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Thread: Mapping in 3D?

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    Ogre in the Playground
     
    Drakevarg's Avatar

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    Default Mapping in 3D?

    My plans for tomorrow's DnD session involve navigating a massive cavern, with lots of Climb/Balance/Jump checks. Some of the most enjoyable campaigns I've ever been in involved lots of terrain navigation, so this could be fun.

    Only problem is, I don't have a bloody clue how to map it out on paper. At the moment, I'm thinking of just winging the whole thing, but if somebody knows a good way to map out a room in 3D using a 2D medium, I'm all ears. Any suggestions?
    If asked the question "how can I do this within this system?" answering with "use a different system" is never a helpful or appreciated answer.

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    Bugbear in the Playground
     
    NecromancerGirl

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    Default Re: Mapping in 3D?

    Multiple levels with cutouts?

    Paper clearly divided into squares so you can map one layer to the next by coordinates.

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    Bugbear in the Playground
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    Default Re: Mapping in 3D?

    Lego?

    Make topographical drawings?

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    Default Re: Mapping in 3D?

    Quote Originally Posted by Analysis View Post
    Multiple levels with cutouts?
    Sounds like it would require my entire graph paper notebook.

    Paper clearly divided into squares so you can map one layer to the next by coordinates.
    Tried this. Turned out to be too confusing to read.


    Quote Originally Posted by Science Officer View Post
    Lego?
    Hard to carry to my game, and I gave all my LEGOs to charity years ago.

    Make topographical drawings?
    Doesn't really work with overhangs and the like in the mix. I'm not talking about a couple of hills or things like that. I'm talking a full-out, God of War-esque platforming dungeon.
    Last edited by Drakevarg; 2011-06-17 at 07:55 PM.
    If asked the question "how can I do this within this system?" answering with "use a different system" is never a helpful or appreciated answer.

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    Barbarian in the Playground
     
    Jjeinn-tae's Avatar

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    Default Re: Mapping in 3D?

    Velium paper, when a light is shined through it, you can see through many sheets. Pen work on lower sheets could easily give the effect of mapping at multiple layers, then you just need to have each sheet be 5 or 10 feet of altitude, and you can have a pretty effective map.

    Edit: Derp, serves me right for starting a post then going for a walk before I finish. Not something you want then.

    You could try and replicate CAD or programs with similar systems, three different angles mapped out. Probably difficult to read in a sheet of paper though.
    Last edited by Jjeinn-tae; 2011-06-17 at 08:01 PM.
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    Drakevarg's Avatar

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    Default Re: Mapping in 3D?

    Quote Originally Posted by Jjeinn-tae View Post
    You could try and replicate CAD or programs with similar systems, three different angles mapped out. Probably difficult to read in a sheet of paper though.
    CAD? So like a schematic, only of a cave.

    Hm. Might work.
    If asked the question "how can I do this within this system?" answering with "use a different system" is never a helpful or appreciated answer.

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    Halfling in the Playground
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    Default Re: Mapping in 3D?

    You can use colored pencils to sketch out an altitude gradient. A cool blue is the lowest altitude they will attain, a hot red is the highest. Then when mapping it out, you can clearly show where altitude changes occur, and this gives you a non-confusing (ok, maybe less confusing) way to indicate overlapping passages / rooms.

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    Barbarian in the Playground
     
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    Default Re: Mapping in 3D?

    Quote Originally Posted by mathemagician View Post
    You can use colored pencils to sketch out an altitude gradient. A cool blue is the lowest altitude they will attain, a hot red is the highest. Then when mapping it out, you can clearly show where altitude changes occur, and this gives you a non-confusing (ok, maybe less confusing) way to indicate overlapping passages / rooms.
    Yeah, if you do CAD, you need to do something like this, won't be able to make heads or tails of it after distancing yourself from it otherwise.
    Game systems I play: DnD 3.5, Pathfinder, Star Wars Saga, Vampire: The Masquerade, Dungeons: The Dragoning, AFBME, Atomic Highway, Dark Heresy, Legend of the 5 Rings 4E, MAID and... EQRPG... Does anyone actually play that?

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    Barbarian in the Playground
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    Default Re: Mapping in 3D?

    I'd suggest scetchup since its fairly easy to work with and has built in markers you can use and exploration modes. I'd also recommend leaving it in a digital form so you can change viewing angles and stuff.
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    Default Re: Mapping in 3D?

    Quote Originally Posted by Epsilon Rose View Post
    I'd suggest scetchup since its fairly easy to work with and has built in markers you can use and exploration modes. I'd also recommend leaving it in a digital form so you can change viewing angles and stuff.
    Yeah, google sketch-up is a fine free 3d drawing tool. Alternatively, use your imagination.
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    Default Re: Mapping in 3D?

    I've seen '3D' maps on isometric-lined graph paper before. if the areas don't overlap, it's great. If they do, then it might require several sheets for different 'cut-trough sections' of the map. Just make sure you note the relevant height of each cave or whatever on the map somewhere.

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    Anxe's Avatar

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    Default Re: Mapping in 3D?

    Mod Builder for one of the Elder Scrolls games? That'd probably be far too time consuming, but hella epic.

    When I map out 3D spaces in my campaign I map out as much as I can on one piece of graph paper. Whatever goes under/over/off the paper I do on another piece of paper. The connecting rooms or passages I mark with letters. So passage A on Paper 1 continues into Passage A on Paper 2. If you want to be sure about the locations of stuff on your papers you can overlay them in the way they would actually be.

    If it's just one cavern (I think that's what your description says), then topographic lines is the way to go.

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