A Monster for Every Season: Summer 2
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  1. - Top - End - #31
    Bugbear in the Playground
     
    SolithKnightGuy

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    Default Re: Here we are: Born to be Pirate Kings! [Campaign Journal]

    I counter with meta-game shenanigans including not being broken while all your ridiculously overpowered options get ban-hammered by the GM.

    lol.

  2. - Top - End - #32
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    Greenish's Avatar

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    Default Re: Here we are: Born to be Pirate Kings! [Campaign Journal]

    Quote Originally Posted by Shyftir View Post
    I counter with meta-game shenanigans including not being broken while all your ridiculously overpowered options get ban-hammered by the GM.
    Over-powered? Kiddo, I haven't even started.

    I'm a kobold, screw the rules!

    [Edit]: I will also point to RoS to disprove your claim of gnomes not being overpowered.
    Last edited by Greenish; 2011-04-30 at 06:22 PM.
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    Also fixed the money issue by sacrificing a goat.
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    I define [optimization] as "the process by which one attains a build meeting all mechanical and characterization goals set out by the creator prior to its creation."
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  3. - Top - End - #33
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    The-Mage-King's Avatar

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    Default Re: Here we are: Born to be Pirate Kings! [Campaign Journal]

    And I will point to Races of the Dragon to say "We have better boom than gnomes".
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  4. - Top - End - #34
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    Morph Bark's Avatar

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    Default Re: Here we are: Born to be Pirate Kings! [Campaign Journal]

    For good measure and to keep the wait time a bit shorter until the next entry: the campaign notes I gave the players prior to the start of the campaign!

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    Quarterport: A port town by the sea, Quarterport is a relatively quiet town. It is known for being quick to receive news, partially thanks to its local newspaper.
    Population: 1500. Government Aligment: Lawful Neutral. Races: humans.

    Iratown: A multi-layer city built into the side of a mountain on an island, Iratown has a great view over a bay where many pirate ships are docked. It is a free city-state ruled over by the Pirate King. It has a truce with the human kingdom of Acia, protecting pirates while within the city -- but not outside of it. The citizens of Iratown have a kind of “ranking system” based on how high the bounty is that is put on your head. Hunting bounty hunters is seen as a national sport.
    Population: 5000 (estimated). Government Aligment: Chaotic Good. Races: mainly humans and goblins.

    Stormport: A port town close to the elven border, it is home to a black market dealing in looted elven items. Ships have reported being attacked by elven pirates in the waters surrounded Stormport.
    Population: 2000. Government Aligment: Chaotic Neutral. Races: humans.

    Acia: The human kingdom. Has small population of planetouched in the capital.

    Elven lands: The make-up of the elven lands is largely unknown to the people of Acia, other than that it borders on the desert. The elves are known for their experimentation with magic and for wiping out almost all of the gnome races.

    Goblins: The language of the goblins is used as the primary language among pirates, such is the prevalence of this race in that profession. Goblins, hobgoblins and bugbears commonly live on islands and near the coast.

    Catfolk: Few members of this race have found their way to Acia, so all they know of them is that they live across the sea to the west. Goblin traders occasionally bring in catfolk goodies.

    Kobolds: Often called a plague by many humans, kobolds live mostly underground, preferably under mountains. They used to be the nemesis of the gnome race until practically all gnomekind was wiped out. Nowadays they’re mostly known for calling other people’s mothers ugly things.


    Now also in the first post!

    Furthermore, the first post has now been updated to include the player's current level and class build.
    Last edited by Morph Bark; 2011-05-01 at 05:56 PM.
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  5. - Top - End - #35
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    LOTRfan's Avatar

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    Default Re: Here we are: Born to be Pirate Kings! [Campaign Journal]

    What kind of planetouched inhabit the capital? Is the capital a hub for extraplanar travel?
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  6. - Top - End - #36
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    Morph Bark's Avatar

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    Default Re: Here we are: Born to be Pirate Kings! [Campaign Journal]

    Quote Originally Posted by LOTRfan View Post
    What kind of planetouched inhabit the capital? Is the capital a hub for extraplanar travel?
    This information I specifically left out as it is unknown to the characters. Atrox came from a race typically living underground, Nadia lived across the sea and only recieved some information from her mother's stories (plus a map and the knife of the first bounty she hunted), the gnomes came from places distant of large cities, Boagetash grew up in the wild and Annie has amnesia.

    If any of them had been human or human-descended, then this would have been known to them, most likely. As is, they are going to have to find out on their own.

    Maybe it will be their next stop after "Las Vegas"?
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  7. - Top - End - #37
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    GnomePirate

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    Default Re: Here we are: Born to be Pirate Kings! [Campaign Journal]

    I'm just posting this thread to see if my avatar is a Gnome Pirate.
    If it is not it is obviously the fault of that stupid selfish Kobold flapping in the air.
    Gnome is where the heart is!
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  8. - Top - End - #38
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    Default Re: Here we are: Born to be Pirate Kings! [Campaign Journal]

    Sure blame the kobold again,

    Anyway this is how you do it <--
    Last edited by Chief; 2011-05-02 at 12:03 PM.
    "Only the foolish overlook the threat that kobolds actually pose." - Races of the Dragon

  9. - Top - End - #39
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    Default Re: Here we are: Born to be Pirate Kings! [Campaign Journal]

    Ladies and gentlemen, may I present: my players learning the ways of the Playground.

    The fifth session details will be up tomorrow once I figure out how to scan in a picture on our scanning machine, so that I can put in a drawing of the battlefield layout.
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  10. - Top - End - #40
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    Morph Bark's Avatar

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    Default Re: Here we are: Born to be Pirate Kings! [Campaign Journal]

    I just noticed that I omitted a small paragraph at the end of the last session description. It has now been added as the second-to-last paragraph. It is only a small one, but knowledge of it may be considered vital.

    Also, I had a very basic drawing of the battlefield made for this battle to better show what it looked like lay-out-wise and where everyone was at, but I couldn't get it scanned, so I decided to just go ahead and post the fifth session without that included.

    The Fifth Session - The Break Out!
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    We start the session the same way we started session 2: by rolling initiative! As this occurs, one of my players reminds me of a crucial thing I missed in the last session (which of course has been edited in by now).

    The players are now facing down a group of six elite elven guards who have barricaded the stairs. The front two have tower shields and spears and three spears are stuck within the barricade. Three archers stand behind them, as well as their commander. Their initiative roll goes badly, so they go last – not like it matters much though, they have the advantage as long as they stay where they are. Would make for a rather lackluster encounter though.

