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Thread: 1001 Strange Plot Hooks
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2011-04-16, 11:16 AM (ISO 8601)
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- Apr 2007
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- Hastings, MN
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1001 Strange Plot Hooks
I was exploring the 1001 Bad Plot Hooks thread, and it got me to thinking something. We've got a lot of threads dedicated to weird plots generally for humorous purposes, but not a whole lot for serious ones. I figured that'd make an interesting project, and thus this thread was born!
The idea behind this thread is the plot hook that indicates something strange, weird or just plain wrong is going on. Something's amiss, and no one can explain it, calling upon intrepid player characters to investigate. It could be caused by a demonic invasion, the efforts of a mad wizard or god, or just some random person with an odd notion, but it definitely qualifies as unusual, and not in a good way.
1. Members of a particular race are being found in alleyways throughout the city, alive but missing something that defines them (Example: Elves being found with their ears cropped, or dwarves being found scalped.)
2. The PCs meet with one of their regular contacts, but he/she doesn't recognize them, acting as if this is the first time they've ever spoken.
3. People are starting to exhibit plague-like boils and other symptoms, but they don't feel sick, able to carry out their business and lives as normal, and they don't seem to be contagious, the infections happening seemingly at random."Reach down into your heart and you'll find many reasons to fight. Survival. Honor. Glory. But what about those who feel it's their duty to protect the innocent? There you'll find a warrior savage enough to match any dragon, and in the end, they'll retain what the others won't. Their humanity."
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2011-04-16, 02:20 PM (ISO 8601)
- Join Date
- Sep 2007
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- In Orbis RPG drafts
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Re: 1001 Strange Plot Hooks
OK, here's a selection of my odder adventure starts from years gone by...
4. A known villain runs up to the PCs looking for help, claiming that he is the PCs and has been body-jacked by the real villain, who's right there! <*points at PC*>
5. PCs discover that they're trapped in a story someone else is telling...
6. The adventure is actually a dream being had by ONE of the PCs. Everyone else is a figment of their imagination.
7. PCs discover that they are actually a bunch of polymorphed monsters masquerading as heroes, and the originals are imprisoned by their masters. Unfortunately the Fake PCs have "gone native" due to the effects of prolongued polymorphing.
8. Rescue a Dragon in Distress from a Fiery Damsel.Last edited by Armoury99; 2011-04-16 at 02:22 PM.
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2011-04-17, 04:02 PM (ISO 8601)
- Join Date
- Apr 2011
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- Minnesota
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Re: 1001 Strange Plot Hooks
9. Local queen is looking for a consort... and decides that a gladiator tournament will determine the lucky man.
10. A city's weather turns permanently grey, no sunlight reaching it... enter the undead.
11. A silver dragon asks the party's strongest combatant to be his second at a duel with a green dragon.My Homebrew (Free to use, don't even bother asking. PM me if you do, though; I'd love to hear stories).
Avatar done by me (It's Durkon redrawn as Salvador from Borderlands 2).
Nod, get treat.
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2011-04-17, 05:33 PM (ISO 8601)
- Join Date
- Jan 2008
Re: 1001 Strange Plot Hooks
12. The local smithy marries a boar. At night the boar sits below the window of a PC and sings about strange forgotten places.
13. A toothless wizard wants you to slay the unfathomable beast of Klast and deliver it's teeth to him. But not before you washed his laundry.
14. When defending a caravan from goblins, some of the goblins, when slain, turn into sand.
15. It is said when you slay 23 ogres (no less, no more) on 17 tuesdays (no less, no more), you will be able to wield the Fabled Sword of List the Opposable, Father of a Thousand Worries. How to find the sword is whole different thing.
16. Since the fall of Fighter-King Canfold the Nearly-Starved the villagers of a local town will eat nothing except flies.
17. At the celebration of King Wansmaak the Many-Eyed's fifth marriage (all with the same woman), the king was given a painting of his beautiful daughter. Everyone agrees it's very realistic and lifelike. The problem is that the king doesn't have daughter; as a construct he cannot procreate.Last edited by some guy; 2011-04-17 at 05:49 PM.
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2011-04-17, 07:45 PM (ISO 8601)
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- Apr 2011
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- Texas
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Re: 1001 Strange Plot Hooks
18. A strange substance is seeping into a city's sewer system causing strange mutations in creatures such as rats, alligators and turtles.
