Results 1 to 8 of 8
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2011-05-15, 01:05 PM (ISO 8601)
- Join Date
- Jul 2009
Rules for combat in close quarters
What happens if two characters want to block a door together, or otherwise fight side by side?
What if combat is forced on four PCs at the bottom of a 5x5 pit trap?
What happens if the corridor is narrow- 3 feet across, for instance?
I don't know if the stock rules still handle situations like these in 3.5. I'd like to know (a) if they do and (b) if they don't, how do *you* run situations like this / is there a homebrew link?
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2011-05-15, 01:12 PM (ISO 8601)
- Join Date
- Sep 2010
- Location
- Albuquerque, New Mexico
Re: Rules for combat in close quarters
The Forgotten Realms Underdark book has rules for combat in confined spaces. In short, big weapons get big penalties while smaller weapons get smaller penalties.
Out of doubt, out of dark to the day's rising
I came singing in the sun, sword unsheathing.
To hope's end I rode and to heart's breaking:
Now for wrath, now for ruin and a red nightfall!
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2011-05-17, 02:34 AM (ISO 8601)
- Join Date
- Jul 2007
- Location
- Metro Manila, Philippines
- Gender
Re: Rules for combat in close quarters
Eberron Red Hand of Doom Campaign Journal. NOW COMPLETE!
Sakuya Izayoi avatar by Mr. Saturn. Caella sig by Neoseph.
"I dunno, you just gave me the image of a nerd flying slow motion over a coffee table towards another nerd, dual wielding massive books. It was awesome." -- Marriclay
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2011-05-17, 02:40 AM (ISO 8601)
- Join Date
- Jan 2007
- Location
- Switzerland
- Gender
Re: Rules for combat in close quarters
Planewalker made pretty simple ones for fighting in narrow alleys. Basically, you get a penalty based on your weapon size and type:
-1 to your attack roll if your weapon is slashing or bludgeoning.
-1 to your attack roll if your weapon is one-handed.
-1 to your attack roll if your weapon is two-handed.
These stack.Resident Vancian Apologist
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2011-05-17, 08:46 AM (ISO 8601)
- Join Date
- Sep 2010
- Location
- Albuquerque, New Mexico
Re: Rules for combat in close quarters
Realistically, I'm not completely sure what should happen, though larger weapons do indeed become liabilities in confined quarters
Out of doubt, out of dark to the day's rising
I came singing in the sun, sword unsheathing.
To hope's end I rode and to heart's breaking:
Now for wrath, now for ruin and a red nightfall!
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2011-05-17, 09:39 AM (ISO 8601)
- Join Date
- Jul 2006
- Gender
Re: Rules for combat in close quarters
If you get too close, you're practically in a grapple already :-/.
My Happy Song : http://www.youtube.com/watch?v=dcRj9lQDVGY
Credit goes to Lord_Herman for the fantastic Joseph avatar (and the also fantastic Kremle avatar which I can't use because I'm already using the Joseph one).
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2011-05-17, 09:48 AM (ISO 8601)
- Join Date
- Sep 2010
- Location
- Albuquerque, New Mexico
Re: Rules for combat in close quarters
Yeah, definitely. My experience and reasoning also leads me to believe that shields have relative advantage in restricted circumstances. Historically, the sword and shield has often been employed at sieges. The famous Spanish targetiers in the late fifteenth and early sixteenth century came out of such a context of close-quarters fighting.
Out of doubt, out of dark to the day's rising
I came singing in the sun, sword unsheathing.
To hope's end I rode and to heart's breaking:
Now for wrath, now for ruin and a red nightfall!
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2011-05-18, 05:50 AM (ISO 8601)
- Join Date
- Jul 2006
- Gender
Re: Rules for combat in close quarters
Yeah, you can push the other guy with your shield, then stab at them over/under the edges. Block their attacking arm with your shield, then cohp off the other arm, or so forth.
My Happy Song : http://www.youtube.com/watch?v=dcRj9lQDVGY
Credit goes to Lord_Herman for the fantastic Joseph avatar (and the also fantastic Kremle avatar which I can't use because I'm already using the Joseph one).