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  1. - Top - End - #91
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    Draconi Redfir's Avatar

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    Default Re: Orc/Goblinoid Resources

    Don't earth elementals get the ability to swim through stone like it's water or something? Could that be used for it?
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  2. - Top - End - #92
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    Default Re: Orc/Goblinoid Resources

    Quote Originally Posted by Gicko View Post
    Don't earth elementals get the ability to swim through stone like it's water or something? Could that be used for it?
    Y'mean Earth Glide?
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  3. - Top - End - #93
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    Default Re: Orc/Goblinoid Resources

    Quote Originally Posted by Gicko View Post
    Don't earth elementals get the ability to swim through stone like it's water or something? Could that be used for it?
    It's not a spell though. Need a spell as prerequisite.
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  4. - Top - End - #94
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    Draconi Redfir's Avatar

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    Default Re: Orc/Goblinoid Resources

    Hmmm... Stone shape? Transmute earth to mud? Could just turn any falling stones less then a certain weight or size into a harmless material that slides off.
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  5. - Top - End - #95
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    Default Re: Orc/Goblinoid Resources

    no i got the damage resistance, i meant the seeing into the earth for air pockets via vibration bit.
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  6. - Top - End - #96
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    Default Re: Orc/Goblinoid Resources

    Hmmm...the only spells that come to my mind are either Find the Path or Lay of the Land, but perhaps Blindsight/Greater Blindsight could do ??

  7. - Top - End - #97
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    Default Re: Orc/Goblinoid Resources

    Okay peek at the set I have some initial ideas laid out for it. I also finished initial fluff for the Juggernaut Plate and added it to the front page. Once the Miners stuff is done ill do halfbreeds for gicko, and then maybe a goblin geisha and more items
    Last edited by Bhu; 2011-07-10 at 05:23 PM.
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  8. - Top - End - #98
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    Default Re: Orc/Goblinoid Resources

    No thoughts? Anyone?
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  9. - Top - End - #99
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    Default Re: Orc/Goblinoid Resources

    Looks good to me.
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  10. - Top - End - #100
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    Default Re: Orc/Goblinoid Resources

    Reserved for opinion, short on time now

    Gah, still not time to give this a through analysis, but I cannot find any flaws I'd want to point out, so...once your lightbulb starts shining, things still can be added, thus I say - leave it as it is for now, it's fun
    Last edited by Eikonos; 2011-07-18 at 11:51 PM.

  11. - Top - End - #101
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    Default Re: Orc/Goblinoid Resources

    Quote Originally Posted by Eikonos View Post
    Reserved for opinion, short on time now
    No one else has objections so if there's something you feel needs to be said now is da time.

    Cause I'm almost sure there's an ability useful to miners im forgetting
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  12. - Top - End - #102
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    i'm tired right now so i'll just post the pictures of these exotic weapons i have for now. if you want me to i can post the text for them later.

    Sorry it took so long to post these, but the Chainstar was saved in Jpeg style to i had to redo it. pixel-by-pixel.

    i'm tired right now so i'll just post the pictures of these exotic weapons i have for now. if you want me to i can post the text for them later.

    Sorry it took so long to post these, but the Chainstar was saved in Jpeg style to i had to redo it. pixel-by-pixel.

    Bugbear Chainstar:

    Morningstar form:

    1 Handed Exotic weapon (Bugbear)
    Range: Melee
    Damage: 1d8
    Type: Bludgeoning and Piercing
    Critical: x2
    Ammo: None
    Other: The Morningstar form of the Bugbear Chainstar can be wielded one-handed, allowing for a shield or a second weapon to also be wielded. Shields or off-handed weapons must be dropped when changing to spiked chain form. Changing the morningstar form of the Chainstar into a spiked chain is a fee action.



    Spiked chain Form:

    2-handed Exotic weapon (Bugbear)
    Range: 10ft (Reach)
    Damage: 2d4
    Type: Piercing
    Critical: x3
    Ammo: None
    Other: Like all spiked chains the spiked-chain form of the Chainstar gains a ten foot reach and must be wielded two-handed. Changing the spiked-chain form into the morningstar form requires a move action.


