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  1. - Top - End - #1
    Skeppio's Avatar

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    Sep 2008
    Melbourne, Australia

    Default Blemmyes [3.5 Monster/Race] (P.E.A.C.H.)


    Gnarr from Serious Sam. (c) Croteam

    «And of the Cannibals that each other eat,
    The Anthropophagi, and men whose heads
    Do grow beneath their shoulders.»
    -Shakespeare, Othello

    Large Monstrous Humanoid
    Hit Dice: 3d8+3 (16 hp)
    Initiative: +3
    Speed: 40 ft. (8 squares)
    Armor Class: 18, touch 8, flat-footed 19 (-1 size, -1 dex, +3 Bone Armour, +2 Heavy Wooden Shield, +5 natural)
    Base Attack/Grapple: +3/+11
    Attack: Large battleaxe +6 melee (2d6+4/x3)
    Full Attack: Large battleaxe +6 melee (2d6+4/x3) or bite +6 melee (1d8+4)
    Space/Reach: 10 ft./10 ft.
    Special Attacks: Rebuke undead, Spell-like abilities.
    Special Qualities: Darkvision 60ft., Headless, Weapon Familiarity.
    Saves: Fort +2, Ref +2, Will +2
    Abilities: Str 19, Dex 8, Con 13, Int 8, Wis 8, Cha 15
    Skills: Climb +3, Intimidate +4, Listen -1, Spot +1.
    Feats: Improved Initiative, Power Attack
    Enviroment: Any Land
    Organization: Solitary, Pair, Crypt (1 plus 2-5 undead slaves), Squad (4-12 plus 1-2 undead slaves per combatant), Tribe (100-200 plus 100% noncombatants, 1-2 lieutenants of 1st-4th level per 10 combatants, 1 general of 4th-8th level per 20 combatants, 1 king of 9th-12th level and 10-80 undead slaves)
    Challenge Rating: 3
    Treasure: Standard
    Alignment: Usually Neutral Evil
    Advancement: By character class. Favored Class: Fighter or Sorceror
    Level Adjustment: +3

    This large hulking mass of deathly-grey muscle stands as tall as an ogre and twice as broad. The creature appears to lack a head, its eyes and huge toothy mouth are set into its torso. This roughly-humanoid creature has an unsettling aura of death around it. It grins at you with a broad wicked smile, suggesting cruel thoughts are on its mind.

    Blemmyes are headless creatures who live in large militaristic tribes. Adults stand up to between 8 and 9 feet tall and weigh around 800 pounds. Females are slighty smaller and lighter. Males are bald with pale grey skin, while females tend to have thin wiry hair extending from their scalps down their backs. Blemmyes can live up to 150 years, though few ever survive that long. Their innate love of battle and bloodshed is curbed by their disciplined warlike mindset. They are as a result usually neutral evil.
    Blemmyes' favoured class is either fighter or sorceror. Often Blemmyes will train themselves in combat prowess and become fighters. Others will hone their magical talents and become sorcerors, focusing on necromancy spells. Though rare, Blemmyes clerics are a vital part of their society. Blemmyes clerics worship either Erythnul, Hextor or Nerull. They take either the Evil or Death domain when possible, but seldom take both.

    Blemmyes relish combat and bloodshed. They prefer sending their undead minions in first before joining the fray.

    Headless (Ex): Blemmyes are immune to the decapitation power of a Vorpal weapon and strangulation.
    Rebuke Undead (Su): A Blemmyes may rebuke or command undead as an evil cleric of a level equal to the Blemmyes' HD -3 (minimum 1st).
    Weapon Familiarity: Blemmyes treat iuaks & sugliins as martial weapons, rather than exotic weapons. (Frostburn pg 76)
    Spell-like Abilities: 3/day - Animate Dead, Summon Undead I. 1/day - Ghoul Touch, Summon Undead II. Caster level equals the blemmyes' HD.

    Blemmyes live for war. Mercy and kindness are unknown concepts to them, although they do display loyalty to their clanmates. Blemmyes venerate the dark art of necromancy and as such their kings are usually blackguards, clerics or necromancers. Males and females are treated equally in Blemmyes society, as long as the individual shows prowess in battle or dark magic. Children are taught the dark arts from a young age, maturing at around age 20. Children are raised by the tribe as a whole, joining their parents for meals or rest.
    The tribe is governed by a single king or queen. This king commands his generals, who in turn order lieutenants and soldiers. The king is usually served by one to three advisors, each of whom has taken levels in a spellcasting class.