    Boa and Nadia are up first, standing in front of the barricade. Boa misses with an arrow, with Nadia looking at the situation and deciding that getting up or over the barricade isn’t a smart idea. Instead, she attempts to sunder a spear so that she doesn’t need to move within threat range of the spearmen behind the barricade, and she successfully severs the spear’s head. Aaron can’t do a whole lot, especially while carrying Atrox. As Vido’s player was absent due to being needed at a DnD club’s special weekend, Vido was ruled to be staying invisible (re-casting invisibility when needed or using Hide checks otherwise). However, Annie’s player makes her return! Sadly, Annie is nowhere near the action at all… To fix this, I slip her a note with instructions not to let anyone else read it.

    Boa next hears people coming up the stairs from the jail below and he moves down two stairs where he finds a hole in the stairs big enough to look through, and the round after that he notices elves coming up the stairs, followed by the executioner. Nadia follows Boa, seeing little use in staying in front of the barricade where the archers are at. Aaron puts down the kobold he was carrying on the stairs and moves up the stairs to grab the spearhead, upon which he casts darkness.

    Next round Nadia and Boa are facing down the upcoming force of elves, readying their Total Defense actions. As the elves come up in front of them, Boa spots a spellcaster among them, which casts a spell and… turns the front elf into a duplicate of the executioner! Panic nearly breaks out because of how easily the executioner nearly killed Nadia in the previous encounter, and Nadia is the one with the most hit points and after Aaron the one with the best AC!

    Nadia targets the new executioner while Boa targets the spellcaster as Aaron moves back down with his globe of darkness surrounding him, providing everyone within with concealment – including the new executioner (referred to as ‘Axe Guy’), but excluding the spellcaster. That particular elf turns out to become a target of PC hatred as he casts another spell… and turns another elf into an Axe Guy! Boagetash decides he can’t risk the spellcaster continuing this and begins to make use of Rapid Shot.

    Nadia manages to bring down the front Axe Guy surprisingly easily after disarming him (the axe is caught by the Axe Guy way in the back, who is standing on the stairs below) and the players conclude that either these Axe Guys are just weak, or the spellcaster is casting illusion spells on the elves. A reasonable enough assumption, especially when you take into account that they travel with a Beguiler. Aaron moves forward to take on the other Axe Guys, motivated by this revelation. The Axe Guy way in the back appears to disagree with the slaughter of a comrade though, and leaps up and bursts through the stairs, widening the small hole Boa had looked through into a massive one and he hits Nadia for massive damage. He also remarks “Remember me?” to her, showing it is the executioner from before. (“Of course I remember you, you left us like just a minute ago!”) While this all goes on, of course, things haven’t been quiet a little higher up.

    Oh no, I am not talking about the elves at the barricade…

    WITH A THUNDEROUS CRASH THE LIKES OF WHICH THOR WOULD BE PROUD OF the stairwell suddenly experiences a breakdown! Rocks and rubble fall all around and stairs collapse, crushing the elven barricade and those upholding it as a giant adamantine anchor falls from above! Shame for Atrox he is unconscious, he’d be in for a treat for the eyes! I look to my left at Annie’s player. I look to my right at the rest. Laughter on one side, ‘What the…?!’-faces on the other. Down from the heavens ground level descends our resident pineapple-resembling Tiefling! She tumbles down the stairs to quickly join the others, surveying the situation fast. When standing on the stairs right above Nadia, she calls out “I came from the left!” OH YOU SLY THING.

    Gotta admit though, that one was golden.

    Boa continues to fire at the spellcaster in the following rounds, getting him down a little later, but not before three more executioners have appeared (two of which came in the same round). Annie has no wish to go further down and get as intimately acquainted with her enemies as the rest of the crew so instead she attempts to use Burning Brand to reach the front Axe Guy, intending to use Mighty Throw to throw him into the hole he created in the stairs.

    The d20 rolls.

    Tension builds.

    All twelve eyes in the room are focused on the tumbling die.

    Then, a 1 comes up…

    “WHAT?! NOOOO!” Annie’s player decries dramatically. The other players agree. If she had hit, Annie would have no doubt instantly gotten a full-party agreement on getting a level in Badass.

    Another round passes, during which the spellcaster is slain (as stated earlier, due thanks given to Boa’s arrows) and Nadia and the executioner exchange blows, all missing (partly due to miss chance, which works in Nadia’s favour here). Aaron jumps back across the hole and tumbles past the executioner, ending up in front of Nadia. Annie thinks about trying to trip the executioner and make him fall into the hole, but that is not how trip works by the rules, so I tell her that if she tries to trip him that way, there’s a 50% chance he’ll fall into the hole, and a 50% chance he’ll fall Nadia’s way, on top of the catwoman (“Oh HELL no!”). I tell them the 20% miss chance will also apply in that case, making for a 40% chance in total of him falling on top of Nadia, which would deal roughly 1d8 damage. Annie foregoes the plan and instead uses Hatchling’s Flame, frying all the other Axe Guys and most of the remaining elven warriors save for the last two in the back of the row, as they stand too far down the stairs below.

    Next round, Annie lifts Atrox up and puts him closer to the rest so that Nadia can heal him with Crusader Strike and Martial Spirit stance, getting him back to the positives, allowing him to stand up and heal himself for the rest of his hp. “Fing gnomes!” He calls out. “Hey!” Is Aaron’s response. “I carried you up the stairs!” Silence for a bit. “…Fing elves!”

    The two last remaining elves come further up the stairs and cheer on the executioner. Boa proceeds to shoot them, dropping them both. The helmet of one of them falls off, revealing it is an elven child underneath.

    “What.” “Those minions were all children?!” In fact, no, just those last two. Why? Well they won’t find out NOW, will they! (>:D)

    Especially since the executioner takes note, picks up the two younglings. “This won’t be the last time.” He growls, before leaping off and dropping straight through three sets of stairs, landing at the bottom and leaving.

    The party then proceeds to follow their freed protégés up the stairs and climb up the anchor. Atrox tries to fly through, but fails – the hole is not big enough. Sad Atrox follows the rest by the anchorchain like a common, ground-bound kobold man. On the ship, the mongrelfolk are quickly persuaded to help them as their crew, seeing as how they’ve freed them and could easily take them all out if they wanted to. The mongrelfolk lift up the anchor and the players take a look around, noticing that the ship they are on appears to be a catamaran-like ship made for sand-sailing! That’s right folks, we’re going for ride in the desert.

