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2011-03-09, 10:53 PM (ISO 8601)
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- Oct 2008
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[Legend] Free Adventure: A Very Long Trip
So, I hope you'll pardon me for being grandiose, but I've something pretty darn good for you guys this time. We're not releasing the beta yet, though we're on track for Friday. But I do have the Player's Brief for you, for A Very Long Trip.
I hope you like horror, murder mysteries, airships, replay value, oblique references, and good old fashioned walls of text.
The BriefLast edited by Doc Roc; 2011-04-08 at 11:48 AM.
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2011-03-09, 10:54 PM (ISO 8601)
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- Oct 2008
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Re: [Legend] Prepare For Glory!
<Reserved>Last edited by Doc Roc; 2011-03-09 at 10:55 PM.
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2011-03-09, 11:31 PM (ISO 8601)
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- Feb 2011
Re: [Legend] Prepare For Glory!
Looking good!
Anxiously waiting for the Beta and for the adventure itself.
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2011-03-09, 11:52 PM (ISO 8601)
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- Oct 2008
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Re: [Legend] Prepare For Glory!
What did you think of the player cards? Should I add a direct link?
Lagren: I took Livers Need Not Apply, only reflavoured.
DocRoc: to?
Lagren: So whenever Harry wisecracks, he regains HP.
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2011-03-10, 12:15 AM (ISO 8601)
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- Nov 2007
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- Wisconsin
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Re: [Legend] Prepare For Glory!
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2011-03-10, 11:08 AM (ISO 8601)
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- Jan 2006
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- Oxford, England
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Re: Legend: Prepare For Glory!
Now this looks interesting. Ever play Final Flight of the Santiago, by any chance?
I write a gaming blog. It also hosts my gaming downloads:
Fatescape - FATE-based D&D emulator, for when you want D&D flavour but not D&D complexity.
Exalted Mass Combat Rules - Because the ones in the core book suck.
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2011-03-10, 01:53 PM (ISO 8601)
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- Oct 2008
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Re: Legend: Prepare For Glory!
Always meant to, never actually got a chance. B5 was a hard sell among my friends by the time I was watching it, much less now.
Lagren: I took Livers Need Not Apply, only reflavoured.
DocRoc: to?
Lagren: So whenever Harry wisecracks, he regains HP.
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2011-03-10, 09:30 PM (ISO 8601)
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- Jun 2009
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2011-03-10, 09:36 PM (ISO 8601)
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- Oct 2008
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Re: Legend: Prepare For Glory!
Lagren: I took Livers Need Not Apply, only reflavoured.
DocRoc: to?
Lagren: So whenever Harry wisecracks, he regains HP.
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2011-03-10, 10:10 PM (ISO 8601)
- Join Date
- Feb 2011
Re: [Legend] Prepare For Glory!
Proofread
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Ability scores, random generation:
Roll 5d6 six times. Take the 3 highest dice from each five and add those three together (for example, if you rolled two 6s, a 4, a 3 and a 1, you would add 6+6+4 for a result of 16). Once you have six numbers, apply those to whichever abilities you wish. If you have odd numbers, you should spend 1 from one score and add it to another until you have even numbers for your ability scores.
18.
2.2.5 Item Selection
Choose a set of items, tokens, and other commodities from the list given in Chapter 10, subject to the number of wealth units granted by your Game Master (but not less than the minimum number of wealth units listed in the table in Chapter 2.3)
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Paladin
Coldfire Ingot:
Lesser Item
Description: A small flame twinkles inside this unmelting block of ice. Regardless, it seems to be designed to serve as a whetstone.
A coldfire ingot is an odd item, possessing two distinct functions, with one chosen upon acquisition. Despite this, only one Coldfire Ingot may be carried.
The Just and the Unjust (Ex): If your partner has this feature, and has you as his or her partner, you can share the effects of two Lesser or Greater magic items. If your partner is a Paladin, you act during the same turn at the higher of your two initiatives. If your partner is not a paladin, your partner is affected by any one of your Lesser or Greater magic items.
The Quick and the Dead (Ex): If your partner has this feature, and has you as his or her partner, your partner may move up to his or her speed when you take your first movement action in a round. If your partner is a Paladin, you may each take a move action before the start of combat. This preempts surprise rounds. If your partner is not a paladin and is 25 feet or less from you, enemies further than 10 feet from you cannot draw LoS or LoE to your Partner.
If there isn't you might want to change it to "If your partner is a paladin who has you as a partner, at the start of the partner with highest initiative's round it must be decided one of the two to benefit form the LoS/LoE protection." (Better worded, maybe)
Escalation (Ex): When your Struggle ability activates, any attacks you make against that opponent for the remainder of the round inflict a Fortitude save (DC 10 + 1/2 your level + your Charisma modifier) and add the [Battered] condition. A failed stun leaves the opponent dazed until the beginning of your next turn.
a) the fortitude save is to avoid being stunned?
b) if you hit thrice in a round your opponent is automatically dazed?
