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  1. - Top - End - #1
    Bugbear in the Playground
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    May 2010
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    Where I am.

    Default GURPS SteamPunk & Mad Science

    I need help build a plot for a GURPS game in a steampunk/mad science setting. I was thinking of a high fantasy steampunk with steam and gear automaton, frankstein-esque science and experimentation, some tough monsters lurking outside civilization's reach (with some more manipulative one operating within cities "Jack The Ripper" style) with an order of monster hunters (Witchers and/or Grey Warden style).

    Anyone have some inspiring thought?

  2. - Top - End - #2
    Ogre in the Playground
    Join Date
    Mar 2006

    Default Re: GURPS SteamPunk & Mad Science

    Recommended reading:

    http://e23.sjgames.com/item.html?id=SJG31-0102
    http://e23.sjgames.com/item.html?id=SJG37-0301
    http://e23.sjgames.com/item.html?id=SJG37-1560 and the rest of the series

    Since GURPS is a super open ended system you need to have a concept of what the sort of adventures the players will be going on, that way they know what sort of abilities will be relevant to the campaign. If everyone shows up with points in Kill! and Maim! but the adventures are all complex social interactions with well-to-do socialites everyone will probably be pissed. Likewise if someone gets Rapier-24 only to learn that most of the human enemies carry guns and all the monsters have DR 15 and enough strength to cave shatter their sword if they tried to parry

  3. - Top - End - #3
    Ettin in the Playground
     
    dsmiles's Avatar

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    Jul 2009
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    Default Re: GURPS SteamPunk & Mad Science

    I recommend reading all the Warmachine, Hordes, and Iron Kingdoms fluff you can get your hands on. Privateer Press has built an awesome setting that may convert well to GURPS. (I say that because I don't actually know anything about converting stuff to GURPS.)
    That setting has all the stuff you are asking for.
    All.
    Of.
    It.
    And it is awesome.
    AWESOME!
    Quote Originally Posted by The Doctor
    People assume that time is a strict progression of cause-to-effect, but actually from a non-linear, non-subjective viewpoint - it's more like a big ball of wibbly wobbly... time-y wimey... stuff.
    Awesomesauce Doctor WhOotS-atar by Ceika!

  4. - Top - End - #4
    Halfling in the Playground
    Join Date
    Nov 2007

    Default Re: GURPS SteamPunk & Mad Science

    Quote Originally Posted by dsmiles View Post
    (I say that because I don't actually know anything about converting stuff to GURPS.)
    ANYTHING can be converted to GURPS. That is both the beauty and the horror of the system.

  5. - Top - End - #5
    Bugbear in the Playground
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    May 2010
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    Where I am.

    Default Re: GURPS SteamPunk & Mad Science

    Thx dsmiles, Iron Kingdoms is awesome.

  6. - Top - End - #6
    Ettin in the Playground
     
    dsmiles's Avatar

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    Default Re: GURPS SteamPunk & Mad Science

    Iron Kingdoms is my fallback anytime anyone anywhere says, "Steampunk."
    I recommend it because I play it. d20, Warmachine, Hordes. I play all of them, and I find them to be a completely immersive setting with an interesting, rich, and ever-evolving storyline.

    There will supposedly be an announcement at GenCon about their update of the Iron Kingdoms RPG. They're talking about an entirely new system for it.
    Quote Originally Posted by The Doctor
    People assume that time is a strict progression of cause-to-effect, but actually from a non-linear, non-subjective viewpoint - it's more like a big ball of wibbly wobbly... time-y wimey... stuff.
    Awesomesauce Doctor WhOotS-atar by Ceika!

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