    The second thing they – or rather, Atrox – notice(s) is that “Oh my god! You’re that orc who stole my shades!” *ORCHUG*

    The second/third thing they notice is that they’re “docked” at the end of a street, with a deep trench dug out by the ship as there isn’t any proper sand to sail here. Also, the little houses on one side of the street have all been crushed by one of the ends of the catamaran. The party manages to turn the ship around with the aid of their crew (now consisting of 5 elves, 14 mongrelfolk and 1 orc - and a human cook) and proceed to sail the heck out of there, crushing the houses on the other side of the street in their path. An alarm bell starts ringing loudly from the top of the guard station to alert the entire city as they leave behind destruction and death.

    “Onwards to Vegas!” One of the players cries out.
    Last edited by Morph Bark; 2011-05-06 at 08:59 AM.
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  11. - Top - End - #41
    Halfling in the Playground
     
    GnomePirate

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    Default Re: Here we are: Born to be Pirate Kings! [Campaign Journal]

    Typically...
    The first thing the Kobold does when he gets back up is insulting the gnome...

    Operation Alpha: "the past strikes back": phase 2
    Gnome is where the heart is!
    There's no place like gnome!

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  12. - Top - End - #42
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    Chief's Avatar

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    Default Re: Here we are: Born to be Pirate Kings! [Campaign Journal]

    And where were you when I woke up

    Need I say more...
    "Only the foolish overlook the threat that kobolds actually pose." - Races of the Dragon

  13. - Top - End - #43
    Halfling in the Playground
     
    GnomePirate

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    Default Re: Here we are: Born to be Pirate Kings! [Campaign Journal]

    I was in Sint-Oedenrode (for our followers, its a little town in Holland).
    That our DM couldnt think of a way that would fit my character more is not my fault.

    Operation Alpha: "The past strikes back": phase 2
    Gnome is where the heart is!
    There's no place like gnome!

    Generation 4
    The first time you see this in a signature, put it in your own signature and add one to the number. This is a social experiment.

    78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.

    Check out my first prestige class (Guitar Hero) ever made and help me improve it!
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  14. - Top - End - #44
    Halfling in the Playground
     
    GnomePirate

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    Default Re: Here we are: Born to be Pirate Kings! [Campaign Journal]

    UPDATE

    Operation Alpha: "The past strikes back": phase 3

    UPDATE
    Gnome is where the heart is!
    There's no place like gnome!

    Generation 4
    The first time you see this in a signature, put it in your own signature and add one to the number. This is a social experiment.

    78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.

    Check out my first prestige class (Guitar Hero) ever made and help me improve it!
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  15. - Top - End - #45
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    PaladinGuy

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    Default Re: Here we are: Born to be Pirate Kings! [Campaign Journal]

    Hah, so he wasn't arrested, he just decided to hire a ships crew of the innocence-impaired persuasion. But then, they're bloody pirates as is, hiring criminals as crew just makes sense.

  16. - Top - End - #46
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    DracoDei's Avatar

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    Default Re: Here we are: Born to be Pirate Kings! [Campaign Journal]

    Are KotserB's posts supposed to have links to gameplay descriptions in them or something? Seems like they should, but I see no such links (let alone such content in the posts themselves).
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  17. - Top - End - #47
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    Morph Bark's Avatar

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    Default Re: Here we are: Born to be Pirate Kings! [Campaign Journal]

    Quote Originally Posted by Grendus View Post
    Hah, so he wasn't arrested, he just decided to hire a ships crew of the innocence-impaired persuasion. But then, they're bloody pirates as is, hiring criminals as crew just makes sense.
    Heh. You shoulda seen the last game in the same setting. Two players, took over an elven warship, killed the elves and convinced the crew to join them. By that time they had been drifting around on another ship for days, so they had to split up the ships.

    Quote Originally Posted by DracoDei View Post
    Are KotserB's posts supposed to have links to gameplay descriptions in them or something? Seems like they should, but I see no such links (let alone such content in the posts themselves).
    KotserB and Chief are operating seperately from me, so I cannot tell you.
    Shhh, they do. Don't tell! :P
    Last edited by Morph Bark; 2011-05-12 at 12:03 AM.
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  18. - Top - End - #48
    Halfling in the Playground
     
    GnomePirate

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    Default Re: Here we are: Born to be Pirate Kings! [Campaign Journal]

    About that operation alpha, a lot will be clear after the next session.
    Gnome is where the heart is!
    There's no place like gnome!

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  19. - Top - End - #49
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    Default Re: Here we are: Born to be Pirate Kings! [Campaign Journal]

    About when will the Journal for today's (yesterday's?) session be up?
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  20. - Top - End - #50
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    GnomePirate

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    Default Re: Here we are: Born to be Pirate Kings! [Campaign Journal]

    One thing: operation alpha will not be in the next part (awww...), due to a misscommunication i guess.
    Gnome is where the heart is!
    There's no place like gnome!

    Generation 4
    The first time you see this in a signature, put it in your own signature and add one to the number. This is a social experiment.

    78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.

    Check out my first prestige class (Guitar Hero) ever made and help me improve it!
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  21. - Top - End - #51
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    Default Re: Here we are: Born to be Pirate Kings! [Campaign Journal]

    Here it is then, the Sixth Session! We couldn't start until late because Atrox' player (who usually brings Annie's, Boa's and Vido's to my house) was suddenly not allowed to leave home, so me and Aaron's and Nadia's players had to move to a different house so we could still play. Atrox' player joined us later on however, which the others ended up grateful for... for reasons you will now read about!

    The Sixth Session - Desert Doldrums
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    We begin the session with Atrox below deck still preparing his spells for the day, as his player isn’t present. The others have been sailing through the desert for a day now and finally Boa points out to the others that there is a guy in the distance in the direction they are going. They think it is Pylon, so they stop 25 ft away from him to get their reward. Vido: “Pylon, is that you?” Out comes a crossbow from under his cloak, two other people popping up on either side of the ship, coming up from the sand. “Alright people, keep calm, we just want your weapons and you can keep half of your food.”

    So what do our intrepid heroes do? They roll for initiative of course. Aaron and Nadia immediately move for the guy at the front. Nadia engages him, but is quickly downed by a full attack as the man pulls away his hood and reveals he is a shifter, shifting it up. Aaron stabilizes her while Boa Rapid-shoots their attacker, getting him bloodied up. He shouts for Atrox, who comes onto the deck (the player had just arrived at the house we were playing at), who casts blindness on the same guy and succeeds. The other two attackers drop their crossbows and run towards Aaron to attack him, shouting “Leave our brother alone!” as the female pulls out a rapier and the male wails on him with BURNING FISTS OF RAGE (courtesy of Burning Brand from Tome of BattleTM).

