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    Default How would you escape this?

    The other day I was discussing balancing magic versus melee and was presented with a challenge.

    A martial character is attacking a mage in an enclosed room, likely within a stone castle or dungeon. The mage casts the following spells:

    1: Wall of stone to seal of the exist to the room
    2: Mage creates wall of fire in said room.
    3: Mage exits room with dimension door or other teleport effect.

    Then the mage waits for the wall of fire to consume all the oxygen in the room or simply burn the martial character alive.

    What can the martial character do to escape this trap?

    By Martial character I mean one who doesn't have supernatural abilities or spellcastings.

    Obviously if he has magic items which teleport, grant etherealness, or can disintegrate large amounts of rock he is fine, but those aren't common place. For the purposes of this discussion magic items are limited to those that most such characters always have on them.
    Last edited by Talakeal; 2011-06-02 at 08:29 PM.

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    Default Re: How would you escape this?

    I'd kill the DM, unless he wants me to pass out.
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    Default Re: How would you escape this?

    Define martial character? A large number of them will simply teleport out by virtue of partial casting or class features.

    Assuming you mean like a fighter or barbarian.... he should still be able to chip his way through the wall pretty easily. 15hp per inch of thickness (so 75 at CL20) and 8 hardness isn't that hard to overcome. Especially with a adamantine weapon. Just cleave your way through it and open the door.
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    Default Re: How would you escape this?

    Wow, I never noticed how easy it is to destroy a D&D wall of stone before... that kind of renders this question moot, I always assumed they were a full 5' square thick.

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    Default Re: How would you escape this?

    Point out that Wall of Fire doesn't consume oxygen and stone isn't airtight?
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    Default Re: How would you escape this?

    Stabinate your way through the wall in a flurry of awesomeness.
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    Default Re: How would you escape this?

    Well since I was attacking the mage when he went to cast three (maybe two) turns worth of spells, I would have the proper feats to keep mages from casting while I threatened them and just kill the mage before any of this happened. No need to escape when he's dead and I'm not sealed in a room that is supposely running out of oxygen. I'd probably have a reach weapon and back the mage into a corner as part of my combat strategy, so there wouldn't be anywhere for him to go. So... why was this a challenge?

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    Default Re: How would you escape this?

    Quote Originally Posted by Talakeal View Post
    For the purposes of this discussion magic items are limited to those that most such characters always have on them.
    For me, this is the critical thing. If I'm looking for loots for my character, I'm taking things that are utilitarian, not a +40 Axe of Rote or Armor of Samol'-Samol'.

    I was in a tournament with some people I'd just met and we were getting our heads kicked in. TWO people in this group had a Rod of Lordly Might. When I grabbed one and used the telescoping function to wedge a door shut they all looked at me like I'd grown a 2nd head.

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    Default Re: How would you escape this?

    Stab The Fire.

    Stab It Until It Dies.
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    Default Re: How would you escape this?

    Pulverize the wall of stone with my sheer manliness, then use the stone dust to smother the fire. Alternately, employ my abilities as a famous fire-eater to eat the fire and call it a day.

    But seriously, just hack the wall down.

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    Default Re: How would you escape this?

    Stab the wall down with a dagger.
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    Default Re: How would you escape this?

    While I understand that this is obviously 3E, I'm about to present a similar problem for systems in general.

    A mage locks a fighter into a room and presents a slow but sure deathtrap then egresses via supernatural means.
    The fighter cannot exit the room without supernatural means and using force against the known exits is either futile (run out of air first) or deadly (you don't know which door leads to certain doom)

    Of course, as presented, the situation is mostly going to result in the non-magic using character dying.
    This is implied to be unacceptable, but simply preventing the mage from doing this via "no wall of stone/fire/teleport" is also undesirable (if each step is to be possible, the whole should be as well)

    Hence, the solution is to obviously make it hard enough for the mage to set up the inescapable trap that the fighter could potentially stop it and have the battle take place over whether the trap is sprung.

    That is of course if you DON'T simply give everyone magic. If anyone can "egress via supernatural means" then such a problem never arises.

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    Default Re: How would you escape this?

    hack at the wall with Power Attack

    after playing a Monk I figured out how fragile walls really are

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    Default Re: How would you escape this?

    Magical fire doesn't consume oxygen.
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    Default Re: How would you escape this?

    Full attack the mage after he casts the wall of stone. He may decide to skip the wall of fire if he takes enough damage.
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    Default Re: How would you escape this?

