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Thread: A true monster
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2011-06-04, 10:48 PM (ISO 8601)
- Join Date
- Mar 2010
A true monster
The Beasthound
Is it just me, or is this thing seriously under-CR'd?
It looks horrifying. I can't see how this coud be anything but a TPK for a level-12 party.
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2011-06-04, 11:38 PM (ISO 8601)
- Join Date
- Oct 2008
- Location
- Riotsville, BC
Re: A true monster
Doesn't seem that way to me... It has some nasty abilities, but nothing so powerful that it would be certain to cause a TPK. Admittedly, it has been a while since I last played a 3.x game (and I have been reading a lot of Call of Cthulhu campaigns) so maybe I'm missing something.
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2011-06-05, 12:34 AM (ISO 8601)
- Join Date
- Jun 2009
Re: A true monster
An outsider with Undead Qualities, Construct Traits, and a Con score? Didn't really read beyond that.
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2011-06-05, 12:50 AM (ISO 8601)
- Join Date
- Feb 2010
- Location
- Finland
Re: A true monster
Gate as an SLA.
The rest isn't that bad.Quotes:Praise for avatar may be directed to Derjuin.Spoiler
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2011-06-05, 12:59 AM (ISO 8601)
- Join Date
- Oct 2007
Re: A true monster
It's a very good hit-and-run, and its bloodlust ability synergizes very well with that. It can jump in, attack multiple times, and flee, while the party will never be able to get a full attack on it, even better if it can trap the party in an Acid Fog.
Gate must be, like, a storyline power or something. Using that to full effect in combat would be tremendously broken.
Otherwse, It'd be a nasty, memorable encounter, but it's not particularly overpowered for a CR 12.If RPG's have taught me anything, it's that all social and economic problems of the world can be solved through murder.
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2011-06-05, 04:25 AM (ISO 8601)
- Join Date
- Mar 2010
Re: A true monster
Acid dmage heals it, due to it's elemental absorption, and I assumed it used Gate to bring in another Beasthound( who could then use Bay).
Also it's Deathknell prevents "clone, raise dead, reincarnation, resurrection, true resurrection, miracle, or wish" from working as long as its alive, kill someone then Gate out.
You can't even fly away; Jump, Dimension Door( above you), "charge"( falling), bite, bloodlust, improved grab, you would be torn to shreds before you hit the ground.
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2011-06-05, 08:01 AM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Sydney, Australia
- Gender
Re: A true monster
Eh. It has a lot of really nasty abilities, sure, but level 12 PCs can be pretty terrifying too. I certainly wouldn't throw this up against a sword-and-board fighter/rogue/healbot cleric/blaster wizard party, but it seems an appropriate challenge if the PCs are decently optimised. The one thing that seems really scary is its ability to instakill a wizard by biting him ten times in one round, but with a few buffs active he should survive that, and anything that's good against wizards is a well-designed monster in my books.
Honesty
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2011-06-06, 10:49 AM (ISO 8601)
- Join Date
- Jul 2008
- Location
- Sweden
- Gender
Re: A true monster
Lacks spell resistance and better saves. It's more vulnerable to several save or lose spells.
Some kind of teleportation or flight might also be in order. A wizard with flight and enough distance is currently invulnerable to this beast.
Edit- the gate thing is pretty crazy though.Last edited by Mastikator; 2011-06-06 at 10:49 AM.
Black text is for sarcasm, also sincerity. You'll just have to read between the lines and infer from context like an animal
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2011-06-06, 12:29 PM (ISO 8601)
- Join Date
- Jun 2010
- Gender
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2011-06-06, 01:06 PM (ISO 8601)
- Join Date
- Oct 2010
- Gender
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2011-06-06, 08:33 PM (ISO 8601)
- Join Date
- May 2004
- Location
- Enterprise, Alabama
- Gender
Re: A true monster
Ego Whip it to 0 Cha? It has no immunity to mental. Undead qualities only make it Tomb Tainted Soul (and more).
