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  1. - Top - End - #361
    Pixie in the Playground
     
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    Default Re: Werewolf: Classic XIII

    Bladescape

  2. - Top - End - #362
    Barbarian in the Playground
     
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    Default Re: Werewolf: Classic XIII

    Yeah, bladescape. Makes sense for my notes. If not then i'll have 3 wolves.

    Also "death your friend the reaper" not a valid password for my network anymore.
    Last edited by Supagoof; 2011-06-19 at 09:25 PM.
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    Quote Originally Posted by Lex-kat View Post
    It wasn't that easy. Supagoof's just that good.
    Quote Originally Posted by Shadow View Post
    This is LLD, which, I shouldn't have to tell you, will not bow to your math because it was DESIGNED to ruin it!
    Quote Originally Posted by Murska View Post
    Summary:
    Supagoof has won the game and withdrawn. He was Epic

  3. - Top - End - #363
    Barbarian in the Playground
     
    bladescape's Avatar

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    Default Re: Werewolf: Classic XIII

    I am a Seer. Just in case anyone was wondering.

    (Supa:Not sure about three wolves, but possibly they're trying to do a 'sacrifice a wolf for a seer' trick?)
    "Trust bladescape, Shadow of Doubt,"




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  4. - Top - End - #364
    Bugbear in the Playground
     
    OrcBarbarianGuy

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    Default Re: Werewolf: Classic XIII

    I remain dubious, but fine: Bladescape.

  5. - Top - End - #365
    Barbarian in the Playground
     
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    Default Re: Werewolf: Classic XIII

    Quote Originally Posted by bladescape View Post
    I am a Seer. Just in case anyone was wondering.

    (Supa:Not sure about three wolves, but possibly they're trying to do a 'sacrifice a wolf for a seer' trick?)
    Then I have three names to give up...
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    Quote Originally Posted by Lex-kat View Post
    It wasn't that easy. Supagoof's just that good.
    Quote Originally Posted by Shadow View Post
    This is LLD, which, I shouldn't have to tell you, will not bow to your math because it was DESIGNED to ruin it!
    Quote Originally Posted by Murska View Post
    Summary:
    Supagoof has won the game and withdrawn. He was Epic

  6. - Top - End - #366
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    Default Re: Werewolf: Classic XIII

    Yay, lynching bladescape, as authorized by goof.
    Not if my index finger has anything to say about it. And, as it turned out, it had quite the stirring dissertation prepared on that very subject.

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  7. - Top - End - #367
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    Default Re: Werewolf: Classic XIII

    Why exactly is everyone trusting supagoof without even a shred of evidence he is the seer(s?) proxy he pretends to be ?
    Last edited by smuchmuch; 2011-06-20 at 02:42 PM.
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  8. - Top - End - #368
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    Default Re: Werewolf: Classic XIII

    bladescape

    Because he was attacked and baned. Wolves can't attack their own.

  9. - Top - End - #369
    Bugbear in the Playground
     
    rakkoon's Avatar

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    Default Re: Werewolf: Classic XIII

    Bladescape duh


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    "Leave my Rakkoon alone!"
    Quote Originally Posted by Kneenibble View Post
    What shall I say to thee, rakkoon, thou cruel,
    Ingrateful, savage and inhuman creature,
    That knewst the very bottom of my soul,
    That almost mightst have coined me into gold
    Wouldst thou have practiced on me for thy use?
    Supa Songs about me

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  10. - Top - End - #370
    Orc in the Playground
     
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    Default Re: Werewolf: Classic XIII

    I don't want to be involved in another villager lynch, so...
    Point at Rogue Nine.
    Maybe he's no wolf, but I don't think he will be lynched.
    If bladescape turns out to be a wolf, so be it.
    At least it won't be my fault if he turns out to be the seer or a villager.
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  11. - Top - End - #371
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    Default Re: Werewolf: Classic XIII

    Because he was attacked and baned
    Ah yes, on night 2. My bad.