    Fluff:

    Originally crafted by a tribe of jungle-dwelling bugbears to match the combat-flexible weapons of their Elvin neighbours, the chainstar has quickly become the weapon of choice for high-ranking and elite bugbear warriors. Because of it's unique design, the bugbear is able to extend from being the usual bugbear mornignstar, into a much more exotic spiked chain. Effectively allowing the wilder to carry two weapons for the price of one and change between them at any time depending on what kind of combat they are entering, morningstar for defensive wild combat with a shield or second weapon respectively, and the spiked-chain for more controlled damage-dealing or ranged combat.
    Bugbear Chainstar: Exotic weapon (Bugbear)
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    Bugbear Triaxe:

    Greataxe form:

    2-handed Exotic weapon (Bugbear)
    Range: Melee
    Damage: 1d12
    Type: Slashing
    Critical: x3
    Ammo: None
    Other: The Greataxe form of the Triaxe automatically assumes any special properties and/or enchantments of it's battleaxe half, only gaining the properties/enchantments of the handaxe half should the battleaxe be void of either. Should the battleaxe half be given an enchantment or special property, the greataxe will instantly and automatically assume the battleaxe bonuses. However, any enchantments given to the handaxe or the battleaxe half must also be compatible with the greataxe form.

    Battleaxe half:

    1-handed Exotic weapon (Bugbear)
    Range: Melee
    Damage: 1d8
    Type: Slashing
    Critical: x3
    Ammo: none
    Other: The Battleaxe half of the Triaxe may be wielded in either the main hand or the off hand, and may me made out of a different metal or be given a different magical bonus then the handaxe half, however only the bonuses given to the battleaxe will be given to the greataxe form. Any magical enchantments given to the battleaxe or handaxe half must be compatible with the greataxe form, but needent be compatible with one another.

    Handaxe half

    1-handed Exotic weapon (Bugbear)
    Range: melee
    Damage: 1d6
    Type: Slashing
    Critical: x3
    Ammo: none
    Other: The Handaxe half of the Triaxe may be wielded in either the main hand or the off hand, and may be made out of a different metal or be given a different magical bonus then the battleaxe half. However the enchantments to the handaxe half will only affect the handaxe half itself unless the battleaxe half is made out a non-special metal and magic less, in which case the Greataxe form will draw it's magic/special metal properties from the handaxe half. Any magical enchantments given to the battleaxe or handaxe half must be compatible with the greataxe form, but needent be compatible with one another.

    Fluff:

    Bugbear Triaxe: Exotic weapon (Bugbear)
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    Bluh, should have removed the name of the Rainforest in the description of this one. Too tired to care ATM though.

    Bugbear Brassdagger: Exotic weapon (Bugbear)
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    I also have some other weapons, but they are Elvin so they don't count.

    Note to self; come up with Goblin exotic weapons next.

    Edit; Considering a goblin double-spear with a tip on each side, figure they could use it two-handed for the first stab, then strike with the second attack one-handed but with a possible DEX modifier instead of STR. What do you guys think?
    Last edited by Draconi Redfir; 2011-09-20 at 06:31 PM.
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  13. - Top - End - #103
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    Default Re: Orc/Goblinoid Resources

    love the chainstar
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  14. - Top - End - #104
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    Default Re: Orc/Goblinoid Resources

    I’m more of a Triaxe fan myself

    Anyways, what would you think of a short spear with a point on each end of the stick? would that be feasible?

    Way I’m seeing it is you could jap at an opponent from below and strike upwards using both hands, then switch to only one hand, twirl the spear in the air, then bring it back down upon them as a one-handed DEX-baised (Or at least useable with weapon finesse) weapon.
    Last edited by Draconi Redfir; 2011-07-26 at 06:34 AM.
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  15. - Top - End - #105
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    Default Re: Orc/Goblinoid Resources

    Quote Originally Posted by Gicko View Post
    I’m more of a Triaxe fan myself

    Anyways, what would you think of a short spear with a point on each end of the stick? would that be feasible?

