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  1. - Top - End - #1
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    Default Roleplayer and/or Artist

    Spawned from another thread:

    Quote Originally Posted by Shadowknight12 View Post
    A roleplayer plays a role. It is never implied that he creates one from scratch. He may do so or play one he's given, with little or heavy modification. An artist is one who enjoys being creative, often creating from scratch. Both roles may overlap. But they don't have to.
    I understand that the definition of artist is someone who creates art. However, I choose to use the above definition because I've yet to find a better one for "person who enjoys being creative, often creating from scratch."

    Discuss?

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    Default Re: Roleplayer and/or Artist

    Personally i found your argument here most interesting, particularly in the manner in whis it intereacts in DnD

    this middle ground is basically that of the author. He (or she) must create characters, worlds, and plots, and moreover, should enjoy doing so. However, they must also understand, and "play that character". DM's are forced to do similar things, as they create or use a world, and must populate said world.

    The dichotomy between artistry and DM-ing is interesting. I have personally found two DM's that illustrate it. The first is a superb role player, but his worlds feel less then developed. There is some spark, an essential lack of enjoyment missing from their creation.

    Another i have played under was a superb artist. he had beautiful worlds, filled with fascinating characters that he could not make lifelike for love or money. I have only found one who inhabited the middle ground, but alas, i could not get him to do DnD. The structure of it appalled him
    does this sound reasonable?

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    Default Re: Roleplayer and/or Artist

    Well, golly gee, I've posted this in the wrong board. Alas, such is the fate of those who are always in a hurry. Perhaps a kindly do-modder will help me out.

    Quote Originally Posted by OracleofSilence View Post
    Personally i found your argument here most interesting, particularly in the manner in whis it intereacts in DnD

    does this sound reasonable?
    It actually does. I think that's an excellent example of both extremes. A roleplayer is not, by necessity, a person who enjoys creation. He merely (ostensibly!) enjoys interpretation. There's a certain element of planning in creation. It takes vision and patience to enjoy the process of creation something in an RPG, whether that is a setting or a character. Every single decision you make, you have to compare and contrast it with every decision you've made thus far, and with the possible consequences and scenarios of the future.

    An artist must straddle the past and the future at once, while a roleplayer is about the here and the now. The decisions he makes have to be influenced by the past (to stay consistent) and the future (if he's a character who thinks about such things), but they don't have to. There's a lot more freedom in roleplaying than there is in creating, especially for chaotic or carefree types. There's also a certain appeal in interpreting a role, to make decisions and choose what would be the best way to bring up the character and make him or her truly shine. However, roleplaying is temporary and fleeting. An artist creates something that endures for a great deal of time. A roleplayer's creations, those moments he brings forth spontaneously, they're gone the second they're over. Unless he's being recorded, all his creativity is poured onto something that will last mere moments.

    Some people like to do both, of course, but the overlap is not mandatory.

    I hope you can find a middle ground for D&D! Unfortunately, most middle ground is not "good at both" but "mediocre at both."

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    Default Re: Roleplayer and/or Artist

    yep, i am currently struggling with that now.

    however, i find your usage of interpretation interesting. Interpretation could theoretically be defined as a creative act in as of itself. How then, does one distinguish say, a "Loony" player from a slap stick comedian or comic writter, and a power gamer from a pop artist? both try to use their medium to the fullest and tehy are clearly different. How?

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    Default Re: Roleplayer and/or Artist

    Quote Originally Posted by OracleofSilence View Post
    yep, i am currently struggling with that now.

    however, i find your usage of interpretation interesting. Interpretation could theoretically be defined as a creative act in as of itself. How then, does one distinguish say, a "Loony" player from a slap stick comedian or comic writter, and a power gamer from a pop artist? both try to use their medium to the fullest and tehy are clearly different. How?
    The comedian and the pop singer ARE roleplayers. They play roles, too. The comedian's stage persona is not who he is IRL. He's like an actor that plays a part before an audience. The same goes for the pop singer, who may act sexy and charming on stage but be chronically shy and puritanical IRL. The comic writer is not a roleplayer. He doesn't play a role, unless he writes an idealised self-insertion into his comic, in which case he would be both an artist and a roleplayer at the same time. Granted, the comedian and the pop singer are probably both artists as well, assuming they have created their own role and they continually create their own material, but this might not be the case. Someone else might have created both for them.

