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Thread: Giant Lobster

  1. - Top - End - #1
    Ogre in the Playground
    Join Date
    Apr 2004
    Melbourne, Australia

    Default Giant Lobster

    Gargantuan Magical Beast (Aquatic)
    Hit Dice:
    16d10+192 (280 hp)
    Initiative: +7
    Speed: 40 ft,, swim 40 ft.
    Armor Class: 29 (-4 size, +3 Dex, +20 natural), touch 9, flat-footed 26
    Base Attack/Grapple: +16/+32
    Attack: Claw +34 melee (3d8+18)
    Full Attack: 2 claws +34 melee (3d8+18)
    Space/Reach: 20 ft./20 ft.
    Special Attacks: Constrict 3d8+18, great claws, pulverisation, tenacious grapple
    Special Qualities: Amphibious, briny cauldron, darkvision 60 ft., improved evasion, low-light vision
    Saves: Fort +22, Ref +13, Will +9
    Abilities: Str 34, Dex 16, Con 34, Int 10, Wis 14, Cha 2
    Skills: Acrobatics +4, Climb +10, Perception +4, Stealth +10, Swim +10
    Feats: Awesome Blow, Cleave, Great Cleave, Improved Initiative, Improved Vital Strike, Iron Will, Power Attack, Vital Strike
    Environment: Any
    Organization: Solitary, pair, or swarm (2-12)
    Challenge Rating: 16
    Treasure: None
    Alignment: Always neutral

    Possessed of diamond-hard chitinous shell and delectable flesh, giant lobsters are voracious predators with an appetite for reeking, bloated corpses.

    Viciously hunted for their butter-fresh flesh, giant lobsters have become mean, evasive aggressors full of cunning and great strength; hefting great claws and pulverising the bodies of its assailants as part of its defensive and offensive strategy.

    Its great bulk has ensured that giant lobsters are eternally hungry, lumbering forward to spitefully attack everything in sight.

    Briny Cauldron (Su) A giant lobster can boil itself alive to avoid capture or entrapment. A giant lobster explodes in a scalding wave of briny acid (half acid, half dessication damage) that deals 50 points of damage to anything within 50 feet (Reflex DC 30 halves). The save DC is Constitution-based.

    Great Claws (Ex) A giant lobster always applies 1.5 times its Strength modifier to attacks and damage inflicted with its claws.

    Pulverisation (Ex) As a standard action, a giant lobster can heft its powerful claws and impact them against the earth, causing shockwaves to emanate from this point. This is resolved as an earthquake per the spell. A giant lobster may attack as much as six times as its full attack routine.

    In addition, a giant lobster can use pulverisation to loosen or tumble earth or earthen ramparts (a 10-foot cube every 10 minutes). A giant lobster's claws also smashes rock (a 10-foot cube per hour).

    Tenacious Grapple (Ex) A giant lobster does not gain the grappled condition if it grapples a foe with its claws.
    Last edited by Amiel; 2011-04-01 at 01:39 AM.
    To see the world in a grain of sand
    and Heaven in a wild flower
    To hold infinity in the palm of your hand
    and eternity in an hour.

    - William Blake, Auguries of Innocence

  2. - Top - End - #2
    Troll in the Playground

    Join Date
    Sep 2007
    Elemental Plane of Purple

    Default Re: Giant Lobster

    You should note this is for Pathfinder in the title.
    P.E.A.C.H. Please Evaluate And Critique Honestly. Being nicer and kinder doesn't hurt either. Note I generally only critique 3.5 and Pathfinder material.
    Please, please, please when using non-core material, cite to the books. There are too many books to wade through to find the one with the feat, special ability or spell you use.
    my creations in homebrew signature thread

  3. - Top - End - #3
    Titan in the Playground
    DracoDei's Avatar

    Join Date
    May 2007
    Near Atlanta,GA USA

    Default Re: Giant Lobster

    Needs Improved Grab.
    [Public Service Announcement]P.E.A.C.H stands for Please Examine And Critique Honestly[/Public Service Announcement]
    Extended Signature
    My Homebrew is meant to be used, but, if you do, PLEASE tell me how it goes.

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