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    Default The Racist (3.5 PrC PEACH, please)

    The Racist


    "Filthy, disgusting half-breeds!" Dolores Jane Umbridge, a racist

    The racist is a person who doesn't just hate a particular group of people, she supports true, ethnic cleansing of them. Her mission in life is to hunt down and kill every single member of the race she hates. Only when she has destroyed them down to the last one will she be able to rest easy.

    Prerequisites
    To become a racist, you must have the following:
    Alignment: Any nongood
    Skills: Survival 8 Ranks
    Feats: Track
    Special: Favored Enemy class feature

    Hit Dice: d8

    Class Skills: The racist class skills are as follows: Balance, Bluff, Climb, Craft, Diplomacy, Escape Artist, Hide, Intimidate, Jump, Knowledge (All skills, taken individually), Listen, Move Silently, Profession, Spot, Survival, Swim, Tumble and Use Rope

    Skill Points: 6+Int per level

    The Racist
    {table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special

    1st|
    +1
    |
    +2
    |
    +0
    |
    +0
    |My Life's Mission, Strike of Death

    2nd|
    +2
    |
    +3
    |
    +0
    |
    +0
    |Racist (Opposed Rolls/Knowledge checks)

    3rd|
    +3
    |
    +3
    |
    +1
    |
    +1
    |Racist (Saving Throws), Racist Orator

    4th|
    +4
    |
    +4
    |
    +1
    |
    +1
    |Racist (AC)

    5th|
    +5
    |
    +4
    |
    +1
    |
    +1
    |Racist (Attack Rolls), You Can't Hide From Me

    6th|
    +6
    |
    +5
    |
    +2
    |
    +2
    |Racist (Damage Reduction)

    7th|
    +7
    |
    +5
    |
    +2
    |
    +2
    |Racist (Initiative)

    8th|
    +8
    |
    +6
    |
    +2
    |
    +2
    |Racist (DC)

    9th|
    +9
    |
    +6
    |
    +3
    |
    +3
    |Racist (Criticals)

    10th|
    +10
    |
    +7
    |
    +3
    |
    +3
    |Slaughter Them All[/table]

    Class Features
    The following are the class features of the racist

    Weapon and Armor Proficiency:
    A racist receives no additional weapon or armor proficiencies.

    My Life's Mission: A racist lives by a code. A code that she must end the life of every single creature she despises. Her hatred is unmatched, it gives her power beyond the likes of which the world has ever seen, but it also consumes her. Upon gaining this class feature, the racist chooses a single creature type which she has Favored Enemy for to dictate her entire class. Once this choice has been made it cannot change.

    A racist's code of conduct dictates that she may never willingly cause nonlethal damage to a creature of her hated type. She may also never allow such a creature to walk away from her without attacking it. The racist's attitude towards creatures of her hated type can never be lowered through mundane or magical means to less than hostile, and once she has started attacking one of these creatures, she may not stop until either she is physically unable to attack or until it is dead (by any means. If the racist was not the one who killed it, she has not violated her code of conduct, as long as she uses every possible means to make sure she knows it is dead before walking away. It is common for racists to decapitate their victims after they have apparently fallen, just to be sure).

    The racist may not under any circumstances engage in any sort of romantic or friendly relationships with a creature of her hated type.

    If the racist willingly violates any portion of this code, her hate is so strong that she must make a Will saving throw (DC = 10+her character level+her Charisma modifier) or kill herself out of disgust for being weak. If she succeeds this saving throw, she instead becomes nauseated for one hour per character level. Killing the specific creature she let live ends this effect immediately (though it would be very hard to do so while nauseated)

    Because of her conviction, the racist is granted a special reprieve: She never threatens to change either axis of her alignment in any direction for the unprovoked and meaningless slaughter of completely innocent members of her hated creature type. To her, killing these vile spawn is not good or evil, or lawful or chaotic. It is simply something that must be done.

    In exchange for living by this code of conduct, the racist gains the scent ability, out to 30 feet (15 feet upwind and 60 feet downwind), but may only pick up creatures whose scent is equivalent to her hated creature type's scent. (This scent ability is fooled by high level illusion spells as normal, but the racist receives a bonus equal to her Favored Enemy bonus to saving throws against illusions pretending to be her hated creature type)

    Additionally, at every level her Favored Enemy bonus for her hated creature type increases by 2 (this does not advance any other Favored Enemy bonuses).