    The power gamer need not be either. Some people delight in solving mysteries and overcoming challenges, not creating. The power gamer's mystery (and challenge) is "With these tools, how do I achieve X? How do I use the resources at my disposal to win?"

    The "loony" player might have plenty of motivations behind his actions, and they may also fall outside either roleplayer or artist. He might want to get attention at the table. He might want to see zany things happen. He might want to delight in forcing others to react to his zaniness, create chaos for chaos's sake and see how the world reacts to it. He might want to test boundaries he can't test IRL. He might just be bored. There are many reasons a "loony" player might act loony.

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    What about the Real Man? Is he merely a roleplayer of a different breed?
    Quote Originally Posted by kardar233 View Post
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    Quote Originally Posted by NNescio View Post
    What about the Real Man? Is he merely a roleplayer of a different breed?
    Who in the n+1 hells is that?

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    Default Re: Roleplayer and/or Artist

    The dichtomy you make is interesting, but I think it'd better be termed as Author Vs. Actor.

    Author creates material. Actor interpretes it. Now, obviously, whether a player or GM (in games where there even is such distinction), elements from both are featured. Player authors and then acts his character - a GM authors the setting and the acts the supporting cast.

    I suppose both roles can be made into an art, but I figure it's possible for work of an unskilled roleplayer to have little to no artistic merit.
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    Default Re: Roleplayer and/or Artist

    Quote Originally Posted by Shadowknight12 View Post
    Who in the n+1 hells is that?
    One of the four player archetypes. The guy who says "I charge the dragon".

    The Real Roleplayer says "I sneak up to the dragon".

    The Loony says "I pie the dragon".

    The Munchkin says "I hit the dragon 5 times with my +15 sword of killing everything. What's the loot?"
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    Default Re: Roleplayer and/or Artist

    Quote Originally Posted by Shadowknight12 View Post
    Well, golly gee, I've posted this in the wrong board. Alas, such is the fate of those who are always in a hurry. Perhaps a kindly do-modder will help me out.
    Sure thing.

    I dunno, the more I hear of the meta-discussion, "What is art," the more irrelevant it seems. (That's in general, not as it applies to RPGing.) Where "art," should be a functional descriptor, it's become little more than a tool for advertising, and the more people try to elevate the concept of, "art," and, "The artist," the more this is true.

    Take this discussion, for example. It seems to me that it's inarguable to say that RPing has certain artistic elements. Take the creation of a character. This is very similar to what writers, actors, and even painters do, which are all art forms. Yet it seems that there are so many artificial constraints on the concept of, "Art," that seem to serve no other purpose than to exclude things like this, and to what end? What is so important and high-minded about the concept of, "Art," that the definitions have to contort themselves specifically to exclude certain things?

    For example:

    Quote Originally Posted by Shadowknight12 View Post
    However, roleplaying is temporary and fleeting. An artist creates something that endures for a great deal of time. A roleplayer's creations, those moments he brings forth spontaneously, they're gone the second they're over. Unless he's being recorded, all his creativity is poured onto something that will last mere moments.
    Some artists would like to have a word with you. And there are probably many other couterexamples.


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    Default Re: Roleplayer and/or Artist

    Quote Originally Posted by averagejoe View Post
    Some artists would like to have a word with you. And there are probably many other couterexamples.
    Agreed.


    Not much to add to the conversation, as it looks like everyone is agreeing from where I'm sitting. Some people create a personality. Some people act out (or interpret) a personality. Some people don't like to create but still like to act - our "Real Men" who take action but poorly define their character's motivations. Some people like to create but don't like to act - the ones who write multiple pages of backstory, but don't seem to want to interact at the table.

    And there are people who do both. And people who do neither.

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    Quote Originally Posted by Frozen_Feet View Post
    The dichtomy you make is interesting, but I think it'd better be termed as Author Vs. Actor.

    Author creates material. Actor interpretes it. Now, obviously, whether a player or GM (in games where there even is such distinction), elements from both are featured. Player authors and then acts his character - a GM authors the setting and the acts the supporting cast.

