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  1. - Top - End - #1
    Ettin in the Playground
     
    Doc Roc's Avatar

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    Default [3.x] I have brought you... Devastation.

    I gate in a balor.
    I... Jar into the balor.
    Then cast jar again into another creature.
    Then I break the first jar. Which is supposed to kill me, but only has clauses for if I am in the new body or the gem, and since I'm in neither, it does nothing. Then I jump back to the balor body.


    Which is Mine Now.

    Trick First Used In: Commodore Guff. In the tradition of ol' 339, I'd like to see what you guys can bring in the same vein. Let us lay down all the tricks, all the little gibbering breaks in the game.

    I have brought you devastation, and you shall be its artisans.
    Last edited by Doc Roc; 2011-05-25 at 02:48 AM.
    Lagren: I took Livers Need Not Apply, only reflavoured.
    DocRoc: to?
    Lagren: So whenever Harry wisecracks, he regains HP.

  2. - Top - End - #2
    Firbolg in the Playground
     
    Lord_Gareth's Avatar

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    Default Re: [3.x] I have brought you... Devastation.

    How many additional steps do I need to replace 'Balor' with 'Stone Golem'?


    Quote Originally Posted by Chilingsworth View Post
    Wow! Not only was that awesome, I think I actually kinda understand Archeron now. If all the "intermediate" outer planes got that kind of treatment, I doubt there would be anywhere near as many critics of their utility.
    My extended homebrew sig

  3. - Top - End - #3
    Ettin in the Playground
     
    Doc Roc's Avatar

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    Default Re: [3.x] I have brought you... Devastation.

    You just need to quicken a stone to flesh.
    Lagren: I took Livers Need Not Apply, only reflavoured.
    DocRoc: to?
    Lagren: So whenever Harry wisecracks, he regains HP.

  4. - Top - End - #4
    Barbarian in the Playground
     
    Planetar

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    Default Re: [3.x] I have brought you... Devastation.

    What happens if you chain jar and do this?

  5. - Top - End - #5
    Ogre in the Playground
     
    9mm's Avatar

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    Default Re: [3.x] I have brought you... Devastation.

    ... hardly a hard breakage but, did you know you can twin area spells for just a +3 weapon enhancement? Arcane Archer + Splitting property.

    First used in: Roy Harper, ToS.
    Rule of Cool former designer

    Games I'm playing: League of Legends, Mechwarrior Online

  6. - Top - End - #6
    Colossus in the Playground
     
    NecromancerGuy

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    Default Re: [3.x] I have brought you... Devastation.

    Ok. The idea of gaining control of that many bodies simultaneously just made my brain break a little bit.

    Mostly because I have no idea how many creatures a twinned chained magic jar would affect. I forgot that chaining a spell made it into an area spell...x,x
    Quote Originally Posted by Keld Denar View Post
    +3 Girlfriend is totally unoptimized. You are better off with a +1 Keen Witty girlfriend and then appling Greater Magic Make-up to increase her enhancement bonus.
    Homebrew
    To Do: Reboot and finish Riptide

  7. - Top - End - #7
    Ogre in the Playground
     
    BlueKnightGuy

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    Default Re: [3.x] I have brought you... Devastation.

    What is this I don't even
    Iron Chef Award!

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  8. - Top - End - #8
    Troll in the Playground
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    Default Re: [3.x] I have brought you... Devastation.

    I don't think a Twinned or Chained Magic Jar would work as you think. The target of the spell is the person doing the body swap - initial effect is, that you end up in a Jar. Only then you can possess a different body. Chaining the spell would only mean, you allow more people to do the same trick at once. Twinning the spell on yourself most likely won't work (one of the Jars will be empty), because you can't split or duplicate your soul (or can you?).
    In a war it doesn't matter who's right, only who's left.

  9. - Top - End - #9
    Firbolg in the Playground
     
    NecromancerGuy

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    Default Re: [3.x] I have brought you... Devastation.

    Quote Originally Posted by Radar View Post
    Twinning the spell on yourself most likely won't work (one of the Jars will be empty), because you can't split or duplicate your soul (or can you?).
    Source on this restriction, please?
    Iron Chef in the Playground veteran since Round IV. Play as me!


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  10. - Top - End - #10
    Dwarf in the Playground
     
    Zombie

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    Default Re: [3.x] I have brought you... Devastation.

    Quote Originally Posted by Amphetryon View Post
    Source on this restriction, please?
    The universe screaming in agony for making yourself a Voldemort clone isn't good enough reason not to do it?

  11. - Top - End - #11
    Eldritch Horror in the Playground Moderator
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    Default Re: [3.x] I have brought you... Devastation.

    This is wrong, Doc. It's like a Formula 1 competitive sport driver challenging a class of first graders to a tricycle race; you already know all the cheesy combos and tricks, you'll be able to take anything anyone posts and point out how it can be made better or more cheesy.

  12. - Top - End - #12
    Ogre in the Playground
     
    InaVegt's Avatar

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    Default Re: [3.x] I have brought you... Devastation.

