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Thread: Vulcans [PEACH]
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2011-06-25, 09:19 AM (ISO 8601)
- Join Date
- Apr 2010
Vulcans [PEACH]
Since Vulcans were mentioned just a few days back, I felt like giving it a shot at adapting this race to D&D settings.
Vulcans physically resemble a crossbreed between an Indian (native american) warrior and an elf. They’re slender, as tall as humans and have small pointy ears and an ever tan skin.
They originate from a volcanic land with radical weather shifts, frequent earthquakes, toxic fumes and other natural disasters.
Racial Traits:
* STR +2, INT +2, WIS +2, CHA -2. Vulcans are exceptionally strong. They have exceptional memory and an analytical mind. This stems from their recluse nature, which hinders their force of personality.
* Vulcan base land speed is 30ft.
* Cold & Heat Resistance: 5
* +2 to save vs. mind affecting effects. Vulcan's have strong minds.
* +2 to save vs. magical sleep. Vulcan's can go without sleep for [1 + CON-mod] days.
* +2 to resist fear, poison & disease.
* +2 to Autohypnosis and Concentration. Vulcans are exceptionally contemplative and can easily recuperate from mental strain, distractions and physical pain.
Instability: Inherently, vulcans have much more intense emotions that any other species. During their adolescence they develop their recluse nature to keep their emotions under control. However, they never totally overcome this weakness. While enraged, a Vulcan is automatically confused (no save). They stop being confused as soon as their rage dies out. Such condition is always accompanied with a sense of guilt that results in a -2 penalty to initiative and Ref saves for 24 hours.
So, what do you think, did I come close ?Last edited by nonsi; 2011-06-26 at 12:47 AM.
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2011-06-25, 12:36 PM (ISO 8601)
- Join Date
- Nov 2010
Re: Vulcans [PEACH]
Well, what 'Vulcans' are you basing this on?
Vulcan's have never been known for their dexterity, so why give them a plus? But they are much stronger then humans....
Vulcan's are not so great at diplomacy or sense motive. In fact, they should get a penalty to sensing motives.
You do have four Star Trek shows to see Vulcans. Are you basing your whole race on Spock? You might want to look at Tuvock and T'pol. Plus Star Trek: Enterprise had lots of Vulcans in it.
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2011-06-25, 03:19 PM (ISO 8601)
- Join Date
- Apr 2010
Re: Vulcans [PEACH]
Ok, Str instead of Dex, no Diplomacy & Sense Motive bonuses (what's the motivation behind the suggested penalties, beyond Cha penalties?) and land movement 30ft, of course.
What else ?
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2011-06-25, 04:50 PM (ISO 8601)
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- Nov 2008
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2011-06-25, 04:53 PM (ISO 8601)
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- Nov 2009
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2011-06-25, 05:13 PM (ISO 8601)
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- Nov 2010
Re: Vulcans [PEACH]
Vulcan's have lots of trouble understanding other races that are illogical and display lots of emotion, such as humans, as you can see from about half of the Vulcan plots. As Vulcan's don't see things the way other races do, they have a hard time sensing their motives. You should have no problem finding a Star trek episode with a plot like ''a Vulcan does not understand why humans celebrate birthdays'' or ''why humans are nostalgic''.
Vulcan's have strong minds, so a plus vs mind effecting is obvious.
Vulcan's can go for several days without sleep.
Maybe a Race feat for Mind Melding?
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2011-06-25, 08:08 PM (ISO 8601)
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- Oct 2008
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Re: Vulcans [PEACH]
Avatar by Dogmantra
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2011-06-25, 11:52 PM (ISO 8601)
- Join Date
- Apr 2010
Re: Vulcans [PEACH]
Ok, I've made the necessary changes and I now wonder if this Vulcan is superior to Human and Dwarf to warrant LA +1 (?)
Last edited by nonsi; 2011-06-26 at 07:22 AM.