    I suppose both roles can be made into an art, but I figure it's possible for work of an unskilled roleplayer to have little to no artistic merit.
    Yes, perhaps that would be a more accurate distinction, but I don't think all games are roleplayed live. What of PbP? Aren't all authors, by virtue of the medium? Or are we talking about a vaguer definition of Author and Actor, which are not, in fact, constrained by medium?

    I am not trying to tie the "artist" definition into art (goodness knows I've had enough of that on the Setting vs. Story thread), simply using it as a shorthand for "person who enjoys the process of creation."

    Quote Originally Posted by The-Mage-King View Post
    One of the four player archetypes. The guy who says "I charge the dragon".

    The Real Roleplayer says "I sneak up to the dragon".

    The Loony says "I pie the dragon".

    The Munchkin says "I hit the dragon 5 times with my +15 sword of killing everything. What's the loot?"
    Bah. And here I was thinking someone would say "YOU HAVE NOT HEARD OF THE REAL MAN? FOR SHAME!" and I'd have the "Sorry, I'm not into Real Men. I like my men straight out of Fantasy" rebuttal ready for them. But alas, it was not meant to be.

    Yes, the Real Man would be a roleplayer. He's roleplaying manly actions and playing a macho role, just like (maybe) the Loony.

    Quote Originally Posted by averagejoe View Post
    Sure thing.

    I dunno, the more I hear of the meta-discussion, "What is art," the more irrelevant it seems. (That's in general, not as it applies to RPGing.) Where "art," should be a functional descriptor, it's become little more than a tool for advertising, and the more people try to elevate the concept of, "art," and, "The artist," the more this is true.

    Take this discussion, for example. It seems to me that it's inarguable to say that RPing has certain artistic elements. Take the creation of a character. This is very similar to what writers, actors, and even painters do, which are all art forms. Yet it seems that there are so many artificial constraints on the concept of, "Art," that seem to serve no other purpose than to exclude things like this, and to what end? What is so important and high-minded about the concept of, "Art," that the definitions have to contort themselves specifically to exclude certain things?

    For example:

    Some artists would like to have a word with you. And there are probably many other couterexamples.
    Firstly, thanks.

    Secondly, I knew that using the word artist would get me trouble. But "creator" doesn't fit either! A creator might derive no enjoyment from the act of creation.

    I am not arguing against any of that, or the "artistic-ness" of RPing. I am merely borrowing the word "artist" to describe people who enjoy the act of creation. In the context of roleplaying, a person who enjoys the act of creation (that I'm arbitrarily calling "artist") is creating something that will last. A campaign setting, a character sheet/background/etc. A roleplayer, unless we're talking about a PbP medium, won't be creating something that will last, much like an actor on stage.

    But really, that's not the main distinction. It doesn't matter how long either of their creations will last. What matters is what gives them enjoyment. A roleplayer derives enjoyment from taking something that exists and having to choose how to react in front of new situations, within the constraints imposed by the role. An "artist" (or "creator" or "author"), prefers to create something new.

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    Default Re: Roleplayer and/or Artist

    Quote Originally Posted by Shadowknight12 View Post
    Secondly, I knew that using the word artist would get me trouble. But "creator" doesn't fit either! A creator might derive no enjoyment from the act of creation.

    I am not arguing against any of that, or the "artistic-ness" of RPing. I am merely borrowing the word "artist" to describe people who enjoy the act of creation. In the context of roleplaying, a person who enjoys the act of creation (that I'm arbitrarily calling "artist") is creating something that will last. A campaign setting, a character sheet/background/etc. A roleplayer, unless we're talking about a PbP medium, won't be creating something that will last, much like an actor on stage.

    But really, that's not the main distinction. It doesn't matter how long either of their creations will last. What matters is what gives them enjoyment. A roleplayer derives enjoyment from taking something that exists and having to choose how to react in front of new situations, within the constraints imposed by the role. An "artist" (or "creator" or "author"), prefers to create something new.
    Ah, I was probably mistaken then. Possibly I was unduly prejudiced by a recent conversation I had, possibly it's the lethargy brought on by the heat. Fair enough, then.