    Wolves can't attack their own.
    (I'll admit it's unlikely anyway but just out of curisosity is there an actual writtebn point in the the classic rules saying that wolves can't eat each others ?)

    Hum; switching point to Rakoon then, because I'm really not sure about the bandwagon on Bladescape.
    Last edited by smuchmuch; 2011-06-20 at 05:42 AM.
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  12. - Top - End - #372
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    Default Re: Werewolf: Classic XIII

    Quote Originally Posted by smuchmuch View Post
    (I'll admit it's unlikely anyway but just out of curisosity is there an actual writtebn point in the the classic rules saying that wolves can't eat each others ?)
    I don't think anything is written to be fair. But for the wolves to have set up something like that attack on Goof on Night 2 a massive amount of things would have to have fallen into place. They need to find the Devil, use them to find the baner, get the baner to protect one of their own rather than themselves (very unlikley), and trust that they've convinced the baner well enough to target one of their own flock with their kill attempt. It's all outrageously unlikely.

    Actually scratch that, it's pretty much impossible. The Devil only got one scry before they attacked Goof, they couldn't have joined up with the wolves and found the baner in that time.

    Also, Bladescape prepare to die, obviously/Scottpilgrimreference.

    Matthias, with that last post you've just put yourself at the top of the lynch list if bladescape turns out to have extraneous body hair and pointy teeth.
    Last edited by banjo1985; 2011-06-20 at 05:52 AM.


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  13. - Top - End - #373
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    Default Re: Werewolf: Classic XIII

    Is this a Seer wagon I see before me?

    Yes, yes it is.

    bladescape
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  14. - Top - End - #374
    Orc in the Playground
     
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    Default Re: Werewolf: Classic XIII

    Quote Originally Posted by banjo1985 View Post
    Matthias, with that last post you've just put yourself at the top of the lynch list if bladescape turns out to have extraneous body hair and pointy teeth.
    ?
    What did I do?
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  15. - Top - End - #375
    Bugbear in the Playground
     
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    Default Re: Werewolf: Classic XIII

    Bladescape
    Grlump the Elder, a Lvl. 5 Gnome Barbarian with a penchant for food.

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    Grlump is way cool. That's too few words for how cool I think he is...

  16. - Top - End - #376
    Barbarian in the Playground
     
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    Default Re: Werewolf: Classic XIII

    Let's go with bladescape.
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  17. - Top - End - #377
    Firbolg in the Playground
     
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    Default Re: Werewolf: Classic XIII

    Quote Originally Posted by TsukikoJ View Post
    I don't think we can be 99% sure based on one correct divination, unless I don't understand the seer power. The fool isn't always wrong, right? They just have a chance of being wrong, I think. But having had a correct divination so far, it definitely makes this seer more likely to be the real one! :) Depending on bladescape's status, we'll either have a better idea that it's the real seer or we'll know for sure that it's the Fool. Useful information either way, but let's hope it's the first one. Correct me if I'm wrong about the power. This is the first time I've played Werewolf.
    You are correct. If the Fool was always wrong, it'd be too easy.

    Also, though no-one asked, if bladescape was scried as a Wolf, he cannot be the Seer he claims to be, since the Fool still scries the Seer as Seer/Fool. So we have the delightfully unambiguous situation that either bladescape is not the Seer or the people claiming he's a Wolf are lying and therefore presumably Wolves themselves.

    Quote Originally Posted by Imperial Psycho View Post
    bladescape

    Because he was attacked and baned. Wolves can't attack their own.
    Wolves can in fact attack their own, I believe it's even happened once that the Wolves persuaded the Baner to bane one of them, who they attacked, thus getting him trusted for the rest of the game and helping them to victory.

    But as Banjo says, the chances of them managing to do it on night 2 are vanishingly small.
    I guess I'll go with the majority and point at bladescape.
    "'But there's still such a lot to be done...'
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  18. - Top - End - #378
    Troll in the Playground
     
    Murska's Avatar

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    Default Re: Werewolf: Classic XIII

    bladescape, obviously.