    Strike of Death (Ex): The racist can tap into the inner reserves of her hatred and lash out with deadly force. Once per day, against a creature of her hated creature type, the racist can use a Strike of Death. Her Favored Enemy bonus is doubled for this attack, and it applies to her attack rolls as well even if she is not level 5 yet (this bonus stacks with the ranger ACF Solitary Hunter). If the racist has Racist (Damage Reduction) and uses her Strike of Death against a creature that is at least 3 CR higher than her character level, her Favored Enemy damage reduction against all attacks from all creatures of her hated creature type (not just the one she targeted with Strike of Death) becomes DR X/- for the rest of the encounter.

    Racist (Ex): A ranger is not a racist by any stretch of the imagination. The racist has studied her hated creature type to the point where she fights it perfectly in every way, exploiting all its weaknesses, and finishing it quickly.

    Starting at level 2, the racist automatically succeeds any Knowledge check made to identify a creature of her hated creature type (this allows her to make the appropriate Knowledge check untrained), and she receives a bonus equal to her Favored Enemy bonus on Knowledge checks made to discover lore/statistics about the creature.

    Additionally, at level 2, the racist adds her Favored Enemy bonus to all opposed combat rolls against creatures of her Favored Enemy type (grapple, trip, bull rush, etc)

    At level 3, the racist adds her Favored Enemy bonus to all saving throws made against attacks, spells, spell-like and supernatural abilities made by creatures of her hated type.

    At level 4, the racist adds her Favored Enemy bonus as an insight bonus to her AC against attacks from her hated creature type.

    At level 5, the racist adds her Favored Enemy bonus to her attack rolls against creatures of her hated creature type. (This stacks with the Solitary Hunter ranger Alternate Class Feature)

    At level 6, the racist receives DR X/Epic, where X is her Favored Enemy bonus, against her hated creature type only.

    At level 7, the racist adds her Favored Enemy bonus to her initiative checks made during an encounter where she is fighting against a creature of her hated creature type.

    At level 8, the racist adds her Favored Enemy bonus to the DC of all spells, spell-like and supernatural abilities that allow saving throws she uses against creatures of her hated type. (This incorporates the magic/psionic transparency thing, as well as affecting incarnum and martial maneuvers)

    At level 9, the racist's bonus to damage rolls is added again to critical hits. (+20 FE bonus on a greataxe would result in 80 extra damage instead of 60)


    Racist Orator (Ex): The racist is not evil. Her crusade must be done. She is able to sway others to her cause easily, because her convictions are so pure and raw. Starting at level 3, the racist gains a bonus equal to her Favored Enemy bonus on Diplomacy checks made to convince others to spare her of criminal charges for slaughtering a creature of her hated creature type. She also receives this bonus on Diplomacy/Bluff/Intimidate checks made to convince others to help her hunt creatures of her hated creature type. If she successfully makes such a check, all persons she convinced cannot have their attitude towards any creature of the hated creature type lowered by mundane or magical means to less than hostile for 24 hours.

    You Can't Hide From Me! (Su): The racist hunts so determinedly that nothing will prevent her from catching her quarry. Starting at level 5, the racist is able to see any hated creature type in her field of vision regardless of invisibility, illusions, or shapechanging abilities, as per the true seeing spell. She may also, at will, attempt to dispel any dispellable hiding effects such as invisibility, or force a creature with a shapechanging ability back into its true form. This is a standard action, and the racist's caster level is treated as her class level + her favored enemy bonus.

    Slaughter Them All (Ex): The racist is not worried about killing one or two powerful creatures. She wants to end an entire species. And that requires staying power. Whenever a racist kills a creature of her hated type, she receives the benefits of the cure serious wounds spell, as if cast by a 15th level cleric, and her Favored Enemy bonus for her hated creature type increases by 2. This increase in bonus lasts for 1 hour, stacks with itself, and whenever she kills another hated creature, she resets the duration. (Killed a creature 10 minutes ago, her FE is +2, she kills another, her FE is +4 and the new +4 lasts for a full hour)


    Adaptation:

    Racial Hatred: If your Favored Enemy bonus that you got was from a Racial Ranger level (Such as the Elven racial levels where you can get a higher bonus from choosing drow or spiders as your Favored Enemy), all class features of the racist improve by that amount instead. (IE, if you get +3 per Favored Enemy from your Ranger levels, you get +3 from each level of racist and from Slaughter Them All as well)
    Last edited by NeoSeraphi; 2011-07-24 at 05:50 PM.

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    Default Re: The Racist (3.5 PrC PEACH, please)

    I see somebody with favored enemy (dragon) getting shapechange at 15th level...
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    Default Re: The Racist (3.5 PrC PEACH, please)

    Aren't all D&D characters Racist?