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    Quote Originally Posted by Shadowknight12 View Post
    However, roleplaying is temporary and fleeting. An artist creates something that endures for a great deal of time.
    "Bah! Pop is dead, my style is Super Flat! Catch!"

    Song and dance are artforms too, but they're likewise fleeting. Live performance exists in the moment and disappears in the applause of the crowd.

    On the other hand, some forms of roleplaying remain. Written roleplays can be archived for further use - the collaborative creation becomes a set story.

    As noted, the distinction between Author and Actor is useful when analyzing how roleplaying works, but in play all players do both. Even in written games, there's acting involved, it just might be less prevalent than in live games. In LARPs, acting is obviously more prevalent.
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    Quote Originally Posted by averagejoe View Post
    Ah, I was probably mistaken then. Possibly I was unduly prejudiced by a recent conversation I had, possibly it's the lethargy brought on by the heat. Fair enough, then.
    No worries! I wanted to stay out of the "RPGs as art" conversation, but I couldn't think of a better word. Author is nice, though.

    Heat. I loathe heat.

    Quote Originally Posted by Frozen_Feet View Post
    "Bah! Pop is dead, my style is Super Flat! Catch!"


    Song and dance are artforms too, but they're likewise fleeting. Live performance exists in the moment and disappears in the applause of the crowd.
    Yes. And I would liken them to role playing.

    On the other hand, some forms of roleplaying remain. Written roleplays can be archived for further use - the collaborative creation becomes a set story.
    Yes, which is why I added the exception above. And mentioned that they're not the most important distinction.

    As noted, the distinction between Author and Actor is useful when analyzing how roleplaying works, but in play all players do both. Even in written games, there's acting involved, it just might be less prevalent than in live games. In LARPs, acting is obviously more prevalent.
    Yes, but if you start looking too closely, you realise that everyone is an Actor and an Author (and many, many more things) in daily life. Let us not go down that path. It leads to madness. And not the fun kind.

    I think that the most useful definition is the location of the player's enjoyment in the game. Does the player enjoy creating his character, or does he enjoy seeing how he reacts to the situations he's placed in? Usually they will enjoy both, but rarely in equal measure.

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    Quote Originally Posted by OracleofSilence View Post
    does this sound reasonable?
    Of course it's reasonable, the structure of DnD is horrible, and promotes neither roleplaying nor artistry. Also, I pie the dragon.
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    Quote Originally Posted by Shadowknight12 View Post
    *confusion*
    Cookie for the first one to get the reference, and why it is relevant!

    Quote Originally Posted by Shadowknight12 View Post
    Yes, but if you start looking too closely, you realise that everyone is an Actor and an Author (and many, many more things) in daily life. Let us not go down that path. It leads to madness. And not the fun kind.
    Not really. There's nothing really mad about or surprising ahead if going down that road, and it's possible to focus on the isolated case of roleplaying games to see how the importance of those two facets changes from system to system and game to game.
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    Quote Originally Posted by dsmiles View Post
    Of course it's reasonable, the structure of DnD is horrible, and promotes neither roleplaying nor artistry.
    Roleplaying, maybe, but there's quite clearly illustrations in the Player's Handbook.

    Also, I dragon the pie.
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    Quote Originally Posted by OracleofWuffing View Post
    Roleplaying, maybe, but there's quite clearly illustrations in the Player's Handbook.
    Quote Originally Posted by The Doctor
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    Quote Originally Posted by Frozen_Feet View Post
    Cookie for the first one to get the reference, and why it is relevant!
    Challenge accepted.

    "Remember when Deidara said "Pop is dead. My style is Superflat"? Deidara was actually refering to two art movements. The Pop Art Movement is pro-consumerism and celebrates modern society. The Superflat Art Movement (which is currently only in Japan), on the other hand, opposes Pop art. It focuses on being critical to the modernization, Westernization, and commercialization of Japan since WWII."

    More information on Wikipedia.

    My Google-Fu. It is strong.