    But why do we have two proxies?
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  19. - Top - End - #379
    Ogre in the Playground
     
    DruidGirl

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    Default Re: Werewolf: Classic XIII

    bladescape for a vote.
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  20. - Top - End - #380
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    Default Re: Werewolf: Classic XIII

    Quote Originally Posted by Thufir View Post
    Wolves can in fact attack their own, I believe it's even happened once that the Wolves persuaded the Baner to bane one of them, who they attacked, thus getting him trusted for the rest of the game and helping them to victory.

    But as Banjo says, the chances of them managing to do it on night 2 are vanishingly small.
    I guess I'll go with the majority and point at bladescape.
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    Reinholdt had already told the truth once in that post, and therefore was over his annual quota.

  21. - Top - End - #381
    Bugbear in the Playground
     
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    Default Re: Werewolf: Classic XIII

    Oh well, point at bladescape
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  22. - Top - End - #382
    Barbarian in the Playground
     
    OldWizardGuy

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    Default Re: Werewolf: Classic XIII

    About the only time I can see where Supagoof is not on the village side is if the devil scried the baner, got the baner to protect him and the wolves tried to kill the devil. This however is unlikely.

    I will follow the 2? proxys and vote for Bladescape.

  23. - Top - End - #383
    Dwarf in the Playground
     
    Zombie

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    Default Re: Werewolf: Classic XIII

    Bladescape it is, then.
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  24. - Top - End - #384
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    Thumbs up Re: Werewolf: Classic XIII

    Well then if everyon is so sure Supagoof is a villager, Seeing as I scried him as a wolf, I can then safely claim:
    I am the fool

    Hope that's any help for the remaining seer.
    Last edited by smuchmuch; 2011-06-20 at 11:37 AM.
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  25. - Top - End - #385
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    Default Re: Werewolf: Classic XIII

    bladescape I suppose

    EDIT: Hey Qwaz, I was one of the first people to vote yesterday. What's up with the autolynch warning?
    Last edited by Mustiado; 2011-06-20 at 12:47 PM.

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  26. - Top - End - #386
    Orc in the Playground
     
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    Default Re: Werewolf: Classic XIII

    Quote Originally Posted by Mustiado View Post
    bladescape I suppose

    EDIT: Hey Qwaz, I was one of the first people to vote yesterday. What's up with the autolynch warning?
    Well, I can't find your vote either, so...
    Maybe you were halfway posting when you lost interest and went chasing your tail?
    Edit: You were one of the first people to vote on day 3, maybe you missed day 4 entirely? Because this is day 5, and you didn't post on day 4.
    Last edited by Matthias2207; 2011-06-20 at 12:55 PM.
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  27. - Top - End - #387
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    Default Re: Werewolf: Classic XIII

    Bladescape, for the obvious.
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  28. - Top - End - #388
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    Default Re: Werewolf: Classic XIII

    Wait, it's day 5 already?
    Quote Originally Posted by Castaras View Post
    Forsooth! I have had another vision of the ending of this game! Day 5, ____ will proclaim that they are a ____! :O

    It came true! Thrice!

    Oh, and Smuchmuch, I just realized that you forgot to cross out your point at supagoof when you switched to rakkoon.
    Last edited by Zjoot; 2011-06-20 at 02:27 PM.
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  29. - Top - End - #389
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    SamuraiGuy

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    Default Re: Werewolf: Classic XIII

    well, we have plenty on blade so ill throw out a safe non vote on the grimace

    i was already fooled by a false rapture prophecy so i blame you
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  30. - Top - End - #390
    Retired Mod in the Playground Retired Moderator
     
    DrowGirl

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    Default Re: Werewolf: Classic XIII

    Quote Originally Posted by The Grimmace View Post
    It came true! Thrice!
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