    Quote Originally Posted by jseah View Post
    While I understand that this is obviously 3E, I'm about to present a similar problem for systems in general.
    Well, the question came up while discussing balance in the homebrew system I was writing, but (I thought) it was close enough enough to the 3E the people on this board where familiar with for the question to still apply if phrased in 3E terms.

    Is it actually a 3E rule that magical fire doesn't consume oxygen or generate smoke, or is this just a "it doesnt say it does" RAW argument. I could have sworn that magical fire didn't work under water.

    But yes, the point was with three simple spells a mage could trap a fighter, create some slow source of inescapable death, then leave, while a fighter is unlikely to be able to lock down a mage in 3 turns (or less if he has quicken, swift, contingency, 3.0 haste, etc).

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    Default Re: How would you escape this?

    Quote Originally Posted by Talakeal View Post
    But yes, the point was with three simple spells a mage could trap a fighter, create some slow source of inescapable death, then leave, while a fighter is unlikely to be able to lock down a mage in 3 turns (or less if he has quicken, swift, contingency, 3.0 haste, etc).
    I guess you could say that a mage with three 'simple' (4th level + spells) could easily kill a fighter.

    And lets see, how easily can a fighter kill a mage? Well, they don't have to do much more then hit the mage 2 or 3 times with a weapon. Period.

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    Default Re: How would you escape this?

    Quote Originally Posted by Swiftmongoose View Post
    Magical fire doesn't consume oxygen.
    This. The fire is being sustained by magic; otherwise it wouldn't go out when the spell's duration was up.

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    Default Re: How would you escape this?

    Quote Originally Posted by Talakeal View Post
    But yes, the point was with three simple spells a mage could trap a fighter, create some slow source of inescapable death, then leave, while a fighter is unlikely to be able to lock down a mage in 3 turns (or less if he has quicken, swift, contingency, 3.0 haste, etc).
    If mages are capable of doing something like that in your game, then a warrior of a similar level should be able to break out of the trap, for example by forcing his way through the stone wall. Otherwise we're entering the age-old "magic-users can do whatever they want but everyone else is restricted by RL physics" balance problem.

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    Default Re: How would you escape this?

    Quote Originally Posted by Swiftmongoose View Post
    Magical fire doesn't consume oxygen.
    Even if it did, assuming this is D&D... the most that wall of fire is going to be running is 2 minutes at level 20, barring some kind of Extend effect. And the bigger you make the wall of fire? The bigger the enclosure that said wall of fire is in, and thus the more oxygen it needs to consume. I can't say for sure since I don't really know the numbers, but I'm kind of doubting that you'll run out of oxygen very quickly. Hell, 2 minutes? With the kind of constitution most decent martial characters have, you could hold your breath that long. And two minutes is a long time in terms of D&D combat, certainly long enough to accomplish something.

    Essentially, the wizard in this situation just handed the fighter 20 rounds to do whatever the hell he wants. That's a pretty dumb move.

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    Default Re: How would you escape this?

    Quote Originally Posted by Tengu_temp View Post
    If mages are capable of doing something like that in your game, then a warrior of a similar level should be able to break out of the trap, for example by forcing his way through the stone wall. Otherwise we're entering the age-old "magic-users can do whatever they want but everyone else is restricted by RL physics" balance problem.
    Yep. Apparently, the wall of fire consumes oxygen, and apparently, the wall of fire doesn't need to be on something flammable.
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    Default Re: How would you escape this?

    Quote Originally Posted by Talakeal View Post
    Well, the question came up while discussing balance in the homebrew system I was writing, but (I thought) it was close enough enough to the 3E the people on this board where familiar with for the question to still apply if phrased in 3E terms.

    Is it actually a 3E rule that magical fire doesn't consume oxygen or generate smoke, or is this just a "it doesnt say it does" RAW argument. I could have sworn that magical fire didn't work under water.

    But yes, the point was with three simple spells a mage could trap a fighter, create some slow source of inescapable death, then leave, while a fighter is unlikely to be able to lock down a mage in 3 turns (or less if he has quicken, swift, contingency, 3.0 haste, etc).
    Having looked it up, magical fire would indeed consume oxygen just like normal fire. However, the size of the wall of fire is irrelevant, as any significant fire source counts as a Medium creature no matter its size. So if the place is actually sealed (the Wall of Stone spell is ambiguous about whether or not this is possible) then the fighter will run out of air in the amount of time it takes two fighters in a room with no wall of fire to run out of air. Which is still at minimum hours.
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    Default Re: How would you escape this?

    Most martial characters can break a wall of stone in a round or two, and many fights are already over within the 3 rounds it takes to cast all those spells.