    Adventuring Blemmyes are usually hermits who left their tribes to perfect their dark arts, or survivors of a battle that went poorly. Blemmyes characters possess the following traits:

    - +8 Strength, -2 Dexterity, +2 Constitution, -2 Intelligence, -2 Wisdom, +4 Charisma.
    - Large size. -1 penalty to Armor Class, -1 penalty on attack rolls, -4 penalty on Hide checks, +4 bonus on grapple checks, lifting and carrying limits double those of Medium characters.
    - Space/Reach: 10 feet/10 feet.
    - A blemmyes’ base land speed is 40 feet.
    - Darkvision out to 60 feet.
    - Racial Hit Dice: A blemmyes begins with three levels of monstrous humanoid, which provide 3d8 Hit Dice, a base attack bonus of +3, and base saving throw bonuses of Fort +1, Ref +3, and Will +3.
    - Racial Skills: A blemmyes’ undead levels give it skill points equal to 6 × (2 + Int modifier, minimum 1). Its class skills are Climb, Intimidate, Listen, and Spot.
    - Racial Feats: A blemmyes’ monstrous humanoid levels give it two feats.
    - Weapon and Armor Proficiency: A blemmyes is automatically proficient with simple weapons, throwing axes, handaxes, battleaxes, light armour and shields.
    - Natural Weapons: Bite (1d8).
    - +5 natural armor bonus.
    - Special Attacks (See above): Spell-like Abilities, Rebuke Undead.
    - Special Qualities (See above): Headless, Weapon Familiarity.
    - Automatic Languages: Common, Blemmyes. Bonus Languages: Dwarven, Orc, Giant, Goblin, Undercommon.
    - Favored Class: Fighter or Sorceror.
    - Level adjustment +3


    {table=head]Name|Cost|Armour Bonus|Maximum Dex Bonus|Check Penalty|Spell Failure Chance|Speed (30 ft.)|Speed (20 ft.)|Weight
    Light Armour||||||||
    Bone Armour|20 gp|+3|+4|-3|15%|30 ft.|20 ft.|20 lb.

    Bone Armour: Bone armour is favoured by Blemmyes warriors for its fearsome visage. The armor consists of a cloth or leather coat reinforced with strips of bone, and leaves the limbs free. (Bone armour first appeared in Oriental Adventures. This entry is unchanged from its original appearance.)
    Last edited by Skeppio; 2011-11-30 at 06:35 AM.

  2. - Top - End - #2
    Ogre in the Playground
    Wyntonian's Avatar

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    Apr 2011

    Default Re: Blemmyes [3.5 Monster/Race] (P.E.A.C.H.)

    ...why do they get a big charisma bonus? they're creepy and evil.
    Guess who's good at avatars? Thormag. That's who.

    A Campaign Setting more than a year in the making, Patria!

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    Ogre in the Playground
    LOTRfan's Avatar

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    Oct 2009

    Default Re: Blemmyes [3.5 Monster/Race] (P.E.A.C.H.)

    Intimidate is a Charisma based skill. Charisma is not just physical/emotional attractiveness, its also how much emotion they can invoke (in this case, fear).
    Extended Homebrew Signature

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    Ogre in the Playground
    Tacitus's Avatar

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    May 2005
    Sin City

    Default Re: Blemmyes [3.5 Monster/Race] (P.E.A.C.H.)

    They also rebuke undead, and thats Cha based, so...
    Never can find my towel...

    So it goes.

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  5. - Top - End - #5
    Skeppio's Avatar

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    Sep 2008
    Melbourne, Australia

    Default Re: Blemmyes [3.5 Monster/Race] (P.E.A.C.H.)

    Quote Originally Posted by Wyntonian View Post
    ...why do they get a big charisma bonus? they're creepy and evil.

    Quote Originally Posted by LOTRfan View Post
    Intimidate is a Charisma based skill. Charisma is not just physical/emotional attractiveness, its also how much emotion they can invoke (in this case, fear).
    Quote Originally Posted by Tacitus View Post
    They also rebuke undead, and thats Cha based, so...
    Pretty much this. Charisma is not just good looks and charm. It's also force of personality. In this case, the Blemmyes' intimidating and fearsome persona.

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