    Aaron finds himself therefore in quite a predicament, with Nadia still unconscious at his feet. Annie and Boa continue to attack them, nearly downing the shifter swordsage. The female one becomes shaken thanks to Atrox’ cause fear. Vido throws his familiar at Aaron, which touches him to bestow entropic shield – a pretty ingenious move. However, after another round (in which the swordsage strikes Aaron for nonlethal, bringing him down to 1 useable hp - but being brought down to 3 hp himself) the shifters then proceed to surrender and beg for food and to be let off easy. Atrox demands their magic items, threatening to blind them all FOREVER. However, the female manages to barter it down to trading +2 Gloves of Dexterity and a +1 rapier for most of the rice they had left and some soy milk. They pull out a sled from under the sand onto which they load the food and their blind brother and proceed to pull it away.

    LEVEL UP!
    Aaron went up to level 5!
    Annie went up to level 5!
    Atrox went up to level 5!
    Boa went up to level 5!
    Nadia went up to level 5!*
    Vido went up to level 5!

    *Most players went up a level in their usual class. Nadia however chose to go for a level in Swordsage.

    The players pull out the map again to see in which direction they need to go to get to Las Vegas and they see it is roughly in the direction the Shifters left, so they decide to stick to a speed that keeps them right next to the shifters pulling the sled. Soon enough Boa notices an oasis in the distance. The others soon follow, with Vido’s player rolling a Will save, figuring it might be a fata morgana. (It wasn’t.)

    When they arrive at the oasis, they notice that there is a camp set up amongst the palm trees, tents and campfires and other shifters moving about. Boa sees there is a small pond of water, with beside it, sleeping on a rock, a dragon the size of a pony, with a colour between white and brown. Vido draws nearer to the dragon and makes a Knowledge (arcana) check to figure out what it is.

    Spoiler
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    Monsterdex entry
    Beige dragon, estimated 5 years old
    Size: like a pony
    Weight: content with it
    Beige dragons are lazy creatures who resemble something in-between white and brown dragons, but are only distantly related to the former, closer to the latter, yet sharing few of their personality traits. They enjoy collecting not gold like other dragons, but copper coins, which they store in old socks.


    Nadia rolls a barrel off the ship and towards the pond, but because the pond is small and she doesn’t want to get too close to the dragon, so she goes the hard way, making Strength checks (and failing several times at first) to roll the barrel through the brush to the opposite side, before filling it with water. The barrel now is too heavy for her to successfully roll back through the brush however, as her Strength checks accomplish nothing. Aaron meanwhile also fills up a barrel, using Shadow Jaunt to get there and then back again, since he is the only one whose carrying capacity is high enough to enable him to carry full barrels. Nadia, having taken a level in Swordsage now, sees this and mimics the maneuver, having learned it herself at the level-up.

    They fill up all but two of the empty barrels, after which the beige dragon looks at the pond, where the water has gone down a bit (it’s a small pond after all), sticks his tail into it and fills it back up.

    “Oh my god!” Aaron’s player exclaims. “IT’S MOTHERLOVING SLOWPOKE!”
    “Thanks Slowpoke mister dragon!” Nadia shouts, thumbs-upping.

    The players then discuss what to do. They don’t have a lot of food left, but enough to at least last most of them until the next town - not too sure about that with their large crew now! “Whose smart idea was it anyway to get all those Mongrelfolk along?” Annie asks, and glares at Boa when all fingers point at him. At least they now have plenty of water. They decide to perhaps ask the dragon for help and the yawning beast addresses them in a friendly, but bored manner while a little shifter girl fans him with a large leaf like he is King Louie from Jungle Book. He tells her to go get Griffe, the shifter swordsage that was part of the ambush earlier.

    While they wait, the dragon tells them that he saved the shifters from their old elven master, who treated them like slaves. Because they are now wanted by the elves, they have nowhere else to go. However, there is another group of people living up north nearby the Tunnel of Doom, who constantly raid them and have killed several of the shifters and the dragon requests them to put a stop to this. The group doesn’t really feel like doing this, but they quickly change their minds at the mention of a chest full of magic items owned by the raiders. When Griffe arrives, he gets out a wand on his master’s orders and casts cure light wounds on the party several times, draining 7 charges from the wand as he makes them ready to go get their enemies.

    They briefly discuss how to handle this and who should take care of the chest, whether it is locked or not, as Boa and Vido both have a rank in Open Lock. Annie voices her disagreement. “I was the first with Open Lock, before it was cool.”

    Annie: thieving kung fu hipster extraordinaire.

    As the trip to the raider’s camp (located in a small grove by a cliffside in the mountains up north) takes a little over 8 hours, Atrox and Vido rest and get their spells ready again. They stop the sandship close to the trees, from where they can see smoke rising up a little to the right of a path that goes straight through and up to the cliffside where they can see a tunnel entrance. Boa and Aaron sneak closer, with Nadia following distantly behind them. They can see a human in well-polished armour, another who dresses like a forest elf, one with a ruffled hat and crow’s feet hanging from a rope by his neck and one man with a bow, the four of them discussing something with a duo of goblins. The rest of the camp’s occupants are made up of roughly ten warriors, busy cooking or on the lookout, a few of them playing cards.

    The two roll badly on their Hide and Move Silently checks however, allowing Aaron a result of 31 (dang Whisper Gnome!) and Boa a result of 17. One of the warriors from the camp notices Boa and goes into the brush to drag him out. Nadia shouts for the rest as the players prepare for battle.

    Initiative:
    Annie 25, Nadia 23, Vido 23, Boa 21, enemies, Atrox 17, Aaron 10.
    Last edited by Morph Bark; 2011-05-17 at 09:22 AM.
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  22. - Top - End - #52
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    Default Re: Here we are: Born to be Pirate Kings! [Campaign Journal]

    This is awesome. Subscribed. That is all.
    Bienvenue Au Kébec !!!
    Improve Kébec's Industry!
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    My Trophies!

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    Also, if anyone has any sort of problem at all that they feel like talking about, my PM box is open.

  23. - Top - End - #53
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    I'm in the middle of a long period of exams, retakes and papers to write, so I completely skipped on writing the 7th session. Good news is though that I managed to pass a positive amount of exams so far.


