A Monster for Every Season: Summer 2
You can get A Monster for Every Season: Summer 2 now at Gumroad
Results 1 to 21 of 21
  1. - Top - End - #1
    Dwarf in the Playground
     
    SwashbucklerGuy

    Join Date
    May 2011
    Location
    The internet
    Gender
    Male

    Default What have YOU always wanted to see in an urban game?

    I am running an urban Pathfinder game in the near future, modified slightly to accommodate a steampunk setting. I have an almost-totally mapped and fleshed-out city, a few plot hooks, and an over-arcing storyline but am a little stuck in the smaller plots, especially for the first half of the campaign, before the city is invaded. In hopes of inspiration, I am asking for suggestions of what people have wanted to or have seen in urban campaigns. Thanks
    He who fights monsters should see to it that he himself does not become a monster. And when you gaze long into an abyss, the abyss gazes also into you. -Friedrich Nietziche

  2. - Top - End - #2
    Ettin in the Playground
     
    Leon's Avatar

    Join Date
    Jul 2005
    Location
    Newcastle, Australia
    Gender
    Male

    Default Re: What have YOU always wanted to see in an urban game?

    A giant rambling almost gone back to nature park that is home to a Urban Druid or circle of druids
    Thankyou to NEOPhyte for the Techpriest Engiseer

    Quote Originally Posted by Mike_G View Post
    Just play the character you want to play. Don't feel the need to squeeze every point out of the build.
    Peril Planet

    Spoiler
    Show

    Current PC's
    Ravia Del'Karro (Magos Biologis Errant)
    Katarina (Ordo Malleus Interrogator)
    Daidoji Azanii (Iron Warrior)
    Helja Stoneshield (Ranger)


    Quote Originally Posted by Max_Killjoy View Post
    take this virtual +1.

  3. - Top - End - #3
    Dwarf in the Playground
     
    beyond reality's Avatar

    Join Date
    Sep 2010

    Default Re: What have YOU always wanted to see in an urban game?

    A fence or information broker who is a giant, talking toad who smokes a pipe. Don't ask why.
    My Webcomic


    My Blog of Art and Gaming

  4. - Top - End - #4
    Ogre in the Playground
     
    BlackDragon

    Join Date
    Jun 2010
    Location
    Durham
    Gender
    Male

    Default Re: What have YOU always wanted to see in an urban game?

    Check out Evil is as Evil Does its a well done evil urban campaign. The party knows there's more to the world but feel fine within the confines of the city. That means make the city not to large but not to small.

    Urban games need guilds bounty hunters, assassins, thieving beggars etc.
    Secrets behind closed doors some the party may come across others may stay lost to them. After all they may never explore beyond one or two districts
    Check Out
    Check out my youtube channel just click here and enjoy?

    Spoiler
    Show
    Quote Originally Posted by Miscast_Mage View Post
    You're a frickin' ninja below me, too!? You got mad skills, Vknight.
    Quote Originally Posted by Arbane View Post
    Rogue vs. Dog. (The new Cat vs. Commoner, only not amusing!)
    Quote Originally Posted by Jay R View Post
    You are making the assumption of rational planning. After 37 years of dungeon crawling, I still have zero evidence that the average dungeon was designed by the sane.
    "Sleep is optional, just ask Vknight" Someone I Forget but thanks... I don't

  5. - Top - End - #5
    Titan in the Playground
     
    Ravens_cry's Avatar

    Join Date
    Sep 2008

    Default Re: What have YOU always wanted to see in an urban game?

    Please, please don't make it a dungeon crawl in peoples basements. A city campaign to me is about intrigue, whether high level political manoeuvring or two rival gangs jockeying for control of the streets, deal brokering, back stabs and sly negotiations, role play is key. After all, you are in a city, and open violence that disturbs citizens is going to be frowned upon and acted upon. SO you either find a way to keep it quiet, a 'quest' in itself, or you restrict your violence to words and deals. And that means role play. It's also a perfect place for a sandbox. Like Grand Theft Auto and similar video games have shown, there is a lot to explore in a city, lots of secrets.
    Quote Originally Posted by Calanon View Post
    Raven_Cry's comments often have the effects of a +5 Tome of Understanding

  6. - Top - End - #6
    Ettin in the Playground
     
    dsmiles's Avatar

    Join Date
    Jul 2009
    Location
    In the T.A.R.D.I.S.
    Gender
    Male

    Default Re: What have YOU always wanted to see in an urban game?

