won't work with you to make character that fits the game, but if I say 'no' then I mean 'no'.

    Elemental Combination Bloodlines
    {table]Element|Fire|Water|Earth|Wind|Lightning
    Fire|Fire|Boil|Lava|Poison|Plasma
    Water|Boil|Water|Wood|Ice|Storm
    Earth|Lava|Wood|Earth|Dust|Crystal
    Wind|Poison|Ice|Dust|Wind|Cloud
    Lightning|Plasma|Storm|Crystal|Cloud|Lightning[/table]



    Character Registry Thread

    That said, have a ball!

    The password for the Wiki I'm trying to set-up is 'shiki fuujin no jutsu'.

    OOC's
    OOC I: Cha
    OOC II: Sexy No Threadjutsu
    NarutoITP OOC III: Flashbacks and orphans ahoy!
    NarutoITP OOC IV: Exam Time! Shouldn't Hurt a Bit!
    NarutoITP OOC V: F Doesn't mean Fail, it Just Means Try Again!
    NarutoITP OOC VI: Believe it!

    Character Sheet


    Name/Rank: What's your character's name and what rank are they?
    Classification: Ranks go from E-rank to S-rank. Keep in mind, there's not a massive variation in power within a rank, so something like 'C+ rank' is meaningless. Until you get to S-rank that is, considering it has no upper limit, ability can range greatly at that rank.
    Birthdate: Self-Explanatory
    Age: Self-Explanatory
    Height: Self-Explanatory
    Weight: Self-Explanatory
    Gender: Self-Explanatory
    Blood type: Mostly for fluff, but still...Self-Explanatory
    Affiliation/Kage: Who is your character loyal to? What groups are they a part of? What village are they from?

    Appearance: Self-Explanatory. Make yourself memorable!

    Bloodline: Does your character have a kekkei genkai? Can they use an Elemental Combination (Wind+Water=Ice for example)? Are they part of a clan or family noted for special jutsu?

    Notable Jutsu: What jutsu does your character use the most often? It's entirely possible to deviate from this list, but try not to do so very much. In other words, what jutsu will your character be using the most often?

    Special Abilities: What can your character do that's unusual but not a function of jutsu? It's a good idea to give a good accounting for how strong and fast they are here as well.

    Important Setting Information



    Village Hidden in Chasms


    Spoiler
    Show
    Tucked between the Countries of Earth and Wind lies a canyon that seems almost cut into the earth itself, stretching ten miles long across the disputed border country of Red Beans known to the local people as Havens Wound Crater. Few know the impoverished and devastated country still holds a Hidden Village, the entirety of which exists within the canyon, known as the Hidden Village in Chasms. The canyon is easily five miles across at its widest point, making travel through the Red Bean County all but impossible without the Village itself.

    The Village is built into the rock faces of the canyon and the bottom of the canyon itself along the river. Bridges and roads, marvels of engineering in their size and complexity, bridge the two sides of the city. Large tunnels build into the canyon sides aid more common foot travel from level to level of the city, though most of the residential housing is kept in the largest gap of the canyon itself. Large ladders and hanging vines exist for immediate travel from some levels to the other and play a large role in the training of the local ninja students. Terraces and other structures have also been sculpted into the sides of the canyon faces, allowing for houses and other residential structures to be built. More homes and services are held in the natural cavern formations deep in the canyon itself, more tunnels linking them to the outer walls making the city a patchwork of honeycombed inner chambers and tiered city levels on the canyon walls.

    Several rivers produce a number of waterfalls about the village, powering the Village and keeping a fresh water supply for what meager crops are grown in the village itself. The waterfalls also feed the river below which houses small schools of fish at its deepest limits in the center of the village. These schools are tended and maintained as a local trade good, the breeds having been raised much like cattle and pig on the surface regions and thus making them valuable and unique food stuffs. The fish are also highly prized for their scales which glitter and shine in the light like rainbows.

    Along with the rivers and waterfalls of the Village, windmills powered by wind on the outer lip of the Canyon power grain mills of the village, giving the Village another sustainable food source of its own. These windmills can be found on the upper reaches of the Village as well, powering large turbines that power the cities vast energy circuits and act as a powerful resource all their own for the small Village.


    Village Ninja and Leadership

    Like many Villages, the Chasms Village is led by the most powerful ninja the entire Village has to offer with three advisors from the local population elected each year by the jounin of the village. The Village has kept a strong and powerful line of leaders even through the great wars which have kept their Village off the radar from larger powers and local bandits alike.

    The Village Ninja are typically rough and rugged survivors, making do with what little the land above provides while maintaining the defense of the waterways that feed their village. Chasm Ninja are universally required to be agile and spry owing to the strange landscape of their Village. Earth and Water Elements are common but not exclusive to the Village. Outfits of the Village are less strictly enforced by the Village Leaders though hanging objects are frowned upon as are open pockets owing to people often times walking below.

    Local Myths


    Local legends exist on how the canyon was born, the Kamiís having struck the lands inhabitants of long ago with a powerful sword that rent the world in twain. Evidence of this massive attack on the land can be seen in the smooth cliff faces that exist in the canyon itself. The canyon is mineral rich on itís smoothest parts though mining is impossible to any depth due to the rock itself having been fused solid as if by extreme heat and pressure.

    Another legend that exists speaks of underwater caverns that the ninja use to store goods and keep as secret training halls for their classes. While many of the residents are uncertain of the veracity of such claims, the ninja make no move to speak of such things in the presence of non-ninja. The rumors are true, though if they ended where so many believe the existence of such would not be withheld so strictly. The Hidden Village of Chasms holds one of the Tailed Beasts inside a powerful brazier that burns constantly underneath the city in a small grotto, keeping the Village safe from attacks from its neighbors the Earth and Wind Countries.

    Relations to other Villages

    The Village Hidden in Chasms is a fairly small Village and thus has little sway over the politics of the Ninja World. Itís few ninja that make it out of the country train and visit the major Villages for their chuunin examís.

    Innovations of the Village Hidden in Chasms


    The Village may be small and underpopulated by strong ninja or bloodlines, but what they lack in numbers and power they make up in ingenuity and cleverness. The Village has a large store of minerals and gems mined from the canyons they call home and some of the brightest (or most eccentric minds) in the Ninja World that have allowed them to remain a Village after the many wars their country has gone through.

    Hydroelectric and Wind Power: The entire Village operates by the waterfalls and wind power provided by the natural structure of their surroundings. Thick cables run through the tunnels of the Village, running from the rim to the canyon floor, powering the electrical needs of the Village and the lighting of the tunnels themselves. Unlike many Villages, every building in the Village Hidden in Chasms has working electricity.

    Automated Drawbridges: The largest and most complex bridges of the Village can lower and raise on their own by a single button press, run by the energy grid of the city. Such actions drain the power stores of the Village and thus are kept to a minimum mostly during war.

    Gliders: The Village Hidden in Chasms posses startling technology to glide on the updrafts of wind in the canyon, flying as a local sport and method of fast message delivery.

    Notable Locations of the Village Hidden In Chasms


    The Santoku Bridge: The largest bridge in the whole of the Ninja World, created and crafted over several generations of the greatest minds of the Village itself. The Bridge extends the width of the canyon at its widest limit and acts as the only means to cross the country from the Earth Country and Wind Country not plagued by treacherous and often time fatal terrain and weather and bandits. It is guarded and run by the Village, though the vast majority of the money it earns goes to the Country itself.

    Hoshiin Power Plat: The heart of the Village so to speak, the Hoshiin Power Plant operates all hydroelectric and wind power stations, and provides the city with clean and free energy. The Power Plant itself is merely a router station that maintains the innumerable number of cables that make up the power grid of the city and is tucked deep into the canyon interior through a series of twisting and winding tunnels. The Hoshiin Power Plant is the most guarded area of the Village and holds the personal residences of the Village Elders.

    The Mural: The strangest and most beautiful region of the Heavens Wound Crater, The Mural is a two mile long band of mineral deposits that have been warped as if by extreme heat and appear to have melted together to form a truly wondrous though incomprehensible pattern that remains a local attraction.


    The Red Bean(s) Country

    The Red Bean Country is a fairly small and mountainous land caught between the vast deserts of the Wind Country and the steppes and sweeping mountains of the Earth Country. Its soil is poor for crop growth, itís only major industry is the growth of the Azuki bean for which the country is named. A target for many of the lesser Villages over the last sixty years, the Red Bean Country has lost much in the way of its former holdings, clinging to the mountainous and rugged land. The land itself is dominated by the massive Heavens Wound Crater, the outskirts dotted by trade outposts and the farming communities and mountain range of Omashii. The Country makes much of its money on trade and passage across the Santoku Bridge, being the only reliable route between many of its neighbors.


    Leaders and Notable Points of the Country of Red Beans


    Daimyo: The Daimyo of the Red Bean Country is Hiyashi Matusda, a young and politically naÔve boy who assumed the throne at the end of the most recent conflict between the countries military resulted in the assassination of his entire family. While Matsuda is naÔve and young to the worldís politics, he burns with a fire to reclaim his families honor and prestige in the world stage and to forge a new future for the country. What remains of the Red Bean military is loyal to their firebrand leader despite his outspoken and often times brash actions, finding his drive a rejuvenating force. A notable and personal figure, Matsuda can be found outside his palace more often than not, an eye patch over his left eye and two wooden swords at his sides. He is famous for his helmet which bears a golden crescent moon proudly at its front. The people of Omashii and the Red Bean Country adore their new Daimyo, even those effected most by the war for his charisma and caring attitude.