    The Seventh Session - Timmy Fell Down A Wall!
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    The seventh session we started out without Annie’s and Atrox’ players, but both arrived later during the session. We left off last session having rolled initiative, so of course, we start out right off with the battle. The man dressed in green (forest elf style) leaves for the tunnel, commanding the others to make the battle a swift one and then join him.

    We have our initiatives from the previous encounter still, but most of the party is still too far away to do anything. With Atrox and Annie not present, Nadia goes first, disposing of the man threatening Boa. Aaron puts up a cloud of darkness, after which Boa starts to pick off the other grunts with his bow, their scream echoing off the cliffside. The knight in shining armour charges into the darkness fearlessly, managing to hold off Nadia and Aaron for a moment while the hatted man goes up to the chest and picks some magic items out of it and then goes into the tunnel as well; he passes by the two goblins who hide behind a tree, unwilling to interfere with the battle. The bowman gets in a couple good shots, but after the knight goes down he flees, taking the last two grunts with him into the tunnel.

    It is at this point Annie’s player arrives, and she argues not, nor any of the other party members, about their preferred course for action now: looting! They go up to the chest, collecting an ioun stone that grants Alertness, bracers of armour and an amulet of mighty fists quickly passed along to Aaron. They then barter with the goblins, knowing they are traders. They are offered a shirt that allows one to ‘steal’ a healing effect from someone else within 30 ft, three times per day. The PCs consider the uses for this (Boa especially, since Nadia snagged the newly found ioun stone everyone else wants him to have since he is the scout, whilst Nadia is the de facto healer). They decide to go for it, paying a hefty price for the shirt, which they dub the shirt of Ahole healing.

    Then comes along another item which the goblins cannot use themselves and they therefore find pretty useless, as it is specifically tailored to Medium creatures. It is a cloak with capabilities similar to a bag of holding, except that it can only hold mundane items and living creatures from Diminutive to Small size, but an infinite supply of these. Something that gets put into the cloak doesn’t enter an extradimensional space however - it becomes nonexistent. Once it is taken out again, it is as if no time has passed between it being put in there and it being taken out, so for living creatures it would be like stepping through a time portal - thus making it useless for crafting. Another thing is that you have to put things into it one by one (you cannot just scoop up a bunch of rocks) and once you take something out, all of it comes out at once.
    As might have been expected, the amount of talk this cloak’s possibilities generates takes up about as much time of the session as these paragraphs take up of this journal entry. Annie practically lunges for it and instantly dubs it her cloak of awesome storing! about around the time Atrox’ player walks in, starting up another explanation about the cloak, which generates some ideas in Atrox’ player’s head that might come into working later on.

    After that, they go into the tunnel, merrily walking along until ANNIE FALLS TO HER IMMINENT DEATH! …or not. She and Nadia walk at the front and suddenly end up falling towards the wall they are walking towards, as if gravity suddenly changes direction to a horizontal position. Nadia makes her Reflex save to quickly catch herself and get out of the effect, but Annie falls a good 160 feet into the tunnel, down the distance, hitting the wall at the end and takes… 14 falling damage. Huh. The others search for clues while I sneak Annie’s player note and they note that right where the gravity changes the walls, ceiling and floor have a slit in them and around that slit some intricate decorative carvings. Boa finds a button he presses that opens a hatch with slime that flows down the ‘floor’ (a wall from Annie’s new perspective on life) that hardens a bit and provides stickiness and some hand- and footholds. With a rope and some tumbling and shadow jaunting on Nadia’s and Aaron’s parts they all come down safely, touching down next to Annie.

    Our friendly neighbourhood pineapple-lookalike devil-descendant reveals that while the rest was bumbling down, she overheard voices on the other side of a door in the room they now find themselves in. One of them was the green-dressed man who orders another man to take care of ‘the prisoner’ while he handles ‘the generators’. The party opens the door, discovering a larger room with three other exits. They pick the right one for simplicity and end up in a long hall with a water-filled pit halfway down it that Nadia leaps over, promptly being hit in the face by a hammer THE LIKES OF WHICH… well, let’s just say its hammerhead is as large as she is. A splash later we got a wet kitty.

    Boa and Vido are then charged with searching for traps, periodically paranoid as the party is (or my players! WINK). They round a corner and end up in a hallway with statues on both sides… UH-OH. The pair goes ahead, but finds no traps (except for a note given to Boa’s player). Rounding another corner they end up standing in front of a large golden gate with a half-ball-shaped hollow in the middle to insert something. The door has no locks or anything, but they cannot open it. Going back to the room with the two unchosen doors, they go for the one opposite their first entry. Cue a hallway filled with PITS HARBOURING THE SCREAMS OF A THOUSAND DAMNED (easily bypassed with Reflex saves, though since they cover large areas, subsequent passersby need to make Balance checks).

    They end up at a split-way again, with what appear to be prison cells down one hall. They enter a large door and find themselves in a room clearly made for guards, where the bowman appears and fires away at Nadia from behind an overturned table. He had little in the way of escape routes however, so he is trapped! Nadia turns invisible and moves in for a strike, Boa shoots two arrows and Aaron comes up and hits the man in the head, striking him dead, ending him and thereby the seventh session.
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  24. - Top - End - #54
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    Morph Bark's Avatar

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    Finally my exams are over and sessions have come and gone, now leaving me enough time to finally bring another update!


    The Eighth Session - Sparkling Mentor Lava Pits, Batman!
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    The archer was now dead. Yes, we checked, he’s as dead as a doornail, despite that saying not making any sense because something cannot be dead if it never was alive, so doornails cannot be dead.

    At any rate, Boa and Vido investigate the hallway leading to the prison cells whilst the bowman’s corpse is looted, finding that the hallway is trapped and learning enough that there is a trap that launches a wall up from the ground with spikes attached to it. However, they do not know what triggers the trap and so Nadia uses Mighty Throw to throw the bowman’s corpse towards Aaron, who Mighty Throws it towards Annie, who Mighty Throws it over the line where the wall would shoot up from the floor.

    Nothing happens.

    Vido casts light on a small rock he finds and one of the other levitates it into the hallway using the Hand of the Mage’s free mage hand. This reveals that in the furthest cell at the end of the hallway, larger than the others, sits an aged man with silver hair, moustache and goatee, his eyes gleaming golden. Aaron recognizes the man: it’s his old mentor, who taught him the Sublime Way!

    The mentor is also named Aaron. It’s a long story.