    There's always this classic:

    Gate in an Efreeti, use its wish ability to wish for a ring of infinite quickened wishes.

    Watch the multiverse weep as you walk around with near godlike power.
    Last edited by InaVegt; 2011-06-09 at 06:27 AM.
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  13. - Top - End - #13
    Firbolg in the Playground
     
    NecromancerGuy

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    Default Re: [3.x] I have brought you... Devastation.

    Quote Originally Posted by CodeRed View Post
    The universe screaming in agony for making yourself a Voldemort clone isn't good enough reason not to do it?
    No doubt it is for some groups. In a game where Arcanists can pull off all sorts of shenanigans and where it's entirely possible to create an invisible exalted flying polar bear who calls down lightning and shoots laser beams, more definitive sources for the restriction may be necessary.
    Iron Chef in the Playground veteran since Round IV. Play as me!


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  14. - Top - End - #14
    Troll in the Playground
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    Default Re: [3.x] I have brought you... Devastation.

    Quote Originally Posted by Amphetryon View Post
    Source on this restriction, please?
    Ok, I can phrase it more precisely. When you Twin the spell, both versions are resolved consecutively (no multithreading in D&D). First Magic Jar will put your soul into a Jar and leave your body empty. The second spell will either try to target your body and fail (no soul to transfer there) or target your soul and transfer it to the second Jar leaving the first one empty.
    In a war it doesn't matter who's right, only who's left.

  15. - Top - End - #15
    Barbarian in the Playground
     
    RangerGuy

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    Default Re: [3.x] I have brought you... Devastation.

    Quote Originally Posted by CodeRed View Post
    The universe screaming in agony for making yourself a Voldemort clone isn't good enough reason not to do it?
    complain all you want, you know Voldy would make a great villain.

    he's like a lich with seven different phylacteries!

  16. - Top - End - #16
    Troll in the Playground
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    Default Re: [3.x] I have brought you... Devastation.

    Quote Originally Posted by Popertop View Post
    complain all you want, you know Voldy would make a great villain.

    he's like a lich with seven different phylacteries!
    Bah! He should be using Clones and Astral Projection like the rest of us.
    In a war it doesn't matter who's right, only who's left.

  17. - Top - End - #17
    Firbolg in the Playground
     
    HalflingPirate

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    Default Re: [3.x] I have brought you... Devastation.

    My only original "trick" that is worth mentioning is that Generalist Wizardry gives you the class ability to cast spells based on what spells you can already cast (without requiring that said spells come from class levels to begin with). That allows all sorts of shenanigans. My favorite, of course is the Versatile Domain Generalist that can cast 9ths at first level.
    Dex

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    Regarding my Necrotic Apprentice trick:
    Quote Originally Posted by Doc Roc View Post
    This is brilliant.
    Regarding my Non-Epic Hidecarved Dragon:
    Quote Originally Posted by Amphetryon View Post
    Nicely done. Probably too cheesy for many tables, but I'd be inclined to allow it at mine, just for chutzpah.

    Have a cookie.
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    Check out the Versatile Domain Generalist.

  18. - Top - End - #18
    Halfling in the Playground
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    Default Re: [3.x] I have brought you... Devastation.

    Voldemort would be a Dry Lich from Sandstorm, possibly with a reptile or yanti template added on. He's turned all of his major organs into phylacteries. :)

  19. - Top - End - #19
    Halfling in the Playground
     
    ElfRangerGuy

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    Default Re: [3.x] I have brought you... Devastation.

    Last I checked, a nose was not a major organ.

  20. - Top - End - #20
    Firbolg in the Playground
     
    Lord_Gareth's Avatar

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    Default Re: [3.x] I have brought you... Devastation.

    Quote Originally Posted by Radar View Post
    Bah! He should be using Clones and Astral Projection like the rest of us.
    I just save my game. In tabletop.

    Time travel: don't leave home without yours.


    Quote Originally Posted by Chilingsworth View Post
    Wow! Not only was that awesome, I think I actually kinda understand Archeron now. If all the "intermediate" outer planes got that kind of treatment, I doubt there would be anywhere near as many critics of their utility.
    My extended homebrew sig

  21. - Top - End - #21
    Troll in the Playground
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    Default Re: [3.x] I have brought you... Devastation.

    Quote Originally Posted by Lord_Gareth View Post
    I just save my game. In tabletop.

    Time travel: don't leave home without yours.
    Ah, but for that you need to be a psion and has anyone ever heared about a Psion Who Did It? I prefer to be a wizard, thank you very much.
    Last edited by Radar; 2011-06-09 at 03:05 PM.
    In a war it doesn't matter who's right, only who's left.

  22. - Top - End - #22
    Ogre in the Playground
     
    InaVegt's Avatar

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    Default Re: [3.x] I have brought you... Devastation.

    Quote Originally Posted by Radar View Post
    Ah, but for that you need to be a psion and has anyone ever heared about a Psion Who Did It? I prefer to be a wizard, thank you very much.
    I have not.