    Not really. There's nothing really mad about or surprising ahead if going down that road, and it's possible to focus on the isolated case of roleplaying games to see how the importance of those two facets changes from system to system and game to game.
    Oh yes there is. There is psychology talk and subjectivity and philosophy and things that are foggy, muddied and will take us ages to debate in order to agree to disagree. If the discussion wants to go there, I shan't stop it, but I would rather we remained with more colloquial considerations of Author and Actor or Roleplayer and Creator.

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    I posted my thoughts on the subject a while back, but I'll repost them here I suppose.

    I’ve seen a few threads on what exactly role-play is and if they are in fact doing it correctly. Opinions vary of course on exactly what role-playing is and what it’s meant to accomplish if it’s even meant to accomplish anything at all. While this is meant to be a fairly long winded look at what some call a hobby, others a pass time, I will use some commonly accepted contractions to ease the writing on myself and reading load on everyone else. Role-play (RP from here on) has roots from all over society, stretching a great way back into human antiquity. The term was originally created to refer to a methodology devised by Social Sciences to look at societal roles that existed in a frame of reference outside society itself to further study and understand their interaction and evolution. These methods were derived from Theatre where actors take on the role of another and act it out on stage to convey messages either subtle or direct to an audience through a public venue. Such RP is referred to as acting, but the two are often times one in the same, the roots of such activity can be traced back as far as 2 million BCE. The military has also used the term RP to refer to staged war games and simulations. These simulations (sims) today can be enjoyed through various flight Sims and even the modern video game by non-military personnel in the entertainment market.

    Commercial RP has its roots in the Pen and Paper market, but in recent times has swelled into a much larger market including LARPS and as mentioned above Video Games. Most forumites are familiar with this category of RP avenues through various games such as Dungeons and Dragons (D&D) or computer games. Many theories and philosophies exist to hammer a round peg into a square hole into so to speak on why RP as an entertainment avenue exists and how it reflects on the person. I have no such wish to make an over broad philosophy on the evolution or the mindsets of those who choose to RP or even claim that RPing is the intent and sole function of any such titled game. Instead, I seek to look at the varied facets of RP as an outsider looking in to perhaps clarify the mindsets I myself have encountered to aid those new to the scene or simply wishing to waste a little time reading some common tripe.

    Is This RP? Am I Doing It Well?


    The question that prompted this long winded post, “Is this RP?” is truly opening a bag of worms though I suppose the start is the best place to open such a broad and open ended question. If one were to look at the term RP as simple playing a role, then one could simply reply that we RP every day when we deal with other people or even ourselves. To answer this question in such a manner, while correct and perhaps applicable in various situations, is only the foundation of the heart and soul of the matter here detailed. RP varies by the medium in which one does the deed as well as the people who you interact with. When RPing one must first agree with those engaged what the goal of the exercise is to meet the wants and desires of all involved. While it is fully possible for a group to RP with differing goals with a positive outcome for all, the chances there will be dissent remains high with hurt feelings and lack enjoyment as the best possible outcome to full blown arguments and resentment as the worst. Physical Violence is also a threat but on a miniscule level and dependent on the coping abilities of those present to disappointment. To find a happy medium between all involved it is best to discuss with your fellow players exactly what they wish out of the experience and should disagreements crop up to hammer them out in a peaceful manner until all are satisfied with the direction of the events to be taking place.

    As there are many fish in the sea, so too is there a wide variety of RPers. It is never safe to assume that another person is RPing for the same reason you are. RPing is a social event regardless of how you go about it and no matter the number of people involved. It is always wise to keep in mind that others may not agree with your style of RP while others find it hostile and degrading to their own concepts of the activity. As in all social events, when dealing with even a small group of people it is never wise to anger the majority to a point where they feel steps must be taken to ensure you no longer disrupt their lives further. Be respectful of others in an RP community as you would anyone on the street or in your local city, town or even your own home. In so saying, even if others do not feel what you are doing is RP for whatever reason that is no reason to compromise your personal philosophy. If a given community feels you are disrupting them then move on to a community that respects and appreciates your time and effort. Just as your own style is unique to yourself, there will be plenty others who agree with your style and accept you for who you are without you having to change to fit in. In essence you must be yourself regardless of what a larger community demands of you without repentance.