    Red Bean Military: Outside of the Hidden Village, the Red Beans military consists of mostly peasant forces drafted in times of emergency and all youths not joining the Village are conscripted for a minimum of four years of military service consisting mostly of border patrol and guarding the few holdings the country still controls. Standing military is rare in the Red Beans Country due to the cost of housing and maintaining such a force, though what few remain are proud and powerful warriors and tacticians that have kept the Red Beans Country from completely falling to enemy forces alongside their Village compliments.

    Cities of the Red Bean Country


    Omashii: The Capital of the Red Beans Country and the seat of power for the small nation, Omashii is the largest city and truly the only such place to deserve the title sitting at the top peak of the local mountain rage named after the city. The Imperial Moon Palace sits at the top of the highest peak, affording it a view of their entire holdings at the current moment.

    Fushu Village: The closest settlement near the edge of the Heavens Wound Crater, the village of Fushu is mainly a trade hub known for its fairly lawless districts and itís simple farm people that make up most of its inhabitants.

    Relations with other Countries

    The Red Beans Country have not fared well in recent history, the object of envy and hate by their smaller nations and the desire of larger Countries that surround them for their profitable trade routes and rich metal and mineral deposits. The Red Bean Country acts as an intermediary to the Earth and Wind Countries in current times, acting as the trade route between the two though knows full well it has little chance to block such trade without a full reprisal attack from both nations, an attack they cannot suffer.


    The Samurai


    Spoiler
    Show
    The Samurai are the guardians and military of the Land of Iron, much like how shinobi are an arm of the military in their own lands. Saying this, the similarities between ninja and samurai end at the fact they both use chakra and both are militaristic factions within their countries. Samurai follow a strict code of honor and loyalty to the Shogun of the Land of Iron, defending its boarders from all trespassers, criminals and outsiders alike with a simple brutality that's both shocking and serves to discourage such behavior in the future. Samurai are easily recognizable by their distinctive armor and weapons, and form highly competent, group oriented squads to patrol their lands against any unauthorized intrusion from anyone from shinobi lands, especially shinobi. Samurai are highly regimented and trained forces, preferring straight combat to assassination or covert missions.

    Some time ago, long in the past before the Rikudo Sage showed the world the path of ninjutsu, there were only those who would become samurai who acted as an elite warrior caste. However, after Rikudo Sage's revelation, many of these elite soldiers abandoned the old ways to become samurai while others decided to follow in the Rikudo Sage's footsteps and become shinobi, splintering many duty-bound buke to leave the samurai caste a disjointed and shattered thing that rapidly died off in many of the newly christened Shinobi Nations. Those that remained limped off to the Land of Iron that still clung to the old ways, inadvertently creating a haven for those people that didn't want to live under the thumb of shinobi, who were seen as drunk on an unnatural power that would inevitably corrupt it's users. They were even willing to live in the harsh conditions of the Land of Iron to escape what they saw as the rule of super-powered tyrants and found a more fitting role model in the samurai even as old bukes became shinobi clans and hidden villages. This anti-shinobi movement lurked beneath the surface for many years, slowly boiling over even as the samurai continued to dwindle in numbers. It wasn't until the First Great Shinobi World War that this resentment turned to action as, buoyed by a supportive populace, the samurai staged a coup to dispose a shinobi-friendly daimyo and replace him with the Shogun, who quickly acted to replace the Land of Iron's military completely with samurai and those being trained to become samurai. This 'renaissance' has only been gaining momentum since that moment until the Land of Iron now holds the strongest anti-shinobi force of all the countries and serves as a buffer to keep the Great Shinobi Nations from spilling into other lands. Their ability as warriors is well known and feared, and while the Land of Iron could be conquered by an alliance of the greater shinobi nations, the casualties on both sides make such a conflict undesirable to shinobi and samurai both.

    The Samurai Arts


    Chakura Heiki: The Art of Weapons that all samurai learn at the start of their induction into their Buke. Chakura Heiki teaches the use of all samurai weapons, from the katana to the bow and arrow. Each weapon has several styles a Samurai can learn, depending on the Buke in which they study. Most samurai are taught the basics of several weapons, in case their favored weapon is unavailable or taken from them, before choosing one weapon to specialize in and learn the styles of. While 'traditional weapons' (katana, yari, naginata, tetsubo) are widely taught, the samurai have adapted with the times to include more bizarre weapons like kusari-gama, three section staffs, zanbatou, and so on into their various training programs as well as basic unarmed combat. Some noted styles and techniques are Iai and Hokojutsu (Armed Style: focuses on overwhelming power and weakening the opponent's potential to fight back).

    Chakra Control: Chakra Control is the samurai art that causes most people who aren't knowledgeable about the samurai to assume they are merely a different sort of shinobi. Using chakra control, samurai are taught to imbue their weapons with chakra, either to shape it into a chakra weapon (a common samurai skill) or to enhance the capabilities of the weapon (turning an otherwise ordinary edge into one more akin to a chainsaw, enhancing the damage potential of the weapon, increasing it's reach, etc.). This was primarily a samurai art, but was stolen from samurai bukes when the shinobi first broke off from their brethern. Shinobi have learned how to further modify weapons with Chakra Control arts (such as adding their elemental affinities to them), tainting the 'purity' of the art in the eyes of the samurai. There are rumors of more esoteric bukes which focus on this particular art to create more fantastic effects, like those created by ninjutsu for example, as a way of combating the enemy with their own weapons, but such a practice is publicly frowned on as breaking samurai traditions. Those who come from such bukes find themselves both respected and sneered at for their abilities, adopting a unique place in samurai culture as both reviled and necessary.

    Body Refinement: Moving in armor is difficult, causing movementís to slow and due to extra weight, cause fatigue earlier then in an unarmored opponents. Reacting to genjutsu and certain ninjutsu jutsu can be just as difficult, lacking the ability to use chakra to enhance their own bodies, leaving them vulnerable to the mystical abilities of shinobi. Body Refinement is the samurai answer to these two problems, and others like them. The physical and mental training to become a samurai is hellishly intense, for good reason, to put the samurai on par with their shinobi counterparts. They train constantly, usually in the freezing cold of the north, to build their endurance, strength, speed, reflexes, and mental capabilities to almost unnatural levels in order to protect themselves. This goes beyond simple physical training though, each samurai is also taught anti-shinobi tactics from the moment they are accepted as samurai, utilizing the expansive library of information that the samurai keep.

    Bushido: The most spiritual and nebulous of the Samurai Arts, Bushido is also the hardest to train potential samurai in since much of it depends on the candidate. Bushido is also the most difficult to define, since it is the samurai's sense of faith, duty, conviction, or even honor, it varies from samurai to samurai. The one concrete fact is that a samurai's bushido allows the samurai to tap into deep wells of potential and energy, allowing the samurai to perform acts that border on the miraculous. Running up sheer surfaces, ignoring fatal wounds, traveling days on end from one fierce battle to another, shrugging off potent genjutsu, all of these feats and more are possible to a samurai with a firm sense of bushido. There are even rumors of some powerful samurai and Elder Samurai able to accomplish extraordinary feats of combat by drawing on their bushido to guide them, feats that would otherwise require impure ninjutsu to mimic.

    The Buke


    The buke are often long standing schools for potential Samurai to join after their initial training. Some buke can trace their creation to the founding of the Land of Iron or even before the founding of ninjutsu, while others are fairly recent as the Land of Iron continues to grow and change in unseen ways. The most honored and well known buke are Crimson Leaves, Autumn Monkey Body, Spark from Stone, Body of Laqure and Paste, Chance Opening Blows, and Strike of Non-Thought. These buke are known to be tied directly to the leading families of the Land of Iron, producing some of the strongest and most competent Samurai in the entire Land of Iron. They are notoriously difficult to be accepted by, and many smaller buke seek to undermine their honor and prestige to elevate themselves into their own position. Infighting and duels of honor are common between buke and are well known and documented, though lethal duels have been outlawed for several generations. These duels are seen as a way for samurai to hone their skills in actual combat and, as such, are actually encouraged as an alternate teaching method as long as rivalries and feuds do not become disruptive to the greater whole. Those caught performing lethal duels are stripped of their honor, removed from their buke and sentenced to prison. Those that violate these laws are also barred from every joining a formal buke ever again, any attempt to do so producing further punishment from the law.

    Several other countries that exist beyond the Land of Iron have created buke of their own, thought due to the tense and mysterious political structure of the bukeís themselves, it is unknown whether the Land of Iron views these newer schools as ronin, upstarts, or competition. The exact nature, weapon styles and fundamental rules of these buke are kept highly classified, the Land of Iron only learning of them in recent times. The number of such schools are considerably small, though the popularity of such powerful defensive teachings are motivating smaller nations to rally behind the creation of such institutions. Some buke have actually sprung up within shinobi lands, a fact of much anger within the Land of Iron who view such abominations as pitiable shadows of the 'pure way' to be put out of their misery before they can leak the samurai arts to shinobi and ninja.

    Samurai Training and Order

    Unlike their contemporaries, the ninja, who learn and study the art of silent killing and the use of powerful mystical arts such as genjutsu and replacement techniques, the samurai is taught to stand his ground in a fight, never backing down until his objective has been accomplished or there is no further gain to be had. A samurai who runs from combat suffers dishonor, the exact punishment depending on the severity of their dishonor. Samurai are taken in at the age of six or seven, and are trained in martial arts and the base techniques of Chakura Heiki until they graduate after a rigorous series of tests, typically at the age of ten. After this period the child is sent to several buke to see if they will be taken in by the Elder Samurai. The higher the studentís marks ensures that they will be taken into more prestigious and honorable buke, while lower marked studentís fall into the bottom of the barrel.

