A Monster for Every Season: Summer 2
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  1. - Top - End - #1
    Ettin in the Playground
     
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    Default [Legend] Free Adventure: A Very Long Trip

    So, I hope you'll pardon me for being grandiose, but I've something pretty darn good for you guys this time. We're not releasing the beta yet, though we're on track for Friday. But I do have the Player's Brief for you, for A Very Long Trip.


    I hope you like horror, murder mysteries, airships, replay value, oblique references, and good old fashioned walls of text.

    The Brief
    Last edited by Doc Roc; 2011-04-08 at 11:48 AM.

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    Default Re: [Legend] Prepare For Glory!

    <Reserved>
    Last edited by Doc Roc; 2011-03-09 at 10:55 PM.

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    Thumbs up Re: [Legend] Prepare For Glory!

    Looking good!
    Anxiously waiting for the Beta and for the adventure itself.

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    Default Re: [Legend] Prepare For Glory!

    What did you think of the player cards? Should I add a direct link?
    Lagren: I took Livers Need Not Apply, only reflavoured.
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    Default Re: [Legend] Prepare For Glory!

    Quote Originally Posted by Doc Roc View Post
    What did you think of the player cards? Should I add a direct link?
    Yes please, people may miss it if they're not reading carefully.
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    Default Re: Legend: Prepare For Glory!

    Now this looks interesting. Ever play Final Flight of the Santiago, by any chance?
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    Default Re: Legend: Prepare For Glory!

    Always meant to, never actually got a chance. B5 was a hard sell among my friends by the time I was watching it, much less now.
    Lagren: I took Livers Need Not Apply, only reflavoured.
    DocRoc: to?
    Lagren: So whenever Harry wisecracks, he regains HP.

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    Default Re: Legend: Prepare For Glory!

    Quote Originally Posted by Doc Roc View Post
    Always meant to, never actually got a chance. B5 was a hard sell among my friends by the time I was watching it, much less now.
    in retrospect, you didn't miss much.
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    Default Re: Legend: Prepare For Glory!

    Quote Originally Posted by 9mm View Post
    in retrospect, you didn't miss much.
    Really? I adored the actual rules at the time, but I was pretty naive back then.

    Thoughts on this alpha, guys?
    Lagren: I took Livers Need Not Apply, only reflavoured.
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    Lagren: So whenever Harry wisecracks, he regains HP.

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    Default Re: [Legend] Prepare For Glory!

    Proofread

    -----

    Ability scores, random generation:
    Roll 5d6 six times. Take the 3 highest dice from each five and add those three together (for example, if you rolled two 6s, a 4, a 3 and a 1, you would add 6+6+4 for a result of 16). Once you have six numbers, apply those to whichever abilities you wish. If you have odd numbers, you should spend 1 from one score and add it to another until you have even numbers for your ability scores.
    You should make clear what happens with 5 even scores and one odd.

    18.
    2.2.5 Item Selection

    Choose a set of items, tokens, and other commodities from the list given in Chapter 10, subject to the number of wealth units granted by your Game Master (but not less than the minimum number of wealth units listed in the table in Chapter 2.3)
    There is no mention of "wealth units" in said table.
    ---

    Paladin
    Coldfire Ingot:
    Lesser Item
    Description: A small flame twinkles inside this unmelting block of ice. Regardless, it seems to be designed to serve as a whetstone.

    A coldfire ingot is an odd item, possessing two distinct functions, with one chosen upon acquisition. Despite this, only one Coldfire Ingot may be carried.
    What would be the consequences of carrying another Ingot? would they neutralize each other? Is it neccesary to apply it to the weapon?

    The Just and the Unjust (Ex): If your partner has this feature, and has you as his or her partner, you can share the effects of two Lesser or Greater magic items. If your partner is a Paladin, you act during the same turn at the higher of your two initiatives. If your partner is not a paladin, your partner is affected by any one of your Lesser or Greater magic items.
    Given that the benefits vary completely if the partner is a paladin, it should be worded starting by the benefit to non-paladin and then "In addition, if your partner is a paladin..."