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    Default Re: The Racist (3.5 PrC PEACH, please)

    Quote Originally Posted by Swiftmongoose View Post
    I see somebody with favored enemy (dragon) getting shapechange at 15th level...
    If you want to spend 15 levels studying dragons so you can turn into a dragon at will, 2 levels before a wizard or druid gains the ability to do it with whatever creature type you want, then that's your choice.

    I dunno, I think it's fair for spending 15 levels studying a creature type to gain the ability to shapechange at will into that creature.

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    Default Re: The Racist (3.5 PrC PEACH, please)

    Quote Originally Posted by Shadow Lord View Post
    Aren't all D&D characters Racist?
    You win the thread.
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    Default Re: The Racist (3.5 PrC PEACH, please)

    Quote Originally Posted by Lord Raziere View Post
    Quote Originally Posted by Shadow Lord View Post
    Aren't all D&D characters Racist?
    You win the thread.
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    Default Re: The Racist (3.5 PrC PEACH, please)

    of course, you did nothing but state the truth.
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    Default Re: The Racist (3.5 PrC PEACH, please)

    Quote Originally Posted by Shadow Lord View Post
    Aren't all D&D characters Racist?
    Yep. That's why I figured we should stop pretending.

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    Default Re: The Racist (3.5 PrC PEACH, please)

    I think this is far scarier if you are shapechanging into Outsiders (choose your own subtype, any of them has something scary) or Aberrations. I mean, it doesn't say you can only do it for that infiltration, so I can easily see someone quick turning into a Solar to raise their dead party members, or a Black Ethergaunt to whip up some high-powered wizardry.

    Edit: Not to mention that your favored enemy bonus, with minor optimizing will be a +30, meaning that Shapechange will be a very high CL and almost impossible to dispel (though you can just do it again next round, so not sure how much that matters)
    Last edited by Vulaas; 2011-06-24 at 09:24 PM.
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    Default Re: The Racist (3.5 PrC PEACH, please)

    Quote Originally Posted by Vulaas View Post
    I think this is far scarier if you are shapechanging into Outsiders (choose your own subtype, any of them has something scary) or Aberrations. I mean, it doesn't say you can only do it for that infiltration, so I can easily see someone quick turning into a Solar to raise their dead party members, or a Black Ethergaunt to whip up some high-powered wizardry.
    That was intentional. If you have studied a single species/group for what could be considered 3/4 of your entire life (15/20 class levels), you should have the power to mimic them. But I'll change it to once per day.

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    Default Re: The Racist (3.5 PrC PEACH, please)

    Honestly, the Walk Among them ability makes no sense. It may be theoretically be balanced since as someone else said it's a limited shapechange 2 levels early... but why a racist would ever want to pose as the thing he hates is something beyond me. I can get "destroy from within" sorta, but that's really pretty much stretching it. Especially with the need to kill one of your favored enemy every hour you're among them while using this... so any sort of long term infiltration is impossible... the only thing you really gain is being able to use their powers against them, or worse, use them in combat against others (seriously, the guy who is racist against dragons will turn into a dragon to fight anything, because he can, and it's better than being himself).

    Better if it was some improved hide in plan sight type deal that works against your favored enemy, so you can hide deep within enemy territory, picking them off one by one, or organizing some larger scale carnage, while they are totally oblivious to you.

    Similarly, gaining proficiency with your hated enemy's weapons/armor seems stupid. What racist would want to use stuff made by those they hate? They're more likely to consider it of inferior craftsmanship, the tools of barbarians that aren't worth touching. I would even consider banning them from using such gear.

    Other suggestions:

    -Your attacks always count as bane of your hated enemy. An extra +2 enhancement bonus and +2d6 damage is nice.
    -Encouraging rather than using gear that the hated race makes, encouraging gear that is offensive to those creature types. You have favored enemy (Dragon), you go into battle wearing dragonscale armor, and taunt the Dragon about how you made it from his sweet brother Bill.
    -Smite 1 or 2 times per encounter against your hated enemy.
    -Unless I'm mistaken, your level 9 racist ability (multiply hated enemy damage on a crit) is a baseline effect. All flat damage boosts get multiplied on a crit, it's only damage dice that don't.
    -Racist Orator should come earlier. You're likely to get into trouble much earlier than 8th level, and will need that bonus to help talk yourself out of it.
    -Killing yourself for being weak for not killing someone of your hated enemy is ridiculously extreme. Some form of morale penalty that stacks up with offenses until you either kill the bastard or eventually kill yourself seems more fitting.
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    Default Re: The Racist (3.5 PrC PEACH, please)