    Studentís undergo a period of training in their buke, further honing their Chakra Control Arts, learning higher ranked techniques in their Chakura Heiki styles and weapons, and begin to study the arts of Body Refinement. During this time, a student is given his first set of armor and the weapon they will use during most of their career. After three years in their chosen style, a student is taken to a special location depending on their buke, and trained how to defend themselves against shinobi tactics. They are given access to a massive repository of ninja tactics, jutsu, and strategies as well as the methods the samurai have discovered are the best for combating them. While a shinobi can get away with nativity concerning a potential opponent's capabilities since they usually have unknown abilities of their own a samurai cannot afford to be caught off-guard by a powerful ninjutsu or genjutsu since it can spell death quite easily. Ideally, in a group of samurai, they have a general and easily adaptable plan to handle most kinds of jutsu that may be thrown at them (These plans aren't designed to be foolproof, but to give the samurai a much needed 'edge') that all the members of the group will know their place in and react accordingly. This training officially takes the last two years of the studentís training, but in actuality continues for the rest of the samurai's life so that they may adapt and change as shinobi do. A second test is preformed at the age of fifteen, those who fail must remain with their buke for another year before they can retake the test while those who pass are placed in the service of the Land of Iron, and given their second set of armor, designed to be used on the field of combat. Those with exceptional marks may be taken into the special legion of the Musha, Samurai that are further trained to fight against their peers and to track and hunt down ronin. Those who pass are referred to here after as Mononofu.

    Mononofu are placed in squads of up to ten, led by an Elder Samurai (or the most senior Mononofu) that can be tasked with their training, usually composed of samurai from different bukes to ensure each individual samurai has a better grasp of his fellow's capabilities. They further learn and study together to work as a coherent team with their peers and other samurai squads for the rest of their career, frequently being reassigned to a new squad after a period of five years. Squads are moved between the Land of Iron and the lands that exist beyond their Country on a fairly regular basis, and are paid a wage based on their services in various military tasks, and a flat pay rate for their service to the Land of Iron.

    Samurai can receive further honors or promotions with age and exemplary service to the Land of Iron, and at the age of thirty a samurai may either retire and rejoin a school as a teacher to join the ranks of the non-Samurai, receiving the title of Shi and marry to produce a heir, or remain in service to the Land of Iron and itís Shogun. Those that take the latter route are given command of a squad of fresh Mononofu. Elder Samurai are given a special set of armor that exemplifies their dedication to the Land of Iron, each specially chosen for the Elder Samurai that wears them. This armor is usually a treasured heirloom of legendary samurai who had a similar temperament and skill set, though if one can't be found then a new suit of armor is crafted for them.

    {table]Title|Obligations and Duty|Age of Acceptance
    Student|Study and learn the rudimentary Samurai Arts|6-7
    Buke Student|Further perfect their combat style and begin their anti-shinobi training|10
    Mononofu|Serve the Land of Iron in missions and defense of the land|15
    Musha|Study combat against other samurai, hunt down and kill ronin|15
    Shi|Retired samurai, often married off to produce heirs|30
    Elder Samurai|Lead squads and act as commanders on the field|30[/table]

    Ronin

    Much like their ninja counter-parts, not all samurai decide to stay with their buke, fight for the Land of Iron, flee due to severe dishonor, or are incapable of living under the strain of the samurai lifestyle and methods. These samurai flee to the lands that exist beyond the Land of Iron, some even forging into the lands held by the Hidden Villages, though this is unusual. Ronin are considered the gravest dishonor to the Samurai Schools and the Land of Iron as a whole, and are hunted down by the Musha, special groups of samurai trained specifically for fighting against other samurai and tracking. Ronin have been known to create their own schools though they typically are short lived affairs, breaking apart when the Samurai close in on their locations. Several have existed for generations, taking in other ronin in a loose confederacy with one another to increase membership and to create a network of outcasts capable of protecting one another when the Musha begin to close in.

    The two of most well known ronin buke are the Yahei and Kira, named after their founders. Both founders are thought to have passed away, their children and studentís carrying on their legacy, and both are well known for their rivalry over land and students. There are forty five other schools recognized by the Land of Iron, existing both inside the Land of Iron itself, and the outlaying countries that exist beyond it. The ronin bukes exist by stealing supplies from the shinobi supply lines, and several accounts from ronin themselves have indicated that the larger and more permanent bukes have settled in their new homelands and compete with small hidden villages for work. Outside of the two largest bukes, most ronin bukes are nomadic and difficult to find, forcing newly exiled ronin to fend for themselves and hunt them down on their own.

    Despite what the samurai see as a betrayal to themselves in the Land of Iron, samurai are not openly hateful or angry toward ronin like shinobi are towards missing-nin. There is an understanding that their way of life is not for everyone and that not everyone can withstand the constant pressure exerted on them, thus many ronin are seen as people to pity since they choose to flee the country instead of seeking help or simply retiring from the military. Most Musha are known for feeling remorse in killing ronin. The exception, as there always is one, is the ronin bukes. A single ronin fleeing the country is understandable, even if it is not condonable, but the act of starting a buke in shinobi lands is seen as treason of the highest sort and a betrayal of the samurai way of life since many ronin buke will teach whoever comes to them, leading to the spread (and thus adaptation) of samurai techniques among shinobi. Ronin bukes are the primary concerns of the Musha and they will even, begrudgingly, work with shinobi if it means eradicating a ronin buke.

    Chakra Control and Chakura Heiki: A Look at the Arts of the Samurai


    The Samurai are different then their Ninja contemporaries in that they do not use their chakra to fuel mystical and often powerful techniques, instead charging their weapons with pure chakra to further strike down their foes. Though some samurai use their elemental chakra to enhance their chakra weapons, using their chakra nature to determine the effects this has on their weapon, the styles and techniques they learn, and which buke they will join when they come of age, though in this case they have far fewer options then more traditional samurai. Elemental natures use the same wheel of canceling and overpowering that the Ninja system does.


    Further, these samurai may use their chakra to perform powerful techniques from their weapons. These techniques vary by both Buke and style, but appear similar to rudimentary elemental jutsu. Some example powers range from powerful flame or water blasts in the shape of their weaponís blades, tremors and quakes of the ground by being struck by their weapon or extremely devastating lightning blasts from the tips of a weaponís blade. Elemental techniques by themselves are crude in comparison to ninja jutsu, forming a loose and secondary list of powers for the samurai after their weapon skills.

    While not a complete list of samurai weapons, the list below details some of the most common weapons seen on the field of battle. Styleís vary between Buke, though all Samurai learn the base techniques of each weapon they use, forming a strong foundation that samurai can formulate into group efforts. Ronin have been known to use more specialized weapons as a way to differentiate themselves from their samurai brethren.

    {table]Weapon|Use|Common Chakra
    Katana|The most used weapon on the battlefield, a long single edged blade. |Lightning Chakra
    Tesubo|A heavy hammer like implement made of metal used against heavily armored foes|Earth Chakra
    Yari|A two handed spear, the length of this weapon makes it highly difficult to counter by normal means|Water Chakra
    Naginata|A halberd like weapon used against mounted foes|Wind Chakra
    Longbow|A ranged weapon, used most often by Samurai holding down fortifications|Fire Chakra[/table]

    Equipment


    The samurai relies heavily on equipment and other devices unseen in the Ninja world. The level of technology in the Land of Iron is only slightly more improved then the ninja world, where the lack of powerful jutsu has forced the harsh land to develop technologies in its place to make life bearable in the frigid north. Steam and coal power is widely used in the cities of the Land of Iron. Throwing weapons are rarely seen unlike their Ninja counterparts, despite the longbow used by Samurai. Armor is the most standard equipment of the Samurai, protecting them from weapons and the harsh environment of the Land of Iron. Field ration kits, radio systems and portable rail cars and rail systems make up further equipment, complementing the Land of Irons forces. Armors can be re-enforced by steam heating systems, but such devices are highly difficult to fix on the field, and handed out only to Elder Samurai. Armors that are specifically designed to further draw on the small chakra reserves of the user, granting them various effects, are also fairly rare but can be seen in use on special missions or more often in the hands of Elder Samurai.

    Chakra armor is fairly rudimentary in its powers, directly drawing off the users own supply of chakra to supply its power. Chakra armor can augment certain things, though even the rarest have two upgrades. The drain on the user to great to supply more then such augmentations. Chakra armor can be used to reinforce armor or weapons, intensify chakra control attacks or summon weapons made completely out of the users chakra. These weapons can only be wielded by a highly trained user in chakra control, and once dismissed, must be summoned again for further use. This kind of chakra armor is the province of those samurai bukes who aren't afraid to tamper with ninjutsu and chakra to a further degree then their comrades are comfortable with


    Kekkai Genkai


    Samurai family lines with Kekkai Genkai are rare, and almost universally seen as a sign of shame by the samurai who consider them the result of ninjutsu's spread through the world. The bearers of kekkai genkai are usually forbidden from joining a buke or becoming a samurai, since the revelation of their natural abilities would almost assuredly be revealed through the course of training. This isn't to say that the samurai don't have clans, it's that these organizations focus on producing desirable physical traits such as strength, speed, endurance, and intelligence instead of on more esoteric genetic traits such as doujutsu or elemental combination kekkai genkai. These clans are strictly regimented with arranged marriages and breeding contracts arranged to ensure that only the most desirable of genes are passed unto the next generation, a program which has only just begun to bear fruit. The products of samurai clans are trained from the moment they can walk in intensive programs, conditioned for combat, and even subjected to experimental (and sometimes dangerous!) drug therapies in order to fashion a superior soldier. It's said that a single samurai inheritor is worth a hundred or even a thousand normal soldiers...but takes equal effort and money to produce and much more time before the pay-out is seen (This is partially exaggeration, partially deliberate misinformation on the part of the samurai, but mostly truth). Most clans focus on individual aspects of the body (strength, speed, intelligence, so on) to build towards while some rarer clans focus on over-all physical form, each with their own methods and secrets that are rarely shared.