    The Quick and the Dead (Ex): If your partner has this feature, and has you as his or her partner, your partner may move up to his or her speed when you take your first movement action in a round. If your partner is a Paladin, you may each take a move action before the start of combat. This preempts surprise rounds. If your partner is not a paladin and is 25 feet or less from you, enemies further than 10 feet from you cannot draw LoS or LoE to your Partner.
    The wording can prove confusing. By the way, out of pure curiosity, is there any reason why paladins can't profit from the LoS/LoE protection beyond balance issues?
    If there isn't you might want to change it to "If your partner is a paladin who has you as a partner, at the start of the partner with highest initiative's round it must be decided one of the two to benefit form the LoS/LoE protection." (Better worded, maybe)

    Escalation (Ex): When your Struggle ability activates, any attacks you make against that opponent for the remainder of the round inflict a Fortitude save (DC 10 + 1/2 your level + your Charisma modifier) and add the [Battered] condition. A failed stun leaves the opponent dazed until the beginning of your next turn.
    So:
    a) the fortitude save is to avoid being stunned?
    b) if you hit thrice in a round your opponent is automatically dazed?

    Annihilation (Ex): When you charge, add your Charisma bonus to your damage rolls for the duration of the encounter. This stacks up to two times.
    Does this mean that you can add your Charisma bonus to damage up to two times? or that you can add the charisma bonus to demage derived from anihilation up to two times?

    ---
    Ranger:
    Into the Trees (Ex): Starting at 7th level, as a move action, you can meld into plants, earth, or stone for up to 5 rounds. While melded, you continue to perceive your surroundings and can use spells, spell-like and supernatural abilities, but cannot otherwise attack or move. While melded, you are effectively completely hidden from attack. At any time, you can exit the meld (also a move action) and act normally. The stress placed on your body from the meld prevents you from activating this ability for 10 rounds after you exit.
    Shouldn't this be (Su)?
    Tracking 2 (Sp): Rangers work very hard to identify their opponents' intentions. Starting at 4th level, as a swift action, you can activate a detect thoughts effect on your quarry. This effect only functions if your quarry is within Melee or Close range, and you can maintain the effect's concentration requirement with a swift action. In all other ways, it functions exactly as the spell. The DC for this is equal to 10 + your Wisdom modifier + your character level.
    "Melee" becomes redundant, I belive... or is it possible to be within melee range but not at close range?

    Rogue
    Sweeping Scythe: You move through a crowd, leaving enemies crumpled and bleeding on the ground. Starting at 16th level, as a full-round action, you can make an attack roll and move up to your base movement speed. Every 10 feet of movement, you can apply that attack roll to a single opponent within your reach; if it hits, you deal normal damage (including sneak attack damage, if warranted).
    Perhaps specify if a critical hit is possible or not.

    Smells Like Victory: You love the smell of a good firebomb in the morning. Or afternoon. Or evening, for that matter. As a move action or swift action, you can mix noxious chemicals into a vial. You can throw such a vial as a ranged attack (range increment [Close]), and it does 1d4 points of acid damage per level. The chemicals react violently with each other, so any target struck by the vial must make a Reflex save (DC 10 + ˝ your level + your Intelligence modifier) or catch fire (doing 1d6 damage per round until they spend a move action and a standard action to put the fire out).

    Once you have mixed the chemicals together, you must throw the mixture before the end of your next turn. Otherwise, the chemicals blow up in your face, and you must make a Reflex save (same DC) or catch fire.

    Since throwing a Smells Like Victory bomb is a normal ranged attack, you can make more than one such attack in a turn if you normally could do so. You can also use When to Fold to make a second Smells Like Victory bomb, but you probably shouldn’t if you can’t get rid of it before your next turn.
    Nitpick, but might be important: "When to fold" would actually allow for a third bomb (move action + when to fold + swift action).
    ---

    I'll be editing this post as needed
    Last edited by Land Outcast; 2011-03-10 at 11:28 PM.

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    Firbolg in the Playground
     
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    Default Re: [Legend] Prepare For Glory!

    Quote Originally Posted by Land Outcast View Post
    Proofread

    -----

    Ability scores, random generation:
    You should make clear what happens with 5 even scores and one odd.