    One Fish Two Fish Red Fish Blue Fish


    As mentioned, the variety of RPers is the spice of life in the activity which creates a diverse and often times disagreeable base to operate from whether good or bad. Below is a sampling of the variety of various “archetypes” of the RP community but they are in no way the only “archetypes” in said community, or even a cookie cutter for the “archetype” as written. It is wholly possible to exist in several catagories listed or none at all.

    Wish Fulfillment: One of the most common styles of RPing and easily one of the most dividing in a great deal of the community by merit of the extremes in which the style exists. Many Wish Fulfillment RPers seek to leave their common lives behind and take on the persona of a great warrior or other powerful entity for a time and immerse themselves in a world they only wish they were a part of. Opinions vary on this style from acceptance to outright hostility depending on the RP in question. Wish Fulfillment RP can be a healthy activity but can also tread the line of unacceptable in many circles depending on just how big your wish and desire for fulfillment can be. More on this topic below under the I Am the Son of Mayong Mistmoore, Maybe You’ve Heard of Me?

    Social Analysis: Another common category is the Social Analyst. These RPers seek to take on a role they themselves do not function within, a mindset they do not share or a general lifestyle they do not apply to in order to understand it better. Social Analysts RP to understand not only themselves but to understand others as well. Social Analysts can often come across as snobbish to various other RPers due to a perceived “Scientific Establishment” of their craft. Others take the Social Analyst as a joke, feeling that RP at its base is purely entertainment can cannot teach or be studied as an academic pastime.

    Pure Entertainment: Easily the most common category of RP and perhaps the easiest to sum up. These people RP because they enjoy it with no deeper desire other than doing something fun. The level of investment or lack thereof varies as does the RPer himself.

    Boredom: While not common, some RP for the sheer boredom they experience when playing online games or in general life. RPers that play out of Boredom generally fall within the Pure Entertainment categories or the Trolling Categories depending on how they go about the activity.

    Trolling: Trolling RP is more common on social media sites and online games due to the anonymity provided by such avenues. These RPers seek to poke fun or outright harass the community they find themselves in for personal reasons or as above simple boredom. While at its roots the Troll RP is born from satire

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    A common criticism in the RP community is snobbery created by various play styles. It is easy for one to view their methodology of RPing as the “Right” way and everyone else as inferior or abrasive. The criticism is sadly well aimed by those on the outside looking in due to various reasons. Such snobbery comes about in several distinct and often times abrasive ways. While the terms below are by no means codified I find they sum up the mentality quite well. They, like above, are not the only pitfalls in the RP community and in no way reflect the opinions of the writer.

    “The Hipster”: This person only plays the most obscure of RPG’s (Role Playing Games) and generally only enjoys something if it’s as far off mainstream as possible all the while shoving such into the faces of those he or she feels has bought in to the corporate monolith that’s “killing the genre”. Such players are rarely enjoyable to be around due to a supposed superiority over other players and attempt to drag the conversation or activity to how they are not playing what they feel is a better game or performing a better activity.

    “The Edition Purist”: This person feels that their favored edition is the pinnacle of gaming and anything that comes after it is simple garbage. Every discussion ever brought up with this person devolves into a long winded rant on how things were better when their edition was the newest and how nothing good can ever follow and that the newest edition is going to “kill the franchise”. Often times brutish, the Edition Purist refuses to accept the good in anything other then what they hold as the Gamer Bible and appear to all outside the community as an oafish and intolerant hostile entity that splits the community when in reality they are often times a vocal minority and do not display any community as a whole.

    “The Optimist”: The Optimist only has fun when every activity is done at the fullest output with the least amount of effort and time. They forsake needless conversation, skip every side quest and ignore all other “needless additions” such as story and plot so they can reach the end and be the victor. It is the sole defining feature of their character and the only important aspect of anyone else in the party or community they are a part of. Anyone who wastes their time with other “needless additions” is viewed with varied levels of scorn from simple mocking to outright verbal abuse.

    “The Philosopher”: This player feels that every action must be codified into some grand perception as they see the world. The Philosopher often mingles the line with the Preacher, demanding all actions and events in a game have a rhyme and rhythm to their actions. Purple arrow fletching must have a reason for being purple while the peasant who complains about taxation must be a metaphor for Community China. The classic “A Cigar is sometimes just a Cigar” scenario never enters into their minds and quickly drags play down into hours of discussion which many other players might not wish to be involved in.