    The Marked and the Takamori Clan


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    The Marked are an organization based in the Land of Hot Springs operated by Mifune Akira, acting as the retainer for Takamori Ara, the head of the Takamori Clan. The Takamori Clan lost power in the Hot Spring Country after the second Ninja War, falling to a minor Clan in the Country and its lower members flying out to the four winds. Over time these lower lines filtered into other villages and countries, mixing their blood and the Clan Bloodline across the world. The power of the Bloodline seems to have waned in power over the generations, now merely a mark that denotes a once proud and honorable family. Now in the present day, the Marked seek to call back and reinstitute their now waning power over the Hot Springs Country and bring their once great nation to power on the public stage once again.

    The Takamori Clan is not merely made up of those with the bloodline, the vast majority of their forces in fact being comprised of servants, lower members of the house that remained loyal despite their fall and mercenary parties owned and operated by Mifune Akira. These forces are used to protect and guard the lands still held by the Takamori and to secure holdings for the Clan and any object or trade good of interest to the family. The ďBranch FamilyĒ as itís known to the true Marked while viewed as commoners are afforded a great level of respect though it is uncertain if such respect is born from the fear of Akiraís reprisal or simply because the Clan seeks to reforge their negative image through kind acts.

    The Bloodline: Cho- The Takamori Clan was reputed for their powerful bloodline though newer generations and Clans have done much in the way of removing any such evidence or knowledge of its power from public records or memory. And for the most part, they have succeeded in their task, the knowledge of what the Bloodline and any training that would go along with it has been lost to all but time itself it seems. What remains though in all of the main branch of the Clan is the strong desire to reforge the Clan to its full power and study itís true power once more. The Bloodline shows itself as an open circle with two triangle like marks running from top to bottom almost like two fangs cutting through a sphere. This mark can appear anywhere, and is known to vary in size, on the body though typically appears on the arm or hip. More exotic locations are not unheard of though still quite rare.
    Last edited by Innis Cabal; 2011-03-11 at 06:05 PM.

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    Village Hidden in Chasms


    Tucked between the Countries of Earth and Wind lies a canyon that seems almost cut into the earth itself, stretching ten miles long across the disputed border country of Red Beans known to the local people as Havens Wound Crater. Few know the impoverished and devastated country still holds a Hidden Village, the entirety of which exists within the canyon, known as the Hidden Village in Chasms. The canyon is easily five miles across at its widest point, making travel through the Red Bean County all but impossible without the Village itself.

    The Village is built into the rock faces of the canyon and the bottom of the canyon itself along the river. Bridges and roads, marvels of engineering in their size and complexity, bridge the two sides of the city. Large tunnels build into the canyon sides aid more common foot travel from level to level of the city, though most of the residential housing is kept in the largest gap of the canyon itself. Large ladders and hanging vines exist for immediate travel from some levels to the other and play a large role in the training of the local ninja students. Terraces and other structures have also been sculpted into the sides of the canyon faces, allowing for houses and other residential structures to be built. More homes and services are held in the natural cavern formations deep in the canyon itself, more tunnels linking them to the outer walls making the city a patchwork of honeycombed inner chambers and tiered city levels on the canyon walls.

    Several rivers produce a number of waterfalls about the village, powering the Village and keeping a fresh water supply for what meager crops are grown in the village itself. The waterfalls also feed the river below which houses small schools of fish at its deepest limits in the center of the village. These schools are tended and maintained as a local trade good, the breeds having been raised much like cattle and pig on the surface regions and thus making them valuable and unique food stuffs. The fish are also highly prized for their scales which glitter and shine in the light like rainbows.

    Along with the rivers and waterfalls of the Village, windmills powered by wind on the outer lip of the Canyon power grain mills of the village, giving the Village another sustainable food source of its own. These windmills can be found on the upper reaches of the Village as well, powering large turbines that power the cities vast energy circuits and act as a powerful resource all their own for the small Village.


    Village Ninja and Leadership

    Like many Villages, the Chasms Village is led by the most powerful ninja the entire Village has to offer with three advisors from the local population elected each year by the jounin of the village. The Village has kept a strong and powerful line of leaders even through the great wars which have kept their Village off the radar from larger powers and local bandits alike.

    The Village Ninja are typically rough and rugged survivors, making do with what little the land above provides while maintaining the defense of the waterways that feed their village. Chasm Ninja are universally required to be agile and spry owing to the strange landscape of their Village. Earth and Water Elements are common but not exclusive to the Village. Outfits of the Village are less strictly enforced by the Village Leaders though hanging objects are frowned upon as are open pockets owing to people often times walking below.

    Local Myths


    Local legends exist on how the canyon was born, the Kamiís having struck the lands inhabitants of long ago with a powerful sword that rent the world in twain. Evidence of this massive attack on the land can be seen in the smooth cliff faces that exist in the canyon itself. The canyon is mineral rich on itís smoothest parts though mining is impossible to any depth due to the rock itself having been fused solid as if by extreme heat and pressure.

    Another legend that exists speaks of underwater caverns that the ninja use to store goods and keep as secret training halls for their classes. While many of the residents are uncertain of the veracity of such claims, the ninja make no move to speak of such things in the presence of non-ninja. The rumors are true, though if they ended where so many believe the existence of such would not be withheld so strictly. The Hidden Village of Chasms holds one of the Tailed Beasts inside a powerful brazier that burns constantly underneath the city in a small grotto, keeping the Village safe from attacks from its neighbors the Earth and Wind Countries.

    Relations to other Villages

    The Village Hidden in Chasms is a fairly small Village and thus has little sway over the politics of the Ninja World. Itís few ninja that make it out of the country train and visit the major Villages for their chuunin examís.

    Innovations of the Village Hidden in Chasms


    The Village may be small and underpopulated by strong ninja or bloodlines, but what they lack in numbers and power they make up in ingenuity and cleverness. The Village has a large store of minerals and gems mined from the canyons they call home and some of the brightest (or most eccentric minds) in the Ninja World that have allowed them to remain a Village after the many wars their country has gone through.

    Hydroelectric and Wind Power: The entire Village operates by the waterfalls and wind power provided by the natural structure of their surroundings. Thick cables run through the tunnels of the Village, running from the rim to the canyon floor, powering the electrical needs of the Village and the lighting of the tunnels themselves. Unlike many Villages, every building in the Village Hidden in Chasms has working electricity.

    Automated Drawbridges: The largest and most complex bridges of the Village can lower and raise on their own by a single button press, run by the energy grid of the city. Such actions drain the power stores of the Village and thus are kept to a minimum mostly during war.

    Gliders: The Village Hidden in Chasms posses startling technology to glide on the updrafts of wind in the canyon, flying as a local sport and method of fast message delivery.

    Notable Locations of the Village Hidden In Chasms


    The Santoku Bridge: The largest bridge in the whole of the Ninja World, created and crafted over several generations of the greatest minds of the Village itself. The Bridge extends the width of the canyon at its widest limit and acts as the only means to cross the country from the Earth Country and Wind Country not plagued by treacherous and often time fatal terrain and weather and bandits. It is guarded and run by the Village, though the vast majority of the money it earns goes to the Country itself.

    Hoshiin Power Plat: The heart of the Village so to speak, the Hoshiin Power Plant operates all hydroelectric and wind power stations, and provides the city with clean and free energy. The Power Plant itself is merely a router station that maintains the innumerable number of cables that make up the power grid of the city and is tucked deep into the canyon interior through a series of twisting and winding tunnels. The Hoshiin Power Plant is the most guarded area of the Village and holds the personal residences of the Village Elders.

    The Mural: The strangest and most beautiful region of the Heavens Wound Crater, The Mural is a two mile long band of mineral deposits that have been warped as if by extreme heat and appear to have melted together to form a truly wondrous though incomprehensible pattern that remains a local attraction.


    The Red Bean(s) Country

    The Red Bean Country is a fairly small and mountainous land caught between the vast deserts of the Wind Country and the steppes and sweeping mountains of the Earth Country. Its soil is poor for crop growth, itís only major industry is the growth of the Azuki bean for which the country is named. A target for many of the lesser Villages over the last sixty years, the Red Bean Country has lost much in the way of its former holdings, clinging to the mountainous and rugged land. The land itself is dominated by the massive Heavens Wound Crater, the outskirts dotted by trade outposts and the farming communities and mountain range of Omashii. The Country makes much of its money on trade and passage across the Santoku Bridge, being the only reliable route between many of its neighbors.


    Leaders and Notable Points of the Country of Red Beans


    Daimyo: The Daimyo of the Red Bean Country is Hiyashi Matusda, a young and politically naÔve boy who assumed the throne at the end of the most recent conflict between the countries military resulted in the assassination of his entire family. While Matsuda is naÔve and young to the worldís politics, he burns with a fire to reclaim his families honor and prestige in the world stage and to forge a new future for the country. What remains of the Red Bean military is loyal to their firebrand leader despite his outspoken and often times brash actions, finding his drive a rejuvenating force. A notable and personal figure, Matsuda can be found outside his palace more often than not, an eye patch over his left eye and two wooden swords at his sides. He is famous for his helmet which bears a golden crescent moon proudly at its front. The people of Omashii and the Red Bean Country adore their new Daimyo, even those effected most by the war for his charisma and caring attitude.

    Red Bean Military: Outside of the Hidden Village, the Red Beans military consists of mostly peasant forces drafted in times of emergency and all youths not joining the Village are conscripted for a minimum of four years of military service consisting mostly of border patrol and guarding the few holdings the country still controls. Standing military is rare in the Red Beans Country due to the cost of housing and maintaining such a force, though what few remain are proud and powerful warriors and tacticians that have kept the Red Beans Country from completely falling to enemy forces alongside their Village compliments.