Annihilation (Ex): When you charge, add your Charisma bonus to your damage rolls for the duration of the encounter. This stacks up to two times.
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Ranger:
Into the Trees (Ex): Starting at 7th level, as a move action, you can meld into plants, earth, or stone for up to 5 rounds. While melded, you continue to perceive your surroundings and can use spells, spell-like and supernatural abilities, but cannot otherwise attack or move. While melded, you are effectively completely hidden from attack. At any time, you can exit the meld (also a move action) and act normally. The stress placed on your body from the meld prevents you from activating this ability for 10 rounds after you exit.
Tracking 2 (Sp): Rangers work very hard to identify their opponents' intentions. Starting at 4th level, as a swift action, you can activate a detect thoughts effect on your quarry. This effect only functions if your quarry is within Melee or Close range, and you can maintain the effect's concentration requirement with a swift action. In all other ways, it functions exactly as the spell. The DC for this is equal to 10 + your Wisdom modifier + your character level.
Rogue
Sweeping Scythe: You move through a crowd, leaving enemies crumpled and bleeding on the ground. Starting at 16th level, as a full-round action, you can make an attack roll and move up to your base movement speed. Every 10 feet of movement, you can apply that attack roll to a single opponent within your reach; if it hits, you deal normal damage (including sneak attack damage, if warranted).
Smells Like Victory: You love the smell of a good firebomb in the morning. Or afternoon. Or evening, for that matter. As a move action or swift action, you can mix noxious chemicals into a vial. You can throw such a vial as a ranged attack (range increment [Close]), and it does 1d4 points of acid damage per level. The chemicals react violently with each other, so any target struck by the vial must make a Reflex save (DC 10 + ½ your level + your Intelligence modifier) or catch fire (doing 1d6 damage per round until they spend a move action and a standard action to put the fire out).
Once you have mixed the chemicals together, you must throw the mixture before the end of your next turn. Otherwise, the chemicals blow up in your face, and you must make a Reflex save (same DC) or catch fire.
Since throwing a Smells Like Victory bomb is a normal ranged attack, you can make more than one such attack in a turn if you normally could do so. You can also use When to Fold to make a second Smells Like Victory bomb, but you probably shouldn’t if you can’t get rid of it before your next turn.
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I'll be editing this post as neededLast edited by Land Outcast; 2011-03-10 at 11:28 PM.
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2011-03-10, 10:17 PM (ISO 8601)
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- Dec 2006
Re: [Legend] Prepare For Glory!
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2011-03-10, 10:28 PM (ISO 8601)
- Join Date
- Oct 2008
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Re: [Legend] Prepare For Glory!
Lagren: I took Livers Need Not Apply, only reflavoured.
DocRoc: to?
Lagren: So whenever Harry wisecracks, he regains HP.
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2011-03-10, 10:28 PM (ISO 8601)
- Join Date
- May 2008
- Location
- In an Octopus's Garden
Re: [Legend] Prepare For Glory!
Just a minor nitpick. You refer, in the bit about player choices affecting the plot, to the "titular murder." The title appears to be "A Very Long Trip."
I liked the player cards, and the setting info. I rather wish the game were staying in Bron.Dex
SpoilerRegarding my Necrotic Apprentice trick:
Regarding my Non-Epic Hidecarved Dragon:
Check out the Versatile Domain Generalist.
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2011-03-10, 10:29 PM (ISO 8601)
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- Oct 2008
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Re: [Legend] Prepare For Glory!
Lagren: I took Livers Need Not Apply, only reflavoured.
DocRoc: to?
Lagren: So whenever Harry wisecracks, he regains HP.
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2011-03-10, 10:31 PM (ISO 8601)
- Join Date
- May 2008
- Location
- In an Octopus's Garden
Re: [Legend] Prepare For Glory!
Dex
SpoilerRegarding my Necrotic Apprentice trick:
Regarding my Non-Epic Hidecarved Dragon:
Check out the Versatile Domain Generalist.
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2011-03-10, 10:32 PM (ISO 8601)
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- Oct 2008
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Re: [Legend] Prepare For Glory!
Lagren: I took Livers Need Not Apply, only reflavoured.
DocRoc: to?
Lagren: So whenever Harry wisecracks, he regains HP.
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2011-03-10, 10:50 PM (ISO 8601)
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- Nov 2007
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- Mi Lower P
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Re: [Legend] Prepare For Glory!
Ok, this looks really cool. Reading it right now but wanted to post my first reaction.
Edit: I like it a lot but tracks confuse me. I've reread them but I don't understand them or how they work.
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2011-03-10, 11:43 PM (ISO 8601)
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- Oct 2008
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Re: [Legend] Prepare For Glory!