    “The Preacher”: This player sees the world in Black and White soley based on their world experiences with little to no desire to look at the Grey that might exist or the outlook of another. Reasons vary on why this is but the most common is similar to the Edition Purist. The Preacher feels that his outlook is the only correct outlook and all others pale in comparison or simply cannot explain a situation well enough for him to accept. They will argue with other players or members of the community about their activates and will at all costs demand the world and role they are playing in adhere to their outlook regardless of if it is practical or not.


    I Am the Son of Mayong Mistmoore, Maybe You’ve Heard of Me?


    Despite saying that RP is in and of itself an inherently personal activity with no real way to go about it incorrectly if you find the right community, there are steps which one can take that will help you be accepted into a community even if your goals for RP are different.


    Don’t make up your own lore or “I’m the Lich King Honest”: While everyone wants to be someone special sometimes, it is wise to remain internally consistent with the world in which you play. If the DM says there are no Chaotic Good Drow then there are no Chaotic Good Drow in his world. If a game in which you play with others has an important figure but there are no children or lovers of said NPC (Non-Player Character) then despite what you wish, your character is not the son of said character. Players will view such poorly if only because it goes blatantly against the Lore and continuity they are familiar with.

    God Modding or “I’m Impervious to Lasers”: Respect others should conflict in character occur. A DM or other RPer is not out to kill you and conflict exists in a world where swords and guns and dragons exist. It exists even when dragon’s don’t exist even. Your character isn’t invincible no matter the medium if others are involved. Other players or members of the community will swiftly grow tired of such antics and ignore you. This is not their fault for not acknowledging your characters clear superiority, but caused by the selfish actions you yourself have perpetuated. It is understandable you enjoy your character, but even Superman has suffered defeat before. A lose is humbling but a victory afterwards is often times even more rewarding because of the loss. Take one on the chin every now and then even if you don’t want to. If nothing else, you’ll look better for it.

    Your Way is not the Only Way: As said many times already, there are many ways to Role Play. Going into a community with the idea that your way of RPing is inherently better or correct is a sure way to turn said community against you. Learn what others think before dashing in to expound your ideas upon them. Often times preaching isn’t desired and will close doors that were open before you attempted to bully or push your concepts on to others.

    No Man is an Island, but he is a Peninsula: You exist in a community, even if your character is a brooding lord of darkness if you do not afford people the chance to connect and speak to him then there is little chance he will be a part of the community you wish to role play with. People can only tolerate angry, violent and rude people for so long before they are ejected from the community just as in real life. Violent sociopaths do not fit into society in the real world, and are unlikely to fit into a community of RPers as well. While these characters may be fun and interesting to play, they are often times difficult if not impossible to integrate successfully into an RP community. Discuss with your DM and player community on how to ease such transitions into the story if applicable or prepare for a difficult ride.
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    Quote Originally Posted by Serpentine View Post
    Also I'm pretty sure you're GLaDoS now.

  22. - Top - End - #22
    Ogre in the Playground
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    Default Re: Roleplayer and/or Artist

    Quote Originally Posted by Innis Cabal View Post
    I posted my thoughts on the subject a while back, but I'll repost them here I suppose.
    Wow. That was quite the deep and insightful essay. I think you've hit a lot of good points, and the "can of worms" bit is precisely why I said "that way lies madness" before. All in all, really interesting considerations right there. Of special import is the "reasons we roleplay" bit, since that's a topic a lot of people never pause to consider.

    Very interesting.

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    Firbolg in the Playground
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    Default Re: Roleplayer and/or Artist

    Why thank you, I had fully intended to expand further upon it but time and an overnight job nixed all my on going projects.
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    Quote Originally Posted by Serpentine View Post
    Also I'm pretty sure you're GLaDoS now.

  24. - Top - End - #24
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    Default Re: Roleplayer and/or Artist

    Quote Originally Posted by Innis Cabal View Post
    Why thank you, I had fully intended to expand further upon it but time and an overnight job nixed all my on going projects.
    Replace "job" with "final" and sweet merciful badger, I've been there. So much.