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2011-04-17, 07:56 PM (ISO 8601)
- Join Date
- Dec 2009
Re: 1001 Strange Plot Hooks
19. Some of the copper pieces all over the land appear to be dangerous to ones health. They crop up in small amounts here and there and cause people that have them on them to become sick and eventually die.
Last edited by Re'ozul; 2011-04-17 at 07:56 PM.
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2011-04-17, 08:24 PM (ISO 8601)
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- Mar 2010
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Re: 1001 Strange Plot Hooks
20. A King hires you to defy a prophecy and prevent it from coming about.
21. A dragon asks for your help to slay a Princess with a rock stuck in a sword.
22. A Demon comes to the PCs and asks if they can teach him to be good a guy.
23. A gorgan with a blindfold around her eyes want you to go on a quest to make an item that will prevent her turning people to stone, so that she can find her true love.
24. you join an adventurers guild, do all the missions that the paranoid drow sorcerer who-hates-spiders guildmaster tells you to do.
25. a skeleton comes up to our heroes and asks them to find a way to kill him cause he wants to join his family in celestia, but because a necromancer raised him, he can't get himself to die for some reason. go into dungeons with this skeletal tagalong to find something in them to kill him!
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2011-04-17, 09:14 PM (ISO 8601)
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- Nov 2007
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- The Imagination
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2011-04-17, 09:43 PM (ISO 8601)
- Join Date
- Oct 2008
- Location
- Riotsville, BC
Re: 1001 Strange Plot Hooks
26. Every night the PCs have the same dream about a forlorn mountain and the mysterious/ominous ruins/temple/castle on top of it and the dreams increase in intensity until they visit it.
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2011-04-18, 01:34 PM (ISO 8601)
- Join Date
- Feb 2011
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- Minnesota
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Re: 1001 Strange Plot Hooks
Last edited by Hiro Protagonest; 2011-04-18 at 01:35 PM.
Avatar of George the Dragon Slayer, from the upcoming Indivisible!
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2011-04-18, 07:36 PM (ISO 8601)
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- Apr 2007
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- Hastings, MN
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Re: 1001 Strange Plot Hooks
27. People in the city are somehow fattening up overnight, going to sleep perfectly normal and then waking up obese in the morning. The victims have no idea how it happened, due to being asleep at the time, and people who stayed up during the night to observe it say that nothing different occured. The victims just started expanding while they slept. It's getting worse, with more people falling victim to it each night. The PC's have been called in to investigate, but can they solve the mystery before the entire city's affected? And more importantly, how can they prevent it from affecting them?
28. All the members of a certain race have dissapeared from a local area (all the elves are gone, all the halflings are gone, all the humans are gone, etc.), apart from the PCs, who have just arrived there. The PCs are called upon by the remaining races there, who are surprised and frightened, to try and figure out what caused this vanishing.
29. All the local animals have gotten agitated about something. Smaller ones are simply becoming skittish or defensive around people, while larger ones outright attack. Initially the local druids are suspected, but it's soon revealed that the animals are just as hostile to them, and they are equally at a loss as to what's changed. The PC's must figure out the reason for the sudden change in animal behavior. How long can they last in a realm where Mother Nature has literally turned against them."Reach down into your heart and you'll find many reasons to fight. Survival. Honor. Glory. But what about those who feel it's their duty to protect the innocent? There you'll find a warrior savage enough to match any dragon, and in the end, they'll retain what the others won't. Their humanity."
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2011-04-18, 11:10 PM (ISO 8601)
- Join Date
- Mar 2010
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Re: 1001 Strange Plot Hooks
30. You all meet up in a tavern, however as soon you get out, the ground starts shaking and suddenly the illusion goes away- you are not in a small town at all, you are in fact on a big futuristic ship that immediately rises into the air, the ship then travels into the future, dumps you there then goes back to your time again. Figure out how to get back to your time while trying to survive the future and figure out why that ship kidnapped you.