    Roof-top chases, and high action. I love roof-top chases.
    Quote Originally Posted by The Doctor
    People assume that time is a strict progression of cause-to-effect, but actually from a non-linear, non-subjective viewpoint - it's more like a big ball of wibbly wobbly... time-y wimey... stuff.
    Awesomesauce Doctor WhOotS-atar by Ceika!

  7. - Top - End - #7
    Barbarian in the Playground
     
    HappyBlanket's Avatar

    Join Date
    Jan 2011
    Location
    NYC

    Default Re: What have YOU always wanted to see in an urban game?

    Seconding roof-top chases. Jumping and climbing on walls, running on rooftops, sliding down the rafters, skating on cords, and tumbling through glass panes. High fantasy parkour and the most complicated maps you've ever made (you'll want to go 3d).
    Last edited by HappyBlanket; 2011-08-15 at 08:29 AM.

  8. - Top - End - #8
    Barbarian in the Playground
    Join Date
    May 2009
    Location
    Tilburg

    Default Re: What have YOU always wanted to see in an urban game?

    Just some random suggestions based on the urban setting our group plays:

    Every inn is named [insert color here] dragon, hinting that there's a big corporation behind all of them. The Red Dragon, The Gray Dragon, The Purple Dragon, The Pink Dragon etc. It gives a big city feel because it reminds you of generic brands like McDonalds etc.

    If you kill a bunch of people they leave family behind and you can't just move on to the next location. Usually this is not a problem, but sometimes they seek revenge. Also, once the party killed an entire underground tribe of drows only to discover they created about 35 orphans, they took care of them and eventually build a orphanage (it's a recurring joke the drow kids try to pickpocket the party every chance they have only to be forgiven, they're also activally being trained to become assasins and rogues despite efforts by party members to educate them otherwise. We also make racist jokes about it, having the drow kids say they're not trusted because they're black and everyone pretty much just comes out and confirms that's 100% true).

    We have a big park where a lot of the nature stuff takes place, it's also where several giants live, they're all scared to death of gnomes.

    What I like personally is having to deal with Undeads, Evil Outsiders and Dragons etc. as established members of a city. What kind of ground rules (if any) exist to ensure they can do so peacefully, but that really depends on what kind of city you're building.

    Other than that, you're gonna want to work out law enforcement, laws and the way the city is governed. Like has been mentioned, urban settings make for great political intrigue campaigns.
    Last edited by Zerter; 2011-08-15 at 09:08 AM.

  9. - Top - End - #9
    Dwarf in the Playground
     
    SwashbucklerGuy

    Join Date
    May 2011
    Location
    The internet
    Gender
    Male

    Default Re: What have YOU always wanted to see in an urban game?

    Quote Originally Posted by HappyBlanket View Post
    Seconding roof-top chases. Jumping and climbing on walls, running on rooftops, sliding down the rafters, skating on cords, and tumbling through glass panes. High fantasy parkour and the most complicated maps you've ever made (you'll want to go 3d).
    Do you know of any software or anything to build 3d maps?
    He who fights monsters should see to it that he himself does not become a monster. And when you gaze long into an abyss, the abyss gazes also into you. -Friedrich Nietziche

  10. - Top - End - #10
    Barbarian in the Playground
     
    HappyBlanket's Avatar

    Join Date
    Jan 2011
    Location
    NYC

    Default Re: What have YOU always wanted to see in an urban game?

    Quote Originally Posted by youhasplotholes View Post
    Do you know of any software or anything to build 3d maps?
    I do, as a matter of fact.

    Lego.