    Aaron tries to leap and then Shadow Jaunt into the cell, but bumps into an invisible wall, taking 21 points of damage and falling just short of the cell. Aaron Senior points behind the rest of the party, who turn around to see a kobold standing a-tip-toe with a claw on a lever. With quick reflexes Boa pulls out an arrow and shoots the creature down before it can pull the lever, killing it swiftly. Figuring out that the trap wall would be triggered by the lever, Boa, Nadia and Annie remain behind while the others go to Aaron Senior to see what they can do. However, a casting of knock by Vido proves useless, so they search around for keys. They find a loop with four keys, but these are made for the other cells, meaning they are out of options.

    They promise to return and go the other way, into a hallway with doors on either side, just like how the cells were on either side, with a big room at the end instead of a big cell. In the small rooms they find empty desks, so they make a move for the doors at the end, entering the big room where they find the man dressed in green, who is indeed an elf (with sparkly skin even), who is promptly named Vlad by Annie. He is apparently in conversation with one of the monks the party encountered before in the workshop they were told to rob, the hatted female.

    Initiating combat, Nadia starts off with a duel of wills against the hatted female that she loses. She does it again on Vlad, who simply submits, not bothering with it. She attacks Vlad, who flees to a corner of the room, pushes a button and disappears through the wall. As the rest gets ready to team up against the solo monk, a crossbow bolt flies out of nowhere and strikes the desk! Whirling around, Boa spots the other monk who escaped that time, the blindfolded Halfling, hanging upside down from a wooden beam halfway down the hallway. Boa returns fire, Aaron drops his signature darkness and hides, a tactic copied by Vido, with Annie helping Nadia out by flanking the female monk and opening with a Shadow Blade Technique.

    As the rounds turn things slowly turn sour for the female monk as basically everyone but Boagetash aim their sights on her. (Atrox’ player was not present and as such was decided to be put inside Annie’s cloak of awesome storing for this session.) She’s lucky enough to succeed all the saves against Vido’s spells, but gets worn down by the continuous attacks of Nadia, Aaron and Annie. The players are surprised by a sudden laserbeam that shoots through their midst and strikes the female monk, who immediately shrinks to a mere fourth of her height thanks to wandsmanship on part of the Halfling. She makes a run for it into the hallway, provoking many attacks of opportunity, which all miss. Aaron’s Hatchling’s Chill deals minimal damage, Annie’s Fan The Flames misses and Vido’s whelm fails. Nadia attempts to Mighty Throw the monk back into their midst, but fails, after which the Tiny woman runs out of sight, the Halfling disappearing mysteriously.

    The group decides to follow Vlad, discovering a hidden passage that splits up into two ways. They take a left and end up in the hallway where they were before, past the statues. They go up to the large gate again and take note of something to the side, where they look up and find a tunnel going up, with Vlad walking on the wall in the distance! Appears to be something similar to the way they entered, doesn’t it? They attempt to chase him, but Climb checks fail, Nadia’s idea of “Shadow Jaunting upwards and then climbing or hoping I end up in a different gravity field” does not pan out the way she hopes and Boa does not manage to hit him from this distance with his bow.

    They turn back to the first room and open the third set of doors they had not tried out yet, as well as a set of doors behind those, discovering a large room spanning 60 feet high, 30 wide and over 100 long, a platform on either end and stone pillars scattered around, rising up from a large pool of lava below. A group of archers stands ready on the other side and start firing at them, turning up the heat. Boa makes gratuitous use of Rapid Shot to take down the archers pretty quickly while Nadia and Aaron Shadow Jaunt to the opposite end. Annie, not proficient with a bow, gets one handed to her by Boa, knocks an arrow as well as she can and crits the living bajeezus out of an elite soldier, instantly killing him.

    This is a lot better than Vido, who is out of spell range, and thus hides inside of Annie’s cloak in the meantime.

    Not only that, she proceeds to down a few more in spite of her horrible archery skills, falling just one short of Boa’s amount of kills in this encounter at the end. The two of them even seem to like it when suddenly Vlad arrives with more archers! Wait, what? Vlad? How the heck did he… The players are dumbfounded, but there is little time to ponder this as the newcomers open fire. Luckily they don’t wear armour, making for easy targets.

    In a combination of constant nonlethal damage from the heat and being the first across the room and thus a prime target, Nadia is downed right as only two of the archers remain standing. In a stroke of luck though, Vlad has already gone, finding things getting a little too heated for his tastes. While the kitten captain lies dying, one of the archers comes to stand over her with a knocked arrow, preparing a coup de grace and shouting over to the other side “Surrender, or she dies!”

    This causes Annie to reach inside of her cloak and thus summon-dump everything inside of it to come out, including both Vido and Atrox. With Annie’s player RPing Atrox for just a round as his player is not present, the kobold flies across the room, casts cause fear on the threatening culprit standing over Nadia and cries out that “I WILL HAVE YOUR SOUL FOR BREAKFAST AND YOUR BODY SERVE ME IN ETERNITY IF YE RELEASE NOT THE CATWOMAN!”

    For a moment I wonder if Annie’s player should not have been the one playing a tiny Evil necromancing reptile.

    Then the man flees out of the room, leaving only one man behind who gets shot down by Annie, as Aaron gets just in time to stabilize Nadia and drag her out of the room, Boa following in flight as Annie puts the two Small casters back in her cloak and sits down to meditate in the smoldering heat she is immune to, to file this encounter of badassery in her memory and pray it won’t be the last time she gets to do this kind of stuff.

    I think I should start handing out Star Power to my players based on who did most awesome during a session.



    The next one of last Friday will follow soon enough once I find my notes, and will come equipped with a map of the dungeon and the continent this all takes place on!
    Last edited by Morph Bark; 2011-06-29 at 04:41 PM.
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  25. - Top - End - #55
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    Default Re: Here we are: Born to be Pirate Kings! [Campaign Journal]

    As said, this one follows soon after. A map of the dungeon is included below, as well as a map of the continent.


    The Ninth Session - MechDeath
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    We start the session with a recap of the previous one to catch Atrox’ player up to date whilst we wait for Nadia’s player to arrive. (We hadn’t expected the latter to be present do to prior engagements, but he texted that he was on his way, so we decided to wait with actually starting until he arrived.)

    We left off where we were last time, with Aaron stuffing a potion of cure light wounds down Nadia’s throat, waking her up with positive hp. The two and Boa go down the stairs, after the feared guard, finding a large door at the end, which opens up into another huge room. They see the guard in a fetal position lying at the feet of Vlad, who is kicking him in a fit of rage. The two are close by a large machine in the middle of the room with a lot of pipes connected to it and spines sticking out aiming upwards, with a golden sphere locked into the side of it at the end of a ladder. Two pillars with fire tipping them stand on either side of the wall, and a large humanoid-shaped construct stands at the other end, inactive.