    Way I’m seeing it is you could jap at an opponent from below and strike upwards using both hands, then switch to only one hand, twirl the spear in the air, then bring it back down upon them as a one-handed DEX-baised (Or at least useable with weapon finesse) weapon.
    You may want to check the Dwarven Doublespear (RoS), though your's sounds more like an Exotic I saw in Dragon in a swashbuckling article, which was a rapier with a dagger on the other end.
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  16. - Top - End - #106
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    Default Re: Orc/Goblinoid Resources

    Dang, guess it's not a very origional idea then XD ahh well i'll come up with something for the goblins.
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  17. - Top - End - #107
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    Default Re: Orc/Goblinoid Resources

    I revised the front page list and added it to my sig (thanks for the heads up Gicko).

    No one has mentioned revisions to my idea for the miners set, so i'll finish it off. Thoughts on the next Orc/Gobbo race to get stuff?
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  18. - Top - End - #108
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    Default Re: Orc/Goblinoid Resources

    is there a spell to protect against gas/smoke attacks?
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  19. - Top - End - #109
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    Default Re: Orc/Goblinoid Resources

    Quote Originally Posted by Bhu View Post
    is there a spell to protect against gas/smoke attacks?
    Sounds like something in the Realms, like Magic of Faerun or Lost Empires. The Cube of Force in the SRD just uses Wall of Force, which I guess would work.
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  20. - Top - End - #110
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    Default Re: Orc/Goblinoid Resources

    could always say whatever it is allows the wearer to survive without breathing for a short time.
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  21. - Top - End - #111
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    Default Re: Orc/Goblinoid Resources

    was gonna use water breathing for the provides air part of the mask, its the protection from gas/smoke attacks i need a prereq for. Apparently they're rare enough no ones made a spell for it.
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  22. - Top - End - #112
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    Default Re: Orc/Goblinoid Resources

    I added the prices for the three items in the miners array I have prerequisites for. I think the DMG is full of it some of these are way too expensive for what they do.
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  23. - Top - End - #113
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    Default Re: Orc/Goblinoid Resources

    while im at this, Bleak Ink, if you're watching, you get choice of next item/PrC/gobbiny niftiness I make
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  24. - Top - End - #114
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    Default Re: Orc/Goblinoid Resources

    Whatever happened to those hybrids you said you would do?

    Also; what would you think of something along the lines of This?

    i figure it could be a high-crit (17/16-20?) goblin weapon designed for use on humanoid-creatures of one size value higher, or equal or lower value to the weapon

    i.e. a human-sized version could use it against a large ogre, a medium hobgoblin, and a small goblin with equal effect, but it would only have a natural 20 crit range on anything larger then a large creature.

    Bluhh i have no idea if any of that makes sense.

    Does that seem like something a Goblin could come up with?
    Last edited by Draconi Redfir; 2011-08-06 at 08:03 AM.
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  25. - Top - End - #115
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    Default Re: Orc/Goblinoid Resources

    Ill be doing them same time, no fears

    sounds gobbinish to me
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  26. - Top - End - #116
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    Default Re: Orc/Goblinoid Resources

    Any idea how i could explain that it can only use it's extra crit threat on creatures one size catagory higher then it or lower without sounding chunky?
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  27. - Top - End - #117
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    Default Re: Orc/Goblinoid Resources

    i just assumed you were aiming for testes and femoral arteries. No way to non chunky that
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  28. - Top - End - #118
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    Default Re: Orc/Goblinoid Resources

    Quote Originally Posted by Bhu View Post
    while im at this, Bleak Ink, if you're watching, you get choice of next item/PrC/gobbiny niftiness I make
    *appears in a cloud of black smoke* Beg pardon?
    Quote Originally Posted by Bhu View Post
    [...] occasionally breaks into maniacal rants about menfolk, children, and the humans
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  29. - Top - End - #119
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    Default Re: Orc/Goblinoid Resources

    what would you like to see?

    Magic items, more gobbin races, a witch PrC? etc
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  30. - Top - End - #120
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    Default Re: Orc/Goblinoid Resources

    Now that I think about it, is there anything you could do with goblin children? You never really hear much about the young'uns.
    Quote Originally Posted by Bhu View Post
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