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Thread: Gorilla Warfare

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    Halfling in the Playground
     
    Kobold

    Join Date
    Jan 2007
    Location
    Augusta, Georgia
    Gender
    Male

    smile Gorilla Warfare

    The Pathfinder Manimal Template applied to Apes.

    Ape Man (Gorilla) CR 4

    XP 1,200
    N Large montrous humanoid
    Init +2; Senses darkvision 60, low-light vision, scent; Perception +8
    DEFENSE
    AC 14, touch 11, flat-footed 12; (+2 Dex, +3 natural, –1 size)
    hp 26 (3d10+6)
    Fort +7, Ref +5, Will +4
    OFFENSE
    Speed 30 ft., climb 30 ft.
    Melee 2 slams +11 (1d6+10)
    Space 10 ft.; Reach 10 ft.
    STATISTICS
    Str 27, Dex 15, Con 14, Int 10, Wis 12, Cha 9
    Base Atk +3; CMB +12; CMD 24
    Feats Great Fortitude, Skill Focus (Perception)
    Skills Acrobatics +6, Climb +20, Perception +8, Survival +7
    ECOLOGY
    Environment warm forests
    Organization solitary, pair, or troop (3–12)
    Treasure none
    Animal Blood (Ex): A manimal counts both as an animal and a humanoid for the purpose of spells, abilities, and effects that specifically affect animals.

    An adult male ape man is 8 feet tall and can weigh as much as 400 pounds. While generally shy and peaceful creatures when left to their own business, ape men are territorial and become highly aggressive when provoked.

    Arctic Ape Men are covered in a thicker white fur (+4 natural AC and Cold subtype) and are sometimes referred to as Yeti or Abominable Snowmen an even rarer arctic subtype called Bumbles bounce when they fall more than 50'.

    Ape Man (Chimpanzee) CR 2

    XP 600
    N Medium montrous humanoid
    Init +2; Senses darkvision 60', low-light vision, scent; Perception +8
    DEFENSE
    AC 15, touch 14, flat-footed 11; (+4 Dex, +1 natural)
    hp 20 (3d10)
    Fort +5, Ref +7, Will +4
    OFFENSE
    Speed 30 ft., climb 30 ft.
    Melee 2 slams +9 (1d4+7)
    Space 10 ft.; Reach 10 ft.
    STATISTICS
    Str 24, Dex 19, Con 10, Int 10, Wis 12, Cha 9
    Base Atk +3; CMB +10; CMD 24
    Feats Great Fortitude, Skill Focus (Perception)
    Skills Acrobatics +8, Climb +19, Perception +8, Survival +7
    ECOLOGY
    Environment warm forests
    Organization solitary, pair, or troop (3–12)
    Treasure none
    Animal Blood (Ex): A manimal counts both as an animal and a humanoid for the purpose of spells, abilities, and effects that specifically affect animals.

    Ape Man (Orangutan) CR 2

    XP 600
    N Medium montrous humanoid
    Init +2; Senses darkvision 60', low-light vision, scent; Perception +8
    DEFENSE
    AC 15, touch 14, flat-footed 11; (+4 Dex, +1 natural)
    hp 13 (3d10)
    Fort +5, Ref +7, Will +2
    OFFENSE
    Speed 30 ft., climb 30 ft.
    Melee 2 slams +9 (1d4+7)
    Space 10 ft.; Reach 10 ft.
    STATISTICS
    Str 25, Dex 19, Con 10, Int 10, Wis 12, Cha 9
    Base Atk +3; CMB +10; CMD 24
    Feats Great Fortitude, Skill Focus (Perception)
    Skills Acrobatics +8, Climb +19, Perception +8, Survival +7
    ECOLOGY
    Environment warm forests
    Organization solitary, pair, or troop (3–12)
    Treasure none
    Animal Blood (Ex)
    Last edited by Dirt_Kami; 2011-07-01 at 01:52 PM.

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