    They quickly formulate a plan: Nadia will turn invisible using a Shadow Hand boost, go up to the guard and use her Devoted Spirit stuff to regain health, whilst Boa prepares an attack on Vlad should he cast a spell and Aaron readies himself to Shadow Jaunt into their midst and drop a rock with darkness cast on it.

    The plan goes fairly smoothly, the guard is easily hit as he is unconscious, Vlad indeed attempts to hit off a spell, gets hit by an arrow, yet passes the Concentration check necessary and charms Nadia. Aaron throws in his rock and bam, darkness all around. Being charmed, Nadia prettymuch just stands around doing nothing, as all available targets are allies in her eyes now (aside from maybe the guard, of whom it is unknown if he is still alive at this point, but she’s healed up enough for now). Aaron Shadow Jaunts in and strikes Vlad, who proceeds to move out of Boa’s sight behind the machine. Moving to get a clear shot, Boa shoots and scores! Then, having the best Spot out of the whole party, has Vlad disappear out of sight again. Aaron, standing closer, points out that Vlad is not invisible, but simply lying on the floor, down and out.

    Nadia then gets the clever idea of “hey, let’s destroy that golden orb!” completely forgetting that it might just be required to open another door in this very same dungeon. She leaps into action and throws all her might into it, pulling off a Mountain Hammer to bypass the hardness, deals quite a bit of damage, and proceeds to crack the golden orb.

    The orb begins to glow. And crack. And glow and crack some more.

    The room starts to shake vehemently and even Annie upstairs can feel it (Vido and Atrox still inside her cloak of awesome storing).

    With incredible noise, shaking and flames spewing everywhere the machine explodes, damaging the walls, ceiling, pillars, inactive mech and dealing a great deal of damage to all present, causing the pillars to burst apart in fire as well a moment later, in turn causing Boa to drop to just 0 hp, Nadia to just 1 and Aaron 8 into the negatives with still some nonlethal to his name. With great luck, his stabilization roll succeeds and he is carried out of the room by his two teammates with haste as lava starts to spill from cracks in the ceiling. As Boa looks back, he sees a hand reaching up from behind the remains of the machine and Vlad pulling himself up by a mechanical arm, the flesh gone. The elf stumbles towards the mech, but is obscured from vision as the ceiling starts spilling more and more into the room and the duo get the hell out of there.

    Reaching the top of the stairs, they see Annie sitting on the other side of the lava room, Vido and Atrox hiding behind the entrance in the cooler area, and the lava levels slowly receding. (Annie remarked earlier when she saw that “that can’t be good.”) Nadia shouts that they need healing, so Atrox comes their way, summons a zombie, which Nadia proceeds to beat up with healing strikes and stances.

    Before Aaron can even reach consciousness, a pair of large hands breaks through the floor and the large mech bursts up from the lava and leaps atop a pillar, one of only two that remain steady as the rest are crumbling as a result of the explosion from below. Piloting it: Vlad! The elf’s face has one half molten away gruesomely by the fiery heat of the explosion, hair singed and mostly gone, staring at them with a bloodshot eye.

    As Nadia brings back Aaron, Atrox flies closer to the mech to try and cast a fearing spell on Vlad. The singed elf passes the save and proceeds to shoot rock disks at Atrox, shaven off from the wall he stands next to, critting him, but not bypassing the Dread Necro’s damage reduction. He proceeds to steer the mech around, leap halfway across the room and land on the platform right in front of Annie’s and Vido’s noses, punching the ground and causing a shockwave that knocks them both back and to the ground, prone. From her low and disadvantageous position, Annie attempts a Mighty Throw to get Vlad on the ground as well and out of range of Vido, so the caster can stand up safely and get out. She then proceeds to stand up, provoking an attack of opportunity, which misses.

    On the other end of the room, Boa remains firing from a safe position. Aaron hands Nadia his Ioun stone (granting +2 Strength) and a potion of enlarge person as Nadia is the only one of them both capable in melee and able to get to the other side the fastest. Atrox tries another spell, but the save is yet again passed, just as the mech starts to rise from the ground. Annie takes her attack of opportunity, which strikes true, but she gets another shockwave on her and is struck down, dying. Boa’s arrows miss, Nadia can’t get to the other side quickly enough and Aaron is sitting against a wall, barely in the positives himself.

    Then the cowardly Vido, who had been running away the last round after standing up, suddenly remembers a spell he knows that might save them.

    One.

    Spell.

    The boyish gnome turns around and makes his way back to the lava room, lifts up his arms and strings the spell together, throwing a whelm right in Vlad’s face, keeping all fingers crossed for a success on getting some nonlethal damage in.

    And you know what? The little thing succeeds too. With 11 nonlethal damage, Vlad goes down, causing Boa’s player to mark this down in his notes of the session which I am using as a refresher of memory to write this journal:
    Spoiler
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    VLAD GOES DOWN!!! OoOOOOOWWYEEEAAAA!!!
    SWEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEET VICTORY!


    Game. Set. Match. Level up!


    …what, you don’t think we actually stopped there, did you? Oh no, this dungeon was not yet over, in neither eyes of DM nor players! There was still that big door with the hollowing in it that a spherical object would fit in to open it, wasn’t there? Also, what about Aaron Senior?

    The players move towards the cells, finding Aaron Senior still locked up, so they move on to the big door, investigate, then decide to camp out in front of it for a couple of hours so that the spellcasters got all their stuff back, whilst Nadia and Aaron take out their Mountain Hammer maneuvers and wail away on the door, chipping it away bit by bit, taking over six hours until a tiny ray of light shines through. When Nadia tries to get a look through, the light suddenly disappears, frightening the catwoman. Atrox moves into the hollowed-out door, sticks his finger through, and summons a zombie on the other side, which promptly gets incinerated by flame, of which a straight ray gets through the hole, hitting Atrox for a whole lot of dice, which he is lucky to see fall mostly on low numbers.

    Annie takes Atrox’ place and tries to throw a Hatchling’s Flame through, which appears to have no effect. Nadia and Aron then proceed to cut away more of the door, when it suddenly starts to rise up from the ground. The party members make a run for it, rounding a corner and standing perfectly still, waiting… waiting…

    Then a turtle shows up.

