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Thread: Streamlining V:tM Combat?
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2011-04-08, 11:06 AM (ISO 8601)
- Join Date
- Sep 2008
Streamlining V:tM Combat?
I'd like to hear some ideas of how to streamline combat rolls in Vampire: the Masquerade, with the goal of making as few rolls as possible in a single attack.
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2011-04-10, 01:23 AM (ISO 8601)
- Join Date
- May 2010
Re: Streamlining V:tM Combat?
Try using static defenses. Don't roll for Dodge or soak: just subtract their rating from the attacker's dice pool before rolling the attack and damage.
So instead of "I roll my 7 dice and count successes then you roll your 5 dice and count successes and your successes cancel mine", it would be "I roll 2 dice and count successes." If the attacker would be reduced to 0 or less dice, he can still roll one but it only succeeds on a 10 (which is blind luck).
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2011-04-10, 11:47 AM (ISO 8601)
- Join Date
- Oct 2008
- Gender
Re: Streamlining V:tM Combat?
You'll need about two pounds of parrafin wax, seventy or so pie weights, and six or so hours. Oh, and a stapler, a hole punch, and a good bit of fine twine. Scissors may be needed for the twine. The first step is to staple your core book's covers to the table, so it can't escape. We then begin the purge.
First flip to the start of the combat section, and put the paraffin on the stove to preheat. Be careful not to turn the heat up too much. Don't hurry this. While you wait, reread the combat section. By the time you've done this a couple times, the wax should be ready.
Return to the first page of the combat rules, and gently pull it out. Fold it into an origami crane, and then hole-punch the base of the crane. Now dip it in the paraffin, carefully. Don't over expose. Now twine the pie weight to the crane. Repeat this process until you run out of twine.
Now go find a stream, and place a crane about every meter in a careful line.
This is the closest to streamlined those rules wil ever get.Lagren: I took Livers Need Not Apply, only reflavoured.
DocRoc: to?
Lagren: So whenever Harry wisecracks, he regains HP.
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2011-04-10, 12:38 PM (ISO 8601)
- Join Date
- Sep 2006
- Location
- England
- Gender
Re: Streamlining V:tM Combat?
Vampire the Requiem rules work really well for me. Sorry that's all I've got
All Comicshorse's posts come with the advisor : This is just my opinion any difficulties arising from implementing my ideas are your own problem
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2011-04-10, 01:36 PM (ISO 8601)
- Join Date
- Jun 2008
Re: Streamlining V:tM Combat?
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2011-04-10, 01:54 PM (ISO 8601)
- Join Date
- Oct 2008
- Gender
Re: Streamlining V:tM Combat?
Lagren: I took Livers Need Not Apply, only reflavoured.
DocRoc: to?
Lagren: So whenever Harry wisecracks, he regains HP.
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2011-04-11, 08:31 AM (ISO 8601)
- Join Date
- Dec 2008
- Location
- Dublin, Ireland
- Gender
Re: Streamlining V:tM Combat?
you could also not roll for damage.
all damage dice are automatically succeses.
eg. I have 3 str and a weapon that adds 2 to damage, get 3 successes on dex+melee, and my opponent has 3 stamina and fortitude 1.
in this case, the damage is: 3(str) + 2(weapon) + 2(attack extra successes) -4(soak) = 3 levels of damage
double health levels and potence for damage to compensate for the increased damage, and you've removed 2 rolls (damage and soak).Last edited by Dingle; 2011-04-11 at 08:32 AM.
GENERATION ([-0.051730 + (-0.674245 + 1.206612 c) i - 1.117584 c + c^2] + c)^2 + c. If this is the first time you see this copy it into your signature, square the generation and add c. Fractal experiment.
Though noone was gonna pick it up, eh?
Squaring that lot is going to take a while.