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Thread: Feats

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    Titan in the Playground
     
    Tyndmyr's Avatar

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    Default Feats

    These are for a setting I'm designing, so the names of the dieties are still placeholders. Just looking for general balance thoughts. All of these are intended to be a hybrid of classic feats, themed after a save, but at a decentish power level.


    Favored of #D
    +1 Reflex Saves
    +1 Dodge Bonus to AC
    Counts as Dodge for purpose of prereqs.

    Favored of #C
    +1 Fort Saves
    +3 HP
    Counts as Toughness for purpose of prereqs.

    Favored of #W
    +1 Will Saves
    +1 skill point/level

    Thoughts? Similar suggestions?

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    Halfling in the Playground
     
    Seraphiel's Avatar

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    Default Re: Feats

    They seem a little weak, for me. Throwing out a few random thoughts you could change them to something like this:

    +1 reflex saves, and an additional +1 every 6 levels.
    +1 dodge bonus, and an addition +1 every 4 levels.

    And basically the same thing for the others. Feats that scale are generally a lot better than small flat bonuses.
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    Eldan's Avatar

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    Default Re: Feats

    These are all, pretty much, based on a few of the weakest feats out there. Yes, they are better than Dodge, Toughness et al., but that's really not a balance point you should be working towards.
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    Goonthegoof's Avatar

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    Default Re: Feats

    +1 skill point a level isn't that bad, actually. The rest of them are really weak though.
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    Tyndmyr's Avatar

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    Default Re: Feats

    I agree the skill point one is stronger...I'm not really trying to displace the +save feats from core as such, and thus, I won't be boosting any of the save bonuses above +1, but I want to provide another solid bonus that makes them worth taking for someone after both things. Dodge is a particularly notorious bad feat that gets taken mostly for the prereqs, and toughness isn't much better...but a +1 to a save helps a bit.

    Any recommendations for the non-skill feats to provide a slightly better, but still thematic and fairly simple boost to the non-save bit?

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    Firbolg in the Playground
     
    EdroGrimshell's Avatar

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    Default Re: Feats

    1hp/level as the feat Improved Toughness

    +1 dodge at first level and every 5 levels thereafter to a max of +5 at 20th level
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    Tyndmyr's Avatar

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    Default Re: Feats

    Imp Toughness is a solid feat in it's own right, though....one that gets taken decently often in practical charop. Making a better version of that would almost entirely invalidate it. Perhaps 1 hp/2 levels?

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