    No seriously, a pony-sized turtle with grey crystals sticking out of its back walks by and stands still, after which it starts to generate a cloud of smoke. Nadia moves up to it, turns invisible and goes to town, using a combination of Mountain Hammer, Assassin’s Stance and Iaijutsu Focus to deal a hefty amount of damage that would have a man tilt his head and go “daaang”. Annie tries to feel if the turtle is hot first before attacking, but this investigative interest is noted by Boa to be “disturbing”. One by one the others come to stand around the poor turtle and start smacking it around. Except for Boagetash. Boa instead moves up to the door, now open, and tries to go and see what’s behind it. He finds himself still in the smoke cloud, which has become thicker because the turtle puts out more smoke now after it has been hit so harshly, but perceives a hot glow coming from the floor. Lava! “Lavaaa!” He shouts as he turns and runs past the others, who are now all required to pass Fort saves or get to smoke-choking.

    Luckily for them, they all pass. Atrox summons a zombie and everyone but Aaron run out of the smoke cloud (Boa is already so far he’s at the end of the hallway, ready to round a corner). The lava streams into the hallway, over the feet of the zombie and Aaron, who receive nasty burns from it and signal to the Swordsage that it’s time to make haste and get the helldang outta there. They run through the twisting hallway as the lava comes after them faster and faster, halting only slightly at the water-filled pit where Aaron tries to use a Hatchling’s Frost to slow it down. They have to get up the gravity-changing tunnel and out quickly, but they almost start to panic. Nadia thinks of going to the room where they fought Vlad and the monks, go into the secret tunnel and go the way they hadn’t chosen before because it might lead them to somewhere safe. Oh, and that way is also Aaron Senior of course.

    Opening the doors that open into the hallway that leads to the cells, Aaron Senior suddenly stands before them. “Let’s go.”

    They all gather in the gravity-changing tunnel where the crusty slime still covers the wall and discuss the best ways to get out of there.

    Swiftly.

    Professionally.

    Panicky.

    “The little guys should go in my cloak!”
    “I can Shadow Jaunt up and then Climb?!”
    “I can’t fly in here, it’s too narrow! Plus I’m claustrophobic!”
    “I suck at Climbing and don’t know how to Shadow Jaunt!”

    These kids need a bone thrown at ‘em. “Shut up,” it suddenly is barked at them as the man with the silver ringbeard-goatee picks up Atrox, Aaron and Vido one by one and stuffs them into Annie’s cloak, then picks her up and flies straight upwards, out of the tunnel and to the ship.

    Boa and Nadia are left behind, stunned for a moment, staring upwards slackjawed whilst their heels are about to be licked by the fires of hell.

    “Wait for me darnit!” Nadia shouts, Shadow Jaunting and Climbing after them, followed by the poor Boa, who manages to get out of the tunnel and fly off just in time before lava starts spilling forth. They reach the ship and prepare it hastily, turning it around to sail away as behind them a volcano erupts. Boa looks back one last time and notices a crystal-shelled turtle stumbling out of the tunnel, its feet in the lava and the trees catching on fire around it. Behind him Annie remarks “okay, I got to admit, that was cool of that Aasimar. But don’t tell him that.”



    Dungeon Map
    Spoiler
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    The little squares are traps. The red-sprayed-floor rooms are cells.




    Continent Map
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    The left half is in Nadia's possession, one she got from her mother, who was a PC in a previous campaign in the same setting.

    Last edited by Morph Bark; 2011-06-29 at 04:21 PM.
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  26. - Top - End - #56
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    The map could use more labeling.
    [Public Service Announcement]P.E.A.C.H stands for Please Examine And Critique Honestly[/Public Service Announcement]
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    Default Re: Here we are: Born to be Pirate Kings! [Campaign Journal]

    Quote Originally Posted by DracoDei View Post
    The map could use more labeling.
    Do you mean the Dungeon Map or the Continent Map? In case of the former, I think it is pretty clear what areas are what to those who have read the Sessions 7-9. The Continent Map has three cities/towns unmarked (one of which on Nadia's mother's map) and one city name blurred out to the point of being unreadable. The unmarked cities/towns will have their names filled in by the PCs if they choose to do so. Try convince them to make that a prime task and to fill out the map more.
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    Default Re: Here we are: Born to be Pirate Kings! [Campaign Journal]

    Quote Originally Posted by Morph Bark View Post
    Do you mean the Dungeon Map or the Continent Map? In case of the former, I think it is pretty clear what areas are what to those who have read the Sessions 7-9. The Continent Map has three cities/towns unmarked (one of which on Nadia's mother's map) and one city name blurred out to the point of being unreadable. The unmarked cities/towns will have their names filled in by the PCs if they choose to do so. Try convince them to make that a prime task and to fill out the map more.
    I meant the dungeon map, especially since it is slightly difficult to look at the map at the same time as the logs (requires a separate window, or printing it out). Also, since it comes AFTER most of the relevant logs it makes it even harder, especially for people who are actually keeping up with the thread.
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    Default Re: Here we are: Born to be Pirate Kings! [Campaign Journal]

    Quote Originally Posted by DracoDei View Post
    I meant the dungeon map, especially since it is slightly difficult to look at the map at the same time as the logs (requires a separate window, or printing it out).
    The dungeon map was really meant more as an extra, so people who wanted to see the layout of a dungeon instead of trying to figure out what it was like from the description alone could do so. It is not labeled because I didn't need it to be labeled.

    I have read only few other campaign journals, but I don't recall ever seeing one that also included dungeon maps. Should I take to mind that I shouldn't include them in the future?

    Quote Originally Posted by DracoDei View Post
    Also, since it comes AFTER most of the relevant logs it makes it even harder, especially for people who are actually keeping up with the thread.
    I specifically did not want to post the dungeon map at the same time as Session 6 because my players also keep up with this log and would therefore have gotten inside information that they should not know of yet.
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    Default Re: Here we are: Born to be Pirate Kings! [Campaign Journal]

    Quote Originally Posted by Morph Bark View Post
    The dungeon map was really meant more as an extra, so people who wanted to see the layout of a dungeon instead of trying to figure out what it was like from the description alone could do so. It is not labeled because I didn't need it to be labeled.

    I have read only few other campaign journals, but I don't recall ever seeing one that also included dungeon maps. Should I take to mind that I shouldn't include them in the future?
    Nah... half a loaf is better than none.



    Quote Originally Posted by Morph Bark View Post
    I specifically did not want to post the dungeon map at the same time as Session 6 because my players also keep up with this log and would therefore have gotten inside information that they should not know of yet.
    I figured.
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