    There is no mention of "wealth units" in said table.

    ---

    I'll be editing this post as needed
    I do believe these issues may have been mentioned in development. It appears the final solution did not make this doc.
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    Ettin in the Playground
     
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    Default Re: [Legend] Prepare For Glory!

    Quote Originally Posted by Amphetryon View Post
    I do believe these issues may have been mentioned in development. It appears the final solution did not make this doc.
    A point which brings me miles of frustration.
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    Default Re: [Legend] Prepare For Glory!

    Just a minor nitpick. You refer, in the bit about player choices affecting the plot, to the "titular murder." The title appears to be "A Very Long Trip."

    I liked the player cards, and the setting info. I rather wish the game were staying in Bron.
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    Regarding my Necrotic Apprentice trick:
    Quote Originally Posted by Doc Roc View Post
    This is brilliant.
    Regarding my Non-Epic Hidecarved Dragon:
    Quote Originally Posted by Amphetryon View Post
    Nicely done. Probably too cheesy for many tables, but I'd be inclined to allow it at mine, just for chutzpah.

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    Ettin in the Playground
     
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    Default Re: [Legend] Prepare For Glory!

    Quote Originally Posted by dextercorvia View Post
    Just a minor nitpick. You refer, in the bit about player choices affecting the plot, to the "titular murder." The title appears to be "A Very Long Trip."

    I liked the player cards, and the setting info. I rather wish the game were staying in Bron.
    We'll be using Bron for at least two more adventures, actually, so don't worry! In fact, I think Chris has most of one scribbled out.
    Lagren: I took Livers Need Not Apply, only reflavoured.
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    Lagren: So whenever Harry wisecracks, he regains HP.

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    Default Re: [Legend] Prepare For Glory!

    Quote Originally Posted by Doc Roc View Post
    We'll be using Bron for at least two more adventures, actually, so don't worry! In fact, I think Chris has most of one scribbled out.
    Roc on! I still have to dig into the alpha doc, but I'll comment when I do.
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    Regarding my Necrotic Apprentice trick:
    Quote Originally Posted by Doc Roc View Post
    This is brilliant.
    Regarding my Non-Epic Hidecarved Dragon:
    Quote Originally Posted by Amphetryon View Post
    Nicely done. Probably too cheesy for many tables, but I'd be inclined to allow it at mine, just for chutzpah.

    Have a cookie.
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    Ettin in the Playground
     
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    Default Re: [Legend] Prepare For Glory!

    Quote Originally Posted by dextercorvia View Post
    Roc on! I still have to dig into the alpha doc, but I'll comment when I do.
    I see what you did there. I think we have an EL 3 or 4 temple heist planned for Bron. Not sure when that drops. Probably sometime towards the end of next week?
    Lagren: I took Livers Need Not Apply, only reflavoured.
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    Default Re: [Legend] Prepare For Glory!

    Ok, this looks really cool. Reading it right now but wanted to post my first reaction.

    Edit: I like it a lot but tracks confuse me. I've reread them but I don't understand them or how they work.
    Last edited by Demons_eye; 2011-03-10 at 11:26 PM.
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    Default Re: [Legend] Prepare For Glory!

    Quote Originally Posted by Demons_eye View Post
    Ok, this looks really cool. Reading it right now but wanted to post my first reaction.

    Edit: I like it a lot but tracks confuse me. I've reread them but I don't understand them or how they work.
    Improved extensively in Beta, I feel.
    But each class is made of three tracks, basically lines of seven abilities with a good amount of internal cohesion. These can be swapped out via feats through a couple different mechanics.
    Last edited by Doc Roc; 2011-03-10 at 11:47 PM.
    Lagren: I took Livers Need Not Apply, only reflavoured.
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    Lagren: So whenever Harry wisecracks, he regains HP.

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    Default Re: [Legend] Prepare For Glory!

    Good, I went until page 39... any further will be no use for the time being (almost just ran my eyes over the last lines instead of reading).

    Seeing the power levels I'm anxiously curious about the monsters' stats...

    I might go further at a later time.

    Hope it helps.
    Last edited by Land Outcast; 2011-03-11 at 12:31 PM.

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    Default Re: [Legend] Prepare For Glory!

    Quote Originally Posted by Doc Roc View Post
    Improved extensively in Beta, I feel.
    But each class is made of three tracks, basically lines of seven abilities with a good amount of internal cohesion. These can be swapped out via feats through a couple different mechanics.
    When do you gain each though? At the level listed? if its the level listed why bother with three tracks?
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    Quote Originally Posted by Mike
    You killed it, its dead, it exploded, Good Job.
    Quote Originally Posted by Logalmier View Post
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    Default Re: [Legend] Prepare For Glory!

    The point of creating tracks that independently progress is to open up the possibility of "multiclassing" by trading one set of options with another set of options that are balanced to the same power level. This allows for customization in a way that no other level-based character progression does. (It also allows for predictable balancing, because you can compare tracks with each other and determine how they match up in terms of power - then you know that a Level X PC and a Level X monster actually generally threaten each other similarly.)

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    Default Re: [Legend] Prepare For Glory!

    Ok, that makes a lot of sense now. Thanks.
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    Quote Originally Posted by Mike
    You killed it, its dead, it exploded, Good Job.
    Quote Originally Posted by Logalmier View Post
    "I need a latter! Quick, find a psion so he can make one with his mind!"

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    Default Re: [Legend] Prepare For Glory!

    I think you got me interested now. I might try to convince a few people to test this on Skype sometime.
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    Default Re: [Legend] Prepare For Glory!

    Quote Originally Posted by Eldan View Post
    I think you got me interested now. I might try to convince a few people to test this on Skype sometime.
    High praise! Oh, and just for you, I added a strong BC element to ranger, as part of making it a more interesting role and adding a soft-controller to our class repertoire.
    Last edited by Doc Roc; 2011-03-11 at 04:38 AM.
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    Default Re: [Legend] Prepare For Glory!

    Heh.

    Oh, and just from reading the player cards...

    This is getting me Arkham Horror vibes. Which is a good thing, I suppose.¨

    Are the cards supposed to be handed out before or after people make their characters?

    Edit: another thing. As a DM, how does one "get in on the Beta", as it is called in the documents? My players will probably want to do their own characters.
    Last edited by Eldan; 2011-03-11 at 05:10 AM.
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    Default Re: [Legend] Prepare For Glory!

    I favor Tcp/ip, though we could try IPoCP. In short, just ask nicely.

    Beta is up! DM's guide for A Very Long Trip becomes available tomorrow!
    Last edited by Doc Roc; 2011-03-12 at 12:19 AM.
    Lagren: I took Livers Need Not Apply, only reflavoured.
    DocRoc: to?
    Lagren: So whenever Harry wisecracks, he regains HP.

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    Default Re: [Legend] Free Beta

    I... don't even know what any of those abbreviations mean.
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    Default Re: [Legend] Free Beta

    Good to see these up!. I'll be running it on the 20th, it looks like.

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    Default Re: [Legend] Free Beta

    Correction to Section 2.2.1: The example of the Level 7 Barbarian with +4 STR, +2 CON needs an additional +2 to another score.

    Section 3.1 Intro: I'm pretty sure elves and dwarves can "successfully procreate." I think the question is whether they can successfully procreate with humans, and I fully support the initiative of leaving that up to individual DMs/setting authors.

    Also, does the absolution of level-based Feat prerequisites apply to the freely-selected bonus feats of Halflings and Humans?

    Barbarian Deadly Presence ability (Path of Destruction): the save DC involves "half your Barbarian level." Is that supposed to be in there? If so, how does this ability work for non-Barbarians who pick up Path of Destruction via multiclassing?
    Last edited by Draz74; 2011-03-12 at 01:29 PM.
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    Default Re: [Legend] Free Beta

    Quote Originally Posted by Draz74

    Barbarian Deadly Presence ability (Path of Destruction): the save DC involves "half your Barbarian level." Is that supposed to be in there? If so, how does this ability work for non-Barbarians who pick up Path of Destruction via multiclassing?
    It's an artifact from a MUCH older form of Legend. It should read "1/2 your level" like similar texts elsewhere.

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