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2011-04-18, 11:43 PM (ISO 8601)
- Join Date
- Jan 2008
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2011-04-19, 12:17 AM (ISO 8601)
- Join Date
- Jun 2007
Re: 1001 Strange Plot Hooks
31. You are in a city under attack by an army of orcs when they finally break through the outer walls and overrun the area. Amidst the chaos you hear the gnomish owner of the local tavern yelling for people to come inside. You make it into the tavern packed with people when the orcish soldiers rush at the door and... are repelled by the wards protecting the tavern.
"Haha!" the gnomish bartender chuckles as he sees the furious soldiers banging on the invisible barrier protecting the building. "It'll be a long time before an unruly guest breaks into my establishment."
The little man scuttles to one end of the bar and opens a previously secret panel from which the frightened and startled inhabitants of the tavern can see a series of knobs and switches.
"Now then, I'll just flip this switch and take us to Stoneswood where you can all get off... then we'll come back and deal with these ruffians." he flips a switch and you can feel the tavern shake a little as it starts to rise into the air.
"We're... we're flying!?" A frightened woman says, looking out the window as the ground begins to move away... until the building stops with a shuddering halt.
The bartender stops mid laugh as he senses something wrong. "Um... just a second." he fiddles with the knobs and suddenly the whole tavern drops about three feet before stopping. "No no! The other one."
The tavern suddenly vanishes and the patrons are treated to the sight of themselves standing over sixty feet in the air above an orc infested city.
"Cr... uh... maybe..." the gnome flips the switch back and the tavern reappears around them all.
There is a deadly silence in the room as the gnome looks at the controls to his apparently flying tavern, looks back at his patrons and then discretely closes the secret panel to address the crowd.
"Um... don't worry folks. Just a little... magical... complication." he looks at the crowd. "Drinks are on the house!". You can hear the screams of humans and orcs alike on the city below before someone discretely closes the front door.
You and over a hundred people are stuck in a tavern hovering sixty feet above the surface of a city being overrun by orcs.
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2011-04-19, 08:15 AM (ISO 8601)
- Join Date
- Jan 2008
Re: 1001 Strange Plot Hooks
Thanks, try this one:
32. The Puppetlord is pregnant. Can you stop him before his eyes hatch which will release his dark designs upon this world?
33. There is a dark hole in the ground. Not even darkvision can penetrate it. Any creature thrown in there comes out four days later when the moon is at its highest point. They come out better, but somehow obsessed with building something with objects they throw in the hole and retrieve four days later.
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2011-04-19, 01:53 PM (ISO 8601)
- Join Date
- Jul 2009
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- South Africa
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Re: 1001 Strange Plot Hooks
34. After a long quest to track down a high level villain, they finally corner him in his evil lair. He's dressed in a simple suit with a white coat and has a surprisingly friendly demeanour. He also refers to them by names that they don't recognise as their own and explains that they are patients at a mental institution. He draws their attention to their wooden weapons and plastic armor, and when the characters take a look, they do indeed find that it is true.
35. Many townspeople have gone missing, one of them being the mayor's beloved wife. While searching the nearby ruins they are attacked by a frightened but fierce group of goblins. All of the goblins seem to have a single pear in their pockets. Each of the pears is in surprisingly pristine condition, without a single bruise or blemish. If a pear is kept and not eaten, the characters may notice that it also never rots. If a pear is eaten, the character who ate it begins to look more and more goblin-like, and can't get rid of the pear that keeps appearing in his pocket.
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2011-04-19, 05:44 PM (ISO 8601)
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- Jul 2007
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Re: 1001 Strange Plot Hooks
36. An immortal plots to give every living creature immortality.
37. An acidic creature sends the party to get something for him that will enable him to touch things without destroying them.
38. Creatures reflection in mirrors start to look diffrent, possibly as horrific monsters, or maybe as creatures screaming for help.
39. A strange new mineral is discovered and an organization tries to hide that for some reason.
40. A strange mineral is discovered and strange creatures begin to be attracted to it.
41. Someone kidnapps a prince, and demands as ransom exotic items that are cheap and easy to get. It could be a way to switch the prince with a shapeshifter, or maybe the items hold more value then they sound.
42. Someone hires the PCs to walk in a certain road, just them, with no further instructions.
43. Criminals are caught. When they are asked why they committed the crimes, they say it was part of a deal for someone called the forgotton employer, and that`s all they remmember.Madly In Science, an RPG in which you play mad scientists, you can get it for free.
Spoiler: Some other things.