    Quote Originally Posted by Seerow View Post
    Honestly, the Walk Among them ability makes no sense. It may be theoretically be balanced since as someone else said it's a limited shapechange 2 levels early... but why a racist would ever want to pose as the thing he hates is something beyond me. I can get "destroy from within" sorta, but that's really pretty much stretching it. Especially with the need to kill one of your favored enemy every hour you're among them while using this... so any sort of long term infiltration is impossible... the only thing you really gain is being able to use their powers against them, or worse, use them in combat against others (seriously, the guy who is racist against dragons will turn into a dragon to fight anything, because he can, and it's better than being himself).

    Better if it was some improved hide in plan sight type deal that works against your favored enemy, so you can hide deep within enemy territory, picking them off one by one, or organizing some larger scale carnage, while they are totally oblivious to you.

    Similarly, gaining proficiency with your hated enemy's weapons/armor seems stupid. What racist would want to use stuff made by those they hate? They're more likely to consider it of inferior craftsmanship, the tools of barbarians that aren't worth touching. I would even consider banning them from using such gear.

    Other suggestions:

    -Your attacks always count as bane of your hated enemy. An extra +2 enhancement bonus and +2d6 damage is nice.
    -Encouraging rather than using gear that the hated race makes, encouraging gear that is offensive to those creature types. You have favored enemy (Dragon), you go into battle wearing dragonscale armor, and taunt the Dragon about how you made it from his sweet brother Bill.
    -Smite 1 or 2 times per encounter against your hated enemy.
    -Unless I'm mistaken, your level 9 racist ability (multiply hated enemy damage on a crit) is a baseline effect. All flat damage boosts get multiplied on a crit, it's only damage dice that don't.
    -Racist Orator should come earlier. You're likely to get into trouble much earlier than 8th level, and will need that bonus to help talk yourself out of it.
    -Killing yourself for being weak for not killing someone of your hated enemy is ridiculously extreme. Some form of morale penalty that stacks up with offenses until you either kill the bastard or eventually kill yourself seems more fitting.
    I already offer Smite. Racists get +2/level to attack and damage rolls against their Favored Enemies. Automatically.

    I'll change Racist 9 to make it clear that it's in addition to the normal multiplier.

    I'll move Racist Orator up to 3rd level.

    Rangers already get a Bane spell, so not providing it by the class encourages the Racist to stay Ranger for a bit longer.

    The proficiency with gear they make is so that you can pose among them better.

    I'll change the capstone, don't know to what yet, but enough people have complained about it.

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    Default Re: The Racist (3.5 PrC PEACH, please)

    Quote Originally Posted by NeoSeraphi View Post
    I'll change the capstone, don't know to what yet, but enough people have complained about it.
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    Default Re: The Racist (3.5 PrC PEACH, please)

    Made me go

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    Default Re: The Racist (3.5 PrC PEACH, please)

    I already offer Smite. Racists get +2/level to attack and damage rolls against their Favored Enemies. Automatically.
    Come to think of it, +2/level seems pretty extreme, actually. Consider a Ranger 10/Racist10 is getting +26 as a favored enemy bonus. Maybe cut that down to +1/level or +2/2 levels, and add smite back in. Especially since you're giving the favored enemy bonus as damage reduction, AC bonus, skill bonus, etc.

    Then make the smite +2xracist level damage and add charisma or whatever stat you think is appropriate to hit.

    I'll change Racist 9 to make it clear that it's in addition to the normal multiplier.
    So someone with a x4 multiplier normally gets a x8 multiplier against their hated enemy?

    Rangers already get a Bane spell, so not providing it by the class encourages the Racist to stay Ranger for a bit longer.
    So you want someone to stay in ranger so they can be better at fighting their hated enemy than if they were a racist?

    The proficiency with gear they make is so that you can pose among them better.

    I'll change the capstone, don't know to what yet, but enough people have complained about it.
    Well since you're changing the capstone, getting rid of the gear won't be an issue. My problem with it, like I said, isn't the balance, but that it makes no sense in the context of the class. If it had more restrictions (can only be used to infiltrate, or something like that) I wouldn't mind it, but as written you turn into your favored enemy, then go kill everything else as one of them. That's basically the exact opposite of what you would expect. Hell even classes that are built around loving a specific species and wanting to turn themselves into one rarely get something like that. (This is why I suggested a hide in plain sight specific to your hated enemy instead, so you can still get the infiltration aspect without needing to pose as what you hate.)
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    Default Re: The Racist (3.5 PrC PEACH, please)

    Quote Originally Posted by Seerow View Post
    Come to think of it, +2/level seems pretty extreme, actually. Consider a Ranger 10/Racist10 is getting +26 as a favored enemy bonus. Maybe cut that down to +1/level or +2/2 levels, and add smite back in. Especially since you're giving the favored enemy bonus as damage reduction, AC bonus, skill bonus, etc.