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2011-06-07, 12:52 AM (ISO 8601)
- Join Date
- Feb 2010
- Location
- Finland
Re: A true monster
30 AC and 104 hp, it doesn't take much of a charger to kill it, should you catch it outside of acid fog (or if you had freedom of movement).
Quotes:Praise for avatar may be directed to Derjuin.Spoiler
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2011-06-07, 01:00 AM (ISO 8601)
- Join Date
- Jan 2007
- Location
- Chicago Suburbs
- Gender
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2011-06-09, 08:33 PM (ISO 8601)
- Join Date
- Mar 2010
- Gender
Re: A true monster
Wouldn't its Acid Fog heal it?
Failing that, it could Bay up a bunch more of it and they could Acid Fog each other, which I'm sure would work.
I'm not sure whether Acid Fog affects the cater, but I know it would affect allies.
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2011-06-09, 11:44 PM (ISO 8601)
- Join Date
- Feb 2010
- Location
- Finland
Quotes:Praise for avatar may be directed to Derjuin.Spoiler
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2011-06-10, 12:35 AM (ISO 8601)
- Join Date
- Jul 2008
- Location
- Broken Damaged Worthless
Re: A true monster
Bloodlust seems... abusable. Like, really abusable. Beyond that and the Gate SLA, it's really nothing special. Solid, but generally unexciting.
All that I say applies only to myself. You author your own actions and choices. I cannot and will not be responsible for you, nor are you for me, regardless of situation or circumstance.
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2011-06-10, 01:07 AM (ISO 8601)
- Join Date
- Feb 2010
- Location
- Finland
Re: A true monster
Quotes:Praise for avatar may be directed to Derjuin.Spoiler
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2011-06-10, 01:16 AM (ISO 8601)
- Join Date
- Jul 2008
- Location
- Broken Damaged Worthless
Re: A true monster
Yeah, but this is easier to get (read: mages can access it via shapechanging effects; don't recall precisely which ones, due to sleep deprivation). Avalanche of Blades is relatively tough to get without levels invested into ToB classes, IIRC.
But yeah, really, this thing is pretty shrug worthy.
All that I say applies only to myself. You author your own actions and choices. I cannot and will not be responsible for you, nor are you for me, regardless of situation or circumstance.
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2011-06-10, 02:42 AM (ISO 8601)
- Join Date
- Feb 2010
- Location
- Finland
Re: A true monster
Quotes:Praise for avatar may be directed to Derjuin.Spoiler
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2011-06-10, 05:01 PM (ISO 8601)
- Join Date
- Dec 2005
- Location
- Danville
Re: A true monster
Over 800 pounds and 10 feet high, a beasthound's dark gray skin is torn and rotting, pulled taut over a decaying skeleton and empty rib cage. Its head is large, supporting a wide maw filled with sharp teeth in its black gums. Short, pointed ears lay flat against its withered skull, and within its empty eye sockets a pair of smoldering coals burn angrily.
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2011-06-10, 05:36 PM (ISO 8601)
- Join Date
- Jan 2010
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2011-06-11, 10:26 AM (ISO 8601)
- Join Date
- Jun 2009
Re: A true monster
actually looking at the srd no cr 12 monster has an ac of 30 or higher sure this thing has less hp than some of those monsters but also it has far more options then any of the srd cr 12 creatures. Even ignoring using gate to summon a 20hd creature who also has gate and similar abuses it really dangerous. between construct traits and undead traits this thing has a ton of immunities as well. if you did not know what this monster stats are, say you just walk into a room and it attacks you i think few parties would be able to with stand it and if its bay summons another hound you are really screwed.
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2011-06-11, 02:50 PM (ISO 8601)
- Join Date
- Feb 2010
- Location
- Finland
Re: A true monster
Depends on the optimization levels of the party. As noted, it won't stand a single charge from a charger, can be controlled pretty easily by a god wizard or tripper and so forth. It's stronger than many cr 12 creatures, and not an appropriate foe for some parties, sure, but it's no monstrous crab/shadow/adamantine horror.
The gate is just silly, yeah.Quotes:Praise for avatar may be directed to Derjuin.Spoiler