Results 1 to 11 of 11
Thread: Dragon Age RPG
-
2011-04-25, 09:17 AM (ISO 8601)
- Join Date
- Feb 2010
- Location
- Indiana
- Gender
Dragon Age RPG
In a similar vein with my last thread, is this any good?
I'm sort of looking for new interesting games to play, and I loved this game, so I wanted to ask if it was worth the time.
-
2011-04-25, 02:52 PM (ISO 8601)
- Join Date
- Jan 2008
Re: Dragon Age RPG
They say it's good, and I believe them. However, it's, as of yet, incomplete. It is supposed to be 2 or 3 sets, and only one is published so far. I would wait for all of them to be published before buying any of them.
I use black for sarcasm.
Call me Rose, or The Rose Dragon. Rose Dragon is someone else entirely.
If you need me for something, please PM me about it. I am having difficulty keeping track of all my obligations.
-
2011-04-25, 03:02 PM (ISO 8601)
- Join Date
- Jun 2007
- Location
- Lost in the Town
- Gender
Re: Dragon Age RPG
I've bought the first set. It lets you get up to level 5, and the starting adventure is really nice, I thought. The mechanics didn't seem that difficult to me, either. I'd give more details, but I left the thing at home while I'm at school. Give me a few days and I'll have my hands on it again. I have a (somewhat tenuous) plan to run a game in the near future.
~Amor Vincit Omnia~I have a Youtube Channel
I write and draw occasionally: Have a look.
Avatar by HappyTurtle.
-
2011-04-26, 03:49 AM (ISO 8601)
- Join Date
- Jul 2008
Re: Dragon Age RPG
It's not terrible, but it has it's share of flaws.
There are no resurrection mechanics, so either (A) every combat is a pushover, (B) you retire the character before you die, (C) you eventually wind up dead or (D) the GM winds up regularly fudging results (which is really just a restatement of (A).) Warriors can only access a fraction of the tactical options available to spellcasters, and scenario-design is still married to this idea that the players aren't actually allowed to fail at anything important, lest the plot wind up being derailed (which also kills the challenge factor and usually mandates GM fudging.)
In theory, you could focus on the concept/relationships area of your character sheet and role-play Moral Choices(tm) instead of having watered-down hack'n'slash, but there's no metagame currency to expressly reward it, conflict-resolution or formalised personality mechanics, so you'd wind up relying heavily on the good will of the GM and like-minded players to make it work. (Plus, again, fixed-plotline-scenarios pretty well neuter any degree of significance to PC choices. In the words of Mr. Ford, "You can have any colour you like, as long as it's black.")
With all that said, it's still possible to enjoy the experience, essentially by not thinking about these things. How I wish, I wish, I wish I could do that.The Impossible Thing Before Breakfast- "The GM is the author of the story and the players direct the actions of the protagonists." Widely repeated across many role-playing texts. Neither sub-clause in the sentence is possible in the presence of the other.
-
2011-04-27, 06:06 PM (ISO 8601)
- Join Date
- Aug 2008
Re: Dragon Age RPG
This sounds good, resurrection is usually obnoxious. B and C are just fine, particularly if there are ways to avoid death (metagame points for instance).
Assuming that they still have a lot of options and they are worth using this isn't an issue. That said, it is potientially worrying.
This is completely obnoxious whenever it happens.
The lack of formalized personality mechanics and inherent metagame currency is just fine. That said, is mechanical character growth structured around combat (a la D&D)? If so, there are problems.I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums.
I'm not joking one bit. I would buy the hell out of that. -- ChubbyRain
Current Design Project: Legacy, a game of masters and apprentices for two players and a GM.
-
2011-04-27, 06:12 PM (ISO 8601)
- Join Date
- Jan 2005
-
2011-04-27, 06:40 PM (ISO 8601)
- Join Date
- Jul 2008
Re: Dragon Age RPG
Oh, not as such, no. I just feel it tends to suggest this as the default.
I incline to the view that lack of resurrection is fine if you want to focus on RP (because then deciding to fight actually says something about the character.) But the game doesn't provide particular RP-support in other respects, and again there's no metagame currency to save your bacon (I think?)
Assuming that they still have a lot of options and they are worth using this isn't an issue. That said, it is potientially worrying.
The lack of formalized personality mechanics and inherent metagame currency is just fine.
It's not a bad game as such, it just doesn't know exactly what it wants to do.Last edited by Samurai Jill; 2011-04-27 at 06:42 PM.
The Impossible Thing Before Breakfast- "The GM is the author of the story and the players direct the actions of the protagonists." Widely repeated across many role-playing texts. Neither sub-clause in the sentence is possible in the presence of the other.
-
2011-04-27, 08:30 PM (ISO 8601)
- Join Date
- Aug 2008
Re: Dragon Age RPG
As a rule I find that mechanics to support personality, and to a lesser extent social interaction tend to get in the way. Really well designed personality and social interaction mechanics (see Synapse for this) are the exception, but usually I'd rather have nothing.
Of course, this is from the guy who usually opposes mental attributes on the basis that anything mental based that isn't a clear skill should be role played at all times, so my position is an extreme one.
On another note, I looked through the book briefly. Out of curiosity, are female pronouns ever used for either player or GM examples? It seems odd.I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums.
I'm not joking one bit. I would buy the hell out of that. -- ChubbyRain
Current Design Project: Legacy, a game of masters and apprentices for two players and a GM.
-
2011-04-27, 11:34 PM (ISO 8601)
- Join Date
- Feb 2011
- Location
- WI
- Gender
-
2011-04-28, 12:14 AM (ISO 8601)
- Join Date
- Aug 2008
I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums.
I'm not joking one bit. I would buy the hell out of that. -- ChubbyRain
Current Design Project: Legacy, a game of masters and apprentices for two players and a GM.
-
2011-04-28, 06:45 AM (ISO 8601)
- Join Date
- Jan 2005
Re: Dragon Age RPG
You don't have to have resurrection mechanics to allow players to lose a fight without the game ending. Just having ways to reliably escape a losing fight would expand the game's options beyond victory or TPK. D&D is bad at this but that doesn't mean every tactical combat game has to be.