    Then make the smite +2xracist level damage and add charisma or whatever stat you think is appropriate to hit.



    So someone with a x4 multiplier normally gets a x8 multiplier against their hated enemy?



    So you want someone to stay in ranger so they can be better at fighting their hated enemy than if they were a racist?



    Well since you're changing the capstone, getting rid of the gear won't be an issue. My problem with it, like I said, isn't the balance, but that it makes no sense in the context of the class. If it had more restrictions (can only be used to infiltrate, or something like that) I wouldn't mind it, but as written you turn into your favored enemy, then go kill everything else as one of them. That's basically the exact opposite of what you would expect. Hell even classes that are built around loving a specific species and wanting to turn themselves into one rarely get something like that. (This is why I suggested a hide in plain sight specific to your hated enemy instead, so you can still get the infiltration aspect without needing to pose as what you hate.)
    I'm not cynical enough yet to believe that racism and ignorance are endorsed by gods. Smiting is divine. It does not come from studying weaknesses or raw hatred. It is a god-given power. And I don't want to play a D&D game where the gods give you the power to harm another just because of their creature type.

    No, someone with a x4 multiplier would get a x5 multiplier. To the bonus damage only.

    Becoming naturally familiar with your enemy's tools over the course of studying them doesn't necessarily mean you'll use them. It just means you're not stupid.

    Instead of making them need to hide, I gave them the power to take on a whole village by themselves. Seemed appropriate.

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    Default Re: The Racist (3.5 PrC PEACH, please)

    Quote Originally Posted by NeoSeraphi View Post
    I'm not cynical enough yet to believe that racism and ignorance are endorsed by gods. Smiting is divine. It does not come from studying weaknesses or raw hatred. It is a god-given power. And I don't want to play a D&D game where the gods give you the power to harm another just because of their creature type.
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    Quote Originally Posted by Chilingsworth View Post
    Wow! Not only was that awesome, I think I actually kinda understand Archeron now. If all the "intermediate" outer planes got that kind of treatment, I doubt there would be anywhere near as many critics of their utility.
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    Default Re: The Racist (3.5 PrC PEACH, please)

    Quote Originally Posted by Lord_Gareth View Post
    Moradin, Gruumsh, Corellan Latherian, Garl Glittergold, Kurtulmansk, Lloth, and Pelor would all love words with you.
    I know it exists. I just don't like it.

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    Default Re: The Racist (3.5 PrC PEACH, please)

    Quote Originally Posted by NeoSeraphi View Post
    I know it exists. I just don't like it.
    The point is that not only is it endorsed by the D&D gods, it's common. Dead common. Common as dirt, in fact.


    Quote Originally Posted by Chilingsworth View Post
    Wow! Not only was that awesome, I think I actually kinda understand Archeron now. If all the "intermediate" outer planes got that kind of treatment, I doubt there would be anywhere near as many critics of their utility.
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    Default Re: The Racist (3.5 PrC PEACH, please)

    Quote Originally Posted by Lord_Gareth View Post
    The point is that not only is it endorsed by the D&D gods, it's common. Dead common. Common as dirt, in fact.
    Fair point. But not for every creature type. I may be wrong, but I don't believe there's a god who wants all magical beasts destroyed, for example, or a single god who hates all dragons (Bahamut and Tiamat go after each other, true, but not after their own), and though there may be gods of the hunt, I think encouraging hunting and encouraging the slaughter of every animal on the planet are different.

    Besides, the class doesn't have a divine bent. So the Smite won't work. Though I know that wasn't the point of your post.

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    Default Re: The Racist (3.5 PrC PEACH, please)

    Quote Originally Posted by Lord_Gareth View Post
    Moradin, Gruumsh, Corellan Latherian, Garl Glittergold, Kurtulmansk, Lloth, and Pelor would all love words with you.
    In addition to that, I was using smite as a general term for a limited use ability to increase attack/damage against a specific set of opponents. If Smite has too much divine connotation for you, call it something else. Point is, make part of the hit/damage boost active rather than passive.