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2011-04-19, 09:15 PM (ISO 8601)
- Join Date
- Nov 2008
Re: 1001 Strange Plot Hooks
Relevant.
Might need to save and zoom in to read.
WHOOPS THE PICTURE HAD SWEARS MY BADLast edited by SuperFish; 2011-04-19 at 09:16 PM.
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2011-04-19, 11:25 PM (ISO 8601)
- Join Date
- Jun 2007
Re: 1001 Strange Plot Hooks
44. Over the past 200 years there have been about two dozen mysterious unsolved cases where particularly famous, strong, or beautiful people have woken up one morning to find that one of their body parts had vanished in the night! Fifty years ago a famous actress found her left hand missing, forty years ago a military general lost a leg, thirty years ago mage lost both his eyes, twenty years ago a barbarian king was found curled up with his entire spine missing, and ten years ago a powerful sorceress awoke to see her right arm had completely disappeared. There was also a case twenty five years ago of a warlord dying in his sleep but it was only after he was mummified that they discovered his heart was missing.
In all these cases, the area around the missing body part had been completely healed over with skin and there were no signs of scars or pain from the removal (though the barbarian without a spine and the heartless warlord were in pretty bad shape). Nobody was ever able to find out what happened through investigation or magic.
The local king is holding a celebration for his eldest daughter reaching her eighteenth birthday and its been said that she has the most beautiful face in the land. The king wants to make sure that no ill befalls her.
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2011-04-23, 02:03 PM (ISO 8601)
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- Apr 2007
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- Hastings, MN
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Re: 1001 Strange Plot Hooks
45. You've gone on a hike and suddenly were clubbed and carried off by mysterious folk. When you came to, you found yourself wearing clothes that weren't your own, in a place you've never been with no clear way of getting home, and people you meet have been calling you by a name that isn't yours, claiming familiarity when there is none and recalling things you don't remember. Try to figure out just who you are and why you've been placed in this role.
Last edited by Archpaladin Zousha; 2011-04-23 at 02:05 PM.
"Reach down into your heart and you'll find many reasons to fight. Survival. Honor. Glory. But what about those who feel it's their duty to protect the innocent? There you'll find a warrior savage enough to match any dragon, and in the end, they'll retain what the others won't. Their humanity."
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2011-04-23, 06:40 PM (ISO 8601)
- Join Date
- Jun 2009
Re: 1001 Strange Plot Hooks
46. One day the party, a normal adventuring party, starts finding many strange personal objects in their inventories.
A holy symbol of a religion no one in the party holds, a picture of a young girl in a pose as if holding the hand of her lover... who isn't in the picture (there's just blank space), one more bedroll than number of party members, rations containing strangely spiced rice that no one likes.
Everything points to the party having had one additional person. Thing is, no one recalls that person, including NPCs, and nothing refers to that person directly. His supposed wife/lover isn't in a relationship (but has jewelry she obviously cannot afford).
Everywhere, all the records and things point to there being a missing person. Just that no one remembers him.
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2011-04-23, 10:32 PM (ISO 8601)
- Join Date
- Aug 2010
Re: 1001 Strange Plot Hooks
47: It took a while for the local's to notice their reflections disappearing- most of them couldn't afford vanity- or mirrors. It took much less time to notice the reflections returning, or the fact that each reflection's eyes were now a piercing blue, regardless of what should have been reflected.
48: Xirrac, the Cannibal City, has devoured part of one of your home.
49: The Iron Hearts of the Thrice Dead Sorcerer have been stolen- and implanted in the chests of the PCs.
50: Doors are permanent. Walls, floors, and roofs all fade away or are knocked down, but even when the wood and glass or stone is gone, the fact of the door still remains. So what happens when these doors start to open?
51: Upon discovering that the mayor was an evil necromancer, the party killed her, burned her body and salted the ashes. So who is living in the mayor's house, carrying out her duties, and sleeping with her wife?
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2011-04-23, 10:50 PM (ISO 8601)
- Join Date
- Jun 2009
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2011-04-23, 10:56 PM (ISO 8601)
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- Aug 2010
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2011-04-24, 12:28 AM (ISO 8601)
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- Oct 2008
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- Bottom of a well
Re: 1001 Strange Plot Hooks
I less than humbly disagree.
52. A local noble's cat is on the loose. The last three retrieval teams sent after it were hospitalized with a wide assortment of injuries.
53. The National Security Chief has hired the PCs to spy on him and report any suspicious activity to himself.
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2011-04-24, 12:49 AM (ISO 8601)
- Join Date
- Aug 2010
Re: 1001 Strange Plot Hooks
54: You all received an invitation to a masquerade ball, but when you arrive find that not only are the host and his frantically dancing guests unmasked, but they have no faces.
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2011-04-24, 04:30 AM (ISO 8601)
- Join Date
- Mar 2010
- Location
- California
- Gender
Re: 1001 Strange Plot Hooks
55: Whenever the party sets out on an adventure, they suddenly wake up in the town they started, with everyone congratulating them on their success. However, whenever this happens, the townsfolk only seem to remember the most recent quest. The PCs have no recollection of these adventures.
Spoiler: Campaign JournalsRising Star [PF Campaign Journal] (game ongoing, journal over probably)
The Good, The Bad, and the Psion [PF Campaign Journal] (complete)
I Wanna Hold Your Red Hand! [RHoD Campaign Journal] (complete)
Axinia: My campaign setting.
Avatar by Elder Tsofu
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2011-04-24, 05:46 AM (ISO 8601)
- Join Date
- Jan 2008
Re: 1001 Strange Plot Hooks
56. The son of Queen Zwelklit the Highly Benevolent is roaming through the country, looking for a suitable girl to be his bride. The party is informed by the Thing of the Forest that if the young prince finds true love, the country will suffer through decades of misery and horror.
Inspired by this?
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2011-04-25, 12:41 AM (ISO 8601)
- Join Date
- Apr 2007
- Location
- Hastings, MN
- Gender
Re: 1001 Strange Plot Hooks
57. When the PCs stop in a small, out-of-the-way village for the night, they are surprised to find their homeland's king standing behind the bar. If questioned, he claims that he isn't the king, and even has the locals vouch for him. Later, when the PCs arrive in the capitol, they meet the king again, who denies meeting them in a village tavern. So is this man truly the king? Is he lying? Under an enchantment? Does he have a twin brother? Is a dopelganger at work?
58. The local princess recruits the PCs to travel to a distant land and persuade a powerful transmuter to visit her. Once he arrives, the princess reveals that she wishes him to transform her into a dragon."Reach down into your heart and you'll find many reasons to fight. Survival. Honor. Glory. But what about those who feel it's their duty to protect the innocent? There you'll find a warrior savage enough to match any dragon, and in the end, they'll retain what the others won't. Their humanity."
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2011-04-25, 08:43 AM (ISO 8601)
- Join Date
- Apr 2011
- Location
- Krakow- Poland
- Gender
Re: 1001 Strange Plot Hooks
59 The PCs are actually clones of themselves from 100 years ago and only a few important (for the plot) NPCs know that.
60 The PC's main ally is a dragon in disguise of a human- leading the heroes to acomplish specific goal for that NPC.
61 There is a time loop in motion (classic though pain in the ass) making PCs stumble upon clues as to what to do to complete whatever they are doing- created by themselves in the future. at one point roles will switch- and the PCs will have to lead themselves from the past to those same clues.
62 The PCs have nightmares of strange beasts killing them over and over again in their dreams. At one point in the plotline it is reavelled that the actuall PCs are those beasts and are trying to take controll over their own bodies.
63 All the NPCs will react fearfully to the PCs actions no matter what those will be (they can try to help someone but he will be to afraid to say enything and will always run away). It is then reaveled that "geass" or "curse" was cast on them making them scare people forever. They have to find a mage powerfull enaugh to lift the curse, but he must be undead since only those don't feel fear.
64 A strange man/women appears, kneels before one of the PCs with his/hers head bowed and tells some kind of oath in an obscure language no one knows. That person then joins the grup and follows it everywhere, nobody knows why, but problems just keep appearing neer that stranger and he/she just doesn't want to go away. Though it appears he/she perfectly understands common he/she refuses to use it.
65 The local lord is convinced that one of the PCs is his relative and will hold him/her captive if he/she will refuse to stay with him in his mansion. Note: not good solo. Best compared with means to make PCs really want to get away from that place. somthing of significant personal importance.