    Cities of the Red Bean Country


    Omashii: The Capital of the Red Beans Country and the seat of power for the small nation, Omashii is the largest city and truly the only such place to deserve the title sitting at the top peak of the local mountain rage named after the city. The Imperial Moon Palace sits at the top of the highest peak, affording it a view of their entire holdings at the current moment.

    Fushu Village: The closest settlement near the edge of the Heavens Wound Crater, the village of Fushu is mainly a trade hub known for its fairly lawless districts and itís simple farm people that make up most of its inhabitants.

    Relations with other Countries

    The Red Beans Country have not fared well in recent history, the object of envy and hate by their smaller nations and the desire of larger Countries that surround them for their profitable trade routes and rich metal and mineral deposits. The Red Bean Country acts as an intermediary to the Earth and Wind Countries in current times, acting as the trade route between the two though knows full well it has little chance to block such trade without a full reprisal attack from both nations, an attack they cannot suffer.
    Last edited by Innis Cabal; 2011-03-11 at 06:11 PM.

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    Titan in the Playground
     
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    Default Re: NarutoITP OOC I: Reboots Are Genjutsu

    Just a reminder that my tailed beast is a rogue ninja from his village. I assume that's the same for Frozen's character as well?
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    Ettin in the Playground
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    Default Re: NarutoITP OOC I: Reboots Are Genjutsu

    ^ Prolly safest to assume nothing at this point. I'm not sure if Ai will remain as the Ichibi Jinchuuriki in this iteration. Which leads to another question: new wiki, new registry, yes or no and who'll keep them in check this time around?

    Volunteer for keeping forumm registry, have practice from Bleach ITP.
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    to grow old and wither and die."

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    Default Re: NarutoITP OOC I: Reboots Are Genjutsu

    I want in; but I don't really know how to proceed... so help guys? please?
    Just call me Dusk
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    smile Re: NarutoITP OOC I: Reboots Are Genjutsu

    Quote Originally Posted by Dusk Eclipse View Post
    I want in; but I don't really know how to proceed... so help guys? please?
    It's easy, Callos steal s your kidney, you post a character you'd like to play, we tell you what works and what doesn't with it and you can start posting!

    Everything else should be in the first post right up there. ^_~

    Also, I love the smell of new thread, it's like joining the first time! Only with more gray morality to ponder about and different questions! :D

    So to get right to it, do you guys think Yuu would fit in as a Chasm ninja? His skillset is based quite a lot on mobility and water jutsu so it looks like a good idea to me.

    But I have naught the awesome wisdom of the players that have spend even more time than me pretending to be a ninja, so please quide me, oh ancient masters of FFRPG.
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    Emphatic shirts.

    Quote Originally Posted by SiuiS View Post

    At first, it was the smiley faces and the mannerisms. Then, it was the infernal magpie. It struck a chord. A cutely fiendish, macabre chord.

    An then I saw Keveak in the sorting hat and you are just the cutest thing when you want to be. My gosh look at that. It's squee-inducing.

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    Default Re: NarutoITP OOC I: Reboots Are Genjutsu

    Quote Originally Posted by Keveak View Post
    But I have naught the awesome wisdom of the players that have spend even more time than me pretending to be a ninja, so please quide me, oh ancient masters of FFRPG.
    *assumes a Buddha-like pose* Ahem...should be fine. A character's elemental affinity isn't exactly something that they choose, just something that 'is'. If I were a ninja who has an affinity for water jutsu, I'd find a way to use the techniques despite an over abundance of water left lying about. Either carry it around Gaara-style, be VERY careful about picking the terrain for a fight, sealing large amounts of water in scrolls to be let out for a fight, or using jutsu that don't require a lot of water laying about.
    Warriors & Wuxia: A community world-building project focused on low-magic wuxia/kung-fu action using ToB.

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    Default Re: NarutoITP OOC I: Reboots Are Genjutsu

    if i wanted to be a member of the military...how would i go about that? would i still be a ninja? would i have powers? i am confused how they fit in.

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    Default Re: NarutoITP OOC I: Reboots Are Genjutsu

    Quote Originally Posted by Dusk Eclipse View Post
    I want in; but I don't really know how to proceed... so help guys? please?
    Well, let's start with this question: how familiar are you with Naruto setting? If the answer is "very", you should be good to go - if "not so much", you can take a look at the canon wiki and check basics of jutsus and elements.

    After that, it's thinking of a character you want to play. Think of their looks, their personality, age, history, lookout on life and such. I wouldn't worry about their powers yet - it's possible to play character without powers, it's a tad harder to play powers without a character.

    For inspiration and idea on how to format things, you can take a look at the old registry characters. For example, my signature has links to all my prior characters - it should give you an idea of what things belong to a bio, and what kind of abilities are possible.

    After that, once we get the game thread running, it's a matter of introducing your character and getting them involved in events. You can try baiting other people to interact with your character(s) by asking them in the OOC, or just having your character walk up to theirs and start chatting.

    Quote Originally Posted by HirokatsuGoto View Post
    if i wanted to be a member of the military...how would i go about that? would i still be a ninja? would i have powers? i am confused how they fit in.
    The Red Bean military are mostly background. They're ordinary folks, drafted soldiers who haven't had as extensive training in combat, and none in ninjutsu.

    If you want to play an officer or soldier of ordinary military, you could have them be mission suppliers. Think of the Shinobi as special forces - the military could reasonably hire them to work alongside them for special missions, or for training.
    Last edited by Frozen_Feet; 2011-03-09 at 02:23 PM.
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    Default Re: NarutoITP OOC I: Reboots Are Genjutsu

    Oh, a reboot? Would I be able to rejoin, then?
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    Default Re: NarutoITP OOC I: Reboots Are Genjutsu

    ^Not so much a matter of rejoining, but sticking around this time. Just saying.

    Anyways, a "New Player Guide" I shamelessly copied over adapted from one I made for Bleach ITP Reborn. I hope it's helpful.

    Guide for New Players:

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    Character ranks:

    Character ranks are based around the same structure as Mission and Jutsu ranks. In this game, we have additional E-rank to supplement canon ones. Generally speaking, all characters of same rank are considered equals, barring specific circumstances. There is no great variation, so using intermediate ranks like "C-" or "D+" is meaningless. The sole expection is S-rank, as there's no upper limit to it; there can theoretically be vast difference in ability at that level.

    E-Rank:
    Non-combatants. These people simply have no combat skill to speak of. They aren't dangerous to a trained ninja. A ninja of this rank is likely to be just a child and still training in academy, likely barely managing the most basic jutsu.

    D-Rank:
    Assigned to a fresh Genin. These people have had rudimentary combat training, but have not seen live action yet. They theoretically have skill necessary to thrive in battle, and can be expected to usually know the basic jutsu taught in academy - some might know a little extra.

    C-Rank:
    Assigned to experienced Genin or fresh Chunin. These people make up the bulk of Shinobi. They've gone through extended training, have a few real missions under their belt and know how to work under orders. Chunin of this rank can be expected to have basic squad leading skills. Shinobi of this rank can be expected to know all three basic jutsu and have mastered basics of their job speciality.

    B-Rank: Assigned to experienced Chunin and Special Jounin. These people are not just experienced single combatants, but capable leaders as well. They can assume command of a squad at short notice. They have mastered basics of their figthing style and several advanced techniques as well, and can be expected to know a wide variety of jutsu. Special Jonin have exceedingly high level of skill in their specialty area, and often have authority of actual Jounin pertaining to it.

    A-Rank: Assigned to Jounin. These are the village elite, often holding special positions in the village's command structure. They are masters in both basic and advanced techniques of their field, but can be expected to have rounded out their skillset by dabling in multiple styles and positions. They often lead and look over several squads at once.

    S-Rank: Assigned to experienced Jounin, practically an honorary rank to greatest or most dangerous shinobi living at any given moment. Ninja of this rank can be expected to be masters of several whole fighting styles, and often command political power comparable to a Kage.

    In military terms, Genin are crew; Chunin are Non-Commissioned Officers; Jounin are officers; Kage is Minister of Defense. If you think of making a particularly powerful Genin (B rank or higher) or a particularly lackluster Jounin (B rank or lower), remember this. A powerful Genin still has to follow orders, and is usually under someone else's authority - they can't do whatever they wish. A poor Jonin might not be able to hold his own in battle, but he can still boss Chunin and Genin around.

    Creating a Character: Coming up with a concept.

    As fun as fancy new super powers are, I suggest you don't start creating a character from their powerset. Instead, think of how they look, how they act, and what part you want them to play in the game. Are they beautiful or ugly? Patient or reckless? Heroes or Villains? A great leader, or a minor support character? You can play a character without powers, but it's a tad hard to play powers without a character. You can take your sweet time with thinking a power set for a character, as long as you present it well before it's used in the game.

    Take a look at the Registry. This serves few purposes: first, the first post has a list of characters already in play, also showing what special positions (Like Jounin and Jinchuuriki) are taken. Second, you get an example and can copy a format to write your character sheet in. Third, you'll get a picture of what sorts of powers are possessed by which level of people, so you don't accidentally make a duplicate power and have easier time making your own. Fourth, you'll get ideas of who your character can interact with! Yay!

    Have a hard time coming up with a fitting name for your character? Here, Behind the name and Wikipedia are your friends!

    When writing a character sheet, remember: be thorough, but conscise. Don't leave out anything that you feel is important, but avoid filler words and overt descriptions. Appearance, Personality and Powers are something a fellow players should get a good picture of in 15 minutes or less; character sheets mostly serve as reminders for those players who can't keep track of the whole cast. For example, you can expand on your character's appearance within the game; you don't need to get super-detailed in his or her bio. You can be verbose and expansive if you want to, but in that case please make a shorter, summarized version and clearly mark which part aren't a "necessary read".