    No, someone with a x4 multiplier would get a x5 multiplier. To the bonus damage only.
    Okay, I just read your edited description, and that seems to work. Though honestly, rather than going with that clunky and semi-effective change, why not just full on increase the crit multiplier by 1 against your hated enemy? ie rather than having to say this only applies to your hated enemy bonus blah blah blah, your crits just hit that much harder against hated enemies. With the example axe, you have a x4 multiplier rather than a x2.

    Becoming naturally familiar with your enemy's tools over the course of studying them doesn't necessarily mean you'll use them. It just means you're not stupid.
    So now every other martial character out there is stupid for not being familiar with all the weapons their enemies use? Proficiency comes from having training with using a weapon. There is no reason for a racist to be training with weapons that they would deem inferior. They would however have learned to better defend themselves against such weapons, and that is represented in the bonus AC and DR.

    Instead of making them need to hide, I gave them the power to take on a whole village by themselves. Seemed appropriate.
    The DC on that new ability is stupid high. 20+favored enemy bonus, where your favored enemy bonus is a minimum of 22, and as high as 26? At 10+favored enemy bonus, it would be closer to normal, but still an abnormal save. 10+racist level+stat mod would be an actually normal saving throw.


    Also, the taking on an aspect of your hated enemy STILL makes no sense at all. Again, there are prestige classes dedicated to emulating a certain races that don't get the sort of thing you're giving out to someone who supposedly hates them.

    The huge morale penalty + stun aura is already more than enough to make a good capstone. Even if you cut the hated enemy bonuses in half like I suggested it would still be a solid capstone.
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    Default Re: The Racist (3.5 PrC PEACH, please)

    Quote Originally Posted by Lord_Gareth View Post
    The point is that not only is it endorsed by the D&D gods, it's common. Dead common. Common as dirt, in fact.
    Mistaken you are. Recent studies have shown that it's actually commoner than Dirt.

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    Default Re: The Racist (3.5 PrC PEACH, please)

    Quote Originally Posted by Seerow View Post
    In addition to that, I was using smite as a general term for a limited use ability to increase attack/damage against a specific set of opponents. If Smite has too much divine connotation for you, call it something else. Point is, make part of the hit/damage boost active rather than passive.



    Okay, I just read your edited description, and that seems to work. Though honestly, rather than going with that clunky and semi-effective change, why not just full on increase the crit multiplier by 1 against your hated enemy? ie rather than having to say this only applies to your hated enemy bonus blah blah blah, your crits just hit that much harder against hated enemies. With the example axe, you have a x4 multiplier rather than a x2.



    So now every other martial character out there is stupid for not being familiar with all the weapons their enemies use? Proficiency comes from having training with using a weapon. There is no reason for a racist to be training with weapons that they would deem inferior. They would however have learned to better defend themselves against such weapons, and that is represented in the bonus AC and DR.



    The DC on that new ability is stupid high. 20+favored enemy bonus, where your favored enemy bonus is a minimum of 22, and as high as 26? At 10+favored enemy bonus, it would be closer to normal, but still an abnormal save. 10+racist level+stat mod would be an actually normal saving throw.


    Also, the taking on an aspect of your hated enemy STILL makes no sense at all. Again, there are prestige classes dedicated to emulating a certain races that don't get the sort of thing you're giving out to someone who supposedly hates them.

    The huge morale penalty + stun aura is already more than enough to make a good capstone. Even if you cut the hated enemy bonuses in half like I suggested it would still be a solid capstone.
    Making part of the hit/damage boost active rather than passive doesn't fit with the class. I have studied this race so extensively that I know how to hit where it hurts, but instead of doing it all the time I can only do it twice per encounter? From a balance standpoint, it might seem iffy, but remember that if you let these creatures get away, you SoD yourself. It's very important that you kill them when you see them.

    Increasing the critical hit multiplier of the weapon would indicate familiarity with the weapon itself, not with the enemy. Adding an extra 24 damage is good enough, don't need to add 24 damage AND an extra dice of damage/enhancement bonus/Str mod/Power Attack, etc.

    The DC on the saving throw to kill yourself if you let creatures escape at that point is 20+your Charisma modifier, and you have a +3 Will save from the class. The DC of the stun aura is necessary, and as it only affects one creature type rather than everything you encounter, I don't see why I should make it the standard DC formula.

    Eh, I guess you're right about the proficiency though. I'll remove it.

