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Thread: Plan for Class

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    Dwarf in the Playground
     
    ElfWarriorGuy

    Join Date
    Apr 2011
    Gender
    Male

    Default Plan for Class

    Hey.
    I'm just starting as a DM in D&D v3.5, but my players want a new prestige class that fits with a campaign for the next session. They've just been invited to a council of druids after slaying Blödgarm, a renegade drow obsessed with killing the dryads (P.S They gained a level). Now, I have a few ideas, but they aren't exactly developed yet and I could use some help with the stats.
    Elemental Guardian
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    Have the player choose a type of elemental damage, and have various bonuses move from there.
    First level: Elemental Attune.
    Gains resistance to chosen element 5, more to come.

    Sporemaster
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    Can incubate different types of fungi in specific places (e.g dead plantlife, dead organic material, in own flesh) that grant differing effects.
    Can plant 1 spore/level a day, and effects vary
    Spore 1: Toughening Fungi
    Touch Range: Grants +1 Natural Armour/hour/level/3 (As in, +1 natural armour per three class levels per hour, lasts for (class level) hours. Bonuses stack. Minimum bonus of +1)
    Spore 2: Regenerative Fungi:
    Heals 1hp/level/hour. Lasts for (class level) hours. (If healing would go over, hp becomes temporary hit points and are lost first)
    Spore 3: Fungal Poison:
    Touch attack on a wounded foe, deals 1d3 Con damage per hour, if foe dies before effect is up, an edible fungi grows that gives a +1 bonus to Constitution per hour remaining (round up). Lasts for (class level/4) hours, minimum 1.
    More Fungi to be added.

    Planar Guardian
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    Bonuses against summoned units and non-material plane creatures.
    First Level: Planar Smite
    Add 1d6+Cha modifier to all damage against creatures not fro the material plane inc. elementals and Displacer beasts.
    Last edited by Eternis; 2011-08-13 at 07:37 PM.
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