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Thread: Where do I fit as a player?
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2011-03-15, 04:25 PM (ISO 8601)
- Join Date
- Dec 2010
Where do I fit as a player?
So I've been role playing (via the internet) for quite a while. I've played in several campaigns and have run a few myself.
Most of these games were with the same group of people; we also didn't adhere to any set of rules, leaving the GM in charge for all outcomes (no dice rolling- GM often made us choose between numbers and letters for the really tough ones).
Fortunately, none of us needed to be better than the other and we were a group working with the GM (not against). It worked well.
Now that our core group has gone their separate ways, I find myself having a very difficult time finding any game or group to mesh with. I've found that freeform, by itself, lacks structure and often times is not run by an active GM.
I love full, epic campaigns with a plot and world filled with NPCs all orchestrated by a GM. But what I enjoy even more is character development. Sweet, sweet character development with just a hint of dramatics. Character stats and dice based battles have no meaning to me (maybe they should).
So with that said: Being somewhat of a veteran player in a general sense and fresh blood overall... Where do I fit? Is there a name for the above description or a set of rules closely resembling it?
Are most campaigns intricately involved with character development (GM willing) and I just need to suck it up and read some recommended rule books?
Any advice would be greatly appreciated.
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2011-03-15, 04:28 PM (ISO 8601)
- Join Date
- Aug 2009
- Location
- Maryland
- Gender
Re: Where do I fit as a player?
You played freeform. A very specific form of freeform, sure...but that's what it was.
I wonder if you'd enjoy a local larp(of the talky kind, not the hitty kind). They seem to trend that way in general, though rules generally still exist, and some stats are written down.
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2011-03-15, 04:36 PM (ISO 8601)
- Join Date
- Dec 2010
Re: Where do I fit as a player?
You played freeform. A very specific form of freeform, sure...but that's what it was.
As far as LARPing goes, I think that might fall out of my range of interest. One of the bigger things that draws me into role playing is the writing.
And I do like battles, etc. Just not where it's the primary focus, I suppose.
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2011-03-15, 05:03 PM (ISO 8601)
- Join Date
- Nov 2009
Re: Where do I fit as a player?
Looking for a well-written story with no dice-rolling, where the GM is responsible for all outcomes?
This is perfect:
http://browse.barnesandnoble.com/bro...linkid=1407541
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2011-03-15, 05:19 PM (ISO 8601)
- Join Date
- Dec 2010
Re: Where do I fit as a player?
Looking for a well-written story with no dice-rolling....
Like Tyndmyr mentioned, it does seem like the games we played were a more specific form of freeform.
So I suppose I'm looking for a game system that might cater more towards a new player.Last edited by Omnomnom; 2011-03-15 at 05:19 PM.
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2011-03-15, 05:24 PM (ISO 8601)
- Join Date
- Oct 2008
- Gender
Re: Where do I fit as a player?
Lagren: I took Livers Need Not Apply, only reflavoured.
DocRoc: to?
Lagren: So whenever Harry wisecracks, he regains HP.
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2011-03-15, 05:33 PM (ISO 8601)
- Join Date
- Jul 2007
- Location
- Milan,Italy
- Gender
Re: Where do I fit as a player?
You could find another group. Even a D&D group.
Dice rolling =\= always bashing doors and kill things so you could take their stuff. You could have character development, interesting worlds full of NPCs and a well-written story with every system, not just freeform. Just find the right group.
Just to say, I love those things as you. But I will never play freeform (tried a couple of times, found them really boring). The game system you use is just a tool. Use it as you see fit. As said above: just find the right group that puts more efforts in those things than stats and dice-rolling.Last edited by Engine; 2011-03-15 at 05:55 PM.
Forever in debt with smuchmuch for the cyberpunk avatar.
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2011-03-15, 05:42 PM (ISO 8601)
- Join Date
- Aug 2009
- Location
- Maryland
- Gender
Re: Where do I fit as a player?
I tried freeform a fair bit. My biggest problem is that it often ended up too undirected. Instead of one grand story, you often end up with half a dozen loosely connected stories as everyone focuses on what interests them.
I suspect the results may have been just the groups. Finding a solid group can be hard. This true with or without dice.
I have seen some fantastic adventures with great stories in plenty of systems though. My favorite RPG in general is 7th Sea, and I suspect you'd enjoy it. It's extremely heavy on story and is a very dramatic system, built to encourage players to engage in dramatic acts. It's also fairly inexpensive on DriveThruRPG. I believe the compendium is even free.
Find a game(but be flexible about it...the system is a tool to an end, not a goal in itself), and more importantly, find people that share your interests.
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2011-03-15, 05:48 PM (ISO 8601)
- Join Date
- Jan 2010
- Location
- East Midlands, UK
- Gender
Re: Where do I fit as a player?
"Tales and dreams are the shadow-truths that will endure when mere facts are dust and ashes, and forgot" - N.Gaiman, The Sandman
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2011-03-15, 06:33 PM (ISO 8601)
- Join Date
- Dec 2010
Re: Where do I fit as a player?
Good to hear! I suppose it is about finding like minded individuals. I will check out the above mentioned game systems.
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2011-03-15, 08:06 PM (ISO 8601)
- Join Date
- May 2009
Re: Where do I fit as a player?
I will second Tyndymyr's recommendation of 7th Sea. The mechanics of the game are built to reward character development (and awesomeness in general) while keeping dice rolling simple and easy. It's perfect for those who grew up on tales of derring-do and swashbuckling. In addition, the rules aren't horribly restrictive, and anything they don't cover the GM just makes a simple call on, and life goes on. It's a lot of fun.
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2011-03-17, 01:44 PM (ISO 8601)
- Join Date
- Aug 2008
Re: Where do I fit as a player?
I like 7th Sea. It is a good system with a good focus and a simple and useable mechanic. Totaly worth giving a try.
I must also plug the Burning Wheel, which is in my opinion a system all about character development and how characters change under pressure. However it is a very rules-and-rolling heavy system, much more coherent than 3.5 DnD or Shadowrun, but with a still sizeable amount of rules. On the plus side, the rules are fairly modular, so you can use the core resolution mechnaics and only branch out into the sundry subsystems if you are 1) comfortable with them and 2) if you want to use them.
You might also want to check out some of Jared Sorensen's work. inSpectres, for instance, is very rules light, pretty tightly built, and easy and fun. It does simulate a rather specific genre, that of stories like Ghostbusters, Buffy the Vampire Slayer, or Men in Black, but it is a great little game.
The indie game scene can be a little hit-or-miss at times, but there are several great games done by very skilled designers if you do a little digging, and they may appeal to you more than DnD and other similar systems.