  11. - Top - End - #11
    Dwarf in the Playground
     
    SwashbucklerGuy

    Join Date
    May 2011
    Location
    The internet
    Gender
    Male

    Thumbs up Re: What have YOU always wanted to see in an urban game?

    Quote Originally Posted by HappyBlanket View Post
    I do, as a matter of fact.

    Lego.
    I APPROVE. Especially considering I have enough legos to actually do that.
    He who fights monsters should see to it that he himself does not become a monster. And when you gaze long into an abyss, the abyss gazes also into you. -Friedrich Nietziche

  12. - Top - End - #12
    Ettin in the Playground
    Join Date
    Apr 2011
    Location
    You lost the game.
    Gender
    Male

    Default Re: What have YOU always wanted to see in an urban game?

    Quote Originally Posted by HappyBlanket View Post
    Seconding roof-top chases. Jumping and climbing on walls, running on rooftops, sliding down the rafters, skating on cords, and tumbling through glass panes. High fantasy parkour and the most complicated maps you've ever made (you'll want to go 3d).
    Definitely.

    Also, Machine Guns. Gangs are not gangs without machine guns of Magic Missile. (Each bullet fires seperately, but all count as one attack, thus a 5CL MM Rifle would fire five times per normal attack, but at 1d4+1). GUNS. (Artificers may help.)
    James/TheDoge Avatar by Ceika!

    Quotes:
    Spoiler
    Show

    Quote Originally Posted by TravelLog View Post
    Quote Originally Posted by SamBurke View Post
    *snip* ...Hands down the funniest class critique ever... *snip*
    I cannot tell you the number of times I laughed while reading this.

    Homebrew Awards:
    Spoiler
    Show

    First Place Pathfinder Grab Bags:
    XIII
    XIV
    XV
    XVIII

  13. - Top - End - #13
    Bugbear in the Playground
     
    DwarfFighterGuy

    Join Date
    Mar 2005
    Location
    here
    Gender
    Male

    Default Re: What have YOU always wanted to see in an urban game?

    The magic missile guns... that's an auto hit on each one... three guys holding up a store when the party walks in are almost sure to scare them.

    I approve.
    Quote Originally Posted by SurlySeraph View Post
    You are my favorite kind of villain.

  14. - Top - End - #14
    Dwarf in the Playground
     
    SwashbucklerGuy

    Join Date
    May 2011
    Location
    The internet
    Gender
    Male

    Default Re: What have YOU always wanted to see in an urban game?

    Yeah, I have magic missile guns. They're called WANDS.

    Oh, and I do have guns, It's a steampunk-esque game and I'm using the gun rules from Ultimate Combat. Same for Airships, etc.
    He who fights monsters should see to it that he himself does not become a monster. And when you gaze long into an abyss, the abyss gazes also into you. -Friedrich Nietziche

  15. - Top - End - #15
    Titan in the Playground
    Join Date
    Feb 2011
    Location
    Minnesota
    Gender
    Male

    Default Re: What have YOU always wanted to see in an urban game?

    Quote Originally Posted by dsmiles View Post
    Roof-top chases, and high action. I love roof-top chases.
    Quote Originally Posted by HappyBlanket View Post
    Seconding roof-top chases. Jumping and climbing on walls, running on rooftops, sliding down the rafters, skating on cords, and tumbling through glass panes. High fantasy parkour and the most complicated maps you've ever made (you'll want to go 3d).
    Because the Sly Cooper and Assassin's Creed series are awesome. I've played all three Sly Cooper games, am saving up for a PS3 so I can get the 4th one when it comes out, and can't wait to be able to play M rated games so I can play AC (I think I'll skip the first one and go straight to AC2, since I've heard that the first one doesn't really have much to do with the story).
    Avatar of George the Dragon Slayer, from the upcoming Indivisible!
    My Steam profile
    Warriors and Wuxia, Callos_DeTerran's ToB setting

  16. - Top - End - #16
    Ettin in the Playground
    Join Date
    Apr 2011
    Location
    You lost the game.
    Gender
    Male

    Default Re: What have YOU always wanted to see in an urban game?