    On the matter of catgirls, heat/light/fire does not consume oxygen. You need a fuel as well if for no other reason than to react with the oxygen. Even though it isn't necessary to sustain the fire itself.
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    Default Re: How would you escape this?

    well the way i thought of it was i checked if Wall of Fire was evocation or conjuration


    Evocation is usually susceptible to Spell resistance. Why? because its made of magic. Its essentially magic energy shaped and acting like fire. but it is not fire.

    Conjuration is not susceptible to spell resistance in most cases because the only magic is in the conjuring and perhaps any binding in place to control the conjured item. You are summoning REAL fire from the elemental plane of fire thus it acts like real fire.

    Wall of fire is Evocation. Ergo it does not act like normal fire other than it being hot (and thus able to ignite some things) and its energy stabability is based off being hot, thus being able to be quenched.
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    Default Re: How would you escape this?

    Well depending on level/strength you don't need to be magical to knock down walls or doors. Also, I'd say castles/whatever most likely wouldn't be air tight, therefor it wouldn't consume all oxygen.

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    Default Re: How would you escape this?

    Also why is the mage not dropping the wall of stone on the martial character? I learned that at level three in a high op game when it was recommended that I buy a ring of stonewall... I'm just saying that if we want a broken spell trap just do that. Maybe stone shape to fuse said wall to the floor too.
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    Default Re: How would you escape this?

    Quote Originally Posted by ryu View Post
    Also why is the mage not dropping the wall of stone on the martial character? I learned that at level three in a high op game when it was recommended that I buy a ring of stonewall... I'm just saying that if we want a broken spell trap just do that. Maybe stone shape to fuse said wall to the floor too.
    Wall of Stone can't fall over. That's Wall of Iron.
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    Default Re: How would you escape this?

    He can use his magical +1 Adamantine Maul of Improved Breaking Stuff to break down the wall and ignore the hardness.

    Or, if he's an ogre paladin he can summon his size appropriate mount, a celestial elephant, which is so heavy that it'll break the floor.

    Also, it depends entirely on the "melee"'s level and equipment, and on the system in question.
    And the quality of the castle, the duration of the Wall of Fire, the effects of the Wall of Fire.
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    Default Re: How would you escape this?

    Quote Originally Posted by ryu View Post
    Also why is the mage not dropping the wall of stone on the martial character? I learned that at level three in a high op game when it was recommended that I buy a ring of stonewall... I'm just saying that if we want a broken spell trap just do that. Maybe stone shape to fuse said wall to the floor too.
    I think you cant summon things unless its on something that can support them. Thus you cant summon it in the air or on something that it would make collapse.
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    Default Re: How would you escape this?

    Quote Originally Posted by Tengu_temp View Post
    Otherwise we're entering the age-old "magic-users can do whatever they want but everyone else is restricted by RL physics" balance problem.
    Not necessarily.

    I am currently writing a magic system which has lethality turned up quite alot. At present, it is all too easy to simply chuck an arrow at a mage and he will just die.

    In fact, after I have created my stat system, I will need to go through and balance the whole thing and I will find that I have made magic way too weak.

    Despite restricting everyone to RL physics without magic, if you make learning to cast magic missile as difficult to learn as high school physics and fireball somewhere around a doctorate in magical physics, and every single spell of similar calibers have to be learnt like that, then magic is very very underpowered indeed.

    I learnt to shoot reasonably accurately with a bow in a matter of a few weeks and I can probably hit a man-sized target pretty far away. And I'm still a newbie who can't draw and aim very quickly.
    If I had a bow and nocked arrow, I could probably kill one of the mages in my system before he cast a single spell (casting times are measured in seconds, with the simplest attack spell at least 3)
    And the simplest attack spell at low power is about as powerful as good punch, certain to put me down for good, but kill me? Probably not. Of course, if he's powerful and high level, he could kill any number of modern police but it will take fantastically high power and good preparation.

    It's like the difference between the early gun and the bow. The bow is more accurate and faster, but it is also very hard to use properly. The gun is less accurate and generally a pretty crap weapon, but you can give it to a peasant recruit and have him use it sufficiently well in a month.
    And if the gun or bow hits you, you're still dead. Don't get much deader than that.


    And think about it. Exactly how much stuff do you want magic to make at any one time? Let's say, creating 200ml of water is about the same as magic missile. A simple spell. Now think about the wall of stone, half a meter thick, 3 meters tall and 10 meters across. Note how much more that is? Even if spell levels were quadratic in power progression, level 1 = cup of water or small pebble means the above wall of stone is level 273.8.

    If you enforce RL physics for everyone, at least have the decency to enforce scaling laws for magic and magic becomes sane once again all the while violating RL physics.

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