Last edited by Doc Roc; 2011-03-10 at 11:47 PM.
Lagren: I took Livers Need Not Apply, only reflavoured.
DocRoc: to?
Lagren: So whenever Harry wisecracks, he regains HP.
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2011-03-10, 11:48 PM (ISO 8601)
- Join Date
- Feb 2011
Re: [Legend] Prepare For Glory!
Good, I went until page 39... any further will be no use for the time being (almost just ran my eyes over the last lines instead of reading).
Seeing the power levels I'm anxiously curious about the monsters' stats...
I might go further at a later time.
Hope it helps.Last edited by Land Outcast; 2011-03-11 at 12:31 PM.
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2011-03-10, 11:50 PM (ISO 8601)
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- Nov 2007
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- Mi Lower P
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2011-03-10, 11:56 PM (ISO 8601)
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- Jul 2007
Re: [Legend] Prepare For Glory!
The point of creating tracks that independently progress is to open up the possibility of "multiclassing" by trading one set of options with another set of options that are balanced to the same power level. This allows for customization in a way that no other level-based character progression does. (It also allows for predictable balancing, because you can compare tracks with each other and determine how they match up in terms of power - then you know that a Level X PC and a Level X monster actually generally threaten each other similarly.)
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2011-03-10, 11:59 PM (ISO 8601)
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- Nov 2007
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- Mi Lower P
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2011-03-11, 04:36 AM (ISO 8601)
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- Jan 2007
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- Switzerland
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Re: [Legend] Prepare For Glory!
I think you got me interested now. I might try to convince a few people to test this on Skype sometime.
Resident Vancian Apologist
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2011-03-11, 04:38 AM (ISO 8601)
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- Oct 2008
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Re: [Legend] Prepare For Glory!
Last edited by Doc Roc; 2011-03-11 at 04:38 AM.
Lagren: I took Livers Need Not Apply, only reflavoured.
DocRoc: to?
Lagren: So whenever Harry wisecracks, he regains HP.
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2011-03-11, 04:48 AM (ISO 8601)
- Join Date
- Jan 2007
- Location
- Switzerland
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Re: [Legend] Prepare For Glory!
Heh.
Oh, and just from reading the player cards...
This is getting me Arkham Horror vibes. Which is a good thing, I suppose.¨
Are the cards supposed to be handed out before or after people make their characters?
Edit: another thing. As a DM, how does one "get in on the Beta", as it is called in the documents? My players will probably want to do their own characters.Last edited by Eldan; 2011-03-11 at 05:10 AM.
Resident Vancian Apologist
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2011-03-11, 08:24 PM (ISO 8601)
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- Oct 2008
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Re: [Legend] Prepare For Glory!
I favor Tcp/ip, though we could try IPoCP. In short, just ask nicely.
Beta is up! DM's guide for A Very Long Trip becomes available tomorrow!Last edited by Doc Roc; 2011-03-12 at 12:19 AM.
Lagren: I took Livers Need Not Apply, only reflavoured.
DocRoc: to?
Lagren: So whenever Harry wisecracks, he regains HP.
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2011-03-12, 12:08 PM (ISO 8601)
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- Jan 2007
- Location
- Switzerland
- Gender
Re: [Legend] Free Beta
I... don't even know what any of those abbreviations mean.
Resident Vancian Apologist
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2011-03-12, 12:13 PM (ISO 8601)
- Join Date
- Feb 2005
Re: [Legend] Free Beta
Good to see these up!. I'll be running it on the 20th, it looks like.
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2011-03-12, 01:00 PM (ISO 8601)
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- Aug 2006
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- Utah
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Re: [Legend] Free Beta
Correction to Section 2.2.1: The example of the Level 7 Barbarian with +4 STR, +2 CON needs an additional +2 to another score.
Section 3.1 Intro: I'm pretty sure elves and dwarves can "successfully procreate." I think the question is whether they can successfully procreate with humans, and I fully support the initiative of leaving that up to individual DMs/setting authors.
Also, does the absolution of level-based Feat prerequisites apply to the freely-selected bonus feats of Halflings and Humans?
Barbarian Deadly Presence ability (Path of Destruction): the save DC involves "half your Barbarian level." Is that supposed to be in there? If so, how does this ability work for non-Barbarians who pick up Path of Destruction via multiclassing?Last edited by Draz74; 2011-03-12 at 01:29 PM.
You can call me Draz.
Trophies:
Spoiler
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- Judge of Iron Chef XXIII (Divine Champion)
I have a number of ongoing projects that I manically jump between to spend my free time ... so don't be surprised when I post a lot about something for a few days, then burn out and abandon it.
... yes, I need to be tested for ADHD.
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2011-03-12, 02:46 PM (ISO 8601)
- Join Date
- Jul 2007
Re: [Legend] Free Beta
Originally Posted by Draz74