    Creating a Character: Deciding power level


    You might feel like making a really powerful character is in your best interest, as there are no special game rules to restrict you. However, I suggest you stop and think for a moment. First of all, this game is collaborative more than it's competitive. Your character doesn't absolutely have to be on par with everyone else for you to have fun or for the character to ahve screentime. Battles are decided more by mutual agreement and clever writing than they are by long lists of abilities.

    Second, remember how Naruto & Co started in canon - they were wimps. They became really powerful onle later on. Watching that growth was part of the fun! Starting of weak and then seeing if your character needs a power-up is a better strategy than starting up super high and having to wait for a long time before your characters can acceptably affect the story without breaking it.

    Creating a Character: Submission


    Before you start playing with a character, post his or her complete sheet in either OOC or the Registry. If you post your character straight to the registry, still notify people that a new character has appeared and supply a link to their bio. Be patient with comments! Sometimes, it takes a while before anyone notices the character. Sometimes, you might feel your character is put under ridiculously harsh scrutiny. Don't panic! We (usually) aren't trying to eat you. As long as you yourself stay civil and understanding, rest assured that we aren't trying to be hostile towards you.

    Be willing to change your character - few people have gotten it right the first time. Some powersets have been completely revamped before a character has been accepted.

    Note: we don't approve characters as much as we disapprove them. If you've asked for comments about a character three times and no-one cried foul, your character is fine. Start thinking of how to get him or her on-stage.

    Getting into the game: OMG what is my character supposed to do???

    So you are having trouble finding your place in the game? Here's few things you can try:

    First, ask around in the OOC. Throw around plot ideas, or see if anyone else is brewing a plot that interests you. There's a good chance someone else is looking for a playmate as well. If there's a player you know very well, you could contact him or her with a Private Message and see if you can work something out that way.

    Second, look at the registry and browse through the characters. Check for people in the same general group as your character, and see if someone catches your eye. And if it seems they're not doing anything IC - have your character walk up to them in the game and say hi! Or, you know, attack him with extreme prejudice. Hope the other player takes the bait. Sometimes, spontaneous things like this lead to best of things.

    Crux of this is: be active! Give other players a reason to interact with you, and look for such reasons for yourself. Make noise, and you'll be noticed... just try to make sure it's a pleasent noise.
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    Ettin in the Playground
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    Default Re: NarutoITP OOC I: Reboots Are Genjutsu

    >_>

    *Joins*

    I'll definitely be changing Kurotou though. That's a must.

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    Default Re: NarutoITP OOC I: Reboots Are Genjutsu

    @FrozenFeet: Yeah, I'll do that this time.

    Also, after searching, I haven't found anything about the Red Bean Military. Can you elaborate on what they are, or are they just soldiers?
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    Default Re: NarutoITP OOC I: Reboots Are Genjutsu

    It's right there in the second post, towards the end, in the description of Red Bean Country.
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    to grow old and wither and die."

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    HalfOrcPirate

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    Default Re: NarutoITP OOC I: Reboots Are Genjutsu

    Quote Originally Posted by Frozen_Feet View Post
    It's right there in the second post, towards the end, in the description of Red Bean Country.
    Oh, wow. Foolishness of mine, please ignore what I said.
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    Default Re: NarutoITP OOC I: Reboots Are Genjutsu

    Quote Originally Posted by HirokatsuGoto View Post
    if i wanted to be a member of the military...how would i go about that? would i still be a ninja? would i have powers? i am confused how they fit in.
    Perhaps a Samurai might be more what you're looking for? They're more military oriented. They will also be receiving a little tweaking here after the chapter comes out and we can see what the best and brightest of them do in combat.

    Quote Originally Posted by Falgorn View Post
    @FrozenFeet: Yeah, I'll do that this time.

    Also, after searching, I haven't found anything about the Red Bean Military. Can you elaborate on what they are, or are they just soldiers?
    Outside of the Hidden Village, the Red Beans military consists of mostly peasant forces drafted in times of emergency and all youths not joining the Village are conscripted for a minimum of four years of military service consisting mostly of border patrol and guarding the few holdings the country still controls. Standing military is rare in the Red Beans Country due to the cost of housing and maintaining such a force, though what few remain are proud and powerful warriors and tacticians that have kept the Red Beans Country from completely falling to enemy forces alongside their Village compliments.
    I wrote it in mind that there are maybe some ex-samurai in their ranks though they'd be explicitly rare.

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    Default Re: NarutoITP OOC I: Reboots Are Genjutsu

    Awesome. New thread, new village...new...new things...yeah...

    So...I think Zel could fit in as a Chasm ninja. and I think her Magnetic abilities could be interesting in this environment.

    I'd also like to use my prospective swordsman guy, Selvik. Even if we aren't still doing the swordsmen.

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    Firbolg in the Playground
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    Default Re: NarutoITP OOC I: Reboots Are Genjutsu

    I am going to step in here for a minute and rehash something that was posted long long long ago in the mists of time in our first iteration of the game.

    I think Tailed Beasts and their holders should be RP'd by different people if the player base supports it.

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    Default Re: NarutoITP OOC I: Reboots Are Genjutsu

    I like the idea Innis. I'd love to play a tailed beasts vessel, but I imagine my rendition of the beast would be sub par. So that kinda lifts my hopes up a bit.
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    Default Re: NarutoITP OOC I: Reboots Are Genjutsu

    It's an interesting idea, though I'm not sure it'd work in every case. I'll take my past rendition of Ichibi as an example: it's not a personable creature that could be given lines or anything, and was meant to live in such a close relation with its host that you couldn't tell where one ends and the other begins.

    In any case, I'm open for playing a Bijuu. I'd wanted to play a companion character for a while. Just throw me an idea.
    "It's the fate of all things under the sky,
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    Default Re: NarutoITP OOC I: Reboots Are Genjutsu

    I'm playing my Bijuu. We need a lovable, passive demon after all.
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    Default Re: NarutoITP OOC I: Reboots Are Genjutsu

    Quote Originally Posted by Silverraptor View Post
    I'm playing my Bijuu. We need a lovable, passive demon after all.
    No, we really don't. A 'tamed' one maybe that's like that, but it shouldn't naturally be lovable and passive it's just so...so...I lack the words to describe it. xD
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    Default Re: NarutoITP OOC I: Reboots Are Genjutsu

    Lame? Defanged? Domesticated? Reduced? Naivized? (<--- that's a word... right?)

    Wrong? Unnatural? Fallacious? Heretical? Blasphemous?

    Come on. Give us a little hint here. XD
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    Default Re: NarutoITP OOC I: Reboots Are Genjutsu

    Quote Originally Posted by Frozen_Feet View Post
    Lame? Defanged? Domesticated? Reduced? Naivized? (<--- that's a word... right?)

    Wrong? Unnatural? Fallacious? Heretical? Blasphemous?

    Come on. Give us a little hint here. XD
    I'm just going to play him the same way from last game, since there were no objections then.
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    Firbolg in the Playground
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    Default Re: NarutoITP OOC I: Reboots Are Genjutsu

    Quote Originally Posted by Frozen_Feet View Post
    It's an interesting idea, though I'm not sure it'd work in every case. I'll take my past rendition of Ichibi as an example: it's not a personable creature that could be given lines or anything, and was meant to live in such a close relation with its host that you couldn't tell where one ends and the other begins.
    The idea wouldn't have them be in harmony. The Tailed Beasts are very powerful characters in their own right with thoughts and feelings of their own wether they be counter to their host or otherwise. The two characters would be playing two characters sharing a single body.

    The risk of the Tailed Beast taking over their host should be present if they're not in harmony, allowing the character of the Tailed Beast some control just as much as the host.

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    NinjaGuy

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    Default Re: NarutoITP OOC I: Reboots Are Genjutsu

    Hi I'm one of the player's who is interested in joining the game.

    I'm working through the background, but is shadow usage allowed? I was thinking of making a puppeteer who uses shadows instead of puppets to control his individual puppets. Probably a human puppeteer as well. I'm working through the whole "not evil" thing. How? Well, you'll see, but if it works out it will be really, really interesting. Right now it is looking very promising from the "fun" not "powerful" perspective. Also, if anyone is questioning the over-poweredness of puppetry, my intent is not to be a sasori clone. My character would never have more than a handful of puppets on the field, even if he made it to Sasori levels. He's a quality over quantity character with a favorite puppet that he values over a hundred puppets for... special reasons. I might just write the background tonight for the hell of it. It should also help that the character isn't interested in expanding his collection.
    Last edited by casualcryptic; 2011-03-09 at 11:55 PM.

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    Default Re: NarutoITP OOC I: Reboots Are Genjutsu

    Quote Originally Posted by casualcryptic View Post
    Hi I'm one of the player's who is interested in joining the game.

    I'm working through the background, but is shadow usage allowed? I was thinking of making a puppeteer who uses shadows instead of puppets to control his individual puppets. Probably a human puppeteer as well. I'm working through the whole "not evil" thing. How? Well, you'll see, but if it works out it will be really, really interesting. Right now it is looking very promising from the "fun" not "powerful" perspective. Also, if anyone is questioning the over-poweredness of puppetry, my intent is not to be a sasori clone. My character would never have more than a handful of puppets on the field, even if he made it to Sasori levels. He's a quality over quantity character with a favorite puppet that he values over a hundred puppets for... special reasons. I might just write the background tonight for the hell of it. It should also help that the character isn't interested in expanding his collection.
    I think you mean using shadows instead of threads, not shadows instead of puppets to control his individual puppets. And I think that'd be cool, as long as it suffers the same weaknesses as chakra threads. That said, it's an interesting take, but human puppetry is a bit powerful on it's own. That said, Sasori was unique in that he had over a hundred puppets (and could control them all at once).