    The ability to take something you hate and use it against your enemies is helpful. Besides, against any other creature, you're a fighter without bonus feats. Studying the creatures attacks and abilities to a ridiculous extent should provide you some insight on how to fight like them as well as fight against them.

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    Default Re: The Racist (3.5 PrC PEACH, please)

    Quote Originally Posted by Lord_Gareth View Post
    The point is that not only is it endorsed by the D&D gods, it's common. Dead common. Common as dirt, in fact.
    yea....just one more reason that if I were to make a webcomic about DnD....it would showcase a rorschach-esque world of "good"-aligned racists, monsters who know that they are cannon fodder and so resort to kamikaze tactics to take out the pcs with them, and of course the adventurers themselves with their constant killing of the monstrous races, perpetuate a dark cycle of revenge and retaliation going on forever just for greed and battle-lust while the npcs hate the cps for just generally being pcs
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    Default Re: The Racist (3.5 PrC PEACH, please)

    Quote Originally Posted by NeoSeraphi View Post
    The DC of the stun aura is necessary, and as it only affects one creature type rather than everything you encounter, I don't see why I should make it the standard DC formula.
    Is it really? Letís take a look. Assume you're favored enemy type is dragon. An old gold dragon (CR 21) gets a will save bonus of +23 which means at the upper and lower end of the favored enemy spectrum they need to make a critical success on their save.

    Very old CR 22 will +26, at the upper end they still need a critical success, and at the lower end they need an 18.

    Ancient CR 24 will +28, needs a 16 on the upper end and a 14 on the lower.

    Wyrm CR 25 will +31, needs a 15 at the upper end and 11 at the lower end.

    Great wyrm CR 27 will +33, needs and 11 at the upper end, and a 9 at the lower end.

    Verdict, one of the most iconic and powerful creatures in D&D needs to be seven hit dice into epic to stand a fighting chance resist the capstone ability of a slightly optimized raciest on a regular basis, which theyíll need because they need to make that same save every round until they fail at which point they donít get a chance to save again and basically have to stand still while the racist kills them. Itís way op.

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    Default Re: The Racist (3.5 PrC PEACH, please)

    Quote Originally Posted by Falin View Post
    Is it really? Letís take a look. Assume you're favored enemy type is dragon. An old gold dragon (CR 21) gets a will save bonus of +23 which means at the upper and lower end of the favored enemy spectrum they need to make a critical success on their save.

    Very old CR 22 will +26, at the upper end they still need a critical success, and at the lower end they need an 18.

    Ancient CR 24 will +28, needs a 16 on the upper end and a 14 on the lower.

    Wyrm CR 25 will +31, needs a 15 at the upper end and 11 at the lower end.

    Great wyrm CR 27 will +33, needs and 11 at the upper end, and a 9 at the lower end.

    Verdict, one of the most iconic and powerful creatures in D&D needs to be seven hit dice into epic to stand a fighting chance resist the capstone ability of a slightly optimized raciest on a regular basis, which theyíll need because they need to make that same save every round until they fail at which point they donít get a chance to save again and basically have to stand still while the racist kills them. Itís way op.
    Bolded part: dragons have more HD than CR.
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    Default Re: The Racist (3.5 PrC PEACH, please)

    Quote Originally Posted by Swiftmongoose View Post
    Bolded part: dragons have more HD than CR.
    *snap* that's right I always get that confused 42 hit dice into epic. Thanks for the catch. But you get the idea, a creature that's meant to be fought by level 27 characters (and is of a type that is notorious for being under CRd) is pretty much the only thing that isn't easily taken down by a non-epic class with relative ease. Yeah it can only be used on one type of creature. But that type of creature literally canít win.

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    Default Re: The Racist (3.5 PrC PEACH, please)

    Quote Originally Posted by Falin View Post
    *snap* that's right I always get that confused 42 hit dice into epic. Thanks for the catch. But you get the idea, a creature that's meant to be fought by level 27 characters (and is of a type that is notorious for being under CRd) is pretty much the only thing that isn't easily taken down by a non-epic class with relative ease. Yeah it can only be used on one type of creature. But that type of creature literally canít win.
    And why should it? If you're going to spend your life attempting to exterminate every type of one creature, to the point where you give up everything else, and if a creature gets away, you have an almost irresistible urge to take your own life, you should be able to kill them all.

    If it's you against an entire settlement of dragons, dwarves, or giants, you should be the victor. Even though you can only attack one of them at a time, and they'll all pile on you. It's for your protection as much as your vendetta. They'll come after you for revenge. You need to be ready.