    Well, if you ever do add more to it, feel free to drop me a link by PM or something, your writing is pretty clear, concise and conveys the point well. Speaking of which, do you have a link for that essay that I might leave to other people?

  25. - Top - End - #25
    Titan in the Playground
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    Default Re: Roleplayer and/or Artist

    An artist creates something, an actor interprets someone else's creation.

    Roleplayers are actors, designers are artists (in some cases, poor artists, but artists nonetheless).

  26. - Top - End - #26
    Firbolg in the Playground
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    Default Re: Roleplayer and/or Artist

    What if you create the act you're playing? Are you both? I think those definitions are a little to narrow. Why is an actor not an artist, certainly it takes just as much skill to be someone else as it does crafting a painting. If not more so as you're more or less living a piece of art.
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    Quote Originally Posted by Serpentine View Post
    Also I'm pretty sure you're GLaDoS now.

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    Default Re: Roleplayer and/or Artist

    *chuckles* Ahhh... The reason many roleplayers do not examine why they roleplay, either in a psychological or philosophical sense, is very taoist. They like the experience, and so do not question the experience.

    Also, you're right, quite a few cans of worms here, but one possible explanation of roleplaying's popularity among those who play it is an idea put forward by Ian Stewart and Jack Cohen (Science of Discworld). Pan Narrans, as opposed to Homo Sapien. It's a viewpoint I subscribe to, because, let's face it, we, as a species, are not particularly smart. If we were, we wouldn't have Iraq/Iran, or the Cold War, or a lot of other things. No, we are storytelling apes, and we think in terms of stories.

    As to the whole creation thing? there are roleplayers who play in another's world, "interpreting", and only some of those try to "create" a new character idea. Others create new worlds, sometimes this is a riff on something else (what isn't, in art?), and sometimes they try to experiment. It's all a matter of taste, as with art.

    Anyways, I don't question it too deeply, and 90% of this post is instinctive response from stream of consciousness, but it is still an interesting discussion.
    Pembrokeshire: A place where madness is an aid, not only to gainful employment, but continued existence.

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  28. - Top - End - #28
    Titan in the Playground
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    Default Re: Roleplayer and/or Artist

    Quote Originally Posted by Innis Cabal View Post
    What if you create the act you're playing? Are you both? I think those definitions are a little to narrow. Why is an actor not an artist, certainly it takes just as much skill to be someone else as it does crafting a painting. If not more so as you're more or less living a piece of art.
    Someone else wrote the script for the actor: all they do is interpret the script into reality, in much the same way that a player interprets their character sheet.

  29. - Top - End - #29
    Titan in the Playground
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    Default Re: Roleplayer and/or Artist

    Not to preempt Doc Roc here, but I think his intent in asking for a discussion of this was that there is a common argument that a real roleplayer can make interesting fluff out of any class they want, and so classes don't need particularly good fluff. And while this is true up to a point, it assumes that all roleplayers are interested in being creative (in being artists in this thread's parlance), when many are not. They still care about the artistic merit of the role they play: they are roleplayers. But they aren't interested in making a character out of whole cloth. They want the fluff of the classes they play to suggest a characterization, because they enjoy playing a role more than they do crafting a character. In a way, they are the reason why systems die if they don't have interesting fluff to compliment quality mechanics.
    Lord Raziere herd I like Blasphemy, so Urpriest Exalted as a Malefactor

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    Firbolg in the Playground
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    Default Re: Roleplayer and/or Artist

    Quote Originally Posted by Fax Celestis View Post
    Someone else wrote the script for the actor: all they do is interpret the script into reality, in much the same way that a player interprets their character sheet.
    Except plenty of people write their own scripts. Roleplaying a community event, you affect the script you work in, it's not rigid or closed except when rail roaded the whole way. Which is normally not at all well met in the story telling process. Roleplaying is not the same as a movie or a book, it's fluid and the actors are just as much script writers as they are acting within the script.
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    Quote Originally Posted by Serpentine View Post
    Also I'm pretty sure you're GLaDoS now.

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