A Monster for Every Season: Summer 2
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    Dwarf in the Playground
     
    Fenrazer's Avatar

    Join Date
    Jun 2010
    Location
    San Antonio TX.
    Gender
    Male

    Default Prone + Teleport

    Figured it's still obvious, but if you are prone, and your power teleports you, like a swordmage ability does, will you still be prone at the end of the teleport?

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  3. - Top - End - #3
    Troll in the Playground
     
    Katana_Geldar's Avatar

    Join Date
    Aug 2009
    Location
    Sydney
    Gender
    Female

    Default Re: Prone + Teleport

    No, you'd have to fail a saving throw to teleport and fall.
    Avatar by Trixie.

    Running Tomb of Horrors 4E in all that horrific tombyness.

    My Blog The Level 1 GM


  4. - Top - End - #4
    Ettin in the Playground
    Join Date
    Feb 2008

    Default Re: Prone + Teleport

    Quote Originally Posted by Katana_Geldar View Post
    No, you'd have to fail a saving throw to teleport and fall.
    Note the operative 'if'. ;P

  5. - Top - End - #5
    Orc in the Playground
    Join Date
    Feb 2011
    Location
    Flanking Position

    Default Re: Prone + Teleport

    Strange I thought since the Teleport errata removed the restrained condition if the effect was physical, I always assume it removed the prone effect as well...

  6. - Top - End - #6
    Ettin in the Playground
    Join Date
    Feb 2008

    Default Re: Prone + Teleport

    Quote Originally Posted by evirus View Post
    Strange I thought since the Teleport errata removed the restrained condition if the effect was physical, I always assume it removed the prone effect as well...
    It's dependent on whether or not the restrained condition is specific to your square/position or your character. If the former (you're tied down), then you are no longer restrained. If the latter (you're almost frozen solid), then you remain restrained. Prone is always specific to your character, so you remain prone.

  7. - Top - End - #7
    Barbarian in the Playground
     
    Griffon

    Join Date
    Aug 2005
    Location

    Default Re: Prone + Teleport

    Quote Originally Posted by Surrealistik View Post
    It's dependent on whether or not the restrained condition is specific to your square/position or your character. If the former (you're tied down), then you are no longer restrained. If the latter (you're almost frozen solid), then you remain restrained. Prone is always specific to your character, so you remain prone.
    No provisions for alternate gravity?

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