    And again, this is all very dependent on the DM. If you only fight a dragon every once in a while, but you kill that dragon well, good for you. See how useful you'll be against a solar, a demon, the tarrasque, etc.

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    Default Re: The Racist (3.5 PrC PEACH, please)

    Quote Originally Posted by NeoSeraphi View Post
    And why should it? If you're going to spend your life attempting to exterminate every type of one creature, to the point where you give up everything else, and if a creature gets away, you have an almost irresistible urge to take your own life, you should be able to kill them all.

    If it's you against an entire settlement of dragons, dwarves, or giants, you should be the victor. Even though you can only attack one of them at a time, and they'll all pile on you. It's for your protection as much as your vendetta. They'll come after you for revenge. You need to be ready.

    And again, this is all very dependent on the DM. If you only fight a dragon every once in a while, but you kill that dragon well, good for you. See how useful you'll be against a solar, a demon, the tarrasque, etc.
    Yeah, yeah, yeah. We've all heard the old "Well the flaws make up for it being stupidly powerful" argument before. But the fact is it doesn't work any better for you than it does anyone else. There's a difference between making a character class niche but powerful, and just breaking it over your knee.

    Perhaps I'd be more forgiving if it was a singe type of dragon, or just true dragons. But it's not, it's an entire type of creature. And it can be a type of creature that you will likely run into allot. Let's remember that humanoid (human) is also a type covered by the ranger's favored enemy class.

    But even if it were, the fact of the matter is that broken, is broken, is broken. If you can't make a class without breaking it one way or the other then the class should probably go onto the scrap pile. But that's hardly the problem. The problem is that your capstone literally makes it impossible for an entire type's worth of creatures a complete non-threat, and since all this character's plot hooks are going to be revolving around hunting down and killing their hated enemy I hardly see "It depends on the GM" being a valid excuse. Yeah it does depend on the GM, but to begin with the only GMs who would allow a class that breaks the game so hard are the inexperienced one's who don't know what they're doing, and the ones who fully intend to never let you into eyeshot of your favored enemy.

    Without the capstone it's a pretty solid class, a limited sure but you get crazy damage and bonuses when you're in your element. At level ten though, you're no less limited, but now you break the game when you're in your element. Itís not even hard, you literally just have to take 10 levels of ranger and choose the same favored enemy each time. Itís not like the wizard where you actually have to know what youíre doing to really break things.

    TL:DR: No one should have it that easy in any situation.

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    Default Re: The Racist (3.5 PrC PEACH, please)

    Quote Originally Posted by Falin View Post
    Yeah, yeah, yeah. We've all heard the old "Well the flaws make up for it being stupidly powerful" argument before. But the fact is it doesn't work any better for you than it does anyone else. There's a difference between making a character class niche but powerful, and just breaking it over your knee.

    Perhaps I'd be more forgiving if it was a singe type of dragon, or just true dragons. But it's not, it's an entire type of creature. And it can be a type of creature that you will likely run into allot. Let's remember that humanoid (human) is also a type covered by the ranger's favored enemy class.

    But even if it were, the fact of the matter is that broken, is broken, is broken. If you can't make a class without breaking it one way or the other then the class should probably go onto the scrap pile. But that's hardly the problem. The problem is that your capstone literally makes it impossible for an entire type's worth of creatures a complete non-threat, and since all this character's plot hooks are going to be revolving around hunting down and killing their hated enemy I hardly see "It depends on the GM" being a valid excuse. Yeah it does depend on the GM, but to begin with the only GMs who would allow a class that breaks the game so hard are the inexperienced one's who don't know what they're doing, and the ones who fully intend to never let you into eyeshot of your favored enemy.

    Without the capstone it's a pretty solid class, a limited sure but you get crazy damage and bonuses when you're in your element. At level ten though, you're no less limited, but now you break the game when you're in your element. Itís not even hard, you literally just have to take 10 levels of ranger and choose the same favored enemy each time. Itís not like the wizard where you actually have to know what youíre doing to really break things.

    TL:DR: No one should have it that easy in any situation.
    Well, I don't know what I should do then. I made a capstone for camoflauge and hunting the creature (Shapechange at will into a creature of the type), but no one liked it.

    Now I've made it so you can handle an entire army of them yourself, and you think it's broken. So what would you suggest then?

    Edit: Changed the Capstone to give the racist power from killing, and only affecting her ability to kill others. She is now able to fight longer, and kill more and more of her enemies, but she is completely useless against anything other than her hated race.
    Last edited by NeoSeraphi; 2011-06-25 at 02:15 AM.

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