    Awesome. Because no steampunk game is complete without chain guns. In fact, one campaign I'm developing will have plenty of Apaches... Yes, the helicopter. Think about it.

    Also, wands are less stylin' than a gun, and you're going to want it Permanent'd. (CL x Spell Level x 2k should do it... That means you're paying 2k for each attack per turn. Pretty fair scaling, I'd say.)

    Also: this was my 1000th post.
    Last edited by SamBurke; 2011-08-15 at 02:52 PM.
    James/TheDoge Avatar by Ceika!

    Quotes:
    Spoiler
    Show

    Quote Originally Posted by TravelLog View Post
    Quote Originally Posted by SamBurke View Post
    *snip* ...Hands down the funniest class critique ever... *snip*
    I cannot tell you the number of times I laughed while reading this.

    Homebrew Awards:
    Spoiler
    Show

    First Place Pathfinder Grab Bags:
    XIII
    XIV
    XV
    XVIII

  17. - Top - End - #17
    Barbarian in the Playground
     
    HappyBlanket's Avatar

    Join Date
    Jan 2011
    Location
    NYC

    Default Re: What have YOU always wanted to see in an urban game?

    I was thinking Mirror's Edge, actually, but Sly Cooper and Assassin's Creed certainly pull it off :)

    Machine guns that use wands instead of ammo clips/magazines. You flick open the top and lock a wand in... I'm not entirely certain if that gives any sort of practical benefit whatsoever, but WAND GUNS.

  18. - Top - End - #18
    Titan in the Playground
    Join Date
    Feb 2011
    Location
    Minnesota
    Gender
    Male

    Default Re: What have YOU always wanted to see in an urban game?

    Quote Originally Posted by HappyBlanket View Post
    I was thinking Mirror's Edge, actually, but Sly Cooper and Assassin's Creed certainly pull it off :)
    I'm starting to see a theme other than rooftops here...
    Avatar of George the Dragon Slayer, from the upcoming Indivisible!
    My Steam profile
    Warriors and Wuxia, Callos_DeTerran's ToB setting

  19. - Top - End - #19
    Bugbear in the Playground
     
    leakingpen's Avatar

    Join Date
    Apr 2006
    Location
    Arizona, USA
    Gender
    Male

    Default Re: What have YOU always wanted to see in an urban game?

    Starvation. I like seeing an urban game where the characters have a hard time scrounging enough food to eat, the dm telling them about rumbling bellies and aches, some lost of ability if starving. Finally scoring some food, and seeing some kids even worse off than you, and seeing if the players share or not, knowing that if they do, they will STILL not be at 100 percent the next time they get in a fight.
    Writer, editor. See my works at http://theleakingpen.net

  20. - Top - End - #20
    Banned
     
    Morithias's Avatar

    Join Date
    Jan 2010
    Gender
    Female

    Default Re: What have YOU always wanted to see in an urban game?

    Guilds. Businesses. The whole thing that seperates "urban" from non-urban is the fact you won't find an inn in the middle of nowhere. Bump up the CR's too, cause the party can sleep and reheal at almost anytime. Give the mooks better equipment. Masterwork stuff isn't that expensive.

  21. - Top - End - #21
    Troll in the Playground
     
    AssassinGuy

    Join Date
    Apr 2007

    Default Re: What have YOU always wanted to see in an urban game?

    Well, there's one thing that I've always wanted to see...

    In place of having sewers act as a giant, disgusting maze under the city, I'm picturing an alternate design including high-speed sleuces filled with multiple cut-off valves, waterfalls leading to basins/reservoirs, whirlpools over filtration centers, and other such elements that turn a sewer run into a high-speed, decently cinematic locale.

    While I doubt it's practical for the citizens, I wouldn't worry too much about that in a steampunk setting.
    I'm try not to be too vain but this was too perfect not to sig.
    Quote Originally Posted by Primal Fury View Post
    okay RoC, that is enough! the gitp boards can only take so much awsome, you might actually hurt somebody with this one!
    At long last, I have an extended signature

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •