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    Dwarf in the Playground
     
    BlueKnightGuy

    Join Date
    Apr 2011

    Default Trying to merge Dark/Demons Soul into DnD 3.5

    I tried to incorporate the way of Demon/Dark Soul into 3.5. Here what I did by now and would like to have feadback and suggestion.

    Here's my problem now:
    Feat (As level rise with each abilities)
    Magic (damage/Lvl)

    Level is gained as the character buy stat with his Soul, each stat buy will level up the character.
    Souls needed for raising stat to:
    9-10: 1000
    11-12: 1500
    13-14: 2000
    15-16: 2500
    17-18: 3000
    19-20: 3500
    21-22: 4000
    23-24: 4500
    25-26: 5000
    27-28: 5500
    29-30: 6000
    etc...

    Weapon
    Durability (%):
    100 - 70: Full damage
    69 - 40: Half Damage
    39- 20: Half Damage (No mod)
    19 - 10: Minimum Damage (No mod)
    9 - 1: Damage = 1
    0: Break

    Armor
    Durability (%): *Penalty add as the armor wear down*
    100 - 80: No penalty
    79 - 60: Add -1 to Armor Check Penalty
    59 - 40: Lose 1 AC
    39 - 10: Lose twice durability
    9 - 1: Lose 2 AC and add -2 to Armor Check Penalty
    0: Break

    Shield
    Durability (%): *Penalty add as the shieldwear down*
    100 - 60: No penalty
    59 - 40: Add -1 to Armor Check Penalty
    39 - 10: Lose 1 AC
    9 - 1: Add -1 to Armor Check Penalty
    0: Break

    Item:
    Talisman: needed in hand to cast Miracles
    Wand: needed in hand to cast Sorcery Magic
    Glove: needed in hand to cast Elemental Magic

    HP = Lvl + 20 + Constitution

    MP = all spell/ miracles are number of time used by rest

    Sorcery requires Intelligence
    Miracles requires Wisdom
    Elemental Spell requires Charisma

    Classes
    Spoiler
    Show
    Class: Warrior
    Starting Level: 6
    Str: 16
    Dex: 14
    Con: 14
    Int: 9
    Wis: 9
    Cha: 10
    (+12)
    Equipment:
    Bastard Sword
    Heavy Steel Shield
    Scale Mail

    Class: Knight
    Starting Level: 6
    Str: 14
    Dex: 12
    Con: 16
    Int: 8
    Wis: 12
    Cha: 10
    (+12)
    Equipment:
    Longsword
    Heavy Steel Shield
    Half Plate
    Talisman
    -Cure Light Wounds (8 uses)


    Class: Barbarian
    Starting Level: 8
    Str: 18
    Dex: 16
    Con: 18
    Int: 8
    Wis: 8
    Cha: 8
    (+16)
    Equipment:
    Great Axe (Masterwork)

    Class: Magician
    Starting Level: 6
    Str: 8
    Dex: 12
    Con: 12
    Int: 16
    Wis: 10
    Cha: 14
    (+12)
    Equipment:
    Buckler
    Dagger
    Wand
    -Magic Missile (30 uses)

    Class: Elementalist
    Starting Level: 6
    Str: 12
    Dex: 14
    Con: 12
    Int: 10
    Wis: 8
    Cha: 16
    (+12)
    Equipment:
    Battle Axe
    Padded Armor
    Orb
    -Produce (Fire, Ice, Lightning) (10 uses)

    Class: Cleric
    Starting Level: 6
    Str: 12
    Dex: 12
    Con: 12
    Int: 8
    Wis: 16
    Cha: 12
    (+12)
    Equipment:
    Heavy Mace
    Light Wooden Shield
    Chainmail
    Talisman
    -Cure Moderate Wounds (5 uses)

    Class: Thief
    Starting Level: 3
    Str: 10
    Dex: 18
    Con: 12
    Int: 10
    Wis: 8
    Cha: 8
    (+6)
    Equipment:
    Thieve's Tools (Masterwork)
    Shortsword
    Light Steel Shield (Masterwork)
    Studded Leather Armor (Masterwork)

    Class: Adventurer
    Starting Level: 6
    Str: 12
    Dex: 12
    Con: 12
    Int: 12
    Wis: 12
    Cha: 12
    (+12)
    Equipment:
    Shortspear
    Heavy Wooden Shield
    Hide Armor
    Last edited by shadowgab; 2011-10-11 at 06:52 PM.

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