    The big thing isn't how many puppets he has, but how many he can control at once.
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    NinjaGuy

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    Default Re: NarutoITP OOC I: Reboots Are Genjutsu

    Yes, sorry. Badly worded but at least you could figure out my intent.

    I was thinking three puppets, but usually only using one unless he was forced to use the other two. I don't think that would be too unreasonable, but all three would be human puppets.

    EDIT: Also, I didn't notice a place for backstories on the sheet listed. Are we supposed to be keeping our backstories secret or just not having one? O.o Because I like my background I was writing for this guy.
    Last edited by casualcryptic; 2011-03-10 at 12:51 AM.

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    Firbolg in the Playground
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    Default Re: NarutoITP OOC I: Reboots Are Genjutsu

    It goes on the bottom after all the other info

    So it'd go what is on the character sheet and then backstory info. I'll cook up a sample here shortly.

    Edit: And by magical powerful selection the Seven Tailed Beast is being kept by the Chasm.
    Last edited by Innis Cabal; 2011-03-10 at 01:06 AM.

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    Default Re: NarutoITP OOC I: Reboots Are Genjutsu

    The Samurai


    The Samurai are the guardians and military of the Land of Iron, much like how shinobi are an arm of the military in their own lands. Saying this, the similarities between ninja and samurai end at the fact they both use chakra and both are militaristic factions within their countries. Samurai follow a strict code of honor and loyalty to the Shogun of the Land of Iron, defending its boarders from all trespassers, criminals and outsiders alike with a simple brutality that's both shocking and serves to discourage such behavior in the future. Samurai are easily recognizable by their distinctive armor and weapons, and form highly competent, group oriented squads to patrol their lands against any unauthorized intrusion from anyone from shinobi lands, especially shinobi. Samurai are highly regimented and trained forces, preferring straight combat to assassination or covert missions.

    Some time ago, long in the past before the Rikudo Sage showed the world the path of ninjutsu, there were only those who would become samurai who acted as an elite warrior caste. However, after Rikudo Sage's revelation, many of these elite soldiers abandoned the old ways to become samurai while others decided to follow in the Rikudo Sage's footsteps and become shinobi, splintering many duty-bound buke to leave the samurai caste a disjointed and shattered thing that rapidly died off in many of the newly christened Shinobi Nations. Those that remained limped off to the Land of Iron that still clung to the old ways, inadvertently creating a haven for those people that didn't want to live under the thumb of shinobi, who were seen as drunk on an unnatural power that would inevitably corrupt it's users. They were even willing to live in the harsh conditions of the Land of Iron to escape what they saw as the rule of super-powered tyrants and found a more fitting role model in the samurai even as old bukes became shinobi clans and hidden villages. This anti-shinobi movement lurked beneath the surface for many years, slowly boiling over even as the samurai continued to dwindle in numbers. It wasn't until the First Great Shinobi World War that this resentment turned to action as, buoyed by a supportive populace, the samurai staged a coup to dispose a shinobi-friendly daimyo and replace him with the Shogun, who quickly acted to replace the Land of Iron's military completely with samurai and those being trained to become samurai. This 'renaissance' has only been gaining momentum since that moment until the Land of Iron now holds the strongest anti-shinobi force of all the countries and serves as a buffer to keep the Great Shinobi Nations from spilling into other lands. Their ability as warriors is well known and feared, and while the Land of Iron could be conquered by an alliance of the greater shinobi nations, the casualties on both sides make such a conflict undesirable to shinobi and samurai both.

    The Samurai Arts


    Chakura Heiki: The Art of Weapons that all samurai learn at the start of their induction into their Buke. Chakura Heiki teaches the use of all samurai weapons, from the katana to the bow and arrow. Each weapon has several styles a Samurai can learn, depending on the Buke in which they study. Most samurai are taught the basics of several weapons, in case their favored weapon is unavailable or taken from them, before choosing one weapon to specialize in and learn the styles of. While 'traditional weapons' (katana, yari, naginata, tetsubo) are widely taught, the samurai have adapted with the times to include more bizarre weapons like kusari-gama, three section staffs, zanbatou, and so on into their various training programs as well as basic unarmed combat. Some noted styles and techniques are Iai and Hokojutsu (Armed Style: focuses on overwhelming power and weakening the opponent's potential to fight back).

    Chakra Control: Chakra Control is the samurai art that causes most people who aren't knowledgeable about the samurai to assume they are merely a different sort of shinobi. Using chakra control, samurai are taught to imbue their weapons with chakra, either to shape it into a chakra weapon (a common samurai skill) or to enhance the capabilities of the weapon (turning an otherwise ordinary edge into one more akin to a chainsaw, enhancing the damage potential of the weapon, increasing it's reach, etc.). This was primarily a samurai art, but was stolen from samurai bukes when the shinobi first broke off from their brethern. Shinobi have learned how to further modify weapons with Chakra Control arts (such as adding their elemental affinities to them), tainting the 'purity' of the art in the eyes of the samurai. There are rumors of more esoteric bukes which focus on this particular art to create more fantastic effects, like those created by ninjutsu for example, as a way of combating the enemy with their own weapons, but such a practice is publicly frowned on as breaking samurai traditions. Those who come from such bukes find themselves both respected and sneered at for their abilities, adopting a unique place in samurai culture as both reviled and necessary.

    Body Refinement: Moving in armor is difficult, causing movementís to slow and due to extra weight, cause fatigue earlier then in an unarmored opponents. Reacting to genjutsu and certain ninjutsu jutsu can be just as difficult, lacking the ability to use chakra to enhance their own bodies, leaving them vulnerable to the mystical abilities of shinobi. Body Refinement is the samurai answer to these two problems, and others like them. The physical and mental training to become a samurai is hellishly intense, for good reason, to put the samurai on par with their shinobi counterparts. They train constantly, usually in the freezing cold of the north, to build their endurance, strength, speed, reflexes, and mental capabilities to almost unnatural levels in order to protect themselves. This goes beyond simple physical training though, each samurai is also taught anti-shinobi tactics from the moment they are accepted as samurai, utilizing the expansive library of information that the samurai keep.

    Bushido: The most spiritual and nebulous of the Samurai Arts, Bushido is also the hardest to train potential samurai in since much of it depends on the candidate. Bushido is also the most difficult to define, since it is the samurai's sense of faith, duty, conviction, or even honor, it varies from samurai to samurai. The one concrete fact is that a samurai's bushido allows the samurai to tap into deep wells of potential and energy, allowing the samurai to perform acts that border on the miraculous. Running up sheer surfaces, ignoring fatal wounds, traveling days on end from one fierce battle to another, shrugging off potent genjutsu, all of these feats and more are possible to a samurai with a firm sense of bushido. There are even rumors of some powerful samurai and Elder Samurai able to accomplish extraordinary feats of combat by drawing on their bushido to guide them, feats that would otherwise require impure ninjutsu to mimic.

    The Buke


    The buke are often long standing schools for potential Samurai to join after their initial training. Some buke can trace their creation to the founding of the Land of Iron or even before the founding of ninjutsu, while others are fairly recent as the Land of Iron continues to grow and change in unseen ways. The most honored and well known buke are Crimson Leaves, Autumn Monkey Body, Spark from Stone, Body of Laqure and Paste, Chance Opening Blows, and Strike of Non-Thought. These buke are known to be tied directly to the leading families of the Land of Iron, producing some of the strongest and most competent Samurai in the entire Land of Iron. They are notoriously difficult to be accepted by, and many smaller buke seek to undermine their honor and prestige to elevate themselves into their own position. Infighting and duels of honor are common between buke and are well known and documented, though lethal duels have been outlawed for several generations. These duels are seen as a way for samurai to hone their skills in actual combat and, as such, are actually encouraged as an alternate teaching method as long as rivalries and feuds do not become disruptive to the greater whole. Those caught performing lethal duels are stripped of their honor, removed from their buke and sentenced to prison. Those that violate these laws are also barred from every joining a formal buke ever again, any attempt to do so producing further punishment from the law.

    Several other countries that exist beyond the Land of Iron have created buke of their own, thought due to the tense and mysterious political structure of the bukeís themselves, it is unknown whether the Land of Iron views these newer schools as ronin, upstarts, or competition. The exact nature, weapon styles and fundamental rules of these buke are kept highly classified, the Land of Iron only learning of them in recent times. The number of such schools are considerably small, though the popularity of such powerful defensive teachings are motivating smaller nations to rally behind the creation of such institutions. Some buke have actually sprung up within shinobi lands, a fact of much anger within the Land of Iron who view such abominations as pitiable shadows of the 'pure way' to be put out of their misery before they can leak the samurai arts to shinobi and ninja.

    Samurai Training and Order

    Unlike their contemporaries, the ninja, who learn and study the art of silent killing and the use of powerful mystical arts such as genjutsu and replacement techniques, the samurai is taught to stand his ground in a fight, never backing down until his objective has been accomplished or there is no further gain to be had. A samurai who runs from combat suffers dishonor, the exact punishment depending on the severity of their dishonor. Samurai are taken in at the age of six or seven, and are trained in martial arts and the base techniques of Chakura Heiki until they graduate after a rigorous series of tests, typically at the age of ten. After this period the child is sent to several buke to see if they will be taken in by the Elder Samurai. The higher the studentís marks ensures that they will be taken into more prestigious and honorable buke, while lower marked studentís fall into the bottom of the barrel.

