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  1. - Top - End - #1
    Dwarf in the Playground
     
    Griffon

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    Oct 2010
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    Default To pre-roll or not to pre-roll?

    I'm running a game tonight, and I'm looking for ways to make combat go more smoothly. One of my weaknesses as GM is that I'm not a rules monkey; I know the combat rules for classes I play often, but since I'm running the monsters now I'm running into rules and abilities that I've never used before!

    One idea I had was to, before game starts, roll up a chart of attack and damage rolls, and then just go down the list when combat happens. It would save time at the table, and cut down on things I have to keep track of. However, part of me just doesn't like the idea. There's something just right about hearing the GM roll dice to attack you, and I'm not sure if I want to take that out of the game.

    Does anyone have any opinions on the idea of pre-rolling the bad guys' attacks? For that matter, does anyone have any other suggestions on how to keep track of the monsters' zany abilities during combat? (I do write them down, but then I'm trying to keep track of a dozen things at once AND narrate an interesting battle, and I forget stuff...)
    Our Shadowrun game is pretty much one long string of bad ideas, fueled by enthusiasm.

  2. - Top - End - #2
    Ettin in the Playground
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    Nov 2010
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    Toledo, Ohio
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    Default Re: To pre-roll or not to pre-roll?

    IF you pre-roll, don't go straight down the list. At least do a D100 or similar (still likely to be less dice) so you don't know what the next result will be.

  3. - Top - End - #3
    Troll in the Playground
     
    WhiteWizardGirl

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    Mar 2009

    Default Re: To pre-roll or not to pre-roll?

    the only time I preroll is if there are npcs on both sides and those rolls are more or less used for npc on npc action.
    BEEP.

  4. - Top - End - #4
    Ettin in the Playground
     
    Kobold

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    Default Re: To pre-roll or not to pre-roll?

    I pre-roll initiative because there are no choices to be made. You take your roll and live with it. Anything else gives me bad vibes. In particular I'd worry about seeing or remembering results. If I know I have a natural 20 coming up, I'll try to time it with a big encounter power. Or I'll try and compensate for that cheesiness and make sure the natural 20 only comes up on an at-will. I don't like either option and I don't like second guessing whether I'm metagaming or not, so I don't preroll.
    If you like what I have to say, please check out my GMing Blog where I discuss writing and roleplaying in greater depth.

  5. - Top - End - #5
    Colossus in the Playground
     
    NecromancerGuy

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    Default Re: To pre-roll or not to pre-roll?

    Pre-rolling spot+listen checks for each encounterable creature (and probably the PCs as well...) is a good idea, as well as pre-assigning everyone initiative counts, generally by rolling.
    Quote Originally Posted by Keld Denar View Post
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  6. - Top - End - #6
    Titan in the Playground
     
    Tyndmyr's Avatar

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    Default Re: To pre-roll or not to pre-roll?

    The only thing I feel strongly about pre-rolling is loot. Doing that is a *very* good idea.

  7. - Top - End - #7
    Dwarf in the Playground
     
    Griffon

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    Default Re: To pre-roll or not to pre-roll?

    Quote Originally Posted by valadil View Post
    I pre-roll initiative because there are no choices to be made. You take your roll and live with it. Anything else gives me bad vibes. In particular I'd worry about seeing or remembering results. If I know I have a natural 20 coming up, I'll try to time it with a big encounter power. Or I'll try and compensate for that cheesiness and make sure the natural 20 only comes up on an at-will. I don't like either option and I don't like second guessing whether I'm metagaming or not, so I don't preroll.
    Yeah, this was my other concern. I'd like to think I wouldn't do this, and that my players trust me not to... but it might be best just to avoid that situation entirely.
    Our Shadowrun game is pretty much one long string of bad ideas, fueled by enthusiasm.

  8. - Top - End - #8
    Firbolg in the Playground
    Join Date
    Dec 2010

    Default Re: To pre-roll or not to pre-roll?

    I always take average damage for monsters and NPCs, except on things like ability damage or energy drain where there's a large variance compared to the result and it really matters.

    For something with a ton of attacks with the same modifier (natural attack monsters like a kraken, for instance) I'd just take a subset of representative rolls (it gets 8 attacks, so I make 2 rolls each for a set of 4). This can amplify crits really severely, though. When a crit comes up, treat it as only representing a single attack and roll another die for the rest of the attacks in that sequence.

    I think this biases the statistics of the mean result a little bit, but not very much considering the rarity of the event - anyone want to do the math?

  9. - Top - End - #9
    Titan in the Playground
     
    Tyndmyr's Avatar

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    Default Re: To pre-roll or not to pre-roll?

    That system should reduce the overall incidence of crits pretty significantly. I'd guess cutting them in half or more.

    I do use average hp for mobs, usually. It's easy. Attack rolls are generally less problematic. I have enough differently colored D20s to be able to roll essentially as many attacks at once as I can fit in my hands.

  10. - Top - End - #10
    Dwarf in the Playground
     
    Imp

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    Jan 2011

    Default Re: To pre-roll or not to pre-roll?

    Quote Originally Posted by NichG View Post
    I think this biases the statistics of the mean result a little bit, but not very much considering the rarity of the event - anyone want to do the math?
    You end up with:

    chance of crit =p

    Normal : E(#crits) = sum(p) = 8p

    Your system E(#crits) = 2 ( p(one crit) + 2p(2 crits) + 3p(3 crits) + 4p(4crits))

    =2 ( p + 2p^2 + 3p^3 +4p^4)

    I think. Assuming p is small (no cheese ;) ) you cut the chance roughly in 4. This may be wrong. Im gonna watch How i met your mother with my GF :)

  11. - Top - End - #11
    Firbolg in the Playground
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    Dec 2010

    Default Re: To pre-roll or not to pre-roll?

    Quote Originally Posted by Tyndmyr View Post
    That system should reduce the overall incidence of crits pretty significantly. I'd guess cutting them in half or more.
    Edit: Ninja'd on the math.

    You're right, its a very big effect. Crit on a 20 goes to a 1.27% percent chance from a 5% chance. Crit on a 19-20 goes from 10% to 2.8%. Crit on an 18-20 goes from 15% to 4.4%. To get 10% you need a 15-20 crit range with this.

    So I guess if you triple the crit range you're back to the normal stats, more or less. But then you're not saving as much time on excluded die rolls. Ah well...
    Last edited by NichG; 2011-04-15 at 02:53 PM.

  12. - Top - End - #12
    Ettin in the Playground
     
    dsmiles's Avatar

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    Default Re: To pre-roll or not to pre-roll?

    I only pre-roll in groups with more than 6 players.
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  13. - Top - End - #13
    Troll in the Playground
     
    Koury's Avatar

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    Default Re: To pre-roll or not to pre-roll?

    I've used pre-rolled d20 rolls before. I basically went to a random roller and had it roll enough to print off a page full of numbers.

    I liked having it for things like when the mage Webbed half the enemies so i could point at the bad guys, say "One, two, three, four and five," look down at the sheet and say "Pass, fail, fail, pass and fail." then I'd mark the five rolls off and things kept going.

    For anything that mattered, though, I'd roll. PC low on health and being attacked? Roll it. Save or die used? Roll it. Things like that. I was pretty happy with the way it turned out.
    I will NOT succumb to evil!
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    Titan in the Playground
     
    nedz's Avatar

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    Default Re: To pre-roll or not to pre-roll?

    The only things I pre-roll are Treasure and sometimes Hide rolls.
    Monster HP are averaged.
    Everything else happens when it happens, especially since I apply the meta-rule that there is no going back once the dice have landed; i.e. when you roll the dice you make the act.
    π = 4
    Consider a 5' radius blast: this affects 4 squares which have a circumference of 40' — Actually it's worse than that.


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