    But I have heard of a man called the Psion.

    Psion Who, you ask..?
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  23. - Top - End - #23
    Bugbear in the Playground
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    Default Re: [3.x] I have brought you... Devastation.

    Chained Power Leech. Normally requires a 15th level caster, but metamagic reduction will make that lower.

    up to 15 targets, up to 15 points of ability damage to each and the caster receives an enhancement bonus of up to +225 to an attribute for 2 and a half hours.

    DMM abuse would allow a persisted, chained power leech...which unless you're targeting Constitution, can run all day for unlimited (*actually finite, just more than I can count) enhancement boni.

    Summoned monsters can be ordered to volountaritly fail their saves. Buff a casting stat, use your Hewards Restful Bedroll. Enjoy your bonus spells. If you're taking the DMM route, you may as well buff charisma as well as wisdom for the extra turning attempts.

    Oh...Rats in a bag.

    1. Skeletal rats are 1/4 hit dice, so you can have lots of them.

    2. Repeated castings of Unliving Weapon (or simply more chaining).

    3. Put them in a bag.

    4. Order the rats to attack each other when the bag is next opened.

    5. Put them on your enemy's porch then ring his doorbell.

    6. Run away very quickly.

  24. - Top - End - #24
    Banned
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    Default Re: [3.x] I have brought you... Devastation.

    Abuse Red Wizard, Arcane Manipulation, and Circle Magic to have hundreds of 9th level spells per day at effective spell level 20 and 40th caster level.

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    Titan in the Playground
     
    Starbuck_II's Avatar

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    Default Re: [3.x] I have brought you... Devastation.

    Side question: What if you tried Magic jar on a summoned monster do you wink out of existance when Summon duration ends?

  26. - Top - End - #26
    Firbolg in the Playground
     
    NecromancerGuy

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    Default Re: [3.x] I have brought you... Devastation.

    Fimbulwinter + Born of the Three Thunders + Explosive Spell = Big Badda Boom. If your DM applies "reasonable damage" to the the folks blasted to the edge of the spell based on the distance they just flew at speed, it gets . . . sillier.
    Iron Chef in the Playground veteran since Round IV. Play as me!


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    Bugbear in the Playground
     
    OrcBarbarianGuy

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    Default Re: [3.x] I have brought you... Devastation.

    Born of the Three Thunders requires the spell to be sonic or electricity and to do hit point damage. Needs some Flash Frost Spell + Energy Substitution. (Of course, this is all assuming you can apply metamagic effects in the most beneficial order.)

    Also, since Fimbulwinter's area centers on you, better buff up that Reflex save!
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    Quote Originally Posted by JaronK
    Why on earth would there be superstition in a world where you can just ask the gods stuff? "Hey, I hear throwing salt over your shoulder prevents bad luck." "Oh yeah? I'll ask the god of luck, brb."
    Quote Originally Posted by Tyndmyr
    Hey, it could be worse. It could be monks. One day, someone will start a thread titled "4E monks, more morally justified than 3.5 wizards!", and the world will end.
    Quote Originally Posted by Zaq
    Now, of course, what is a ninja? (A miserable little pile of shuriken!)

  28. - Top - End - #28
    Firbolg in the Playground
     
    NecromancerGuy

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    Default Re: [3.x] I have brought you... Devastation.

    Quote Originally Posted by Gametime View Post
    Born of the Three Thunders requires the spell to be sonic or electricity and to do hit point damage. Needs some Flash Frost Spell + Energy Substitution. (Of course, this is all assuming you can apply metamagic effects in the most beneficial order.)

    Also, since Fimbulwinter's area centers on you, better buff up that Reflex save!
    Given that Fimbulwinter's a 9th level spell, you should generally have sufficient feats available. My apologies for not being more explicit in the necessary pieces of the puzzle.
    Iron Chef in the Playground veteran since Round IV. Play as me!


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  29. - Top - End - #29
    Ogre in the Playground
     
    Claudius Maximus's Avatar

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    Default Re: [3.x] I have brought you... Devastation.

    Sanctum Spell + (Greater) Arcane Fusion.

    Just... Sanctum Spell really.
    Editor and playtester for Legend.

  30. - Top - End - #30
    Dwarf in the Playground
     
    BlueKnightGuy

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    Default Re: [3.x] I have brought you... Devastation.

    Quote Originally Posted by Doc Roc View Post
    I gate in a balor.
    I... Jar into the balor.
    Then cast jar again into another creature.
    Then I break the first jar. Which is supposed to kill me, but only has clauses for if I am in the new body or the gem, and since I'm in neither, it does nothing. Then I jump back to the balor body.
    Nonsense.
    Quote Originally Posted by SRD
    ...If the spell ends while you are in a host, you return to your body (or die, if it is out of range of your current position)...
    That's "a" host, as in any host. Break the first jar and you are back in your own body or dead. Next trick, please!

    Quote Originally Posted by Amphetryon
    Source on this restriction, please?
    I believe the restriction is known as "the munchkin fallacy."

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