    Studentís undergo a period of training in their buke, further honing their Chakra Control Arts, learning higher ranked techniques in their Chakura Heiki styles and weapons, and begin to study the arts of Body Refinement. During this time, a student is given his first set of armor and the weapon they will use during most of their career. After three years in their chosen style, a student is taken to a special location depending on their buke, and trained how to defend themselves against shinobi tactics. They are given access to a massive repository of ninja tactics, jutsu, and strategies as well as the methods the samurai have discovered are the best for combating them. While a shinobi can get away with nativity concerning a potential opponent's capabilities since they usually have unknown abilities of their own a samurai cannot afford to be caught off-guard by a powerful ninjutsu or genjutsu since it can spell death quite easily. Ideally, in a group of samurai, they have a general and easily adaptable plan to handle most kinds of jutsu that may be thrown at them (These plans aren't designed to be foolproof, but to give the samurai a much needed 'edge') that all the members of the group will know their place in and react accordingly. This training officially takes the last two years of the studentís training, but in actuality continues for the rest of the samurai's life so that they may adapt and change as shinobi do. A second test is preformed at the age of fifteen, those who fail must remain with their buke for another year before they can retake the test while those who pass are placed in the service of the Land of Iron, and given their second set of armor, designed to be used on the field of combat. Those with exceptional marks may be taken into the special legion of the Musha, Samurai that are further trained to fight against their peers and to track and hunt down ronin. Those who pass are referred to here after as Mononofu.

    Mononofu are placed in squads of up to ten, led by an Elder Samurai (or the most senior Mononofu) that can be tasked with their training, usually composed of samurai from different bukes to ensure each individual samurai has a better grasp of his fellow's capabilities. They further learn and study together to work as a coherent team with their peers and other samurai squads for the rest of their career, frequently being reassigned to a new squad after a period of five years. Squads are moved between the Land of Iron and the lands that exist beyond their Country on a fairly regular basis, and are paid a wage based on their services in various military tasks, and a flat pay rate for their service to the Land of Iron.

    Samurai can receive further honors or promotions with age and exemplary service to the Land of Iron, and at the age of thirty a samurai may either retire and rejoin a school as a teacher to join the ranks of the non-Samurai, receiving the title of Shi and marry to produce a heir, or remain in service to the Land of Iron and itís Shogun. Those that take the latter route are given command of a squad of fresh Mononofu. Elder Samurai are given a special set of armor that exemplifies their dedication to the Land of Iron, each specially chosen for the Elder Samurai that wears them. This armor is usually a treasured heirloom of legendary samurai who had a similar temperament and skill set, though if one can't be found then a new suit of armor is crafted for them.

    {table]Title|Obligations and Duty|Age of Acceptance
    Student|Study and learn the rudimentary Samurai Arts|6-7
    Buke Student|Further perfect their combat style and begin their anti-shinobi training|10
    Mononofu|Serve the Land of Iron in missions and defense of the land|15
    Musha|Study combat against other samurai, hunt down and kill ronin|15
    Shi|Retired samurai, often married off to produce heirs|30
    Elder Samurai|Lead squads and act as commanders on the field|30[/table]

    Ronin

    Much like their ninja counter-parts, not all samurai decide to stay with their buke, fight for the Land of Iron, flee due to severe dishonor, or are incapable of living under the strain of the samurai lifestyle and methods. These samurai flee to the lands that exist beyond the Land of Iron, some even forging into the lands held by the Hidden Villages, though this is unusual. Ronin are considered the gravest dishonor to the Samurai Schools and the Land of Iron as a whole, and are hunted down by the Musha, special groups of samurai trained specifically for fighting against other samurai and tracking. Ronin have been known to create their own schools though they typically are short lived affairs, breaking apart when the Samurai close in on their locations. Several have existed for generations, taking in other ronin in a loose confederacy with one another to increase membership and to create a network of outcasts capable of protecting one another when the Musha begin to close in.

    The two of most well known ronin buke are the Yahei and Kira, named after their founders. Both founders are thought to have passed away, their children and studentís carrying on their legacy, and both are well known for their rivalry over land and students. There are forty five other schools recognized by the Land of Iron, existing both inside the Land of Iron itself, and the outlaying countries that exist beyond it. The ronin bukes exist by stealing supplies from the shinobi supply lines, and several accounts from ronin themselves have indicated that the larger and more permanent bukes have settled in their new homelands and compete with small hidden villages for work. Outside of the two largest bukes, most ronin bukes are nomadic and difficult to find, forcing newly exiled ronin to fend for themselves and hunt them down on their own.

    Despite what the samurai see as a betrayal to themselves in the Land of Iron, samurai are not openly hateful or angry toward ronin like shinobi are towards missing-nin. There is an understanding that their way of life is not for everyone and that not everyone can withstand the constant pressure exerted on them, thus many ronin are seen as people to pity since they choose to flee the country instead of seeking help or simply retiring from the military. Most Musha are known for feeling remorse in killing ronin. The exception, as there always is one, is the ronin bukes. A single ronin fleeing the country is understandable, even if it is not condonable, but the act of starting a buke in shinobi lands is seen as treason of the highest sort and a betrayal of the samurai way of life since many ronin buke will teach whoever comes to them, leading to the spread (and thus adaptation) of samurai techniques among shinobi. Ronin bukes are the primary concerns of the Musha and they will even, begrudgingly, work with shinobi if it means eradicating a ronin buke.

    Chakra Control and Chakura Heiki: A Look at the Arts of the Samurai


    The Samurai are different then their Ninja contemporaries in that they do not use their chakra to fuel mystical and often powerful techniques, instead charging their weapons with pure chakra to further strike down their foes. Though some samurai use their elemental chakra to enhance their chakra weapons, using their chakra nature to determine the effects this has on their weapon, the styles and techniques they learn, and which buke they will join when they come of age, though in this case they have far fewer options then more traditional samurai. Elemental natures use the same wheel of canceling and overpowering that the Ninja system does.


    Further, these samurai may use their chakra to perform powerful techniques from their weapons. These techniques vary by both Buke and style, but appear similar to rudimentary elemental jutsu. Some example powers range from powerful flame or water blasts in the shape of their weaponís blades, tremors and quakes of the ground by being struck by their weapon or extremely devastating lightning blasts from the tips of a weaponís blade. Elemental techniques by themselves are crude in comparison to ninja jutsu, forming a loose and secondary list of powers for the samurai after their weapon skills.

    While not a complete list of samurai weapons, the list below details some of the most common weapons seen on the field of battle. Styleís vary between Buke, though all Samurai learn the base techniques of each weapon they use, forming a strong foundation that samurai can formulate into group efforts. Ronin have been known to use more specialized weapons as a way to differentiate themselves from their samurai brethren.

    {table]Weapon|Use|Common Chakra
    Katana|The most used weapon on the battlefield, a long single edged blade. |Lightning Chakra
    Tesubo|A heavy hammer like implement made of metal used against heavily armored foes|Earth Chakra
    Yari|A two handed spear, the length of this weapon makes it highly difficult to counter by normal means|Water Chakra
    Naginata|A halberd like weapon used against mounted foes|Wind Chakra
    Longbow|A ranged weapon, used most often by Samurai holding down fortifications|Fire Chakra[/table]

    Equipment


    The samurai relies heavily on equipment and other devices unseen in the Ninja world. The level of technology in the Land of Iron is only slightly more improved then the ninja world, where the lack of powerful jutsu has forced the harsh land to develop technologies in its place to make life bearable in the frigid north. Steam and coal power is widely used in the cities of the Land of Iron. Throwing weapons are rarely seen unlike their Ninja counterparts, despite the longbow used by Samurai. Armor is the most standard equipment of the Samurai, protecting them from weapons and the harsh environment of the Land of Iron. Field ration kits, radio systems and portable rail cars and rail systems make up further equipment, complementing the Land of Irons forces. Armors can be re-enforced by steam heating systems, but such devices are highly difficult to fix on the field, and handed out only to Elder Samurai. Armors that are specifically designed to further draw on the small chakra reserves of the user, granting them various effects, are also fairly rare but can be seen in use on special missions or more often in the hands of Elder Samurai.

    Chakra armor is fairly rudimentary in its powers, directly drawing off the users own supply of chakra to supply its power. Chakra armor can augment certain things, though even the rarest have two upgrades. The drain on the user to great to supply more then such augmentations. Chakra armor can be used to reinforce armor or weapons, intensify chakra control attacks or summon weapons made completely out of the users chakra. These weapons can only be wielded by a highly trained user in chakra control, and once dismissed, must be summoned again for further use. This kind of chakra armor is the province of those samurai bukes who aren't afraid to tamper with ninjutsu and chakra to a further degree then their comrades are comfortable with


    Kekkai Genkai


    Samurai family lines with Kekkai Genkai are rare, and almost universally seen as a sign of shame by the samurai who consider them the result of ninjutsu's spread through the world. The bearers of kekkai genkai are usually forbidden from joining a buke or becoming a samurai, since the revelation of their natural abilities would almost assuredly be revealed through the course of training. This isn't to say that the samurai don't have clans, it's that these organizations focus on producing desirable physical traits such as strength, speed, endurance, and intelligence instead of on more esoteric genetic traits such as doujutsu or elemental combination kekkai genkai. These clans are strictly regimented with arranged marriages and breeding contracts arranged to ensure that only the most desirable of genes are passed unto the next generation, a program which has only just begun to bear fruit. The products of samurai clans are trained from the moment they can walk in intensive programs, conditioned for combat, and even subjected to experimental (and sometimes dangerous!) drug therapies in order to fashion a superior soldier. It's said that a single samurai inheritor is worth a hundred or even a thousand normal soldiers...but takes equal effort and money to produce and much more time before the pay-out is seen (This is partially exaggeration, partially deliberate misinformation on the part of the samurai, but mostly truth). Most clans focus on individual aspects of the body (strength, speed, intelligence, so on) to build towards while some rarer clans focus on over-all physical form, each with their own methods and secrets that are rarely shared.
    Last edited by Callos_DeTerran; 2011-03-10 at 06:10 PM.
    Warriors & Wuxia: A community world-building project focused on low-magic wuxia/kung-fu action using ToB.

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